Package Summary Overview Summary

### class:SymbolLookup [NONE]
Functional Interface: This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference. @FunctionalInterface public interface SymbolLookup A symbol lookup retrieves the address of a symbol in one or more libraries. A symbol is a named entity, such as a function or a global variable. A symbol lookup is created with respect to a particular library (or libraries). Subsequently, the `find(String)` method takes the name of a symbol and returns the address of the symbol in that library. The address of a symbol is modelled as a zero-length memory segment . The segment can be used in different ways: It can be passed to a `Linker` to create a downcall method handle, which can then be used to call the foreign function at the segment's address. It can be passed to an existing downcall method handle , as an argument to the underlying foreign function. It can be stored inside another memory segment. It can be used to access the region of memory backing a global variable (this requires resizing the segment first). ## Obtaining a symbol lookup The factory methods `libraryLookup(String, Arena)` and `libraryLookup(Path, Arena)` create a symbol lookup for a library known to the operating system. The library is specified by either its name or a path. The library is loaded if not already loaded. The symbol lookup, which is known as a library lookup , and its lifetime is controlled by an arena. For instance, if the provided arena is a confined arena, the library associated with the symbol lookup is unloaded when the confined arena is closed:
     try (Arena arena = Arena.ofConfined()) {
         SymbolLookup libGL = SymbolLookup.libraryLookup("libGL.so", arena); // libGL.so loaded here
         MemorySegment glGetString = libGL.find("glGetString").orElseThrow();
         ...
     } //  libGL.so unloaded here
If a library was previously loaded through JNI, i.e., by `System.load(String)` or `System.loadLibrary(String)`, then the library was also associated with a particular class loader. The factory method `loaderLookup()` creates a symbol lookup for all the libraries associated with the caller's class loader:
    System.loadLibrary("GL"); // libGL.so loaded here
    ...
    SymbolLookup libGL = SymbolLookup.loaderLookup();
    MemorySegment glGetString = libGL.find("glGetString").orElseThrow();
This symbol lookup, which is known as a loader lookup , is dynamic with respect to the libraries associated with the class loader. If other libraries are subsequently loaded through JNI and associated with the class loader, then the loader lookup will expose their symbols automatically. Note that a loader lookup only exposes symbols in libraries that were previously loaded through JNI, i.e., by `System.load(String)` or `System.loadLibrary(String)`. A loader lookup does not expose symbols in libraries that were loaded in the course of creating a library lookup:
     libraryLookup("libGL.so", arena).find("glGetString").isPresent(); // true
     loaderLookup().find("glGetString").isPresent(); // false
Note also that a library lookup for library `L` exposes symbols in `L` even if `L` was previously loaded through JNI (the association with a class loader is immaterial to the library lookup):
     System.loadLibrary("GL"); // libGL.so loaded here
     libraryLookup("libGL.so", arena).find("glGetString").isPresent(); // true
Finally, each `Linker` provides a symbol lookup for libraries that are commonly used on the OS and processor combination supported by that `Linker`. This symbol lookup, which is known as a default lookup , helps clients to quickly find addresses of well-known symbols. For example, a `Linker` for Linux/x64 might choose to expose symbols in `libc` through the default lookup:
     Linker nativeLinker = Linker.nativeLinker();
     SymbolLookup stdlib = nativeLinker.defaultLookup();
     MemorySegment malloc = stdlib.find("malloc").orElseThrow();
Since: 22

### method:find(java.lang.String) [NONE]
### find Optional<MemorySegment> find (String name) Returns the address of the symbol with the given name. Parameters: `name` - the symbol name. Returns: a zero-length memory segment whose address indicates the address of the symbol, if found.

### method:or(java.lang.foreign.SymbolLookup) [NONE]
  ### or default SymbolLookup or (SymbolLookup other) Returns a composed symbol lookup that returns result of finding the symbol with this lookup if found, otherwise returns the result of finding the symbol with the other lookup. Parameters: `other` - the symbol lookup that should be used to look for symbols not found in this lookup. Returns: a composed symbol lookup that returns result of finding the symbol with this lookup if found, otherwise returns the result of finding the symbol with the other lookup API Note: This method could be used to chain multiple symbol lookups together, e.g. so that symbols could be retrieved, in order, from multiple libraries:
       var lookup = SymbolLookup.libraryLookup("foo", arena)
               .or(SymbolLookup.libraryLookup("bar", arena))
               .or(SymbolLookup.loaderLookup());
The above code creates a symbol lookup that first searches for symbols in the "foo" library. If no symbol is found in "foo" then "bar" is searched. Finally, if a symbol is not found in neither "foo" nor "bar", the loader lookup is used.

### method:loaderLookup() [CHANGED]
### loaderLookup static SymbolLookup loaderLookup() Returns a symbol lookup for symbols in the libraries associated with the caller's class loader. A library is associated with a class loader `CL` when the library is loaded via an invocation of `System.load(String)` or `System.loadLibrary(String)` from code in a class defined by `CL`. If that code makes further invocations of `System.load(String)` or `System.loadLibrary(String)`, then more libraries are loaded and associated with `CL`. The symbol lookup returned by this method is always current: it reflects all the libraries associated with the relevant class loader, even if they were loaded after this method returned. Libraries associated with a class loader are unloaded when the class loader becomes unreachable. The symbol lookup returned by this method is associated with a fresh an automatic scope which keeps the caller's class loader reachable. Therefore, libraries associated with the caller's class loader are kept loaded (and their symbols available) as long as a loader lookup for that class loader, or any of the segments obtained by it, is reachable. In cases where this method is called from a context where there is no caller frame on the stack (e.g. when called directly from a JNI attached thread), the caller's class loader defaults to the system class loader . Returns: a symbol lookup for symbols in the libraries associated with the caller's class loader. See Also: `System.load(String)` `System.loadLibrary(String)`
### loaderLookup static SymbolLookup loaderLookup() Returns a symbol lookup for symbols in the libraries associated with the caller's class loader. A library is associated with a class loader `CL` when the library is loaded via an invocation of `System.load(String)` or `System.loadLibrary(String)` from code in a class defined by `CL`. If that code makes further invocations of `System.load(String)` or `System.loadLibrary(String)`, then more libraries are loaded and associated with `CL`. The symbol lookup returned by this method is always current: it reflects all the libraries associated with the relevant class loader, even if they were loaded after this method returned. Libraries associated with a class loader are unloaded when the class loader becomes unreachable. The symbol lookup returned by this method is associated with a fresh scope which keeps the caller's class loader reachable. Therefore, libraries associated with the caller's class loader are kept loaded (and their symbols available) as long as a loader lookup for that class loader, or any of the segments obtained by it, is reachable. In cases where this method is called from a context where there is no caller frame on the stack (e.g. when called directly from a JNI attached thread), the caller's class loader defaults to the system class loader . Returns: a symbol lookup for symbols in the libraries associated with the caller's class loader. See Also: `System.load(String)` `System.loadLibrary(String)` | ### loaderLookup static SymbolLookup loaderLookup() Returns a symbol lookup for symbols in the libraries associated with the caller's class loader. A library is associated with a class loader `CL` when the library is loaded via an invocation of `System.load(String)` or `System.loadLibrary(String)` from code in a class defined by `CL`. If that code makes further invocations of `System.load(String)` or `System.loadLibrary(String)`, then more libraries are loaded and associated with `CL`. The symbol lookup returned by this method is always current: it reflects all the libraries associated with the relevant class loader, even if they were loaded after this method returned. Libraries associated with a class loader are unloaded when the class loader becomes unreachable. The symbol lookup returned by this method is associated with an automatic scope which keeps the caller's class loader reachable. Therefore, libraries associated with the caller's class loader are kept loaded (and their symbols available) as long as a loader lookup for that class loader, or any of the segments obtained by it, is reachable. In cases where this method is called from a context where there is no caller frame on the stack (e.g. when called directly from a JNI attached thread), the caller's class loader defaults to the system class loader . Returns: a symbol lookup for symbols in the libraries associated with the caller's class loader. See Also: `System.load(String)` `System.loadLibrary(String)`

### method:libraryLookup(java.lang.String,java.lang.foreign.Arena) [NONE]
### libraryLookup static sealed SymbolLookup libraryLookup (String name, Arena arena) Loads a library with the given name (if not already loaded) and creates a symbol lookup for symbols in that library. The lifetime of the returned library lookup is controlled by the provided arena. For instance, if the provided arena is a confined arena, the library associated with the returned lookup will be unloaded when the provided confined arena is closed. This method is restricted. Restricted methods are unsafe, and, if used incorrectly, their use might crash the JVM or, worse, silently result in memory corruption. Parameters: `name` - the name of the library in which symbols should be looked up. `arena` - the arena associated with symbols obtained from the returned lookup. Returns: a new symbol lookup suitable to find symbols in a library with the given name. Throws: `IllegalStateException` - if `arena.scope().isAlive() == false` `WrongThreadException` - if `arena` is a confined arena, and this method is called from a thread `T`, other than the arena's owner thread. `IllegalArgumentException` - if `name` does not identify a valid library. `IllegalCallerException` - If the caller is in a module that does not have native access enabled. Implementation Note: The process of resolving a library name is OS-specific. For instance, in a POSIX-compliant OS, the library name is resolved according to the specification of the `dlopen` function for that OS. In Windows, the library name is resolved according to the specification of the `LoadLibrary` function.

### method:libraryLookup(java.nio.file.Path,java.lang.foreign.Arena) [NONE]
### libraryLookup static sealed SymbolLookup libraryLookup (Path path, Arena arena) Loads a library from the given path (if not already loaded) and creates a symbol lookup for symbols in that library. The lifetime of the returned library lookup is controlled by the provided arena. For instance, if the provided arena is a confined arena, the library associated with the returned lookup will be unloaded when the provided confined arena is closed. This method is restricted. Restricted methods are unsafe, and, if used incorrectly, their use might crash the JVM or, worse, silently result in memory corruption. Parameters: `path` - the path of the library in which symbols should be looked up. `arena` - the arena associated with symbols obtained from the returned lookup. Returns: a new symbol lookup suitable to find symbols in a library with the given path. Throws: `IllegalStateException` - if `arena.scope().isAlive() == false` `WrongThreadException` - if `arena` is a confined arena, and this method is called from a thread `T`, other than the arena's owner thread. `IllegalArgumentException` - if `path` does not point to a valid library. `IllegalCallerException` - If the caller is in a module that does not have native access enabled. Implementation Note: On Linux, the functionalities provided by this factory method and the returned symbol lookup are implemented using the `dlopen`, `dlsym` and `dlclose` functions.