ant -f D:\\JavaFX\\repos\\jfx\\rt\\apps\\samples\\Ensemble8 run init: Deleting: D:\JavaFX\repos\jfx\rt\apps\samples\Ensemble8\build\built-jar.properties deps-jar: Updating property file: D:\JavaFX\repos\jfx\rt\apps\samples\Ensemble8\build\built-jar.properties Copying all sample source files to build dir compile: run: IS_IPHONE = false IS_MAC = false IS_IOS = false IS_BEAGLE = false IS_DESKTOP = true java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:491) at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) Caused by: java.lang.RuntimeException: InputStream must be non-null at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328) at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369) at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47) ... 22 more java.lang.InternalError: Error loading stock shader Texture_Color at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) D3D Vram Pool: 3 145 728 used (1,2%), 3 145 728 managed (1,2%), 268 435 456 total 1 total resources being managed 0 permanent resources (0.0%) 1 resources locked (100.0%) 0 resources contain interesting data (0.0%) 0 resources disappeared (0.0%) java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:491) at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) Caused by: java.lang.RuntimeException: InputStream must be non-null at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328) at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369) at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47) ... 22 more java.lang.InternalError: Error loading stock shader Texture_Color at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) D3D Vram Pool: 6 291 456 used (2,3%), 6 291 456 managed (2,3%), 268 435 456 total 2 total resources being managed 0 permanent resources (0.0%) 2 resources locked (100.0%) 0 resources contain interesting data (0.0%) 0 resources disappeared (0.0%) java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:491) at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) Caused by: java.lang.RuntimeException: InputStream must be non-null at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328) at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369) at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47) ... 22 more java.lang.InternalError: Error loading stock shader Texture_Color at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) D3D Vram Pool: 9 437 184 used (3,5%), 9 437 184 managed (3,5%), 268 435 456 total 3 total resources being managed 0 permanent resources (0.0%) 3 resources locked (100.0%) 0 resources contain interesting data (0.0%) 0 resources disappeared (0.0%) java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:491) at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) Caused by: java.lang.RuntimeException: InputStream must be non-null at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328) at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369) at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47) ... 22 more java.lang.InternalError: Error loading stock shader Texture_Color at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) D3D Vram Pool: 12 582 912 used (4,7%), 12 582 912 managed (4,7%), 268 435 456 total 4 total resources being managed 0 permanent resources (0.0%) 4 resources locked (100.0%) 0 resources contain interesting data (0.0%) 0 resources disappeared (0.0%) java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:491) at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) Caused by: java.lang.RuntimeException: InputStream must be non-null at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328) at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369) at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47) ... 22 more java.lang.InternalError: Error loading stock shader Texture_Color at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394) at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400) at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333) at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117) at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86) at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337) at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293) at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309) at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304) at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129) at java.lang.Thread.run(Thread.java:724) D3D Vram Pool: 15 728 640 used (5,9%), 15 728 640 managed (5,9%), 268 435 456 total 5 total resources being managed 0 permanent resources (0.0%) 5 resources locked (100.0%) 0 resources contain interesting data (0.0%) 0 resources disappeared (0.0%) BUILD SUCCESSFUL (total time: 7 seconds)