init:
Deleting: /Users/tony/Desktop/swat/b03/experiments/BouncingBalls/build/built-jar.properties
deps-jar:
Updating property file: /Users/tony/Desktop/swat/b03/experiments/BouncingBalls/build/built-jar.properties
compile:
run:
Prism pipeline init order: es2 
Using pisces for shapes, t2k for text rasterization
Not using openpisces for stroke generation
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
(X) Got class = class com.sun.prism.es2.ES2Pipeline
GL_ARB_fragment_program detected (max instruction count is 16384)
Initialized prism pipeline: com.sun.prism.es2.ES2Pipeline
JavaFX: using com.sun.javafx.tk.glass.GlassToolkit
GlassToolkitImpl: running
on thread: Thread[Prism Render Thread,5,main]
Glass WindowStage setResizable not implemented yet
Glass ViewScene setContentSize, width:0.0 height:0.0
Glass ViewScene inputMethodStateChange not implemented yet
Glass WindowStage setResizable not implemented yet
Glass WindowStage.setSizeAndLocation(290.0,172.0,700.0,430.0)   false,false,false,false
Created GL2ES2: com.sun.prism.opengl.impl.gl2.GL2Impl@a19b1de
  GL_VENDOR:     NVIDIA Corporation
  GL_RENDERER:   NVIDIA GeForce 9400M OpenGL Engine
  GL_VERSION:    2.1 NVIDIA-1.6.24
  GL_EXTENSIONS: 
    GL_ARB_transpose_matrix
    GL_ARB_vertex_program
    GL_ARB_vertex_blend
    GL_ARB_window_pos
    GL_ARB_shader_objects
    GL_ARB_vertex_shader
    GL_ARB_shading_language_100
    GL_EXT_multi_draw_arrays
    GL_EXT_clip_volume_hint
    GL_EXT_rescale_normal
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_gpu_program_parameters
    GL_EXT_geometry_shader4
    GL_EXT_transform_feedback
    GL_APPLE_client_storage
    GL_APPLE_specular_vector
    GL_APPLE_transform_hint
    GL_APPLE_packed_pixels
    GL_APPLE_fence
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_element_array
    GL_APPLE_flush_render
    GL_APPLE_aux_depth_stencil
    GL_NV_texgen_reflection
    GL_NV_light_max_exponent
    GL_IBM_rasterpos_clip
    GL_SGIS_generate_mipmap
    GL_ARB_imaging
    GL_ARB_point_parameters
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_border_clamp
    GL_ARB_multitexture
    GL_ARB_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_dot3
    GL_ARB_multisample
    GL_ARB_texture_env_combine
    GL_ARB_texture_compression
    GL_ARB_texture_mirrored_repeat
    GL_ARB_shadow
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_occlusion_query
    GL_ARB_point_sprite
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ARB_pixel_buffer_object
    GL_ARB_draw_buffers
    GL_ARB_shader_texture_lod
    GL_ARB_color_buffer_float
    GL_ARB_half_float_vertex
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_ARB_framebuffer_object
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_texture_rectangle
    GL_ARB_texture_rectangle
    GL_EXT_texture_env_add
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_texture_lod_bias
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_stencil_wrap
    GL_EXT_texture_filter_anisotropic
    GL_EXT_secondary_color
    GL_EXT_blend_func_separate
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_depth_bounds_test
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_sRGB
    GL_EXT_blend_equation_separate
    GL_EXT_texture_mirror_clamp
    GL_EXT_packed_depth_stencil
    GL_EXT_bindable_uniform
    GL_EXT_texture_integer
    GL_EXT_gpu_shader4
    GL_EXT_framebuffer_sRGB
    GL_EXT_provoking_vertex
    GL_APPLE_flush_buffer_range
    GL_APPLE_ycbcr_422
    GL_APPLE_rgb_422
    GL_APPLE_vertex_array_range
    GL_APPLE_texture_range
    GL_APPLE_float_pixels
    GL_ATI_texture_float
    GL_ARB_texture_float
    GL_ARB_half_float_pixel
    GL_APPLE_pixel_buffer
    GL_APPLE_object_purgeable
    GL_NV_point_sprite
    GL_NV_blend_square
    GL_NV_fog_distance
    GL_NV_depth_clamp
    GL_NV_multisample_filter_hint
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_conditional_render
    GL_ATI_texture_mirror_once
    GL_ATI_texture_env_combine3
    GL_ATI_separate_stencil
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_EXT_texture_array
    GL_EXT_vertex_array_bgra
    GL_ARB_instanced_arrays
    GL_ARB_depth_buffer_float
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent