[info] Running (fork) SetResizableExample [info] Prism pipeline init order: es2 sw [info] Using Double Precision Marlin Rasterizer [info] Using dirty region optimizations [info] Not using texture mask for primitives [info] Not forcing power of 2 sizes for textures [info] Using hardware CLAMP_TO_ZERO mode [info] Opting in for HiDPI pixel scaling [info] Prism pipeline name = com.sun.prism.es2.ES2Pipeline [info] Loading ES2 native library ... prism_es2 [info] succeeded. [info] GLFactory using com.sun.prism.es2.X11GLFactory [error] No protocol specified [info] (X) Got class = class com.sun.prism.es2.ES2Pipeline [info] Initialized prism pipeline: com.sun.prism.es2.ES2Pipeline [error] No protocol specified [info] checking GTK version 3 [info] trying GTK library libgtk-3.so.0 [info] using GTK library version 3 set libgtk-3.so.0 [info] Glass GTK library to load is glassgtk3 [error] No protocol specified [error] No protocol specified [error] loaded gdk_x11_display_set_window_scale [error] loaded g_settings_schema_source_get_default [error] loaded g_settings_schema_source_lookup [error] loaded g_settings_schema_has_key [error] found schema 'org.gnome.desktop.interface' and key 'scaling-factor' [error] loaded g_settings_schema_unref [error] found schema 'org.gnome.desktop.interface' and key 'scaling-factor' [error] No protocol specified [info] Maximum supported texture size: 16384 [info] Maximum texture size clamped to 4096 [info] Non power of two texture support = true [info] Maximum number of vertex attributes = 16 [info] Maximum number of uniform vertex components = 16384 [info] Maximum number of uniform fragment components = 16384 [info] Maximum number of varying components = 128 [info] Maximum number of texture units usable in a vertex shader = 32 [info] Maximum number of texture units usable in a fragment shader = 32 [info] Graphics Vendor: Intel Open Source Technology Center [info] Renderer: Mesa DRI Intel(R) Haswell Mobile [info] Version: 3.0 Mesa 18.0.0-rc4 [error] vsync: true vpipe: true [error] No protocol specified [info] ES2ResourceFactory: Prism - createStockShader: FillPgram_Color.frag [info] new alphas with length = 4096 [info] ES2ResourceFactory: Prism - createStockShader: Texture_Color.frag [info] ES2ResourceFactory: Prism - createStockShader: Texture_LinearGradient_PAD.frag [info] ES2ResourceFactory: Prism - createStockShader: Solid_TextureRGB.frag [info] ES2ResourceFactory: Prism - createStockShader: Solid_TextureFirstPassLCD.frag [info] ES2ResourceFactory: Prism - createStockShader: Solid_TextureSecondPassLCD.frag