Buildfile: C:\java\javafx\800\jfx\tests\performance\Surface\build.xml -pre-init: -init-private: -init-user: -init-project: -init-macrodef-property: -do-init: -post-init: -init-check: -init-ap-cmdline-properties: -init-macrodef-javac-with-processors: -init-macrodef-javac-without-processors: -init-macrodef-javac: -init-macrodef-test-impl: -init-macrodef-junit-init: -init-macrodef-junit-single: -init-macrodef-junit-batch: -init-macrodef-junit: -init-macrodef-junit-impl: -init-macrodef-testng: -init-macrodef-testng-impl: -init-macrodef-test: -init-macrodef-junit-debug: -init-macrodef-junit-debug-batch: -init-macrodef-junit-debug-impl: -init-macrodef-test-debug-junit: -init-macrodef-testng-debug: -init-macrodef-testng-debug-impl: -init-macrodef-test-debug-testng: -init-macrodef-test-debug: -init-debug-args: -init-macrodef-nbjpda: -init-macrodef-debug: -init-macrodef-java: -init-presetdef-jar: -init-ap-cmdline-supported: -init-ap-cmdline: init: -deps-jar-init: [delete] Deleting: C:\java\javafx\800\jfx\tests\performance\Surface\build\built-jar.properties deps-jar: -warn-already-built-jar: [propertyfile] Updating property file: C:\java\javafx\800\jfx\tests\performance\Surface\build\built-jar.properties -check-call-dep: -maybe-call-dep: -pre-init: -init-private: -init-user: -init-project: -init-macrodef-property: -do-init: -post-init: -init-check: -init-ap-cmdline-properties: -init-macrodef-javac-with-processors: -init-macrodef-javac-without-processors: Trying to override old definition of task http://www.netbeans.org/ns/j2se-project/3:javac -init-macrodef-javac: Trying to override old definition of task http://www.netbeans.org/ns/j2se-project/3:depend Trying to override old definition of task http://www.netbeans.org/ns/j2se-project/3:force-recompile -init-macrodef-junit: -init-debug-args: -init-macrodef-nbjpda: Trying to override old definition of task http://www.netbeans.org/ns/j2se-project/1:nbjpdastart -init-macrodef-debug: Trying to override old definition of task http://www.netbeans.org/ns/j2se-project/3:debug -init-macrodef-java: Trying to override old definition of task http://www.netbeans.org/ns/j2se-project/1:java -init-presetdef-jar: -init-ap-cmdline-supported: -init-ap-cmdline: init: -deps-jar-init: deps-jar: -warn-already-built-jar: [propertyfile] Updating property file: C:\java\javafx\800\jfx\tests\performance\Surface\build\built-jar.properties -check-automatic-build: -clean-after-automatic-build: -verify-automatic-build: -pre-pre-compile: -pre-compile: -copy-persistence-xml: -compile-depend: -do-compile: -post-compile: compile: -pre-jar: -pre-pre-jar: -do-jar-with-manifest: -do-jar-without-manifest: -do-jar-with-mainclass: -init-macrodef-copylibs: -do-jar-with-libraries-and-splashscreen: -do-jar-with-libraries: -post-jar: jar: -check-automatic-build: -clean-after-automatic-build: -verify-automatic-build: -pre-pre-compile: -pre-compile: -copy-persistence-xml: -compile-depend: -do-compile: -post-compile: compile: run: [java] [I] OS Version = OS_VISTA or newer [java] (I) CheckAdaptersInfo [java] (I) ------------------ [java] (I) Adapter Ordinal : 0 [java] (I) Adapter Handle : 0x10001 [java] (I) Description : Intel(R) HD Graphics Family [java] (I) GDI Name, Driver : \\.\DISPLAY1, igdumdx32.dll [java] (I) Vendor Id : 0x8086 [java] (I) Device Id : 0x0126 [java] (I) SubSys Id : 0x4931028 [java] (I) Driver Version : 8.15.10.2361 [java] [I] GUID : {D7B78E66-4266-11CF-A17A-9924A9C2C535} [java] (I) D3DPPLM::CheckDeviceCaps: adapter 0: Passed [java] (I) ------------------ [java] (I) Adapter Ordinal : 1 [java] (I) Adapter Handle : 0x10003 [java] (I) Description : Intel(R) HD Graphics Family [java] (I) GDI Name, Driver : \\.\DISPLAY2, igdumdx32.dll [java] (I) Vendor Id : 0x8086 [java] (I) Device Id : 0x0126 [java] (I) SubSys Id : 0x4931028 [java] (I) Driver Version : 8.15.10.2361 [java] [I] GUID : {D7B78E66-4266-11CF-A17A-9924A9C2C535} [java] (I) D3DPPLM::CheckDeviceCaps: adapter 1: Passed [java] (I) ------------------ [java] (I) D3DContext::InitContext device 0 [java] (I) D3DContext::InitContext: successfully created device: 0 [java] (I) D3DContext::InitDevice: device 0 [java] (I) D3DContext::InitDevice: successfully initialized device 0 [java] resolution: 150x150 [java] FPS: 6.56 [java] FPS: 9.38 [java] FPS: 8.36 [java] FPS: 7.39 [java] FPS: 6.95 [java] FPS: 7.96 [java] FPS: 7.98 [java] FPS: 7.96 [java] FPS: 7.73 [java] FPS: 7.78 [java] FPS: 8.86 [java] FPS: 9.22 [java] FPS: 8.81 [java] FPS: 9.54 [java] FPS: 8.48 [java] FPS: 8.82 [java] FPS: 9.11 [java] FPS: 8.64 [java] FPS: 9.20 [java] FPS: 8.90 [java] FPS: 9.05 [java] FPS: 8.70 [java] FPS: 8.91 [java] FPS: 8.97 [java] FPS: 9.06 [java] FPS: 9.46 [java] FPS: 8.70 [java] FPS: 9.50 [java] FPS: 8.63 [java] FPS: 8.66 [java] FPS: 7.26 [java] FPS: 7.35 [java] FPS: 9.15 [java] FPS: 8.31 [java] FPS: 9.00 [java] FPS: 8.88 [java] FPS: 9.25 [java] FPS: 8.83 [java] FPS: 9.56 [java] FPS: 8.91 [java] FPS: 8.06 [java] FPS: 8.49 [java] FPS: 8.99 [java] FPS: 9.61 [java] FPS: 9.93 [java] FPS: 9.49 [java] FPS: 8.92 [java] FPS: 9.68 [java] FPS: 8.79 [java] FPS: 10.06 [java] FPS: 9.99 [java] FPS: 9.64 [java] FPS: 9.45 [java] FPS: 9.61 [java] FPS: 8.36 [java] FPS: 8.88 [java] FPS: 9.34 [java] FPS: 9.80 [java] FPS: 9.79 [java] FPS: 8.91 [java] FPS: 9.76 [java] FPS: 9.91 [java] FPS: 9.39 [java] FPS: 8.93 [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] FPS: 9.58 [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.FPS: 6.92 [java] sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] FPS: 7.83 [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java] [java] java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed [java] at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65) [java] at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58) [java] at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84) [java] at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237) [java] at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412) [java] at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69) [java] at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277) [java] at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117) [java] at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204) [java] at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95) [java] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) [java] at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) [java] at com.sun.prism.render.RenderJob.run(RenderJob.java:60) [java] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [java] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [java] at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) [java] at java.lang.Thread.run(Thread.java:724) [java] D3D Vram Pool: 7,680,008 used (2.9%), 7,680,008 managed (2.9%), 268,435,456 total [java] 15 total resources being managed [java] 0 permanent resources (0.0%) [java] 1 resources locked (6.7%) [java] 14 resources contain interesting data (93.3%) [java] 0 resources disappeared (0.0%) [java]