/*
 * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.
 */

#import <Foundation/Foundation.h>
#import <OpenGL/gl.h>
#import <OpenGL/OpenGL.h>

#import "GlassOffscreen.h"

@interface GlassFrameBufferObject : NSObject <GlassOffscreenProtocol>
{
    GLsizei _width;
    GLsizei _height;
    
    GLuint _texture;
    GLuint _fbo;
    GLuint _fboToRestore;
}

@end
