Prism pipeline init order: d3d sw Using native-based Pisces rasterizer Using dirty region optimizations Not using texture mask for primitives Not forcing power of 2 sizes for textures Using hardware CLAMP_TO_ZERO mode Opting in for HiDPI pixel scaling Prism pipeline name = com.sun.prism.d3d.D3DPipeline Loading D3D native library ... succeeded. Direct3D initialization succeeded (X) Got class = class com.sun.prism.d3d.D3DPipeline Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline OS Information: Windows version 10.0 build 16299 D3D Driver Information: Intel(R) HD Graphics 520 \\.\DISPLAY1 Driver igdumdim32.dll, version 23.20.16.4849 Pixel Shader version 3.0 Device : ven_8086, dev_1916, subsys_C142144D Max Multisamples supported: 4 Name 'Windows 10' Version '10.0' Arch 'x86' Vendor 'Oracle Corporation' URL 'http://java.oracle.com/' Version '1.8.0_161' Home 'C:\Program Files (x86)\Java\jre1.8.0_161' Loading Prism common native library ... succeeded. QuantumRenderer: shutdown