Prism pipeline init order: es2 j2d Using t2k for text rasterization Not using dirty region optimizations Prism pipeline name = com.sun.prism.es2.ES2Pipeline (X) Got class = class com.sun.prism.es2.ES2Pipeline ES2Pipeline.isSupported factory.createGLPbuffer() took 33 ms [0.033 sec] ES2Pipeline.isSupported pbuffer.getContext() took 0 ms [0.0 sec] ES2Pipeline.isSupported context.makeCurrent() took 156 ms [0.156 sec] ES2Pipeline.isSupported context.getGL().getGL2ES2() took 0 ms [0.0 sec] GL_ARB_fragment_program detected (max instruction count is 1024) Initialized prism pipeline: com.sun.prism.es2.ES2Pipeline ---- FetchDocListTask docsUrl = http://download.oracle.com/javafx/2.0/api/ RESIZE: 1319928397260594000 w: 1020 h: 700 Created GL2ES2: com.sun.prism.opengl.impl.gl2.GL2Impl@40d38976 GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon X1600 OpenGL Engine GL_VERSION: 2.1 ATI-7.0.52 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod java.lang.RuntimeException: Error creating framebuffer object with size 1020x700 (status code is 0x8cdd) at com.sun.prism.es2.ES2RTTexture.create(ES2RTTexture.java:175) at com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:52) at com.sun.prism.es2.ES2SwapChain.createGraphics(ES2SwapChain.java:161) at com.sun.prism.es2.ES2SwapChain.createGraphics(ES2SwapChain.java:25) at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:344) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150) at com.sun.prism.render.RenderJob.run(RenderJob.java:29) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:101) at java.lang.Thread.run(Thread.java:680) java.lang.RuntimeException: Error creating framebuffer object with size 1020x700 (status code is 0x8cdd) at com.sun.prism.es2.ES2RTTexture.create(ES2RTTexture.java:175) at com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:52) at com.sun.prism.es2.ES2SwapChain.createGraphics(ES2SwapChain.java:161) at com.sun.prism.es2.ES2SwapChain.createGraphics(ES2SwapChain.java:25) at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:344) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150) at com.sun.prism.render.RenderJob.run(RenderJob.java:29) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:101) at java.lang.Thread.run(Thread.java:680)