[I] MTLGraphicsConfig_initMTL Metal: Supported, feature set macOS GPUFamily1 v4 [I] MTLFuncs_OpenLibrary [I] MTLFuncs_InitPlatformFuncs [I] MTLFuncs_InitBaseFuncs [I] MTLFuncs_InitExtFuncs [I] MTLRenderQueue_flushBuffer: limit=4 [V] MTLRenderQueue_flushBuffer: opcode=75, rem=0 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLGraphicsConfig_getMTLConfigInfo [I] MTLGraphicsConfig_nativeGetMaxTextureSize [I] MTLRenderQueue_flushBuffer: limit=16 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] Java_sun_java2d_SurfaceData_initIDs --- invoked [I] SurfaceData_InitOps --- invoked [I] SurfaceData_InitOps --- invoked [I] SurfaceData_InitOps --- invoked [I] MTLSurfaceData_initOps p=0x7fc46e914980 [I] pPeerData=0x0 [I] layerPtr=0x7fc46d8299c0 [I] xoff=0, yoff=0 [I] MTLRenderQueue_flushBuffer: limit=16 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] desired texture dimensions: w=160 h=44 max=16384 [V] MTLSurfaceData_initTexture: w=160 h=44 bp=0x7fc46e914980 [tex=0x7fc4699c5c00] opaque=1 rtt=1 [I] MTLRenderQueue_flushBuffer: limit=96 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=92 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=88 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e914980 (tex=0x7fc4699c5c00 type=5), bdst=0x7fc46e914980 (tex=0x7fc4699c5c00 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=68 [I] MTLContext.setClipRect: 0,0 - 160,44 [I] MTLClip.setClipRect: x=0 y=0 w=160 h=44 [V] MTLRenderQueue_flushBuffer: opcode=56, rem=48 [I] MTLContext_SetAlphaComposite: rule=2, extraAlpha=1.00, flags=1 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=32 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=160.00 dy1= 0.00 dx2= 0.00 dy2= 44.00 dst tex=0x7fc4699c5c00) [V] MTLContext : commandBuffer is NULL [V] set RULE_Src but blending is disabled because src is opaque [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] SurfaceData_InitOps --- invoked [I] MTLSurfaceData_initOps p=0x7fc46e92c570 [I] pPeerData=0x0 [I] layerPtr=0x7fc46d8299c0 [I] xoff=0, yoff=0 [I] MTLRenderQueue_flushBuffer: limit=16 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] desired texture dimensions: w=400 h=80 max=16384 [V] MTLSurfaceData_initTexture: w=400 h=80 bp=0x7fc46e92c570 [tex=0x7fc46c027200] opaque=1 rtt=1 [I] MTLRenderQueue_flushBuffer: limit=152 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=148 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=144 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e92c570 (tex=0x7fc46c027200 type=5), bdst=0x7fc46e92c570 (tex=0x7fc46c027200 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=124 [I] MTLContext.setClipRect: 0,0 - 400,80 [I] MTLClip.setClipRect: x=0 y=0 w=400 h=80 [V] MTLRenderQueue_flushBuffer: opcode=22, rem=104 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=400.00 dy1= 0.00 dx2= 0.00 dy2= 80.00 dst tex=0x7fc46c027200) [V] MTLContext : commandBuffer is NULL [V] MTLRenderQueue_flushBuffer: opcode=55, rem=76 [I] MTLContext.resetClip [V] MTLRenderQueue_flushBuffer: opcode=100, rem=72 [V] MTLRenderQueue_CheckPreviousOp: new op=3 [I] MTLContext.resetPaint [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 [V] MTLRenderQueue_CheckPreviousOp: new op=5 MTLBlitLoops_IsoBlit [tx=1, xf=0, AC=SRC]: src=0x7fc46e914980 [tex=0x7fc4699c5c00, 160x44, O=1], dst=0x7fc46e92c570 [tex=0x7fc46c027200, 400x80, O=1] | (0, 0, 160, 44)->(0.00, 0.00, 160.00, 44.00)[V] [via sampling] [V] MTLContext : commandBuffer is NULL [V] set RULE_Src but blending is disabled because src is opaque [I] CGLSurfaceData_clearWindow [I] MTLRenderQueue_flushBuffer: limit=32 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=28 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=24 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=72, rem=8 [V] MTLSD_Delete: type=5 0x7fc46e914980 [tex=0x7fc4699c5c00] [I] SurfaceData_InitOps --- invoked [I] MTLSurfaceData_initOps p=0x7fc46e1a3b10 [I] pPeerData=0x0 [I] layerPtr=0x7fc46d8299c0 [I] xoff=0, yoff=0 [I] MTLRenderQueue_flushBuffer: limit=16 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] desired texture dimensions: w=1000 h=600 max=16384 [V] MTLSurfaceData_initTexture: w=1000 h=600 bp=0x7fc46e1a3b10 [tex=0x7fc46a2ac000] opaque=1 rtt=1 [I] MTLRenderQueue_flushBuffer: limit=160 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=156 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=152 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5), bdst=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=132 [I] MTLContext.setClipRect: 0,0 - 1000,600 [I] MTLClip.setClipRect: x=0 y=0 w=1000 h=600 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=112 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=104 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2=600.00 dst tex=0x7fc46a2ac000) [V] MTLContext : commandBuffer is NULL [V] MTLRenderQueue_flushBuffer: opcode=55, rem=76 [I] MTLContext.resetClip [V] MTLRenderQueue_flushBuffer: opcode=100, rem=72 [V] MTLRenderQueue_CheckPreviousOp: new op=3 [I] MTLContext.resetPaint [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 [V] MTLRenderQueue_CheckPreviousOp: new op=5 MTLBlitLoops_IsoBlit [tx=1, xf=0, AC=SRC]: src=0x7fc46e92c570 [tex=0x7fc46c027200, 400x80, O=1], dst=0x7fc46e1a3b10 [tex=0x7fc46a2ac000, 1000x600, O=1] | (0, 0, 400, 80)->(0.00, 0.00, 400.00, 80.00)[V] [via sampling] [V] MTLContext : commandBuffer is NULL [I] CGLSurfaceData_clearWindow [I] MTLRenderQueue_flushBuffer: limit=32 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=28 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=24 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=72, rem=8 [V] MTLSD_Delete: type=5 0x7fc46e92c570 [tex=0x7fc46c027200] [V] MTLLayer_display() called [V] MTLLayer_blitTexture [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] MTLRenderQueue_flushBuffer: limit=31644 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=31640 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=31636 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5), bdst=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=31616 [I] MTLContext.setClipRect: 0,0 - 1000,600 [I] MTLClip.setClipRect: x=0 y=0 w=1000 h=600 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31596 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31588 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2=600.00 dst tex=0x7fc46a2ac000) [V] MTLContext : commandBuffer is NULL [V] MTLRenderQueue_flushBuffer: opcode=51, rem=31560 [I] MTLContext.setClipRect: 0,44 - 1000,600 [I] MTLClip.setClipRect: x=0 y=44 w=1000 h=556 [V] MTLRenderQueue_flushBuffer: opcode=56, rem=31540 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=1 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31524 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31516 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 44.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2=556.00 dst tex=0x7fc46a2ac000) [V] set RULE_SrcOver [V] MTLRenderQueue_flushBuffer: opcode=51, rem=31488 [I] MTLContext.setClipRect: 0,584 - 1000,600 [I] MTLClip.setClipRect: x=0 y=584 w=1000 h=16 [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31468 [I] MTLRenderer_FillParallelogram (x= 0.25 y=584.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 16.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31440 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffc0c0c0 [r=192 g=192 b=192 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31432 [I] MTLRenderer_FillParallelogram (x= 0.25 y=584.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 12.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31404 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31396 [I] MTLRenderer_FillParallelogram (x= 0.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31368 [I] MTLRenderer_FillParallelogram (x= 4.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31340 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31332 [I] MTLRenderer_FillParallelogram (x= 2.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31304 [I] MTLRenderer_FillParallelogram (x= 6.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31276 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31268 [I] MTLRenderer_FillParallelogram (x= 8.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31240 [I] MTLRenderer_FillParallelogram (x= 12.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31212 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31204 [I] MTLRenderer_FillParallelogram (x= 10.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31176 [I] MTLRenderer_FillParallelogram (x= 14.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31148 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31140 [I] MTLRenderer_FillParallelogram (x= 16.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31112 [I] MTLRenderer_FillParallelogram (x= 20.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31084 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31076 [I] MTLRenderer_FillParallelogram (x= 18.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31048 [I] MTLRenderer_FillParallelogram (x= 22.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=31020 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=31012 [I] MTLRenderer_FillParallelogram (x= 24.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30984 [I] MTLRenderer_FillParallelogram (x= 28.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30956 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30948 [I] MTLRenderer_FillParallelogram (x= 26.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30920 [I] MTLRenderer_FillParallelogram (x= 30.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30892 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30884 [I] MTLRenderer_FillParallelogram (x= 32.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30856 [I] MTLRenderer_FillParallelogram (x= 36.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30828 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30820 [I] MTLRenderer_FillParallelogram (x= 34.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30792 [I] MTLRenderer_FillParallelogram (x= 38.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30764 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30756 [I] MTLRenderer_FillParallelogram (x= 40.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30728 [I] MTLRenderer_FillParallelogram (x= 44.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30700 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30692 [I] MTLRenderer_FillParallelogram (x= 42.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30664 [I] MTLRenderer_FillParallelogram (x= 46.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30636 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30628 [I] MTLRenderer_FillParallelogram (x= 48.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30600 [I] MTLRenderer_FillParallelogram (x= 52.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30572 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30564 [I] MTLRenderer_FillParallelogram (x= 50.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30536 [I] MTLRenderer_FillParallelogram (x= 54.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30508 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30500 [I] MTLRenderer_FillParallelogram (x= 56.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30472 [I] MTLRenderer_FillParallelogram (x= 60.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30444 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30436 [I] MTLRenderer_FillParallelogram (x= 58.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30408 [I] MTLRenderer_FillParallelogram (x= 62.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30380 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30372 [I] MTLRenderer_FillParallelogram (x= 64.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30344 [I] MTLRenderer_FillParallelogram (x= 68.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30316 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30308 [I] MTLRenderer_FillParallelogram (x= 66.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30280 [I] MTLRenderer_FillParallelogram (x= 70.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30252 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30244 [I] MTLRenderer_FillParallelogram (x= 72.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30216 [I] MTLRenderer_FillParallelogram (x= 76.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30188 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30180 [I] MTLRenderer_FillParallelogram (x= 74.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30152 [I] MTLRenderer_FillParallelogram (x= 78.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30124 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30116 [I] MTLRenderer_FillParallelogram (x= 80.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30088 [I] MTLRenderer_FillParallelogram (x= 84.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=30060 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30052 [I] MTLRenderer_FillParallelogram (x= 82.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=30024 [I] MTLRenderer_FillParallelogram (x= 86.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29996 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29988 [I] MTLRenderer_FillParallelogram (x= 88.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29960 [I] MTLRenderer_FillParallelogram (x= 92.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29932 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29924 [I] MTLRenderer_FillParallelogram (x= 90.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29896 [I] MTLRenderer_FillParallelogram (x= 94.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29868 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29860 [I] MTLRenderer_FillParallelogram (x= 96.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29832 [I] MTLRenderer_FillParallelogram (x=100.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29804 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29796 [I] MTLRenderer_FillParallelogram (x= 98.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29768 [I] MTLRenderer_FillParallelogram (x=102.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29740 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29732 [I] MTLRenderer_FillParallelogram (x=104.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29704 [I] MTLRenderer_FillParallelogram (x=108.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29676 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29668 [I] MTLRenderer_FillParallelogram (x=106.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29640 [I] MTLRenderer_FillParallelogram (x=110.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29612 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29604 [I] MTLRenderer_FillParallelogram (x=112.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29576 [I] MTLRenderer_FillParallelogram (x=116.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29548 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29540 [I] MTLRenderer_FillParallelogram (x=114.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29512 [I] MTLRenderer_FillParallelogram (x=118.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29484 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29476 [I] MTLRenderer_FillParallelogram (x=120.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29448 [I] MTLRenderer_FillParallelogram (x=124.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29420 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29412 [I] MTLRenderer_FillParallelogram (x=122.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29384 [I] MTLRenderer_FillParallelogram (x=126.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29356 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29348 [I] MTLRenderer_FillParallelogram (x=128.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29320 [I] MTLRenderer_FillParallelogram (x=132.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29292 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29284 [I] MTLRenderer_FillParallelogram (x=130.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29256 [I] MTLRenderer_FillParallelogram (x=134.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29228 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29220 [I] MTLRenderer_FillParallelogram (x=136.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29192 [I] MTLRenderer_FillParallelogram (x=140.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29164 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29156 [I] MTLRenderer_FillParallelogram (x=138.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29128 [I] MTLRenderer_FillParallelogram (x=142.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29100 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29092 [I] MTLRenderer_FillParallelogram (x=144.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29064 [I] MTLRenderer_FillParallelogram (x=148.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=29036 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29028 [I] MTLRenderer_FillParallelogram (x=146.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=29000 [I] MTLRenderer_FillParallelogram (x=150.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28972 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28964 [I] MTLRenderer_FillParallelogram (x=152.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28936 [I] MTLRenderer_FillParallelogram (x=156.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28908 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28900 [I] MTLRenderer_FillParallelogram (x=154.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28872 [I] MTLRenderer_FillParallelogram (x=158.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28844 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28836 [I] MTLRenderer_FillParallelogram (x=160.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28808 [I] MTLRenderer_FillParallelogram (x=164.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28780 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28772 [I] MTLRenderer_FillParallelogram (x=162.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28744 [I] MTLRenderer_FillParallelogram (x=166.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28716 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28708 [I] MTLRenderer_FillParallelogram (x=168.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28680 [I] MTLRenderer_FillParallelogram (x=172.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28652 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28644 [I] MTLRenderer_FillParallelogram (x=170.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28616 [I] MTLRenderer_FillParallelogram (x=174.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28588 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28580 [I] MTLRenderer_FillParallelogram (x=176.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28552 [I] MTLRenderer_FillParallelogram (x=180.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28524 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28516 [I] MTLRenderer_FillParallelogram (x=178.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28488 [I] MTLRenderer_FillParallelogram (x=182.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28460 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28452 [I] MTLRenderer_FillParallelogram (x=184.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28424 [I] MTLRenderer_FillParallelogram (x=188.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28396 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28388 [I] MTLRenderer_FillParallelogram (x=186.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28360 [I] MTLRenderer_FillParallelogram (x=190.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28332 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28324 [I] MTLRenderer_FillParallelogram (x=192.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28296 [I] MTLRenderer_FillParallelogram (x=196.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28268 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28260 [I] MTLRenderer_FillParallelogram (x=194.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28232 [I] MTLRenderer_FillParallelogram (x=198.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28204 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28196 [I] MTLRenderer_FillParallelogram (x=200.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28168 [I] MTLRenderer_FillParallelogram (x=204.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28140 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28132 [I] MTLRenderer_FillParallelogram (x=202.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28104 [I] MTLRenderer_FillParallelogram (x=206.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28076 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28068 [I] MTLRenderer_FillParallelogram (x=208.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28040 [I] MTLRenderer_FillParallelogram (x=212.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=28012 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=28004 [I] MTLRenderer_FillParallelogram (x=210.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27976 [I] MTLRenderer_FillParallelogram (x=214.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27948 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27940 [I] MTLRenderer_FillParallelogram (x=216.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27912 [I] MTLRenderer_FillParallelogram (x=220.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27884 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27876 [I] MTLRenderer_FillParallelogram (x=218.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27848 [I] MTLRenderer_FillParallelogram (x=222.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27820 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27812 [I] MTLRenderer_FillParallelogram (x=224.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27784 [I] MTLRenderer_FillParallelogram (x=228.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27756 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27748 [I] MTLRenderer_FillParallelogram (x=226.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27720 [I] MTLRenderer_FillParallelogram (x=230.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27692 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27684 [I] MTLRenderer_FillParallelogram (x=232.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27656 [I] MTLRenderer_FillParallelogram (x=236.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27628 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27620 [I] MTLRenderer_FillParallelogram (x=234.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27592 [I] MTLRenderer_FillParallelogram (x=238.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27564 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27556 [I] MTLRenderer_FillParallelogram (x=240.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27528 [I] MTLRenderer_FillParallelogram (x=244.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27500 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27492 [I] MTLRenderer_FillParallelogram (x=242.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27464 [I] MTLRenderer_FillParallelogram (x=246.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27436 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27428 [I] MTLRenderer_FillParallelogram (x=248.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27400 [I] MTLRenderer_FillParallelogram (x=252.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27372 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27364 [I] MTLRenderer_FillParallelogram (x=250.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27336 [I] MTLRenderer_FillParallelogram (x=254.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27308 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27300 [I] MTLRenderer_FillParallelogram (x=256.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27272 [I] MTLRenderer_FillParallelogram (x=260.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27244 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27236 [I] MTLRenderer_FillParallelogram (x=258.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27208 [I] MTLRenderer_FillParallelogram (x=262.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27180 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27172 [I] MTLRenderer_FillParallelogram (x=264.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27144 [I] MTLRenderer_FillParallelogram (x=268.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27116 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27108 [I] MTLRenderer_FillParallelogram (x=266.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27080 [I] MTLRenderer_FillParallelogram (x=270.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=27052 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27044 [I] MTLRenderer_FillParallelogram (x=272.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=27016 [I] MTLRenderer_FillParallelogram (x=276.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26988 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26980 [I] MTLRenderer_FillParallelogram (x=274.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26952 [I] MTLRenderer_FillParallelogram (x=278.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26924 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26916 [I] MTLRenderer_FillParallelogram (x=280.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26888 [I] MTLRenderer_FillParallelogram (x=284.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26860 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26852 [I] MTLRenderer_FillParallelogram (x=282.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26824 [I] MTLRenderer_FillParallelogram (x=286.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26796 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26788 [I] MTLRenderer_FillParallelogram (x=288.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26760 [I] MTLRenderer_FillParallelogram (x=292.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26732 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26724 [I] MTLRenderer_FillParallelogram (x=290.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26696 [I] MTLRenderer_FillParallelogram (x=294.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26668 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26660 [I] MTLRenderer_FillParallelogram (x=296.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26632 [I] MTLRenderer_FillParallelogram (x=300.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26604 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26596 [I] MTLRenderer_FillParallelogram (x=298.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26568 [I] MTLRenderer_FillParallelogram (x=302.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26540 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26532 [I] MTLRenderer_FillParallelogram (x=304.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26504 [I] MTLRenderer_FillParallelogram (x=308.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26476 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26468 [I] MTLRenderer_FillParallelogram (x=306.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26440 [I] MTLRenderer_FillParallelogram (x=310.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26412 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26404 [I] MTLRenderer_FillParallelogram (x=312.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26376 [I] MTLRenderer_FillParallelogram (x=316.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26348 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26340 [I] MTLRenderer_FillParallelogram (x=314.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26312 [I] MTLRenderer_FillParallelogram (x=318.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26284 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26276 [I] MTLRenderer_FillParallelogram (x=320.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26248 [I] MTLRenderer_FillParallelogram (x=324.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26220 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26212 [I] MTLRenderer_FillParallelogram (x=322.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26184 [I] MTLRenderer_FillParallelogram (x=326.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26156 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26148 [I] MTLRenderer_FillParallelogram (x=328.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26120 [I] MTLRenderer_FillParallelogram (x=332.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26092 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26084 [I] MTLRenderer_FillParallelogram (x=330.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26056 [I] MTLRenderer_FillParallelogram (x=334.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=26028 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=26020 [I] MTLRenderer_FillParallelogram (x=336.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25992 [I] MTLRenderer_FillParallelogram (x=340.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25964 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25956 [I] MTLRenderer_FillParallelogram (x=338.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25928 [I] MTLRenderer_FillParallelogram (x=342.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25900 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25892 [I] MTLRenderer_FillParallelogram (x=344.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25864 [I] MTLRenderer_FillParallelogram (x=348.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25836 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25828 [I] MTLRenderer_FillParallelogram (x=346.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25800 [I] MTLRenderer_FillParallelogram (x=350.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25772 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25764 [I] MTLRenderer_FillParallelogram (x=352.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25736 [I] MTLRenderer_FillParallelogram (x=356.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25708 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25700 [I] MTLRenderer_FillParallelogram (x=354.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25672 [I] MTLRenderer_FillParallelogram (x=358.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25644 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25636 [I] MTLRenderer_FillParallelogram (x=360.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25608 [I] MTLRenderer_FillParallelogram (x=364.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25580 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25572 [I] MTLRenderer_FillParallelogram (x=362.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25544 [I] MTLRenderer_FillParallelogram (x=366.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25516 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25508 [I] MTLRenderer_FillParallelogram (x=368.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25480 [I] MTLRenderer_FillParallelogram (x=372.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25452 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25444 [I] MTLRenderer_FillParallelogram (x=370.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25416 [I] MTLRenderer_FillParallelogram (x=374.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25388 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25380 [I] MTLRenderer_FillParallelogram (x=376.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25352 [I] MTLRenderer_FillParallelogram (x=380.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25324 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25316 [I] MTLRenderer_FillParallelogram (x=378.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25288 [I] MTLRenderer_FillParallelogram (x=382.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25260 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25252 [I] MTLRenderer_FillParallelogram (x=384.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25224 [I] MTLRenderer_FillParallelogram (x=388.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25196 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25188 [I] MTLRenderer_FillParallelogram (x=386.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25160 [I] MTLRenderer_FillParallelogram (x=390.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25132 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25124 [I] MTLRenderer_FillParallelogram (x=392.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25096 [I] MTLRenderer_FillParallelogram (x=396.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25068 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25060 [I] MTLRenderer_FillParallelogram (x=394.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=25032 [I] MTLRenderer_FillParallelogram (x=398.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25004 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24996 [I] MTLRenderer_FillParallelogram (x=400.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24968 [I] MTLRenderer_FillParallelogram (x=404.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24940 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24932 [I] MTLRenderer_FillParallelogram (x=402.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24904 [I] MTLRenderer_FillParallelogram (x=406.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24876 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24868 [I] MTLRenderer_FillParallelogram (x=408.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24840 [I] MTLRenderer_FillParallelogram (x=412.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24812 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24804 [I] MTLRenderer_FillParallelogram (x=410.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24776 [I] MTLRenderer_FillParallelogram (x=414.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24748 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24740 [I] MTLRenderer_FillParallelogram (x=416.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24712 [I] MTLRenderer_FillParallelogram (x=420.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24684 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24676 [I] MTLRenderer_FillParallelogram (x=418.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24648 [I] MTLRenderer_FillParallelogram (x=422.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24620 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24612 [I] MTLRenderer_FillParallelogram (x=424.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24584 [I] MTLRenderer_FillParallelogram (x=428.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24556 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24548 [I] MTLRenderer_FillParallelogram (x=426.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24520 [I] MTLRenderer_FillParallelogram (x=430.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24492 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24484 [I] MTLRenderer_FillParallelogram (x=432.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24456 [I] MTLRenderer_FillParallelogram (x=436.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24428 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24420 [I] MTLRenderer_FillParallelogram (x=434.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24392 [I] MTLRenderer_FillParallelogram (x=438.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24364 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24356 [I] MTLRenderer_FillParallelogram (x=440.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24328 [I] MTLRenderer_FillParallelogram (x=444.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24300 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24292 [I] MTLRenderer_FillParallelogram (x=442.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24264 [I] MTLRenderer_FillParallelogram (x=446.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24236 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24228 [I] MTLRenderer_FillParallelogram (x=448.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24200 [I] MTLRenderer_FillParallelogram (x=452.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24172 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24164 [I] MTLRenderer_FillParallelogram (x=450.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24136 [I] MTLRenderer_FillParallelogram (x=454.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24108 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24100 [I] MTLRenderer_FillParallelogram (x=456.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24072 [I] MTLRenderer_FillParallelogram (x=460.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=24044 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24036 [I] MTLRenderer_FillParallelogram (x=458.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=24008 [I] MTLRenderer_FillParallelogram (x=462.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23980 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23972 [I] MTLRenderer_FillParallelogram (x=464.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23944 [I] MTLRenderer_FillParallelogram (x=468.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23916 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23908 [I] MTLRenderer_FillParallelogram (x=466.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23880 [I] MTLRenderer_FillParallelogram (x=470.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23852 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23844 [I] MTLRenderer_FillParallelogram (x=472.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23816 [I] MTLRenderer_FillParallelogram (x=476.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23788 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23780 [I] MTLRenderer_FillParallelogram (x=474.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23752 [I] MTLRenderer_FillParallelogram (x=478.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23724 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23716 [I] MTLRenderer_FillParallelogram (x=480.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23688 [I] MTLRenderer_FillParallelogram (x=484.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23660 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23652 [I] MTLRenderer_FillParallelogram (x=482.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23624 [I] MTLRenderer_FillParallelogram (x=486.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23596 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23588 [I] MTLRenderer_FillParallelogram (x=488.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23560 [I] MTLRenderer_FillParallelogram (x=492.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23532 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23524 [I] MTLRenderer_FillParallelogram (x=490.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23496 [I] MTLRenderer_FillParallelogram (x=494.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23468 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23460 [I] MTLRenderer_FillParallelogram (x=496.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23432 [I] MTLRenderer_FillParallelogram (x=500.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23404 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23396 [I] MTLRenderer_FillParallelogram (x=498.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23368 [I] MTLRenderer_FillParallelogram (x=502.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23340 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23332 [I] MTLRenderer_FillParallelogram (x=504.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23304 [I] MTLRenderer_FillParallelogram (x=508.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23276 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23268 [I] MTLRenderer_FillParallelogram (x=506.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23240 [I] MTLRenderer_FillParallelogram (x=510.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23212 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23204 [I] MTLRenderer_FillParallelogram (x=512.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23176 [I] MTLRenderer_FillParallelogram (x=516.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23148 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23140 [I] MTLRenderer_FillParallelogram (x=514.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23112 [I] MTLRenderer_FillParallelogram (x=518.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23084 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23076 [I] MTLRenderer_FillParallelogram (x=520.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23048 [I] MTLRenderer_FillParallelogram (x=524.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=23020 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=23012 [I] MTLRenderer_FillParallelogram (x=522.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22984 [I] MTLRenderer_FillParallelogram (x=526.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22956 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22948 [I] MTLRenderer_FillParallelogram (x=528.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22920 [I] MTLRenderer_FillParallelogram (x=532.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22892 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22884 [I] MTLRenderer_FillParallelogram (x=530.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22856 [I] MTLRenderer_FillParallelogram (x=534.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22828 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22820 [I] MTLRenderer_FillParallelogram (x=536.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22792 [I] MTLRenderer_FillParallelogram (x=540.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22764 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22756 [I] MTLRenderer_FillParallelogram (x=538.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22728 [I] MTLRenderer_FillParallelogram (x=542.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22700 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22692 [I] MTLRenderer_FillParallelogram (x=544.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22664 [I] MTLRenderer_FillParallelogram (x=548.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22636 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22628 [I] MTLRenderer_FillParallelogram (x=546.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22600 [I] MTLRenderer_FillParallelogram (x=550.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22572 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22564 [I] MTLRenderer_FillParallelogram (x=552.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22536 [I] MTLRenderer_FillParallelogram (x=556.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22508 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22500 [I] MTLRenderer_FillParallelogram (x=554.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22472 [I] MTLRenderer_FillParallelogram (x=558.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22444 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22436 [I] MTLRenderer_FillParallelogram (x=560.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22408 [I] MTLRenderer_FillParallelogram (x=564.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22380 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22372 [I] MTLRenderer_FillParallelogram (x=562.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22344 [I] MTLRenderer_FillParallelogram (x=566.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22316 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22308 [I] MTLRenderer_FillParallelogram (x=568.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22280 [I] MTLRenderer_FillParallelogram (x=572.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22252 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22244 [I] MTLRenderer_FillParallelogram (x=570.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22216 [I] MTLRenderer_FillParallelogram (x=574.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22188 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22180 [I] MTLRenderer_FillParallelogram (x=576.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22152 [I] MTLRenderer_FillParallelogram (x=580.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22124 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22116 [I] MTLRenderer_FillParallelogram (x=578.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22088 [I] MTLRenderer_FillParallelogram (x=582.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=22060 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22052 [I] MTLRenderer_FillParallelogram (x=584.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=22024 [I] MTLRenderer_FillParallelogram (x=588.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21996 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21988 [I] MTLRenderer_FillParallelogram (x=586.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21960 [I] MTLRenderer_FillParallelogram (x=590.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21932 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21924 [I] MTLRenderer_FillParallelogram (x=592.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21896 [I] MTLRenderer_FillParallelogram (x=596.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21868 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21860 [I] MTLRenderer_FillParallelogram (x=594.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21832 [I] MTLRenderer_FillParallelogram (x=598.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21804 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21796 [I] MTLRenderer_FillParallelogram (x=600.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21768 [I] MTLRenderer_FillParallelogram (x=604.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21740 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21732 [I] MTLRenderer_FillParallelogram (x=602.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21704 [I] MTLRenderer_FillParallelogram (x=606.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21676 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21668 [I] MTLRenderer_FillParallelogram (x=608.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21640 [I] MTLRenderer_FillParallelogram (x=612.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21612 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21604 [I] MTLRenderer_FillParallelogram (x=610.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21576 [I] MTLRenderer_FillParallelogram (x=614.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21548 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21540 [I] MTLRenderer_FillParallelogram (x=616.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21512 [I] MTLRenderer_FillParallelogram (x=620.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21484 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21476 [I] MTLRenderer_FillParallelogram (x=618.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21448 [I] MTLRenderer_FillParallelogram (x=622.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21420 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21412 [I] MTLRenderer_FillParallelogram (x=624.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21384 [I] MTLRenderer_FillParallelogram (x=628.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21356 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21348 [I] MTLRenderer_FillParallelogram (x=626.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21320 [I] MTLRenderer_FillParallelogram (x=630.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21292 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21284 [I] MTLRenderer_FillParallelogram (x=632.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21256 [I] MTLRenderer_FillParallelogram (x=636.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21228 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21220 [I] MTLRenderer_FillParallelogram (x=634.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21192 [I] MTLRenderer_FillParallelogram (x=638.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21164 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21156 [I] MTLRenderer_FillParallelogram (x=640.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21128 [I] MTLRenderer_FillParallelogram (x=644.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21100 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21092 [I] MTLRenderer_FillParallelogram (x=642.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21064 [I] MTLRenderer_FillParallelogram (x=646.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=21036 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21028 [I] MTLRenderer_FillParallelogram (x=648.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=21000 [I] MTLRenderer_FillParallelogram (x=652.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20972 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20964 [I] MTLRenderer_FillParallelogram (x=650.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20936 [I] MTLRenderer_FillParallelogram (x=654.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20908 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20900 [I] MTLRenderer_FillParallelogram (x=656.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20872 [I] MTLRenderer_FillParallelogram (x=660.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20844 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20836 [I] MTLRenderer_FillParallelogram (x=658.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20808 [I] MTLRenderer_FillParallelogram (x=662.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20780 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20772 [I] MTLRenderer_FillParallelogram (x=664.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20744 [I] MTLRenderer_FillParallelogram (x=668.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20716 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20708 [I] MTLRenderer_FillParallelogram (x=666.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20680 [I] MTLRenderer_FillParallelogram (x=670.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20652 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20644 [I] MTLRenderer_FillParallelogram (x=672.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20616 [I] MTLRenderer_FillParallelogram (x=676.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20588 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20580 [I] MTLRenderer_FillParallelogram (x=674.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20552 [I] MTLRenderer_FillParallelogram (x=678.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20524 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20516 [I] MTLRenderer_FillParallelogram (x=680.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20488 [I] MTLRenderer_FillParallelogram (x=684.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20460 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20452 [I] MTLRenderer_FillParallelogram (x=682.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20424 [I] MTLRenderer_FillParallelogram (x=686.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20396 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20388 [I] MTLRenderer_FillParallelogram (x=688.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20360 [I] MTLRenderer_FillParallelogram (x=692.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20332 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20324 [I] MTLRenderer_FillParallelogram (x=690.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20296 [I] MTLRenderer_FillParallelogram (x=694.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20268 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20260 [I] MTLRenderer_FillParallelogram (x=696.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20232 [I] MTLRenderer_FillParallelogram (x=700.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20204 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20196 [I] MTLRenderer_FillParallelogram (x=698.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20168 [I] MTLRenderer_FillParallelogram (x=702.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20140 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20132 [I] MTLRenderer_FillParallelogram (x=704.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20104 [I] MTLRenderer_FillParallelogram (x=708.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20076 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20068 [I] MTLRenderer_FillParallelogram (x=706.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20040 [I] MTLRenderer_FillParallelogram (x=710.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=20012 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=20004 [I] MTLRenderer_FillParallelogram (x=712.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19976 [I] MTLRenderer_FillParallelogram (x=716.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19948 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19940 [I] MTLRenderer_FillParallelogram (x=714.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19912 [I] MTLRenderer_FillParallelogram (x=718.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19884 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19876 [I] MTLRenderer_FillParallelogram (x=720.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19848 [I] MTLRenderer_FillParallelogram (x=724.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19820 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19812 [I] MTLRenderer_FillParallelogram (x=722.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19784 [I] MTLRenderer_FillParallelogram (x=726.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19756 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19748 [I] MTLRenderer_FillParallelogram (x=728.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19720 [I] MTLRenderer_FillParallelogram (x=732.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19692 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19684 [I] MTLRenderer_FillParallelogram (x=730.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19656 [I] MTLRenderer_FillParallelogram (x=734.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19628 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19620 [I] MTLRenderer_FillParallelogram (x=736.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19592 [I] MTLRenderer_FillParallelogram (x=740.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19564 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19556 [I] MTLRenderer_FillParallelogram (x=738.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19528 [I] MTLRenderer_FillParallelogram (x=742.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19500 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19492 [I] MTLRenderer_FillParallelogram (x=744.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19464 [I] MTLRenderer_FillParallelogram (x=748.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19436 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19428 [I] MTLRenderer_FillParallelogram (x=746.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19400 [I] MTLRenderer_FillParallelogram (x=750.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19372 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19364 [I] MTLRenderer_FillParallelogram (x=752.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19336 [I] MTLRenderer_FillParallelogram (x=756.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19308 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19300 [I] MTLRenderer_FillParallelogram (x=754.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19272 [I] MTLRenderer_FillParallelogram (x=758.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19244 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19236 [I] MTLRenderer_FillParallelogram (x=760.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19208 [I] MTLRenderer_FillParallelogram (x=764.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19180 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19172 [I] MTLRenderer_FillParallelogram (x=762.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19144 [I] MTLRenderer_FillParallelogram (x=766.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19116 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19108 [I] MTLRenderer_FillParallelogram (x=768.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19080 [I] MTLRenderer_FillParallelogram (x=772.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=19052 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19044 [I] MTLRenderer_FillParallelogram (x=770.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=19016 [I] MTLRenderer_FillParallelogram (x=774.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18988 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18980 [I] MTLRenderer_FillParallelogram (x=776.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18952 [I] MTLRenderer_FillParallelogram (x=780.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18924 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18916 [I] MTLRenderer_FillParallelogram (x=778.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18888 [I] MTLRenderer_FillParallelogram (x=782.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18860 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18852 [I] MTLRenderer_FillParallelogram (x=784.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18824 [I] MTLRenderer_FillParallelogram (x=788.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18796 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18788 [I] MTLRenderer_FillParallelogram (x=786.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18760 [I] MTLRenderer_FillParallelogram (x=790.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18732 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18724 [I] MTLRenderer_FillParallelogram (x=792.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18696 [I] MTLRenderer_FillParallelogram (x=796.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18668 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18660 [I] MTLRenderer_FillParallelogram (x=794.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18632 [I] MTLRenderer_FillParallelogram (x=798.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18604 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18596 [I] MTLRenderer_FillParallelogram (x=800.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18568 [I] MTLRenderer_FillParallelogram (x=804.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18540 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18532 [I] MTLRenderer_FillParallelogram (x=802.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18504 [I] MTLRenderer_FillParallelogram (x=806.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18476 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18468 [I] MTLRenderer_FillParallelogram (x=808.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18440 [I] MTLRenderer_FillParallelogram (x=812.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18412 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18404 [I] MTLRenderer_FillParallelogram (x=810.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18376 [I] MTLRenderer_FillParallelogram (x=814.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18348 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18340 [I] MTLRenderer_FillParallelogram (x=816.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18312 [I] MTLRenderer_FillParallelogram (x=820.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18284 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18276 [I] MTLRenderer_FillParallelogram (x=818.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18248 [I] MTLRenderer_FillParallelogram (x=822.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18220 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18212 [I] MTLRenderer_FillParallelogram (x=824.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18184 [I] MTLRenderer_FillParallelogram (x=828.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18156 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18148 [I] MTLRenderer_FillParallelogram (x=826.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18120 [I] MTLRenderer_FillParallelogram (x=830.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18092 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18084 [I] MTLRenderer_FillParallelogram (x=832.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18056 [I] MTLRenderer_FillParallelogram (x=836.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=18028 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=18020 [I] MTLRenderer_FillParallelogram (x=834.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17992 [I] MTLRenderer_FillParallelogram (x=838.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17964 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17956 [I] MTLRenderer_FillParallelogram (x=840.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17928 [I] MTLRenderer_FillParallelogram (x=844.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17900 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17892 [I] MTLRenderer_FillParallelogram (x=842.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17864 [I] MTLRenderer_FillParallelogram (x=846.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17836 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17828 [I] MTLRenderer_FillParallelogram (x=848.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17800 [I] MTLRenderer_FillParallelogram (x=852.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17772 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17764 [I] MTLRenderer_FillParallelogram (x=850.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17736 [I] MTLRenderer_FillParallelogram (x=854.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17708 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17700 [I] MTLRenderer_FillParallelogram (x=856.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17672 [I] MTLRenderer_FillParallelogram (x=860.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17644 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17636 [I] MTLRenderer_FillParallelogram (x=858.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17608 [I] MTLRenderer_FillParallelogram (x=862.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17580 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17572 [I] MTLRenderer_FillParallelogram (x=864.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17544 [I] MTLRenderer_FillParallelogram (x=868.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17516 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17508 [I] MTLRenderer_FillParallelogram (x=866.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17480 [I] MTLRenderer_FillParallelogram (x=870.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17452 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17444 [I] MTLRenderer_FillParallelogram (x=872.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17416 [I] MTLRenderer_FillParallelogram (x=876.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17388 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17380 [I] MTLRenderer_FillParallelogram (x=874.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17352 [I] MTLRenderer_FillParallelogram (x=878.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17324 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17316 [I] MTLRenderer_FillParallelogram (x=880.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17288 [I] MTLRenderer_FillParallelogram (x=884.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17260 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17252 [I] MTLRenderer_FillParallelogram (x=882.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17224 [I] MTLRenderer_FillParallelogram (x=886.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17196 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17188 [I] MTLRenderer_FillParallelogram (x=888.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17160 [I] MTLRenderer_FillParallelogram (x=892.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17132 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17124 [I] MTLRenderer_FillParallelogram (x=890.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17096 [I] MTLRenderer_FillParallelogram (x=894.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17068 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17060 [I] MTLRenderer_FillParallelogram (x=896.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=17032 [I] MTLRenderer_FillParallelogram (x=900.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=17004 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16996 [I] MTLRenderer_FillParallelogram (x=898.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16968 [I] MTLRenderer_FillParallelogram (x=902.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16940 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16932 [I] MTLRenderer_FillParallelogram (x=904.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16904 [I] MTLRenderer_FillParallelogram (x=908.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16876 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16868 [I] MTLRenderer_FillParallelogram (x=906.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16840 [I] MTLRenderer_FillParallelogram (x=910.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16812 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16804 [I] MTLRenderer_FillParallelogram (x=912.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16776 [I] MTLRenderer_FillParallelogram (x=916.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16748 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16740 [I] MTLRenderer_FillParallelogram (x=914.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16712 [I] MTLRenderer_FillParallelogram (x=918.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16684 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16676 [I] MTLRenderer_FillParallelogram (x=920.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16648 [I] MTLRenderer_FillParallelogram (x=924.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16620 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16612 [I] MTLRenderer_FillParallelogram (x=922.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16584 [I] MTLRenderer_FillParallelogram (x=926.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16556 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16548 [I] MTLRenderer_FillParallelogram (x=928.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16520 [I] MTLRenderer_FillParallelogram (x=932.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16492 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16484 [I] MTLRenderer_FillParallelogram (x=930.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16456 [I] MTLRenderer_FillParallelogram (x=934.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16428 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16420 [I] MTLRenderer_FillParallelogram (x=936.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16392 [I] MTLRenderer_FillParallelogram (x=940.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16364 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16356 [I] MTLRenderer_FillParallelogram (x=938.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16328 [I] MTLRenderer_FillParallelogram (x=942.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16300 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16292 [I] MTLRenderer_FillParallelogram (x=944.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16264 [I] MTLRenderer_FillParallelogram (x=948.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16236 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16228 [I] MTLRenderer_FillParallelogram (x=946.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16200 [I] MTLRenderer_FillParallelogram (x=950.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16172 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16164 [I] MTLRenderer_FillParallelogram (x=952.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16136 [I] MTLRenderer_FillParallelogram (x=956.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16108 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16100 [I] MTLRenderer_FillParallelogram (x=954.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16072 [I] MTLRenderer_FillParallelogram (x=958.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16044 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16036 [I] MTLRenderer_FillParallelogram (x=960.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16008 [I] MTLRenderer_FillParallelogram (x=964.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15980 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15972 [I] MTLRenderer_FillParallelogram (x=962.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15944 [I] MTLRenderer_FillParallelogram (x=966.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15916 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15908 [I] MTLRenderer_FillParallelogram (x=968.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15880 [I] MTLRenderer_FillParallelogram (x=972.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15852 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15844 [I] MTLRenderer_FillParallelogram (x=970.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15816 [I] MTLRenderer_FillParallelogram (x=974.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15788 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15780 [I] MTLRenderer_FillParallelogram (x=976.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15752 [I] MTLRenderer_FillParallelogram (x=980.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15724 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15716 [I] MTLRenderer_FillParallelogram (x=978.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15688 [I] MTLRenderer_FillParallelogram (x=982.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15660 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15652 [I] MTLRenderer_FillParallelogram (x=984.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15624 [I] MTLRenderer_FillParallelogram (x=988.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15596 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15588 [I] MTLRenderer_FillParallelogram (x=986.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15560 [I] MTLRenderer_FillParallelogram (x=990.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15532 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15524 [I] MTLRenderer_FillParallelogram (x=992.25 y=586.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15496 [I] MTLRenderer_FillParallelogram (x=996.25 y=590.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15468 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15460 [I] MTLRenderer_FillParallelogram (x=994.25 y=588.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15432 [I] MTLRenderer_FillParallelogram (x=998.25 y=592.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=15404 [I] MTLContext.setClipRect: 0,44 - 1000,584 [I] MTLClip.setClipRect: x=0 y=44 w=1000 h=540 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15384 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15376 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 44.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2=540.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=56, rem=15348 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=2 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15332 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15324 [I] MTLMaskFill_MaskFill (x=0 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2e5000, w=256 h=128, pf=1 | total memory = 128 Kb [I] MTLVertexCache_CreateSamplingEncoder [V] set RULE_SrcOver [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 44.000000 dx2 = 32.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15292 [I] MTLMaskFill_MaskFill (x=32 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a29da00, w=256 h=128, pf=1 | total memory = 256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 44.000000 dx2 = 64.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15260 [I] MTLMaskFill_MaskFill (x=64 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2e6200, w=256 h=128, pf=1 | total memory = 384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 44.000000 dx2 = 96.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15228 [I] MTLMaskFill_MaskFill (x=96 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a306e00, w=256 h=128, pf=1 | total memory = 512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 44.000000 dx2 = 128.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15196 [I] MTLMaskFill_MaskFill (x=128 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a308000, w=256 h=128, pf=1 | total memory = 640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 44.000000 dx2 = 160.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15164 [I] MTLMaskFill_MaskFill (x=160 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a309200, w=256 h=128, pf=1 | total memory = 768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 44.000000 dx2 = 192.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15132 [I] MTLMaskFill_MaskFill (x=192 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30a400, w=256 h=128, pf=1 | total memory = 896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 44.000000 dx2 = 224.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15100 [I] MTLMaskFill_MaskFill (x=224 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30b600, w=256 h=128, pf=1 | total memory = 1024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 44.000000 dx2 = 256.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15068 [I] MTLMaskFill_MaskFill (x=256 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30c800, w=256 h=128, pf=1 | total memory = 1152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 44.000000 dx2 = 288.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15036 [I] MTLMaskFill_MaskFill (x=288 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30da00, w=256 h=128, pf=1 | total memory = 1280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 44.000000 dx2 = 320.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15004 [I] MTLMaskFill_MaskFill (x=320 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30ec00, w=256 h=128, pf=1 | total memory = 1408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 44.000000 dx2 = 352.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14972 [I] MTLMaskFill_MaskFill (x=352 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30fe00, w=256 h=128, pf=1 | total memory = 1536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 44.000000 dx2 = 384.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14940 [I] MTLMaskFill_MaskFill (x=384 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a311000, w=256 h=128, pf=1 | total memory = 1664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 44.000000 dx2 = 416.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14908 [I] MTLMaskFill_MaskFill (x=416 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a312200, w=256 h=128, pf=1 | total memory = 1792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 44.000000 dx2 = 448.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14876 [I] MTLMaskFill_MaskFill (x=448 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a313400, w=256 h=128, pf=1 | total memory = 1920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 44.000000 dx2 = 480.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14844 [I] MTLMaskFill_MaskFill (x=480 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a314600, w=256 h=128, pf=1 | total memory = 2048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 44.000000 dx2 = 512.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14812 [I] MTLMaskFill_MaskFill (x=512 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a315800, w=256 h=128, pf=1 | total memory = 2176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 44.000000 dx2 = 544.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14780 [I] MTLMaskFill_MaskFill (x=544 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a316a00, w=256 h=128, pf=1 | total memory = 2304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 44.000000 dx2 = 576.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14748 [I] MTLMaskFill_MaskFill (x=576 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a317c00, w=256 h=128, pf=1 | total memory = 2432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 44.000000 dx2 = 608.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14716 [I] MTLMaskFill_MaskFill (x=608 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a318e00, w=256 h=128, pf=1 | total memory = 2560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 44.000000 dx2 = 640.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14684 [I] MTLMaskFill_MaskFill (x=640 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31a000, w=256 h=128, pf=1 | total memory = 2688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 44.000000 dx2 = 672.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14652 [I] MTLMaskFill_MaskFill (x=672 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31b200, w=256 h=128, pf=1 | total memory = 2816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 44.000000 dx2 = 704.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14620 [I] MTLMaskFill_MaskFill (x=704 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31c400, w=256 h=128, pf=1 | total memory = 2944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 44.000000 dx2 = 736.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14588 [I] MTLMaskFill_MaskFill (x=736 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31d600, w=256 h=128, pf=1 | total memory = 3072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 44.000000 dx2 = 768.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14556 [I] MTLMaskFill_MaskFill (x=768 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31e800, w=256 h=128, pf=1 | total memory = 3200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 44.000000 dx2 = 800.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14524 [I] MTLMaskFill_MaskFill (x=800 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31fa00, w=256 h=128, pf=1 | total memory = 3328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 44.000000 dx2 = 832.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14492 [I] MTLMaskFill_MaskFill (x=832 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a320c00, w=256 h=128, pf=1 | total memory = 3456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 44.000000 dx2 = 864.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14460 [I] MTLMaskFill_MaskFill (x=864 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a321e00, w=256 h=128, pf=1 | total memory = 3584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 44.000000 dx2 = 896.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14428 [I] MTLMaskFill_MaskFill (x=896 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a323000, w=256 h=128, pf=1 | total memory = 3712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 44.000000 dx2 = 928.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14396 [I] MTLMaskFill_MaskFill (x=928 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a324200, w=256 h=128, pf=1 | total memory = 3840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 44.000000 dx2 = 960.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14364 [I] MTLMaskFill_MaskFill (x=960 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a325400, w=256 h=128, pf=1 | total memory = 3968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 44.000000 dx2 = 992.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14332 [I] MTLMaskFill_MaskFill (x=992 y=44 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a326600, w=256 h=128, pf=1 | total memory = 4096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 44.000000 dx2 = 1000.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13276 [I] MTLMaskFill_MaskFill (x=0 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a327800, w=256 h=128, pf=1 | total memory = 4224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 76.000000 dx2 = 32.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13244 [I] MTLMaskFill_MaskFill (x=32 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a328a00, w=256 h=128, pf=1 | total memory = 4352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 76.000000 dx2 = 64.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13212 [I] MTLMaskFill_MaskFill (x=64 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a329c00, w=256 h=128, pf=1 | total memory = 4480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 76.000000 dx2 = 96.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13180 [I] MTLMaskFill_MaskFill (x=96 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32ae00, w=256 h=128, pf=1 | total memory = 4608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 76.000000 dx2 = 128.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13148 [I] MTLMaskFill_MaskFill (x=128 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32c000, w=256 h=128, pf=1 | total memory = 4736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 76.000000 dx2 = 160.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13116 [I] MTLMaskFill_MaskFill (x=160 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32d200, w=256 h=128, pf=1 | total memory = 4864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 76.000000 dx2 = 192.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13084 [I] MTLMaskFill_MaskFill (x=192 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32e400, w=256 h=128, pf=1 | total memory = 4992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 76.000000 dx2 = 224.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13052 [I] MTLMaskFill_MaskFill (x=224 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32f600, w=256 h=128, pf=1 | total memory = 5120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 76.000000 dx2 = 256.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13020 [I] MTLMaskFill_MaskFill (x=256 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a330800, w=256 h=128, pf=1 | total memory = 5248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 76.000000 dx2 = 288.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12988 [I] MTLMaskFill_MaskFill (x=288 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a331a00, w=256 h=128, pf=1 | total memory = 5376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 76.000000 dx2 = 320.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12956 [I] MTLMaskFill_MaskFill (x=320 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a332c00, w=256 h=128, pf=1 | total memory = 5504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 76.000000 dx2 = 352.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12924 [I] MTLMaskFill_MaskFill (x=352 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a333e00, w=256 h=128, pf=1 | total memory = 5632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 76.000000 dx2 = 384.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12892 [I] MTLMaskFill_MaskFill (x=384 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a335000, w=256 h=128, pf=1 | total memory = 5760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 76.000000 dx2 = 416.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12860 [I] MTLMaskFill_MaskFill (x=416 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a336200, w=256 h=128, pf=1 | total memory = 5888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 76.000000 dx2 = 448.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12828 [I] MTLMaskFill_MaskFill (x=448 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a337400, w=256 h=128, pf=1 | total memory = 6016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 76.000000 dx2 = 480.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12796 [I] MTLMaskFill_MaskFill (x=480 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a338600, w=256 h=128, pf=1 | total memory = 6144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 76.000000 dx2 = 512.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12764 [I] MTLMaskFill_MaskFill (x=512 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a339800, w=256 h=128, pf=1 | total memory = 6272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 76.000000 dx2 = 544.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12732 [I] MTLMaskFill_MaskFill (x=544 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33aa00, w=256 h=128, pf=1 | total memory = 6400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 76.000000 dx2 = 576.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12700 [I] MTLMaskFill_MaskFill (x=576 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33bc00, w=256 h=128, pf=1 | total memory = 6528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 76.000000 dx2 = 608.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12668 [I] MTLMaskFill_MaskFill (x=608 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33ce00, w=256 h=128, pf=1 | total memory = 6656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 76.000000 dx2 = 640.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12636 [I] MTLMaskFill_MaskFill (x=640 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33e000, w=256 h=128, pf=1 | total memory = 6784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 76.000000 dx2 = 672.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12604 [I] MTLMaskFill_MaskFill (x=672 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33f200, w=256 h=128, pf=1 | total memory = 6912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 76.000000 dx2 = 704.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12572 [I] MTLMaskFill_MaskFill (x=704 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a340400, w=256 h=128, pf=1 | total memory = 7040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 76.000000 dx2 = 736.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12540 [I] MTLMaskFill_MaskFill (x=736 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a341600, w=256 h=128, pf=1 | total memory = 7168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 76.000000 dx2 = 768.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12508 [I] MTLMaskFill_MaskFill (x=768 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a342800, w=256 h=128, pf=1 | total memory = 7296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 76.000000 dx2 = 800.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12476 [I] MTLMaskFill_MaskFill (x=800 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a343a00, w=256 h=128, pf=1 | total memory = 7424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 76.000000 dx2 = 832.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12444 [I] MTLMaskFill_MaskFill (x=832 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a344c00, w=256 h=128, pf=1 | total memory = 7552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 76.000000 dx2 = 864.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12412 [I] MTLMaskFill_MaskFill (x=864 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a345e00, w=256 h=128, pf=1 | total memory = 7680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 76.000000 dx2 = 896.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12380 [I] MTLMaskFill_MaskFill (x=896 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06b000, w=256 h=128, pf=1 | total memory = 7808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 76.000000 dx2 = 928.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12348 [I] MTLMaskFill_MaskFill (x=928 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a4e400, w=256 h=128, pf=1 | total memory = 7936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 76.000000 dx2 = 960.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12316 [I] MTLMaskFill_MaskFill (x=960 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a31800, w=256 h=128, pf=1 | total memory = 8064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 76.000000 dx2 = 992.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12284 [I] MTLMaskFill_MaskFill (x=992 y=76 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a32a00, w=256 h=128, pf=1 | total memory = 8192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 76.000000 dx2 = 1000.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11228 [I] MTLMaskFill_MaskFill (x=0 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3a600, w=256 h=128, pf=1 | total memory = 8320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 108.000000 dx2 = 32.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11196 [I] MTLMaskFill_MaskFill (x=32 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3b800, w=256 h=128, pf=1 | total memory = 8448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 108.000000 dx2 = 64.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11164 [I] MTLMaskFill_MaskFill (x=64 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3ca00, w=256 h=128, pf=1 | total memory = 8576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 108.000000 dx2 = 96.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11132 [I] MTLMaskFill_MaskFill (x=96 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a4fe00, w=256 h=128, pf=1 | total memory = 8704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 108.000000 dx2 = 128.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11100 [I] MTLMaskFill_MaskFill (x=128 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a51000, w=256 h=128, pf=1 | total memory = 8832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 108.000000 dx2 = 160.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11068 [I] MTLMaskFill_MaskFill (x=160 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a52200, w=256 h=128, pf=1 | total memory = 8960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 108.000000 dx2 = 192.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11036 [I] MTLMaskFill_MaskFill (x=192 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a53400, w=256 h=128, pf=1 | total memory = 9088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 108.000000 dx2 = 224.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11004 [I] MTLMaskFill_MaskFill (x=224 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a54600, w=256 h=128, pf=1 | total memory = 9216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 108.000000 dx2 = 256.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10972 [I] MTLMaskFill_MaskFill (x=256 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a55800, w=256 h=128, pf=1 | total memory = 9344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 108.000000 dx2 = 288.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10940 [I] MTLMaskFill_MaskFill (x=288 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a56a00, w=256 h=128, pf=1 | total memory = 9472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 108.000000 dx2 = 320.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10908 [I] MTLMaskFill_MaskFill (x=320 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a57c00, w=256 h=128, pf=1 | total memory = 9600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 108.000000 dx2 = 352.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10876 [I] MTLMaskFill_MaskFill (x=352 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a58e00, w=256 h=128, pf=1 | total memory = 9728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 108.000000 dx2 = 384.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10844 [I] MTLMaskFill_MaskFill (x=384 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5a000, w=256 h=128, pf=1 | total memory = 9856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 108.000000 dx2 = 416.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10812 [I] MTLMaskFill_MaskFill (x=416 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5b200, w=256 h=128, pf=1 | total memory = 9984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 108.000000 dx2 = 448.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10780 [I] MTLMaskFill_MaskFill (x=448 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5c400, w=256 h=128, pf=1 | total memory = 10112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 108.000000 dx2 = 480.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10748 [I] MTLMaskFill_MaskFill (x=480 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5d600, w=256 h=128, pf=1 | total memory = 10240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 108.000000 dx2 = 512.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10716 [I] MTLMaskFill_MaskFill (x=512 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5e800, w=256 h=128, pf=1 | total memory = 10368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 108.000000 dx2 = 544.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10684 [I] MTLMaskFill_MaskFill (x=544 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5fa00, w=256 h=128, pf=1 | total memory = 10496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 108.000000 dx2 = 576.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10652 [I] MTLMaskFill_MaskFill (x=576 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a60c00, w=256 h=128, pf=1 | total memory = 10624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 108.000000 dx2 = 608.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10620 [I] MTLMaskFill_MaskFill (x=608 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a61e00, w=256 h=128, pf=1 | total memory = 10752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 108.000000 dx2 = 640.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10588 [I] MTLMaskFill_MaskFill (x=640 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a63000, w=256 h=128, pf=1 | total memory = 10880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 108.000000 dx2 = 672.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10556 [I] MTLMaskFill_MaskFill (x=672 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a64200, w=256 h=128, pf=1 | total memory = 11008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 108.000000 dx2 = 704.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10524 [I] MTLMaskFill_MaskFill (x=704 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a65400, w=256 h=128, pf=1 | total memory = 11136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 108.000000 dx2 = 736.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10492 [I] MTLMaskFill_MaskFill (x=736 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a66600, w=256 h=128, pf=1 | total memory = 11264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 108.000000 dx2 = 768.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10460 [I] MTLMaskFill_MaskFill (x=768 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a67800, w=256 h=128, pf=1 | total memory = 11392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 108.000000 dx2 = 800.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10428 [I] MTLMaskFill_MaskFill (x=800 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a68a00, w=256 h=128, pf=1 | total memory = 11520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 108.000000 dx2 = 832.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10396 [I] MTLMaskFill_MaskFill (x=832 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a69c00, w=256 h=128, pf=1 | total memory = 11648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 108.000000 dx2 = 864.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10364 [I] MTLMaskFill_MaskFill (x=864 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6ae00, w=256 h=128, pf=1 | total memory = 11776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 108.000000 dx2 = 896.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10332 [I] MTLMaskFill_MaskFill (x=896 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6c000, w=256 h=128, pf=1 | total memory = 11904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 108.000000 dx2 = 928.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10300 [I] MTLMaskFill_MaskFill (x=928 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6d200, w=256 h=128, pf=1 | total memory = 12032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 108.000000 dx2 = 960.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10268 [I] MTLMaskFill_MaskFill (x=960 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6e400, w=256 h=128, pf=1 | total memory = 12160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 108.000000 dx2 = 992.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10236 [I] MTLMaskFill_MaskFill (x=992 y=108 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6f600, w=256 h=128, pf=1 | total memory = 12288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 108.000000 dx2 = 1000.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9180 [I] MTLMaskFill_MaskFill (x=0 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a70800, w=256 h=128, pf=1 | total memory = 12416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 140.000000 dx2 = 32.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9148 [I] MTLMaskFill_MaskFill (x=32 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a71a00, w=256 h=128, pf=1 | total memory = 12544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 140.000000 dx2 = 64.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9116 [I] MTLMaskFill_MaskFill (x=64 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a72c00, w=256 h=128, pf=1 | total memory = 12672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 140.000000 dx2 = 96.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9084 [I] MTLMaskFill_MaskFill (x=96 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a73e00, w=256 h=128, pf=1 | total memory = 12800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 140.000000 dx2 = 128.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9052 [I] MTLMaskFill_MaskFill (x=128 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2fb600, w=256 h=128, pf=1 | total memory = 12928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 140.000000 dx2 = 160.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9020 [I] MTLMaskFill_MaskFill (x=160 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a898200, w=256 h=128, pf=1 | total memory = 13056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 140.000000 dx2 = 192.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8988 [I] MTLMaskFill_MaskFill (x=192 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a895a00, w=256 h=128, pf=1 | total memory = 13184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 140.000000 dx2 = 224.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8956 [I] MTLMaskFill_MaskFill (x=224 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a896c00, w=256 h=128, pf=1 | total memory = 13312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 140.000000 dx2 = 256.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8924 [I] MTLMaskFill_MaskFill (x=256 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a5400, w=256 h=128, pf=1 | total memory = 13440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 140.000000 dx2 = 288.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8892 [I] MTLMaskFill_MaskFill (x=288 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a6600, w=256 h=128, pf=1 | total memory = 13568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 140.000000 dx2 = 320.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8860 [I] MTLMaskFill_MaskFill (x=320 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a7800, w=256 h=128, pf=1 | total memory = 13696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 140.000000 dx2 = 352.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8828 [I] MTLMaskFill_MaskFill (x=352 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a9000, w=256 h=128, pf=1 | total memory = 13824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 140.000000 dx2 = 384.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8796 [I] MTLMaskFill_MaskFill (x=384 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8aa200, w=256 h=128, pf=1 | total memory = 13952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 140.000000 dx2 = 416.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8764 [I] MTLMaskFill_MaskFill (x=416 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ab400, w=256 h=128, pf=1 | total memory = 14080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 140.000000 dx2 = 448.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8732 [I] MTLMaskFill_MaskFill (x=448 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ac600, w=256 h=128, pf=1 | total memory = 14208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 140.000000 dx2 = 480.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8700 [I] MTLMaskFill_MaskFill (x=480 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ad800, w=256 h=128, pf=1 | total memory = 14336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 140.000000 dx2 = 512.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8668 [I] MTLMaskFill_MaskFill (x=512 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8aea00, w=256 h=128, pf=1 | total memory = 14464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 140.000000 dx2 = 544.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8636 [I] MTLMaskFill_MaskFill (x=544 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8afc00, w=256 h=128, pf=1 | total memory = 14592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 140.000000 dx2 = 576.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8604 [I] MTLMaskFill_MaskFill (x=576 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b0e00, w=256 h=128, pf=1 | total memory = 14720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 140.000000 dx2 = 608.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8572 [I] MTLMaskFill_MaskFill (x=608 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b2000, w=256 h=128, pf=1 | total memory = 14848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 140.000000 dx2 = 640.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8540 [I] MTLMaskFill_MaskFill (x=640 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b3200, w=256 h=128, pf=1 | total memory = 14976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 140.000000 dx2 = 672.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8508 [I] MTLMaskFill_MaskFill (x=672 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b4400, w=256 h=128, pf=1 | total memory = 15104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 140.000000 dx2 = 704.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8476 [I] MTLMaskFill_MaskFill (x=704 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b5600, w=256 h=128, pf=1 | total memory = 15232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 140.000000 dx2 = 736.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8444 [I] MTLMaskFill_MaskFill (x=736 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b6800, w=256 h=128, pf=1 | total memory = 15360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 140.000000 dx2 = 768.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8412 [I] MTLMaskFill_MaskFill (x=768 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b7a00, w=256 h=128, pf=1 | total memory = 15488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 140.000000 dx2 = 800.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8380 [I] MTLMaskFill_MaskFill (x=800 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b8c00, w=256 h=128, pf=1 | total memory = 15616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 140.000000 dx2 = 832.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8348 [I] MTLMaskFill_MaskFill (x=832 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b9e00, w=256 h=128, pf=1 | total memory = 15744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 140.000000 dx2 = 864.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8316 [I] MTLMaskFill_MaskFill (x=864 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bb000, w=256 h=128, pf=1 | total memory = 15872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 140.000000 dx2 = 896.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8284 [I] MTLMaskFill_MaskFill (x=896 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bc200, w=256 h=128, pf=1 | total memory = 16000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 140.000000 dx2 = 928.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8252 [I] MTLMaskFill_MaskFill (x=928 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bd400, w=256 h=128, pf=1 | total memory = 16128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 140.000000 dx2 = 960.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8220 [I] MTLMaskFill_MaskFill (x=960 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8be600, w=256 h=128, pf=1 | total memory = 16256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 140.000000 dx2 = 992.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8188 [I] MTLMaskFill_MaskFill (x=992 y=140 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bf800, w=256 h=128, pf=1 | total memory = 16384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 140.000000 dx2 = 1000.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7132 [I] MTLMaskFill_MaskFill (x=0 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c0a00, w=256 h=128, pf=1 | total memory = 16512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 172.000000 dx2 = 32.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7100 [I] MTLMaskFill_MaskFill (x=32 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c1c00, w=256 h=128, pf=1 | total memory = 16640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 172.000000 dx2 = 64.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7068 [I] MTLMaskFill_MaskFill (x=64 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c2e00, w=256 h=128, pf=1 | total memory = 16768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 172.000000 dx2 = 96.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7036 [I] MTLMaskFill_MaskFill (x=96 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c4000, w=256 h=128, pf=1 | total memory = 16896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 172.000000 dx2 = 128.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7004 [I] MTLMaskFill_MaskFill (x=128 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a75000, w=256 h=128, pf=1 | total memory = 17024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 172.000000 dx2 = 160.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6972 [I] MTLMaskFill_MaskFill (x=160 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c5200, w=256 h=128, pf=1 | total memory = 17152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 172.000000 dx2 = 192.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6940 [I] MTLMaskFill_MaskFill (x=192 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c6400, w=256 h=128, pf=1 | total memory = 17280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 172.000000 dx2 = 224.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6908 [I] MTLMaskFill_MaskFill (x=224 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c7600, w=256 h=128, pf=1 | total memory = 17408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 172.000000 dx2 = 256.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6876 [I] MTLMaskFill_MaskFill (x=256 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c8800, w=256 h=128, pf=1 | total memory = 17536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 172.000000 dx2 = 288.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6844 [I] MTLMaskFill_MaskFill (x=288 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c9a00, w=256 h=128, pf=1 | total memory = 17664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 172.000000 dx2 = 320.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6812 [I] MTLMaskFill_MaskFill (x=320 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cac00, w=256 h=128, pf=1 | total memory = 17792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 172.000000 dx2 = 352.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6780 [I] MTLMaskFill_MaskFill (x=352 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cbe00, w=256 h=128, pf=1 | total memory = 17920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 172.000000 dx2 = 384.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6748 [I] MTLMaskFill_MaskFill (x=384 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cd000, w=256 h=128, pf=1 | total memory = 18048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 172.000000 dx2 = 416.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6716 [I] MTLMaskFill_MaskFill (x=416 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ce200, w=256 h=128, pf=1 | total memory = 18176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 172.000000 dx2 = 448.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6684 [I] MTLMaskFill_MaskFill (x=448 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cf400, w=256 h=128, pf=1 | total memory = 18304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 172.000000 dx2 = 480.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6652 [I] MTLMaskFill_MaskFill (x=480 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d0600, w=256 h=128, pf=1 | total memory = 18432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 172.000000 dx2 = 512.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6620 [I] MTLMaskFill_MaskFill (x=512 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d1800, w=256 h=128, pf=1 | total memory = 18560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 172.000000 dx2 = 544.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6588 [I] MTLMaskFill_MaskFill (x=544 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d2a00, w=256 h=128, pf=1 | total memory = 18688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 172.000000 dx2 = 576.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6556 [I] MTLMaskFill_MaskFill (x=576 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d3c00, w=256 h=128, pf=1 | total memory = 18816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 172.000000 dx2 = 608.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6524 [I] MTLMaskFill_MaskFill (x=608 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d4e00, w=256 h=128, pf=1 | total memory = 18944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 172.000000 dx2 = 640.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6492 [I] MTLMaskFill_MaskFill (x=640 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d6000, w=256 h=128, pf=1 | total memory = 19072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 172.000000 dx2 = 672.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6460 [I] MTLMaskFill_MaskFill (x=672 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d7200, w=256 h=128, pf=1 | total memory = 19200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 172.000000 dx2 = 704.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6428 [I] MTLMaskFill_MaskFill (x=704 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d8400, w=256 h=128, pf=1 | total memory = 19328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 172.000000 dx2 = 736.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6396 [I] MTLMaskFill_MaskFill (x=736 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d9600, w=256 h=128, pf=1 | total memory = 19456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 172.000000 dx2 = 768.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6364 [I] MTLMaskFill_MaskFill (x=768 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8da800, w=256 h=128, pf=1 | total memory = 19584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 172.000000 dx2 = 800.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6332 [I] MTLMaskFill_MaskFill (x=800 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dba00, w=256 h=128, pf=1 | total memory = 19712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 172.000000 dx2 = 832.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6300 [I] MTLMaskFill_MaskFill (x=832 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dcc00, w=256 h=128, pf=1 | total memory = 19840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 172.000000 dx2 = 864.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6268 [I] MTLMaskFill_MaskFill (x=864 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dde00, w=256 h=128, pf=1 | total memory = 19968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 172.000000 dx2 = 896.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6236 [I] MTLMaskFill_MaskFill (x=896 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8df000, w=256 h=128, pf=1 | total memory = 20096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 172.000000 dx2 = 928.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6204 [I] MTLMaskFill_MaskFill (x=928 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e0200, w=256 h=128, pf=1 | total memory = 20224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 172.000000 dx2 = 960.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6172 [I] MTLMaskFill_MaskFill (x=960 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e1400, w=256 h=128, pf=1 | total memory = 20352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 172.000000 dx2 = 992.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6140 [I] MTLMaskFill_MaskFill (x=992 y=172 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e2600, w=256 h=128, pf=1 | total memory = 20480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 172.000000 dx2 = 1000.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5084 [I] MTLMaskFill_MaskFill (x=0 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e3800, w=256 h=128, pf=1 | total memory = 20608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 204.000000 dx2 = 32.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5052 [I] MTLMaskFill_MaskFill (x=32 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e4a00, w=256 h=128, pf=1 | total memory = 20736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 204.000000 dx2 = 64.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5020 [I] MTLMaskFill_MaskFill (x=64 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e5c00, w=256 h=128, pf=1 | total memory = 20864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 204.000000 dx2 = 96.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4988 [I] MTLMaskFill_MaskFill (x=96 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e6e00, w=256 h=128, pf=1 | total memory = 20992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 204.000000 dx2 = 128.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4956 [I] MTLMaskFill_MaskFill (x=128 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e8000, w=256 h=128, pf=1 | total memory = 21120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 204.000000 dx2 = 160.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4924 [I] MTLMaskFill_MaskFill (x=160 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e9200, w=256 h=128, pf=1 | total memory = 21248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 204.000000 dx2 = 192.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4892 [I] MTLMaskFill_MaskFill (x=192 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2fc800, w=256 h=128, pf=1 | total memory = 21376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 204.000000 dx2 = 224.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4860 [I] MTLMaskFill_MaskFill (x=224 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2fda00, w=256 h=128, pf=1 | total memory = 21504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 204.000000 dx2 = 256.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4828 [I] MTLMaskFill_MaskFill (x=256 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2fec00, w=256 h=128, pf=1 | total memory = 21632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 204.000000 dx2 = 288.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4796 [I] MTLMaskFill_MaskFill (x=288 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2ffe00, w=256 h=128, pf=1 | total memory = 21760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 204.000000 dx2 = 320.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4764 [I] MTLMaskFill_MaskFill (x=320 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34d000, w=256 h=128, pf=1 | total memory = 21888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 204.000000 dx2 = 352.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4732 [I] MTLMaskFill_MaskFill (x=352 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34e200, w=256 h=128, pf=1 | total memory = 22016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 204.000000 dx2 = 384.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4700 [I] MTLMaskFill_MaskFill (x=384 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34f400, w=256 h=128, pf=1 | total memory = 22144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 204.000000 dx2 = 416.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4668 [I] MTLMaskFill_MaskFill (x=416 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a350600, w=256 h=128, pf=1 | total memory = 22272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 204.000000 dx2 = 448.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4636 [I] MTLMaskFill_MaskFill (x=448 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a351800, w=256 h=128, pf=1 | total memory = 22400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 204.000000 dx2 = 480.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4604 [I] MTLMaskFill_MaskFill (x=480 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a352a00, w=256 h=128, pf=1 | total memory = 22528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 204.000000 dx2 = 512.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4572 [I] MTLMaskFill_MaskFill (x=512 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a353c00, w=256 h=128, pf=1 | total memory = 22656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 204.000000 dx2 = 544.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4540 [I] MTLMaskFill_MaskFill (x=544 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a354e00, w=256 h=128, pf=1 | total memory = 22784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 204.000000 dx2 = 576.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4508 [I] MTLMaskFill_MaskFill (x=576 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a356000, w=256 h=128, pf=1 | total memory = 22912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 204.000000 dx2 = 608.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4476 [I] MTLMaskFill_MaskFill (x=608 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a357200, w=256 h=128, pf=1 | total memory = 23040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 204.000000 dx2 = 640.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4444 [I] MTLMaskFill_MaskFill (x=640 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a358400, w=256 h=128, pf=1 | total memory = 23168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 204.000000 dx2 = 672.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4412 [I] MTLMaskFill_MaskFill (x=672 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a359600, w=256 h=128, pf=1 | total memory = 23296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 204.000000 dx2 = 704.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4380 [I] MTLMaskFill_MaskFill (x=704 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35a800, w=256 h=128, pf=1 | total memory = 23424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 204.000000 dx2 = 736.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4348 [I] MTLMaskFill_MaskFill (x=736 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35ba00, w=256 h=128, pf=1 | total memory = 23552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 204.000000 dx2 = 768.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4316 [I] MTLMaskFill_MaskFill (x=768 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35cc00, w=256 h=128, pf=1 | total memory = 23680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 204.000000 dx2 = 800.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4284 [I] MTLMaskFill_MaskFill (x=800 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35de00, w=256 h=128, pf=1 | total memory = 23808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 204.000000 dx2 = 832.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4252 [I] MTLMaskFill_MaskFill (x=832 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35f000, w=256 h=128, pf=1 | total memory = 23936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 204.000000 dx2 = 864.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4220 [I] MTLMaskFill_MaskFill (x=864 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a360200, w=256 h=128, pf=1 | total memory = 24064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 204.000000 dx2 = 896.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4188 [I] MTLMaskFill_MaskFill (x=896 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a361400, w=256 h=128, pf=1 | total memory = 24192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 204.000000 dx2 = 928.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4156 [I] MTLMaskFill_MaskFill (x=928 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a362600, w=256 h=128, pf=1 | total memory = 24320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 204.000000 dx2 = 960.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4124 [I] MTLMaskFill_MaskFill (x=960 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a363800, w=256 h=128, pf=1 | total memory = 24448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 204.000000 dx2 = 992.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4092 [I] MTLMaskFill_MaskFill (x=992 y=204 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a364a00, w=256 h=128, pf=1 | total memory = 24576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 204.000000 dx2 = 1000.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3036 [I] MTLMaskFill_MaskFill (x=0 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a365c00, w=256 h=128, pf=1 | total memory = 24704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 236.000000 dx2 = 32.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3004 [I] MTLMaskFill_MaskFill (x=32 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a366e00, w=256 h=128, pf=1 | total memory = 24832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 236.000000 dx2 = 64.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2972 [I] MTLMaskFill_MaskFill (x=64 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a368000, w=256 h=128, pf=1 | total memory = 24960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 236.000000 dx2 = 96.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2940 [I] MTLMaskFill_MaskFill (x=96 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a369200, w=256 h=128, pf=1 | total memory = 25088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 236.000000 dx2 = 128.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2908 [I] MTLMaskFill_MaskFill (x=128 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36a400, w=256 h=128, pf=1 | total memory = 25216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 236.000000 dx2 = 160.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2876 [I] MTLMaskFill_MaskFill (x=160 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36b600, w=256 h=128, pf=1 | total memory = 25344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 236.000000 dx2 = 192.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2844 [I] MTLMaskFill_MaskFill (x=192 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36c800, w=256 h=128, pf=1 | total memory = 25472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 236.000000 dx2 = 224.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2812 [I] MTLMaskFill_MaskFill (x=224 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36da00, w=256 h=128, pf=1 | total memory = 25600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 236.000000 dx2 = 256.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2780 [I] MTLMaskFill_MaskFill (x=256 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36ec00, w=256 h=128, pf=1 | total memory = 25728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 236.000000 dx2 = 288.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2748 [I] MTLMaskFill_MaskFill (x=288 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36fe00, w=256 h=128, pf=1 | total memory = 25856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 236.000000 dx2 = 320.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2716 [I] MTLMaskFill_MaskFill (x=320 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a371000, w=256 h=128, pf=1 | total memory = 25984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 236.000000 dx2 = 352.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2684 [I] MTLMaskFill_MaskFill (x=352 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a372200, w=256 h=128, pf=1 | total memory = 26112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 236.000000 dx2 = 384.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2652 [I] MTLMaskFill_MaskFill (x=384 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a373400, w=256 h=128, pf=1 | total memory = 26240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 236.000000 dx2 = 416.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2620 [I] MTLMaskFill_MaskFill (x=416 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a374600, w=256 h=128, pf=1 | total memory = 26368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 236.000000 dx2 = 448.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2588 [I] MTLMaskFill_MaskFill (x=448 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a375800, w=256 h=128, pf=1 | total memory = 26496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 236.000000 dx2 = 480.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2556 [I] MTLMaskFill_MaskFill (x=480 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a376a00, w=256 h=128, pf=1 | total memory = 26624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 236.000000 dx2 = 512.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2524 [I] MTLMaskFill_MaskFill (x=512 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a377c00, w=256 h=128, pf=1 | total memory = 26752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 236.000000 dx2 = 544.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2492 [I] MTLMaskFill_MaskFill (x=544 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a378e00, w=256 h=128, pf=1 | total memory = 26880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 236.000000 dx2 = 576.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2460 [I] MTLMaskFill_MaskFill (x=576 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37a000, w=256 h=128, pf=1 | total memory = 27008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 236.000000 dx2 = 608.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2428 [I] MTLMaskFill_MaskFill (x=608 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37b200, w=256 h=128, pf=1 | total memory = 27136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 236.000000 dx2 = 640.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2396 [I] MTLMaskFill_MaskFill (x=640 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37c400, w=256 h=128, pf=1 | total memory = 27264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 236.000000 dx2 = 672.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2364 [I] MTLMaskFill_MaskFill (x=672 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37d600, w=256 h=128, pf=1 | total memory = 27392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 236.000000 dx2 = 704.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2332 [I] MTLMaskFill_MaskFill (x=704 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37e800, w=256 h=128, pf=1 | total memory = 27520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 236.000000 dx2 = 736.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2300 [I] MTLMaskFill_MaskFill (x=736 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37fa00, w=256 h=128, pf=1 | total memory = 27648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 236.000000 dx2 = 768.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2268 [I] MTLMaskFill_MaskFill (x=768 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a380c00, w=256 h=128, pf=1 | total memory = 27776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 236.000000 dx2 = 800.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2236 [I] MTLMaskFill_MaskFill (x=800 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a381e00, w=256 h=128, pf=1 | total memory = 27904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 236.000000 dx2 = 832.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2204 [I] MTLMaskFill_MaskFill (x=832 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a383000, w=256 h=128, pf=1 | total memory = 28032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 236.000000 dx2 = 864.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2172 [I] MTLMaskFill_MaskFill (x=864 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a384200, w=256 h=128, pf=1 | total memory = 28160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 236.000000 dx2 = 896.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2140 [I] MTLMaskFill_MaskFill (x=896 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a385400, w=256 h=128, pf=1 | total memory = 28288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 236.000000 dx2 = 928.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2108 [I] MTLMaskFill_MaskFill (x=928 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a386600, w=256 h=128, pf=1 | total memory = 28416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 236.000000 dx2 = 960.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2076 [I] MTLMaskFill_MaskFill (x=960 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a387800, w=256 h=128, pf=1 | total memory = 28544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 236.000000 dx2 = 992.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2044 [I] MTLMaskFill_MaskFill (x=992 y=236 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a388a00, w=256 h=128, pf=1 | total memory = 28672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 236.000000 dx2 = 1000.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=988 [I] MTLMaskFill_MaskFill (x=0 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a389c00, w=256 h=128, pf=1 | total memory = 28800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 268.000000 dx2 = 32.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=956 [I] MTLMaskFill_MaskFill (x=32 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a38ae00, w=256 h=128, pf=1 | total memory = 28928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 268.000000 dx2 = 64.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=924 [I] MTLMaskFill_MaskFill (x=64 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a38c000, w=256 h=128, pf=1 | total memory = 29056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 268.000000 dx2 = 96.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=892 [I] MTLMaskFill_MaskFill (x=96 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a38d200, w=256 h=128, pf=1 | total memory = 29184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 268.000000 dx2 = 128.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=860 [I] MTLMaskFill_MaskFill (x=128 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a38e400, w=256 h=128, pf=1 | total memory = 29312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 268.000000 dx2 = 160.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=828 [I] MTLMaskFill_MaskFill (x=160 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a38f600, w=256 h=128, pf=1 | total memory = 29440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 268.000000 dx2 = 192.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=796 [I] MTLMaskFill_MaskFill (x=192 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a390800, w=256 h=128, pf=1 | total memory = 29568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 268.000000 dx2 = 224.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=764 [I] MTLMaskFill_MaskFill (x=224 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a391a00, w=256 h=128, pf=1 | total memory = 29696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 268.000000 dx2 = 256.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=732 [I] MTLMaskFill_MaskFill (x=256 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a392c00, w=256 h=128, pf=1 | total memory = 29824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 268.000000 dx2 = 288.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=700 [I] MTLMaskFill_MaskFill (x=288 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a393e00, w=256 h=128, pf=1 | total memory = 29952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 268.000000 dx2 = 320.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=668 [I] MTLMaskFill_MaskFill (x=320 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a395000, w=256 h=128, pf=1 | total memory = 30080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 268.000000 dx2 = 352.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=636 [I] MTLMaskFill_MaskFill (x=352 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a396200, w=256 h=128, pf=1 | total memory = 30208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 268.000000 dx2 = 384.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=604 [I] MTLMaskFill_MaskFill (x=384 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a397400, w=256 h=128, pf=1 | total memory = 30336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 268.000000 dx2 = 416.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=572 [I] MTLMaskFill_MaskFill (x=416 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a398600, w=256 h=128, pf=1 | total memory = 30464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 268.000000 dx2 = 448.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=540 [I] MTLMaskFill_MaskFill (x=448 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a399800, w=256 h=128, pf=1 | total memory = 30592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 268.000000 dx2 = 480.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=508 [I] MTLMaskFill_MaskFill (x=480 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a39aa00, w=256 h=128, pf=1 | total memory = 30720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 268.000000 dx2 = 512.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=476 [I] MTLMaskFill_MaskFill (x=512 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a39bc00, w=256 h=128, pf=1 | total memory = 30848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 268.000000 dx2 = 544.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=444 [I] MTLMaskFill_MaskFill (x=544 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a39ce00, w=256 h=128, pf=1 | total memory = 30976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 268.000000 dx2 = 576.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=412 [I] MTLMaskFill_MaskFill (x=576 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a39e000, w=256 h=128, pf=1 | total memory = 31104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 268.000000 dx2 = 608.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=380 [I] MTLMaskFill_MaskFill (x=608 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a39f200, w=256 h=128, pf=1 | total memory = 31232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 268.000000 dx2 = 640.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=348 [I] MTLMaskFill_MaskFill (x=640 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a0400, w=256 h=128, pf=1 | total memory = 31360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 268.000000 dx2 = 672.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=316 [I] MTLMaskFill_MaskFill (x=672 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a1600, w=256 h=128, pf=1 | total memory = 31488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 268.000000 dx2 = 704.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=284 [I] MTLMaskFill_MaskFill (x=704 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a2800, w=256 h=128, pf=1 | total memory = 31616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 268.000000 dx2 = 736.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=252 [I] MTLMaskFill_MaskFill (x=736 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a3a00, w=256 h=128, pf=1 | total memory = 31744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 268.000000 dx2 = 768.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=220 [I] MTLMaskFill_MaskFill (x=768 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a4c00, w=256 h=128, pf=1 | total memory = 31872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 268.000000 dx2 = 800.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=188 [I] MTLMaskFill_MaskFill (x=800 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a5e00, w=256 h=128, pf=1 | total memory = 32000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 268.000000 dx2 = 832.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=156 [I] MTLMaskFill_MaskFill (x=832 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a7000, w=256 h=128, pf=1 | total memory = 32128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 268.000000 dx2 = 864.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=124 [I] MTLMaskFill_MaskFill (x=864 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a8200, w=256 h=128, pf=1 | total memory = 32256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 268.000000 dx2 = 896.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=92 [I] MTLMaskFill_MaskFill (x=896 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3a9400, w=256 h=128, pf=1 | total memory = 32384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 268.000000 dx2 = 928.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=60 [I] MTLMaskFill_MaskFill (x=928 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3aa600, w=256 h=128, pf=1 | total memory = 32512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 268.000000 dx2 = 960.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=28 [I] MTLMaskFill_MaskFill (x=960 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a3ab800, w=256 h=128, pf=1 | total memory = 32640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 268.000000 dx2 = 992.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] MTLRenderQueue_flushBuffer: limit=31168 [V] MTLRenderQueue_flushBuffer: opcode=32, rem=31164 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLMaskFill_MaskFill (x=992 y=268 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: remove pool item: tex=0x7fc46a2e5000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a29da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2e6200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a306e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a308000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a309200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30b600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30c800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30ec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a311000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a312200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a313400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a314600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a315800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a316a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a317c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a318e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31a000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31b200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31c400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31d600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31e800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31fa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a320c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a321e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a323000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a324200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a325400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a326600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a327800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a328a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a329c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32ae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32c000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32d200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32e400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32f600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a330800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a331a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a332c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a333e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a335000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a336200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a337400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a338600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a339800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33aa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33bc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33ce00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33e000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33f200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a340400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a341600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a342800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a343a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a344c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a345e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a4e400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a31800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a32a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3a600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3b800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3ca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a4fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a51000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a52200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a53400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a54600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a55800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a56a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a57c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a58e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5a000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5b200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5c400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5d600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5e800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5fa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a60c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a61e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a63000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a64200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a65400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a66600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a67800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a68a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a69c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6ae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6c000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6d200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6e400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6f600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a70800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a71a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a72c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a73e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2fb600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a898200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a895a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a896c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a5400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a6600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a7800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a9000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8aa200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ab400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ac600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ad800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8aea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8afc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b0e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b2000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b3200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b4400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b5600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b6800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b7a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b8c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b9e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bb000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bc200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bd400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8be600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bf800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c0a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c1c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c2e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c4000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a75000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c5200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c6400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c7600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c8800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c9a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cbe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cd000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ce200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cf400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d0600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d1800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d2a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d3c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d4e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d6000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d7200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d8400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d9600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8da800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dcc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dde00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8df000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2fc800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2fda00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2fec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2ffe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34e200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34f400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a350600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a351800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a352a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a353c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a354e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a356000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a357200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a358400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a359600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35a800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35ba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35cc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35de00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35f000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a360200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a361400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a362600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a363800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a364a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a365c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a366e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a368000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a369200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36b600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36c800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36ec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a371000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a372200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a373400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a374600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a375800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a376a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a377c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a378e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37a000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37b200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37c400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37d600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37e800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37fa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a380c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a381e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a383000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a384200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a385400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a386600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a387800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a388a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a389c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a38ae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a38c000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a38d200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a38e400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a38f600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a390800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a391a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a392c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a393e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a395000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a396200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a397400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a398600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a399800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a39aa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a39bc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a39ce00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a39e000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a39f200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a0400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a1600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a2800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a3a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a4c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a5e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a7000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a8200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3a9400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3aa600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a3ab800, w=256 h=128, elapsed=0 [V] MTLTexturePool: created pool item: tex=0x7fc469a7c200, w=256 h=128, pf=1 | total memory = 128 Kb [I] MTLVertexCache_CreateSamplingEncoder [V] MTLContext : commandBuffer is NULL [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 268.000000 dx2 = 1000.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=30108 [I] MTLMaskFill_MaskFill (x=0 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a31800, w=256 h=128, pf=1 | total memory = 256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 300.000000 dx2 = 32.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=30076 [I] MTLMaskFill_MaskFill (x=32 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a32a00, w=256 h=128, pf=1 | total memory = 384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 300.000000 dx2 = 64.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=30044 [I] MTLMaskFill_MaskFill (x=64 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3a600, w=256 h=128, pf=1 | total memory = 512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 300.000000 dx2 = 96.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=30012 [I] MTLMaskFill_MaskFill (x=96 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06b000, w=256 h=128, pf=1 | total memory = 640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 300.000000 dx2 = 128.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29980 [I] MTLMaskFill_MaskFill (x=128 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06c200, w=256 h=128, pf=1 | total memory = 768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 300.000000 dx2 = 160.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29948 [I] MTLMaskFill_MaskFill (x=160 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06d400, w=256 h=128, pf=1 | total memory = 896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 300.000000 dx2 = 192.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29916 [I] MTLMaskFill_MaskFill (x=192 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c086800, w=256 h=128, pf=1 | total memory = 1024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 300.000000 dx2 = 224.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29884 [I] MTLMaskFill_MaskFill (x=224 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3b800, w=256 h=128, pf=1 | total memory = 1152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 300.000000 dx2 = 256.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29852 [I] MTLMaskFill_MaskFill (x=256 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3ca00, w=256 h=128, pf=1 | total memory = 1280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 300.000000 dx2 = 288.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29820 [I] MTLMaskFill_MaskFill (x=288 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a78000, w=256 h=128, pf=1 | total memory = 1408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 300.000000 dx2 = 320.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29788 [I] MTLMaskFill_MaskFill (x=320 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a79200, w=256 h=128, pf=1 | total memory = 1536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 300.000000 dx2 = 352.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29756 [I] MTLMaskFill_MaskFill (x=352 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7a400, w=256 h=128, pf=1 | total memory = 1664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 300.000000 dx2 = 384.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29724 [I] MTLMaskFill_MaskFill (x=384 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a53c00, w=256 h=128, pf=1 | total memory = 1792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 300.000000 dx2 = 416.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29692 [I] MTLMaskFill_MaskFill (x=416 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a54e00, w=256 h=128, pf=1 | total memory = 1920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 300.000000 dx2 = 448.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29660 [I] MTLMaskFill_MaskFill (x=448 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a56000, w=256 h=128, pf=1 | total memory = 2048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 300.000000 dx2 = 480.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29628 [I] MTLMaskFill_MaskFill (x=480 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a57200, w=256 h=128, pf=1 | total memory = 2176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 300.000000 dx2 = 512.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29596 [I] MTLMaskFill_MaskFill (x=512 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a58400, w=256 h=128, pf=1 | total memory = 2304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 300.000000 dx2 = 544.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29564 [I] MTLMaskFill_MaskFill (x=544 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a59600, w=256 h=128, pf=1 | total memory = 2432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 300.000000 dx2 = 576.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29532 [I] MTLMaskFill_MaskFill (x=576 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5a800, w=256 h=128, pf=1 | total memory = 2560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 300.000000 dx2 = 608.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29500 [I] MTLMaskFill_MaskFill (x=608 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5ba00, w=256 h=128, pf=1 | total memory = 2688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 300.000000 dx2 = 640.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29468 [I] MTLMaskFill_MaskFill (x=640 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a898200, w=256 h=128, pf=1 | total memory = 2816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 300.000000 dx2 = 672.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29436 [I] MTLMaskFill_MaskFill (x=672 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a895a00, w=256 h=128, pf=1 | total memory = 2944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 300.000000 dx2 = 704.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29404 [I] MTLMaskFill_MaskFill (x=704 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a896c00, w=256 h=128, pf=1 | total memory = 3072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 300.000000 dx2 = 736.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29372 [I] MTLMaskFill_MaskFill (x=736 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a5400, w=256 h=128, pf=1 | total memory = 3200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 300.000000 dx2 = 768.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29340 [I] MTLMaskFill_MaskFill (x=768 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a6600, w=256 h=128, pf=1 | total memory = 3328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 300.000000 dx2 = 800.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29308 [I] MTLMaskFill_MaskFill (x=800 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a7800, w=256 h=128, pf=1 | total memory = 3456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 300.000000 dx2 = 832.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29276 [I] MTLMaskFill_MaskFill (x=832 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a8a00, w=256 h=128, pf=1 | total memory = 3584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 300.000000 dx2 = 864.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29244 [I] MTLMaskFill_MaskFill (x=864 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8a9c00, w=256 h=128, pf=1 | total memory = 3712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 300.000000 dx2 = 896.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29212 [I] MTLMaskFill_MaskFill (x=896 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8aae00, w=256 h=128, pf=1 | total memory = 3840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 300.000000 dx2 = 928.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29180 [I] MTLMaskFill_MaskFill (x=928 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ac000, w=256 h=128, pf=1 | total memory = 3968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 300.000000 dx2 = 960.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29148 [I] MTLMaskFill_MaskFill (x=960 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ad200, w=256 h=128, pf=1 | total memory = 4096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 300.000000 dx2 = 992.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29116 [I] MTLMaskFill_MaskFill (x=992 y=300 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ae400, w=256 h=128, pf=1 | total memory = 4224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 300.000000 dx2 = 1000.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=28060 [I] MTLMaskFill_MaskFill (x=0 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8af600, w=256 h=128, pf=1 | total memory = 4352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 332.000000 dx2 = 32.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=28028 [I] MTLMaskFill_MaskFill (x=32 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b0800, w=256 h=128, pf=1 | total memory = 4480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 332.000000 dx2 = 64.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27996 [I] MTLMaskFill_MaskFill (x=64 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b1a00, w=256 h=128, pf=1 | total memory = 4608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 332.000000 dx2 = 96.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27964 [I] MTLMaskFill_MaskFill (x=96 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b2c00, w=256 h=128, pf=1 | total memory = 4736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 332.000000 dx2 = 128.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27932 [I] MTLMaskFill_MaskFill (x=128 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b3e00, w=256 h=128, pf=1 | total memory = 4864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 332.000000 dx2 = 160.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27900 [I] MTLMaskFill_MaskFill (x=160 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b5000, w=256 h=128, pf=1 | total memory = 4992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 332.000000 dx2 = 192.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27868 [I] MTLMaskFill_MaskFill (x=192 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b6200, w=256 h=128, pf=1 | total memory = 5120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 332.000000 dx2 = 224.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27836 [I] MTLMaskFill_MaskFill (x=224 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b7400, w=256 h=128, pf=1 | total memory = 5248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 332.000000 dx2 = 256.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27804 [I] MTLMaskFill_MaskFill (x=256 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b8600, w=256 h=128, pf=1 | total memory = 5376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 332.000000 dx2 = 288.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27772 [I] MTLMaskFill_MaskFill (x=288 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b9800, w=256 h=128, pf=1 | total memory = 5504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 332.000000 dx2 = 320.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27740 [I] MTLMaskFill_MaskFill (x=320 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8baa00, w=256 h=128, pf=1 | total memory = 5632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 332.000000 dx2 = 352.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27708 [I] MTLMaskFill_MaskFill (x=352 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bbc00, w=256 h=128, pf=1 | total memory = 5760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 332.000000 dx2 = 384.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27676 [I] MTLMaskFill_MaskFill (x=384 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bce00, w=256 h=128, pf=1 | total memory = 5888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 332.000000 dx2 = 416.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27644 [I] MTLMaskFill_MaskFill (x=416 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8be000, w=256 h=128, pf=1 | total memory = 6016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 332.000000 dx2 = 448.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27612 [I] MTLMaskFill_MaskFill (x=448 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bf200, w=256 h=128, pf=1 | total memory = 6144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 332.000000 dx2 = 480.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27580 [I] MTLMaskFill_MaskFill (x=480 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c0400, w=256 h=128, pf=1 | total memory = 6272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 332.000000 dx2 = 512.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27548 [I] MTLMaskFill_MaskFill (x=512 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c1600, w=256 h=128, pf=1 | total memory = 6400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 332.000000 dx2 = 544.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27516 [I] MTLMaskFill_MaskFill (x=544 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c2800, w=256 h=128, pf=1 | total memory = 6528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 332.000000 dx2 = 576.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27484 [I] MTLMaskFill_MaskFill (x=576 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c3a00, w=256 h=128, pf=1 | total memory = 6656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 332.000000 dx2 = 608.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27452 [I] MTLMaskFill_MaskFill (x=608 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c4c00, w=256 h=128, pf=1 | total memory = 6784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 332.000000 dx2 = 640.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27420 [I] MTLMaskFill_MaskFill (x=640 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c5e00, w=256 h=128, pf=1 | total memory = 6912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 332.000000 dx2 = 672.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27388 [I] MTLMaskFill_MaskFill (x=672 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c7000, w=256 h=128, pf=1 | total memory = 7040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 332.000000 dx2 = 704.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27356 [I] MTLMaskFill_MaskFill (x=704 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c8200, w=256 h=128, pf=1 | total memory = 7168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 332.000000 dx2 = 736.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27324 [I] MTLMaskFill_MaskFill (x=736 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c9400, w=256 h=128, pf=1 | total memory = 7296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 332.000000 dx2 = 768.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27292 [I] MTLMaskFill_MaskFill (x=768 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ca600, w=256 h=128, pf=1 | total memory = 7424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 332.000000 dx2 = 800.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27260 [I] MTLMaskFill_MaskFill (x=800 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cb800, w=256 h=128, pf=1 | total memory = 7552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 332.000000 dx2 = 832.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27228 [I] MTLMaskFill_MaskFill (x=832 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cca00, w=256 h=128, pf=1 | total memory = 7680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 332.000000 dx2 = 864.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27196 [I] MTLMaskFill_MaskFill (x=864 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cdc00, w=256 h=128, pf=1 | total memory = 7808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 332.000000 dx2 = 896.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27164 [I] MTLMaskFill_MaskFill (x=896 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cee00, w=256 h=128, pf=1 | total memory = 7936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 332.000000 dx2 = 928.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27132 [I] MTLMaskFill_MaskFill (x=928 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d0000, w=256 h=128, pf=1 | total memory = 8064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 332.000000 dx2 = 960.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27100 [I] MTLMaskFill_MaskFill (x=960 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d1200, w=256 h=128, pf=1 | total memory = 8192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 332.000000 dx2 = 992.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27068 [I] MTLMaskFill_MaskFill (x=992 y=332 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d2400, w=256 h=128, pf=1 | total memory = 8320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 332.000000 dx2 = 1000.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=26012 [I] MTLMaskFill_MaskFill (x=0 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d3600, w=256 h=128, pf=1 | total memory = 8448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 364.000000 dx2 = 32.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25980 [I] MTLMaskFill_MaskFill (x=32 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d4800, w=256 h=128, pf=1 | total memory = 8576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 364.000000 dx2 = 64.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25948 [I] MTLMaskFill_MaskFill (x=64 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d5a00, w=256 h=128, pf=1 | total memory = 8704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 364.000000 dx2 = 96.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25916 [I] MTLMaskFill_MaskFill (x=96 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d6c00, w=256 h=128, pf=1 | total memory = 8832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 364.000000 dx2 = 128.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25884 [I] MTLMaskFill_MaskFill (x=128 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d7e00, w=256 h=128, pf=1 | total memory = 8960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 364.000000 dx2 = 160.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25852 [I] MTLMaskFill_MaskFill (x=160 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d9000, w=256 h=128, pf=1 | total memory = 9088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 364.000000 dx2 = 192.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25820 [I] MTLMaskFill_MaskFill (x=192 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8da200, w=256 h=128, pf=1 | total memory = 9216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 364.000000 dx2 = 224.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25788 [I] MTLMaskFill_MaskFill (x=224 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8db400, w=256 h=128, pf=1 | total memory = 9344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 364.000000 dx2 = 256.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25756 [I] MTLMaskFill_MaskFill (x=256 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dc600, w=256 h=128, pf=1 | total memory = 9472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 364.000000 dx2 = 288.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25724 [I] MTLMaskFill_MaskFill (x=288 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dd800, w=256 h=128, pf=1 | total memory = 9600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 364.000000 dx2 = 320.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25692 [I] MTLMaskFill_MaskFill (x=320 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dea00, w=256 h=128, pf=1 | total memory = 9728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 364.000000 dx2 = 352.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25660 [I] MTLMaskFill_MaskFill (x=352 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dfc00, w=256 h=128, pf=1 | total memory = 9856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 364.000000 dx2 = 384.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25628 [I] MTLMaskFill_MaskFill (x=384 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e0e00, w=256 h=128, pf=1 | total memory = 9984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 364.000000 dx2 = 416.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25596 [I] MTLMaskFill_MaskFill (x=416 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e2000, w=256 h=128, pf=1 | total memory = 10112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 364.000000 dx2 = 448.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25564 [I] MTLMaskFill_MaskFill (x=448 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e3200, w=256 h=128, pf=1 | total memory = 10240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 364.000000 dx2 = 480.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25532 [I] MTLMaskFill_MaskFill (x=480 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e4400, w=256 h=128, pf=1 | total memory = 10368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 364.000000 dx2 = 512.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25500 [I] MTLMaskFill_MaskFill (x=512 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e5600, w=256 h=128, pf=1 | total memory = 10496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 364.000000 dx2 = 544.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25468 [I] MTLMaskFill_MaskFill (x=544 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e6800, w=256 h=128, pf=1 | total memory = 10624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 364.000000 dx2 = 576.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25436 [I] MTLMaskFill_MaskFill (x=576 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e7a00, w=256 h=128, pf=1 | total memory = 10752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 364.000000 dx2 = 608.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25404 [I] MTLMaskFill_MaskFill (x=608 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e8c00, w=256 h=128, pf=1 | total memory = 10880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 364.000000 dx2 = 640.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25372 [I] MTLMaskFill_MaskFill (x=640 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ea400, w=256 h=128, pf=1 | total memory = 11008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 364.000000 dx2 = 672.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25340 [I] MTLMaskFill_MaskFill (x=672 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8eb600, w=256 h=128, pf=1 | total memory = 11136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 364.000000 dx2 = 704.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25308 [I] MTLMaskFill_MaskFill (x=704 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ec800, w=256 h=128, pf=1 | total memory = 11264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 364.000000 dx2 = 736.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25276 [I] MTLMaskFill_MaskFill (x=736 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8eda00, w=256 h=128, pf=1 | total memory = 11392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 364.000000 dx2 = 768.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25244 [I] MTLMaskFill_MaskFill (x=768 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8eec00, w=256 h=128, pf=1 | total memory = 11520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 364.000000 dx2 = 800.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25212 [I] MTLMaskFill_MaskFill (x=800 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8efe00, w=256 h=128, pf=1 | total memory = 11648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 364.000000 dx2 = 832.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25180 [I] MTLMaskFill_MaskFill (x=832 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8f1000, w=256 h=128, pf=1 | total memory = 11776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 364.000000 dx2 = 864.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25148 [I] MTLMaskFill_MaskFill (x=864 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8f2200, w=256 h=128, pf=1 | total memory = 11904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 364.000000 dx2 = 896.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25116 [I] MTLMaskFill_MaskFill (x=896 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8f3400, w=256 h=128, pf=1 | total memory = 12032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 364.000000 dx2 = 928.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25084 [I] MTLMaskFill_MaskFill (x=928 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5cc00, w=256 h=128, pf=1 | total memory = 12160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 364.000000 dx2 = 960.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25052 [I] MTLMaskFill_MaskFill (x=960 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5de00, w=256 h=128, pf=1 | total memory = 12288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 364.000000 dx2 = 992.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25020 [I] MTLMaskFill_MaskFill (x=992 y=364 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5f000, w=256 h=128, pf=1 | total memory = 12416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 364.000000 dx2 = 1000.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23964 [I] MTLMaskFill_MaskFill (x=0 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a60200, w=256 h=128, pf=1 | total memory = 12544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 396.000000 dx2 = 32.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23932 [I] MTLMaskFill_MaskFill (x=32 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a61400, w=256 h=128, pf=1 | total memory = 12672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 396.000000 dx2 = 64.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23900 [I] MTLMaskFill_MaskFill (x=64 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a62600, w=256 h=128, pf=1 | total memory = 12800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 396.000000 dx2 = 96.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23868 [I] MTLMaskFill_MaskFill (x=96 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a63800, w=256 h=128, pf=1 | total memory = 12928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 396.000000 dx2 = 128.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23836 [I] MTLMaskFill_MaskFill (x=128 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a64a00, w=256 h=128, pf=1 | total memory = 13056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 396.000000 dx2 = 160.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23804 [I] MTLMaskFill_MaskFill (x=160 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a65c00, w=256 h=128, pf=1 | total memory = 13184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 396.000000 dx2 = 192.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23772 [I] MTLMaskFill_MaskFill (x=192 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a66e00, w=256 h=128, pf=1 | total memory = 13312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 396.000000 dx2 = 224.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23740 [I] MTLMaskFill_MaskFill (x=224 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a68000, w=256 h=128, pf=1 | total memory = 13440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 396.000000 dx2 = 256.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23708 [I] MTLMaskFill_MaskFill (x=256 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a69200, w=256 h=128, pf=1 | total memory = 13568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 396.000000 dx2 = 288.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23676 [I] MTLMaskFill_MaskFill (x=288 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6a400, w=256 h=128, pf=1 | total memory = 13696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 396.000000 dx2 = 320.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23644 [I] MTLMaskFill_MaskFill (x=320 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6b600, w=256 h=128, pf=1 | total memory = 13824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 396.000000 dx2 = 352.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23612 [I] MTLMaskFill_MaskFill (x=352 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6c800, w=256 h=128, pf=1 | total memory = 13952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 396.000000 dx2 = 384.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23580 [I] MTLMaskFill_MaskFill (x=384 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6da00, w=256 h=128, pf=1 | total memory = 14080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 396.000000 dx2 = 416.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23548 [I] MTLMaskFill_MaskFill (x=416 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6ec00, w=256 h=128, pf=1 | total memory = 14208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 396.000000 dx2 = 448.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23516 [I] MTLMaskFill_MaskFill (x=448 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6fe00, w=256 h=128, pf=1 | total memory = 14336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 396.000000 dx2 = 480.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23484 [I] MTLMaskFill_MaskFill (x=480 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a71000, w=256 h=128, pf=1 | total memory = 14464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 396.000000 dx2 = 512.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23452 [I] MTLMaskFill_MaskFill (x=512 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a72200, w=256 h=128, pf=1 | total memory = 14592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 396.000000 dx2 = 544.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23420 [I] MTLMaskFill_MaskFill (x=544 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a73400, w=256 h=128, pf=1 | total memory = 14720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 396.000000 dx2 = 576.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23388 [I] MTLMaskFill_MaskFill (x=576 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a74600, w=256 h=128, pf=1 | total memory = 14848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 396.000000 dx2 = 608.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23356 [I] MTLMaskFill_MaskFill (x=608 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a75800, w=256 h=128, pf=1 | total memory = 14976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 396.000000 dx2 = 640.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23324 [I] MTLMaskFill_MaskFill (x=640 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7d400, w=256 h=128, pf=1 | total memory = 15104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 396.000000 dx2 = 672.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23292 [I] MTLMaskFill_MaskFill (x=672 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7e600, w=256 h=128, pf=1 | total memory = 15232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 396.000000 dx2 = 704.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23260 [I] MTLMaskFill_MaskFill (x=704 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7f800, w=256 h=128, pf=1 | total memory = 15360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 396.000000 dx2 = 736.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23228 [I] MTLMaskFill_MaskFill (x=736 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a80a00, w=256 h=128, pf=1 | total memory = 15488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 396.000000 dx2 = 768.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23196 [I] MTLMaskFill_MaskFill (x=768 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a81c00, w=256 h=128, pf=1 | total memory = 15616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 396.000000 dx2 = 800.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23164 [I] MTLMaskFill_MaskFill (x=800 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a82e00, w=256 h=128, pf=1 | total memory = 15744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 396.000000 dx2 = 832.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23132 [I] MTLMaskFill_MaskFill (x=832 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a84000, w=256 h=128, pf=1 | total memory = 15872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 396.000000 dx2 = 864.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23100 [I] MTLMaskFill_MaskFill (x=864 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a85200, w=256 h=128, pf=1 | total memory = 16000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 396.000000 dx2 = 896.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23068 [I] MTLMaskFill_MaskFill (x=896 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a86400, w=256 h=128, pf=1 | total memory = 16128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 396.000000 dx2 = 928.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23036 [I] MTLMaskFill_MaskFill (x=928 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a87600, w=256 h=128, pf=1 | total memory = 16256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 396.000000 dx2 = 960.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23004 [I] MTLMaskFill_MaskFill (x=960 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a88800, w=256 h=128, pf=1 | total memory = 16384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 396.000000 dx2 = 992.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22972 [I] MTLMaskFill_MaskFill (x=992 y=396 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a89a00, w=256 h=128, pf=1 | total memory = 16512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 396.000000 dx2 = 1000.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21916 [I] MTLMaskFill_MaskFill (x=0 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8ac00, w=256 h=128, pf=1 | total memory = 16640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 428.000000 dx2 = 32.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21884 [I] MTLMaskFill_MaskFill (x=32 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8be00, w=256 h=128, pf=1 | total memory = 16768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 428.000000 dx2 = 64.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21852 [I] MTLMaskFill_MaskFill (x=64 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8d000, w=256 h=128, pf=1 | total memory = 16896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 428.000000 dx2 = 96.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21820 [I] MTLMaskFill_MaskFill (x=96 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8e200, w=256 h=128, pf=1 | total memory = 17024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 428.000000 dx2 = 128.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21788 [I] MTLMaskFill_MaskFill (x=128 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8f400, w=256 h=128, pf=1 | total memory = 17152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 428.000000 dx2 = 160.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21756 [I] MTLMaskFill_MaskFill (x=160 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a90600, w=256 h=128, pf=1 | total memory = 17280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 428.000000 dx2 = 192.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21724 [I] MTLMaskFill_MaskFill (x=192 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a91800, w=256 h=128, pf=1 | total memory = 17408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 428.000000 dx2 = 224.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21692 [I] MTLMaskFill_MaskFill (x=224 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a92a00, w=256 h=128, pf=1 | total memory = 17536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 428.000000 dx2 = 256.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21660 [I] MTLMaskFill_MaskFill (x=256 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a93c00, w=256 h=128, pf=1 | total memory = 17664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 428.000000 dx2 = 288.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21628 [I] MTLMaskFill_MaskFill (x=288 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a94e00, w=256 h=128, pf=1 | total memory = 17792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 428.000000 dx2 = 320.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21596 [I] MTLMaskFill_MaskFill (x=320 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a96000, w=256 h=128, pf=1 | total memory = 17920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 428.000000 dx2 = 352.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21564 [I] MTLMaskFill_MaskFill (x=352 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a97200, w=256 h=128, pf=1 | total memory = 18048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 428.000000 dx2 = 384.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21532 [I] MTLMaskFill_MaskFill (x=384 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a98400, w=256 h=128, pf=1 | total memory = 18176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 428.000000 dx2 = 416.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21500 [I] MTLMaskFill_MaskFill (x=416 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a99600, w=256 h=128, pf=1 | total memory = 18304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 428.000000 dx2 = 448.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21468 [I] MTLMaskFill_MaskFill (x=448 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9a800, w=256 h=128, pf=1 | total memory = 18432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 428.000000 dx2 = 480.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21436 [I] MTLMaskFill_MaskFill (x=480 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9ba00, w=256 h=128, pf=1 | total memory = 18560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 428.000000 dx2 = 512.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21404 [I] MTLMaskFill_MaskFill (x=512 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9cc00, w=256 h=128, pf=1 | total memory = 18688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 428.000000 dx2 = 544.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21372 [I] MTLMaskFill_MaskFill (x=544 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9de00, w=256 h=128, pf=1 | total memory = 18816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 428.000000 dx2 = 576.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21340 [I] MTLMaskFill_MaskFill (x=576 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9f000, w=256 h=128, pf=1 | total memory = 18944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 428.000000 dx2 = 608.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21308 [I] MTLMaskFill_MaskFill (x=608 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa0200, w=256 h=128, pf=1 | total memory = 19072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 428.000000 dx2 = 640.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21276 [I] MTLMaskFill_MaskFill (x=640 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa1400, w=256 h=128, pf=1 | total memory = 19200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 428.000000 dx2 = 672.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21244 [I] MTLMaskFill_MaskFill (x=672 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa2600, w=256 h=128, pf=1 | total memory = 19328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 428.000000 dx2 = 704.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21212 [I] MTLMaskFill_MaskFill (x=704 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa3800, w=256 h=128, pf=1 | total memory = 19456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 428.000000 dx2 = 736.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21180 [I] MTLMaskFill_MaskFill (x=736 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa4a00, w=256 h=128, pf=1 | total memory = 19584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 428.000000 dx2 = 768.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21148 [I] MTLMaskFill_MaskFill (x=768 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa5c00, w=256 h=128, pf=1 | total memory = 19712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 428.000000 dx2 = 800.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21116 [I] MTLMaskFill_MaskFill (x=800 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa6e00, w=256 h=128, pf=1 | total memory = 19840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 428.000000 dx2 = 832.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21084 [I] MTLMaskFill_MaskFill (x=832 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa8000, w=256 h=128, pf=1 | total memory = 19968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 428.000000 dx2 = 864.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21052 [I] MTLMaskFill_MaskFill (x=864 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa9200, w=256 h=128, pf=1 | total memory = 20096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 428.000000 dx2 = 896.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21020 [I] MTLMaskFill_MaskFill (x=896 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaa400, w=256 h=128, pf=1 | total memory = 20224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 428.000000 dx2 = 928.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20988 [I] MTLMaskFill_MaskFill (x=928 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aab600, w=256 h=128, pf=1 | total memory = 20352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 428.000000 dx2 = 960.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20956 [I] MTLMaskFill_MaskFill (x=960 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aac800, w=256 h=128, pf=1 | total memory = 20480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 428.000000 dx2 = 992.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20924 [I] MTLMaskFill_MaskFill (x=992 y=428 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aada00, w=256 h=128, pf=1 | total memory = 20608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 428.000000 dx2 = 1000.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19868 [I] MTLMaskFill_MaskFill (x=0 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaec00, w=256 h=128, pf=1 | total memory = 20736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 460.000000 dx2 = 32.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19836 [I] MTLMaskFill_MaskFill (x=32 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aafe00, w=256 h=128, pf=1 | total memory = 20864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 460.000000 dx2 = 64.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19804 [I] MTLMaskFill_MaskFill (x=64 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab1000, w=256 h=128, pf=1 | total memory = 20992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 460.000000 dx2 = 96.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19772 [I] MTLMaskFill_MaskFill (x=96 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab2200, w=256 h=128, pf=1 | total memory = 21120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 460.000000 dx2 = 128.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19740 [I] MTLMaskFill_MaskFill (x=128 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab3400, w=256 h=128, pf=1 | total memory = 21248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 460.000000 dx2 = 160.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19708 [I] MTLMaskFill_MaskFill (x=160 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab4600, w=256 h=128, pf=1 | total memory = 21376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 460.000000 dx2 = 192.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19676 [I] MTLMaskFill_MaskFill (x=192 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab5800, w=256 h=128, pf=1 | total memory = 21504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 460.000000 dx2 = 224.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19644 [I] MTLMaskFill_MaskFill (x=224 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab6a00, w=256 h=128, pf=1 | total memory = 21632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 460.000000 dx2 = 256.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19612 [I] MTLMaskFill_MaskFill (x=256 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab7c00, w=256 h=128, pf=1 | total memory = 21760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 460.000000 dx2 = 288.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19580 [I] MTLMaskFill_MaskFill (x=288 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab8e00, w=256 h=128, pf=1 | total memory = 21888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 460.000000 dx2 = 320.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19548 [I] MTLMaskFill_MaskFill (x=320 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aba000, w=256 h=128, pf=1 | total memory = 22016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 460.000000 dx2 = 352.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19516 [I] MTLMaskFill_MaskFill (x=352 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abb200, w=256 h=128, pf=1 | total memory = 22144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 460.000000 dx2 = 384.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19484 [I] MTLMaskFill_MaskFill (x=384 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abc400, w=256 h=128, pf=1 | total memory = 22272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 460.000000 dx2 = 416.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19452 [I] MTLMaskFill_MaskFill (x=416 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abd600, w=256 h=128, pf=1 | total memory = 22400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 460.000000 dx2 = 448.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19420 [I] MTLMaskFill_MaskFill (x=448 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abe800, w=256 h=128, pf=1 | total memory = 22528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 460.000000 dx2 = 480.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19388 [I] MTLMaskFill_MaskFill (x=480 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abfa00, w=256 h=128, pf=1 | total memory = 22656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 460.000000 dx2 = 512.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19356 [I] MTLMaskFill_MaskFill (x=512 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac0c00, w=256 h=128, pf=1 | total memory = 22784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 460.000000 dx2 = 544.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19324 [I] MTLMaskFill_MaskFill (x=544 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac1e00, w=256 h=128, pf=1 | total memory = 22912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 460.000000 dx2 = 576.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19292 [I] MTLMaskFill_MaskFill (x=576 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac3000, w=256 h=128, pf=1 | total memory = 23040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 460.000000 dx2 = 608.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19260 [I] MTLMaskFill_MaskFill (x=608 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac4200, w=256 h=128, pf=1 | total memory = 23168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 460.000000 dx2 = 640.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19228 [I] MTLMaskFill_MaskFill (x=640 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac5400, w=256 h=128, pf=1 | total memory = 23296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 460.000000 dx2 = 672.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19196 [I] MTLMaskFill_MaskFill (x=672 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac6600, w=256 h=128, pf=1 | total memory = 23424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 460.000000 dx2 = 704.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19164 [I] MTLMaskFill_MaskFill (x=704 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac7800, w=256 h=128, pf=1 | total memory = 23552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 460.000000 dx2 = 736.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19132 [I] MTLMaskFill_MaskFill (x=736 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac8a00, w=256 h=128, pf=1 | total memory = 23680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 460.000000 dx2 = 768.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19100 [I] MTLMaskFill_MaskFill (x=768 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac9c00, w=256 h=128, pf=1 | total memory = 23808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 460.000000 dx2 = 800.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19068 [I] MTLMaskFill_MaskFill (x=800 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acae00, w=256 h=128, pf=1 | total memory = 23936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 460.000000 dx2 = 832.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19036 [I] MTLMaskFill_MaskFill (x=832 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acc000, w=256 h=128, pf=1 | total memory = 24064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 460.000000 dx2 = 864.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19004 [I] MTLMaskFill_MaskFill (x=864 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acd200, w=256 h=128, pf=1 | total memory = 24192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 460.000000 dx2 = 896.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18972 [I] MTLMaskFill_MaskFill (x=896 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ace400, w=256 h=128, pf=1 | total memory = 24320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 460.000000 dx2 = 928.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18940 [I] MTLMaskFill_MaskFill (x=928 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acf600, w=256 h=128, pf=1 | total memory = 24448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 460.000000 dx2 = 960.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18908 [I] MTLMaskFill_MaskFill (x=960 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad0800, w=256 h=128, pf=1 | total memory = 24576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 460.000000 dx2 = 992.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18876 [I] MTLMaskFill_MaskFill (x=992 y=460 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad1a00, w=256 h=128, pf=1 | total memory = 24704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 460.000000 dx2 = 1000.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17820 [I] MTLMaskFill_MaskFill (x=0 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad3600, w=256 h=128, pf=1 | total memory = 24832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 492.000000 dx2 = 32.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17788 [I] MTLMaskFill_MaskFill (x=32 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad4800, w=256 h=128, pf=1 | total memory = 24960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 492.000000 dx2 = 64.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17756 [I] MTLMaskFill_MaskFill (x=64 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad5a00, w=256 h=128, pf=1 | total memory = 25088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 492.000000 dx2 = 96.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17724 [I] MTLMaskFill_MaskFill (x=96 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad6c00, w=256 h=128, pf=1 | total memory = 25216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 492.000000 dx2 = 128.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17692 [I] MTLMaskFill_MaskFill (x=128 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad7e00, w=256 h=128, pf=1 | total memory = 25344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 492.000000 dx2 = 160.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17660 [I] MTLMaskFill_MaskFill (x=160 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad9000, w=256 h=128, pf=1 | total memory = 25472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 492.000000 dx2 = 192.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17628 [I] MTLMaskFill_MaskFill (x=192 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ada200, w=256 h=128, pf=1 | total memory = 25600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 492.000000 dx2 = 224.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17596 [I] MTLMaskFill_MaskFill (x=224 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469adb400, w=256 h=128, pf=1 | total memory = 25728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 492.000000 dx2 = 256.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17564 [I] MTLMaskFill_MaskFill (x=256 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469adc600, w=256 h=128, pf=1 | total memory = 25856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 492.000000 dx2 = 288.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17532 [I] MTLMaskFill_MaskFill (x=288 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469add800, w=256 h=128, pf=1 | total memory = 25984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 492.000000 dx2 = 320.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17500 [I] MTLMaskFill_MaskFill (x=320 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469adea00, w=256 h=128, pf=1 | total memory = 26112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 492.000000 dx2 = 352.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17468 [I] MTLMaskFill_MaskFill (x=352 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469adfc00, w=256 h=128, pf=1 | total memory = 26240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 492.000000 dx2 = 384.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17436 [I] MTLMaskFill_MaskFill (x=384 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae0e00, w=256 h=128, pf=1 | total memory = 26368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 492.000000 dx2 = 416.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17404 [I] MTLMaskFill_MaskFill (x=416 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae2000, w=256 h=128, pf=1 | total memory = 26496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 492.000000 dx2 = 448.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17372 [I] MTLMaskFill_MaskFill (x=448 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae3200, w=256 h=128, pf=1 | total memory = 26624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 492.000000 dx2 = 480.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17340 [I] MTLMaskFill_MaskFill (x=480 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae4400, w=256 h=128, pf=1 | total memory = 26752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 492.000000 dx2 = 512.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17308 [I] MTLMaskFill_MaskFill (x=512 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae5600, w=256 h=128, pf=1 | total memory = 26880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 492.000000 dx2 = 544.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17276 [I] MTLMaskFill_MaskFill (x=544 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae6800, w=256 h=128, pf=1 | total memory = 27008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 492.000000 dx2 = 576.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17244 [I] MTLMaskFill_MaskFill (x=576 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c07b000, w=256 h=128, pf=1 | total memory = 27136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 492.000000 dx2 = 608.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17212 [I] MTLMaskFill_MaskFill (x=608 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c07c200, w=256 h=128, pf=1 | total memory = 27264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 492.000000 dx2 = 640.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17180 [I] MTLMaskFill_MaskFill (x=640 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c07d400, w=256 h=128, pf=1 | total memory = 27392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 492.000000 dx2 = 672.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17148 [I] MTLMaskFill_MaskFill (x=672 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c07e600, w=256 h=128, pf=1 | total memory = 27520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 492.000000 dx2 = 704.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17116 [I] MTLMaskFill_MaskFill (x=704 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c087a00, w=256 h=128, pf=1 | total memory = 27648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 492.000000 dx2 = 736.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17084 [I] MTLMaskFill_MaskFill (x=736 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c088c00, w=256 h=128, pf=1 | total memory = 27776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 492.000000 dx2 = 768.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17052 [I] MTLMaskFill_MaskFill (x=768 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c089e00, w=256 h=128, pf=1 | total memory = 27904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 492.000000 dx2 = 800.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17020 [I] MTLMaskFill_MaskFill (x=800 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08b000, w=256 h=128, pf=1 | total memory = 28032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 492.000000 dx2 = 832.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16988 [I] MTLMaskFill_MaskFill (x=832 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08c200, w=256 h=128, pf=1 | total memory = 28160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 492.000000 dx2 = 864.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16956 [I] MTLMaskFill_MaskFill (x=864 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08d400, w=256 h=128, pf=1 | total memory = 28288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 492.000000 dx2 = 896.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16924 [I] MTLMaskFill_MaskFill (x=896 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08e600, w=256 h=128, pf=1 | total memory = 28416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 492.000000 dx2 = 928.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16892 [I] MTLMaskFill_MaskFill (x=928 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08f800, w=256 h=128, pf=1 | total memory = 28544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 492.000000 dx2 = 960.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16860 [I] MTLMaskFill_MaskFill (x=960 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c090a00, w=256 h=128, pf=1 | total memory = 28672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 492.000000 dx2 = 992.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16828 [I] MTLMaskFill_MaskFill (x=992 y=492 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c091c00, w=256 h=128, pf=1 | total memory = 28800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 492.000000 dx2 = 1000.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15772 [I] MTLMaskFill_MaskFill (x=0 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c092e00, w=256 h=128, pf=1 | total memory = 28928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 524.000000 dx2 = 32.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15740 [I] MTLMaskFill_MaskFill (x=32 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c094000, w=256 h=128, pf=1 | total memory = 29056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 524.000000 dx2 = 64.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15708 [I] MTLMaskFill_MaskFill (x=64 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c095200, w=256 h=128, pf=1 | total memory = 29184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 524.000000 dx2 = 96.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15676 [I] MTLMaskFill_MaskFill (x=96 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c096400, w=256 h=128, pf=1 | total memory = 29312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 524.000000 dx2 = 128.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15644 [I] MTLMaskFill_MaskFill (x=128 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c097600, w=256 h=128, pf=1 | total memory = 29440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 524.000000 dx2 = 160.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15612 [I] MTLMaskFill_MaskFill (x=160 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c098800, w=256 h=128, pf=1 | total memory = 29568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 524.000000 dx2 = 192.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15580 [I] MTLMaskFill_MaskFill (x=192 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c099a00, w=256 h=128, pf=1 | total memory = 29696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 524.000000 dx2 = 224.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15548 [I] MTLMaskFill_MaskFill (x=224 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c09ac00, w=256 h=128, pf=1 | total memory = 29824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 524.000000 dx2 = 256.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15516 [I] MTLMaskFill_MaskFill (x=256 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c09be00, w=256 h=128, pf=1 | total memory = 29952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 524.000000 dx2 = 288.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15484 [I] MTLMaskFill_MaskFill (x=288 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c09d000, w=256 h=128, pf=1 | total memory = 30080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 524.000000 dx2 = 320.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15452 [I] MTLMaskFill_MaskFill (x=320 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c09e200, w=256 h=128, pf=1 | total memory = 30208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 524.000000 dx2 = 352.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15420 [I] MTLMaskFill_MaskFill (x=352 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c09f400, w=256 h=128, pf=1 | total memory = 30336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 524.000000 dx2 = 384.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15388 [I] MTLMaskFill_MaskFill (x=384 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a0600, w=256 h=128, pf=1 | total memory = 30464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 524.000000 dx2 = 416.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15356 [I] MTLMaskFill_MaskFill (x=416 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a1800, w=256 h=128, pf=1 | total memory = 30592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 524.000000 dx2 = 448.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15324 [I] MTLMaskFill_MaskFill (x=448 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a2a00, w=256 h=128, pf=1 | total memory = 30720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 524.000000 dx2 = 480.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15292 [I] MTLMaskFill_MaskFill (x=480 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a3c00, w=256 h=128, pf=1 | total memory = 30848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 524.000000 dx2 = 512.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15260 [I] MTLMaskFill_MaskFill (x=512 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a4e00, w=256 h=128, pf=1 | total memory = 30976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 524.000000 dx2 = 544.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15228 [I] MTLMaskFill_MaskFill (x=544 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a6000, w=256 h=128, pf=1 | total memory = 31104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 524.000000 dx2 = 576.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15196 [I] MTLMaskFill_MaskFill (x=576 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a7200, w=256 h=128, pf=1 | total memory = 31232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 524.000000 dx2 = 608.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15164 [I] MTLMaskFill_MaskFill (x=608 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a8400, w=256 h=128, pf=1 | total memory = 31360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 524.000000 dx2 = 640.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15132 [I] MTLMaskFill_MaskFill (x=640 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0a9600, w=256 h=128, pf=1 | total memory = 31488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 524.000000 dx2 = 672.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15100 [I] MTLMaskFill_MaskFill (x=672 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0aa800, w=256 h=128, pf=1 | total memory = 31616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 524.000000 dx2 = 704.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15068 [I] MTLMaskFill_MaskFill (x=704 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0aba00, w=256 h=128, pf=1 | total memory = 31744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 524.000000 dx2 = 736.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15036 [I] MTLMaskFill_MaskFill (x=736 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0acc00, w=256 h=128, pf=1 | total memory = 31872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 524.000000 dx2 = 768.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15004 [I] MTLMaskFill_MaskFill (x=768 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0ade00, w=256 h=128, pf=1 | total memory = 32000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 524.000000 dx2 = 800.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14972 [I] MTLMaskFill_MaskFill (x=800 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0af000, w=256 h=128, pf=1 | total memory = 32128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 524.000000 dx2 = 832.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14940 [I] MTLMaskFill_MaskFill (x=832 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b0200, w=256 h=128, pf=1 | total memory = 32256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 524.000000 dx2 = 864.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14908 [I] MTLMaskFill_MaskFill (x=864 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b1400, w=256 h=128, pf=1 | total memory = 32384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 524.000000 dx2 = 896.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14876 [I] MTLMaskFill_MaskFill (x=896 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b2600, w=256 h=128, pf=1 | total memory = 32512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 524.000000 dx2 = 928.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14844 [I] MTLMaskFill_MaskFill (x=928 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b3800, w=256 h=128, pf=1 | total memory = 32640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 524.000000 dx2 = 960.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14812 [I] MTLMaskFill_MaskFill (x=960 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b4a00, w=256 h=128, pf=1 | total memory = 32768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 524.000000 dx2 = 992.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14780 [I] MTLMaskFill_MaskFill (x=992 y=524 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b5c00, w=256 h=128, pf=1 | total memory = 32896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 524.000000 dx2 = 1000.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13724 [I] MTLMaskFill_MaskFill (x=0 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b6e00, w=256 h=128, pf=1 | total memory = 33024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 0.000000 dy1 = 556.000000 dx2 = 32.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12668 [I] MTLMaskFill_MaskFill (x=32 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b8000, w=256 h=128, pf=1 | total memory = 33152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 32.000000 dy1 = 556.000000 dx2 = 64.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11612 [I] MTLMaskFill_MaskFill (x=64 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0b9200, w=256 h=128, pf=1 | total memory = 33280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 64.000000 dy1 = 556.000000 dx2 = 96.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10556 [I] MTLMaskFill_MaskFill (x=96 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0ba400, w=256 h=128, pf=1 | total memory = 33408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 96.000000 dy1 = 556.000000 dx2 = 128.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9500 [I] MTLMaskFill_MaskFill (x=128 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0bb600, w=256 h=128, pf=1 | total memory = 33536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 128.000000 dy1 = 556.000000 dx2 = 160.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8444 [I] MTLMaskFill_MaskFill (x=160 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0bc800, w=256 h=128, pf=1 | total memory = 33664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 160.000000 dy1 = 556.000000 dx2 = 192.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7388 [I] MTLMaskFill_MaskFill (x=192 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0bda00, w=256 h=128, pf=1 | total memory = 33792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 192.000000 dy1 = 556.000000 dx2 = 224.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6332 [I] MTLMaskFill_MaskFill (x=224 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0bec00, w=256 h=128, pf=1 | total memory = 33920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 224.000000 dy1 = 556.000000 dx2 = 256.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5276 [I] MTLMaskFill_MaskFill (x=256 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0bfe00, w=256 h=128, pf=1 | total memory = 34048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 256.000000 dy1 = 556.000000 dx2 = 288.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4220 [I] MTLMaskFill_MaskFill (x=288 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0c1000, w=256 h=128, pf=1 | total memory = 34176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 288.000000 dy1 = 556.000000 dx2 = 320.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3164 [I] MTLMaskFill_MaskFill (x=320 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0c2200, w=256 h=128, pf=1 | total memory = 34304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 320.000000 dy1 = 556.000000 dx2 = 352.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2108 [I] MTLMaskFill_MaskFill (x=352 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0c3400, w=256 h=128, pf=1 | total memory = 34432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 352.000000 dy1 = 556.000000 dx2 = 384.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=1052 [I] MTLMaskFill_MaskFill (x=384 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c0c4600, w=256 h=128, pf=1 | total memory = 34560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 384.000000 dy1 = 556.000000 dx2 = 416.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] MTLRenderQueue_flushBuffer: limit=31344 [V] MTLRenderQueue_flushBuffer: opcode=32, rem=31340 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLMaskFill_MaskFill (x=416 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: remove pool item: tex=0x7fc469a7c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a31800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a32a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3a600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c086800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3b800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3ca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a78000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a79200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a53c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a54e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a56000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a57200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a58400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a59600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5a800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5ba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a898200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a895a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a896c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a5400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a6600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a7800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a8a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8a9c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8aae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ac000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ad200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ae400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8af600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b0800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b1a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b2c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b3e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b5000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b6200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b7400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b8600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b9800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8baa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bbc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bce00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8be000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bf200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c0400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c1600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c2800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c3a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c4c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c5e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c7000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c8200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c9400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ca600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cb800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cdc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cee00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d0000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d1200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d2400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d3600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d4800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d5a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d6c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d7e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d9000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8da200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8db400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dc600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dd800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dfc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e0e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e2000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e3200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e4400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e5600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e6800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e7a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e8c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ea400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8eb600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ec800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8eda00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8eec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8efe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8f1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8f2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8f3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5cc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5de00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5f000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a60200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a61400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a62600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a63800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a64a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a65c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a66e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a68000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a69200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6b600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6c800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6ec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a71000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a72200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a73400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a74600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a75800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7e600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7f800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a80a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a81c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a82e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a84000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a85200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a86400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a87600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a88800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a89a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8ac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8be00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8e200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8f400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a90600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a91800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a92a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a93c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a94e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a96000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a97200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a98400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a99600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9a800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9ba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9cc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9de00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9f000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaa400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aab600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aac800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aada00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aafe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab5800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab6a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab7c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab8e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aba000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abb200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abc400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abd600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abe800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abfa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac0c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac1e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac3000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac4200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac5400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac6600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac7800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac8a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac9c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acc000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acd200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ace400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acf600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad0800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad1a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad3600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad4800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad5a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad6c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad7e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad9000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ada200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469adb400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469adc600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469add800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469adea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469adfc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae0e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae2000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae3200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae4400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae5600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae6800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c07b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c07c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c07d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c07e600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c087a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c088c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c089e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08e600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08f800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c090a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c091c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c092e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c094000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c095200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c096400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c097600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c098800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c099a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c09ac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c09be00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c09d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c09e200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c09f400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a0600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a1800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a2a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a3c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a4e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a6000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a7200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a8400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0a9600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0aa800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0aba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0acc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0ade00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0af000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0b9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0ba400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0bb600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0bc800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0bda00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0bec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0bfe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0c1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0c2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0c3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c0c4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: created pool item: tex=0x7fc46a8f8600, w=256 h=128, pf=1 | total memory = 128 Kb [I] MTLVertexCache_CreateSamplingEncoder [V] MTLContext : commandBuffer is NULL [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 416.000000 dy1 = 556.000000 dx2 = 448.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=30284 [I] MTLMaskFill_MaskFill (x=448 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a898200, w=256 h=128, pf=1 | total memory = 256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 448.000000 dy1 = 556.000000 dx2 = 480.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29228 [I] MTLMaskFill_MaskFill (x=480 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a895a00, w=256 h=128, pf=1 | total memory = 384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 480.000000 dy1 = 556.000000 dx2 = 512.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=28172 [I] MTLMaskFill_MaskFill (x=512 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a896c00, w=256 h=128, pf=1 | total memory = 512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 512.000000 dy1 = 556.000000 dx2 = 544.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27116 [I] MTLMaskFill_MaskFill (x=544 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8aac00, w=256 h=128, pf=1 | total memory = 640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 544.000000 dy1 = 556.000000 dx2 = 576.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=26060 [I] MTLMaskFill_MaskFill (x=576 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06b000, w=256 h=128, pf=1 | total memory = 768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 576.000000 dy1 = 556.000000 dx2 = 608.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25004 [I] MTLMaskFill_MaskFill (x=608 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06c200, w=256 h=128, pf=1 | total memory = 896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 608.000000 dy1 = 556.000000 dx2 = 640.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23948 [I] MTLMaskFill_MaskFill (x=640 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06d400, w=256 h=128, pf=1 | total memory = 1024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 640.000000 dy1 = 556.000000 dx2 = 672.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22892 [I] MTLMaskFill_MaskFill (x=672 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c081000, w=256 h=128, pf=1 | total memory = 1152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 672.000000 dy1 = 556.000000 dx2 = 704.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21836 [I] MTLMaskFill_MaskFill (x=704 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c082200, w=256 h=128, pf=1 | total memory = 1280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 704.000000 dy1 = 556.000000 dx2 = 736.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20780 [I] MTLMaskFill_MaskFill (x=736 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c083400, w=256 h=128, pf=1 | total memory = 1408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 736.000000 dy1 = 556.000000 dx2 = 768.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19724 [I] MTLMaskFill_MaskFill (x=768 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c084600, w=256 h=128, pf=1 | total memory = 1536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 768.000000 dy1 = 556.000000 dx2 = 800.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18668 [I] MTLMaskFill_MaskFill (x=800 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c085800, w=256 h=128, pf=1 | total memory = 1664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 800.000000 dy1 = 556.000000 dx2 = 832.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17612 [I] MTLMaskFill_MaskFill (x=832 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c086a00, w=256 h=128, pf=1 | total memory = 1792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 832.000000 dy1 = 556.000000 dx2 = 864.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16556 [I] MTLMaskFill_MaskFill (x=864 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c087c00, w=256 h=128, pf=1 | total memory = 1920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 864.000000 dy1 = 556.000000 dx2 = 896.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15500 [I] MTLMaskFill_MaskFill (x=896 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c088e00, w=256 h=128, pf=1 | total memory = 2048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 896.000000 dy1 = 556.000000 dx2 = 928.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14444 [I] MTLMaskFill_MaskFill (x=928 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08a000, w=256 h=128, pf=1 | total memory = 2176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 928.000000 dy1 = 556.000000 dx2 = 960.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13388 [I] MTLMaskFill_MaskFill (x=960 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08b200, w=256 h=128, pf=1 | total memory = 2304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 960.000000 dy1 = 556.000000 dx2 = 992.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12332 [I] MTLMaskFill_MaskFill (x=992 y=556 w=8 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08c400, w=256 h=128, pf=1 | total memory = 2432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 28 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.218750 dx1 = 992.000000 dy1 = 556.000000 dx2 = 1000.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=11276 [V] MTLRenderQueue_flushBuffer: opcode=102, rem=11272 [I] MTLContext.setGradientPaintUseMask [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11228 [I] MTLMaskFill_MaskFill (x=0 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c08d600, w=256 h=128, pf=1 | total memory = 2560 Kb [I] MTLVertexCache_CreateSamplingEncoder [V] set RULE_SrcOver [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 44.000000 dx2 = 32.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11196 [I] MTLMaskFill_MaskFill (x=32 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7c200, w=256 h=128, pf=1 | total memory = 2688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 44.000000 dx2 = 64.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11164 [I] MTLMaskFill_MaskFill (x=64 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a31800, w=256 h=128, pf=1 | total memory = 2816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 44.000000 dx2 = 96.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11132 [I] MTLMaskFill_MaskFill (x=96 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a32a00, w=256 h=128, pf=1 | total memory = 2944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 44.000000 dx2 = 128.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11100 [I] MTLMaskFill_MaskFill (x=128 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3a600, w=256 h=128, pf=1 | total memory = 3072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 44.000000 dx2 = 160.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11068 [I] MTLMaskFill_MaskFill (x=160 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3b800, w=256 h=128, pf=1 | total memory = 3200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 44.000000 dx2 = 192.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11036 [I] MTLMaskFill_MaskFill (x=192 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3ca00, w=256 h=128, pf=1 | total memory = 3328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 44.000000 dx2 = 224.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11004 [I] MTLMaskFill_MaskFill (x=224 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a78000, w=256 h=128, pf=1 | total memory = 3456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 44.000000 dx2 = 256.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10972 [I] MTLMaskFill_MaskFill (x=256 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a79200, w=256 h=128, pf=1 | total memory = 3584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 44.000000 dx2 = 288.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10940 [I] MTLMaskFill_MaskFill (x=288 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7a400, w=256 h=128, pf=1 | total memory = 3712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 44.000000 dx2 = 320.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10908 [I] MTLMaskFill_MaskFill (x=320 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a63800, w=256 h=128, pf=1 | total memory = 3840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 44.000000 dx2 = 352.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10876 [I] MTLMaskFill_MaskFill (x=352 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a64a00, w=256 h=128, pf=1 | total memory = 3968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 44.000000 dx2 = 384.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10844 [I] MTLMaskFill_MaskFill (x=384 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a65c00, w=256 h=128, pf=1 | total memory = 4096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 44.000000 dx2 = 416.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10812 [I] MTLMaskFill_MaskFill (x=416 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a66e00, w=256 h=128, pf=1 | total memory = 4224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 44.000000 dx2 = 448.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10780 [I] MTLMaskFill_MaskFill (x=448 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a68000, w=256 h=128, pf=1 | total memory = 4352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 44.000000 dx2 = 480.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10748 [I] MTLMaskFill_MaskFill (x=480 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a69200, w=256 h=128, pf=1 | total memory = 4480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 44.000000 dx2 = 512.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10716 [I] MTLMaskFill_MaskFill (x=512 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6a400, w=256 h=128, pf=1 | total memory = 4608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 44.000000 dx2 = 544.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10684 [I] MTLMaskFill_MaskFill (x=544 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6b600, w=256 h=128, pf=1 | total memory = 4736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 44.000000 dx2 = 576.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10652 [I] MTLMaskFill_MaskFill (x=576 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6c800, w=256 h=128, pf=1 | total memory = 4864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 44.000000 dx2 = 608.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10620 [I] MTLMaskFill_MaskFill (x=608 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6da00, w=256 h=128, pf=1 | total memory = 4992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 44.000000 dx2 = 640.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10588 [I] MTLMaskFill_MaskFill (x=640 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6ec00, w=256 h=128, pf=1 | total memory = 5120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 44.000000 dx2 = 672.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10556 [I] MTLMaskFill_MaskFill (x=672 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6fe00, w=256 h=128, pf=1 | total memory = 5248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 44.000000 dx2 = 704.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10524 [I] MTLMaskFill_MaskFill (x=704 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a71000, w=256 h=128, pf=1 | total memory = 5376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 44.000000 dx2 = 736.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10492 [I] MTLMaskFill_MaskFill (x=736 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a72200, w=256 h=128, pf=1 | total memory = 5504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 44.000000 dx2 = 768.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10460 [I] MTLMaskFill_MaskFill (x=768 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a73400, w=256 h=128, pf=1 | total memory = 5632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 44.000000 dx2 = 800.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10428 [I] MTLMaskFill_MaskFill (x=800 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a74600, w=256 h=128, pf=1 | total memory = 5760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 44.000000 dx2 = 832.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10396 [I] MTLMaskFill_MaskFill (x=832 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a75800, w=256 h=128, pf=1 | total memory = 5888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 44.000000 dx2 = 864.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10364 [I] MTLMaskFill_MaskFill (x=864 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7d400, w=256 h=128, pf=1 | total memory = 6016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 44.000000 dx2 = 896.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10332 [I] MTLMaskFill_MaskFill (x=896 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7e600, w=256 h=128, pf=1 | total memory = 6144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 44.000000 dx2 = 928.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10300 [I] MTLMaskFill_MaskFill (x=928 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7f800, w=256 h=128, pf=1 | total memory = 6272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 44.000000 dx2 = 960.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10268 [I] MTLMaskFill_MaskFill (x=960 y=44 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a80a00, w=256 h=128, pf=1 | total memory = 6400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 44.000000 dx2 = 992.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10236 [I] MTLMaskFill_MaskFill (x=992 y=44 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a81c00, w=256 h=128, pf=1 | total memory = 6528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 44.000000 dx2 = 1000.000000 dy2 = 76.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9180 [I] MTLMaskFill_MaskFill (x=0 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a82e00, w=256 h=128, pf=1 | total memory = 6656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 76.000000 dx2 = 32.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9148 [I] MTLMaskFill_MaskFill (x=32 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a84000, w=256 h=128, pf=1 | total memory = 6784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 76.000000 dx2 = 64.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9116 [I] MTLMaskFill_MaskFill (x=64 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a85200, w=256 h=128, pf=1 | total memory = 6912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 76.000000 dx2 = 96.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9084 [I] MTLMaskFill_MaskFill (x=96 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a86400, w=256 h=128, pf=1 | total memory = 7040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 76.000000 dx2 = 128.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9052 [I] MTLMaskFill_MaskFill (x=128 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a87600, w=256 h=128, pf=1 | total memory = 7168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 76.000000 dx2 = 160.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9020 [I] MTLMaskFill_MaskFill (x=160 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a88800, w=256 h=128, pf=1 | total memory = 7296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 76.000000 dx2 = 192.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8988 [I] MTLMaskFill_MaskFill (x=192 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a89a00, w=256 h=128, pf=1 | total memory = 7424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 76.000000 dx2 = 224.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8956 [I] MTLMaskFill_MaskFill (x=224 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8ac00, w=256 h=128, pf=1 | total memory = 7552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 76.000000 dx2 = 256.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8924 [I] MTLMaskFill_MaskFill (x=256 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8be00, w=256 h=128, pf=1 | total memory = 7680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 76.000000 dx2 = 288.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8892 [I] MTLMaskFill_MaskFill (x=288 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8d000, w=256 h=128, pf=1 | total memory = 7808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 76.000000 dx2 = 320.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8860 [I] MTLMaskFill_MaskFill (x=320 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8e200, w=256 h=128, pf=1 | total memory = 7936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 76.000000 dx2 = 352.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8828 [I] MTLMaskFill_MaskFill (x=352 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8f400, w=256 h=128, pf=1 | total memory = 8064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 76.000000 dx2 = 384.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8796 [I] MTLMaskFill_MaskFill (x=384 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a90600, w=256 h=128, pf=1 | total memory = 8192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 76.000000 dx2 = 416.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8764 [I] MTLMaskFill_MaskFill (x=416 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a91800, w=256 h=128, pf=1 | total memory = 8320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 76.000000 dx2 = 448.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8732 [I] MTLMaskFill_MaskFill (x=448 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a92a00, w=256 h=128, pf=1 | total memory = 8448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 76.000000 dx2 = 480.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8700 [I] MTLMaskFill_MaskFill (x=480 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a93c00, w=256 h=128, pf=1 | total memory = 8576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 76.000000 dx2 = 512.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8668 [I] MTLMaskFill_MaskFill (x=512 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a94e00, w=256 h=128, pf=1 | total memory = 8704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 76.000000 dx2 = 544.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8636 [I] MTLMaskFill_MaskFill (x=544 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a96000, w=256 h=128, pf=1 | total memory = 8832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 76.000000 dx2 = 576.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8604 [I] MTLMaskFill_MaskFill (x=576 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a97200, w=256 h=128, pf=1 | total memory = 8960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 76.000000 dx2 = 608.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8572 [I] MTLMaskFill_MaskFill (x=608 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a98400, w=256 h=128, pf=1 | total memory = 9088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 76.000000 dx2 = 640.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8540 [I] MTLMaskFill_MaskFill (x=640 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a99600, w=256 h=128, pf=1 | total memory = 9216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 76.000000 dx2 = 672.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8508 [I] MTLMaskFill_MaskFill (x=672 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9a800, w=256 h=128, pf=1 | total memory = 9344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 76.000000 dx2 = 704.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8476 [I] MTLMaskFill_MaskFill (x=704 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9ba00, w=256 h=128, pf=1 | total memory = 9472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 76.000000 dx2 = 736.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8444 [I] MTLMaskFill_MaskFill (x=736 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9cc00, w=256 h=128, pf=1 | total memory = 9600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 76.000000 dx2 = 768.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8412 [I] MTLMaskFill_MaskFill (x=768 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9de00, w=256 h=128, pf=1 | total memory = 9728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 76.000000 dx2 = 800.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8380 [I] MTLMaskFill_MaskFill (x=800 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9f000, w=256 h=128, pf=1 | total memory = 9856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 76.000000 dx2 = 832.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8348 [I] MTLMaskFill_MaskFill (x=832 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa0200, w=256 h=128, pf=1 | total memory = 9984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 76.000000 dx2 = 864.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8316 [I] MTLMaskFill_MaskFill (x=864 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa1400, w=256 h=128, pf=1 | total memory = 10112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 76.000000 dx2 = 896.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8284 [I] MTLMaskFill_MaskFill (x=896 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa2600, w=256 h=128, pf=1 | total memory = 10240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 76.000000 dx2 = 928.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8252 [I] MTLMaskFill_MaskFill (x=928 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa3800, w=256 h=128, pf=1 | total memory = 10368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 76.000000 dx2 = 960.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8220 [I] MTLMaskFill_MaskFill (x=960 y=76 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa4a00, w=256 h=128, pf=1 | total memory = 10496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 76.000000 dx2 = 992.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8188 [I] MTLMaskFill_MaskFill (x=992 y=76 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa5c00, w=256 h=128, pf=1 | total memory = 10624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 76.000000 dx2 = 1000.000000 dy2 = 108.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7132 [I] MTLMaskFill_MaskFill (x=0 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa6e00, w=256 h=128, pf=1 | total memory = 10752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 108.000000 dx2 = 32.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7100 [I] MTLMaskFill_MaskFill (x=32 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa8000, w=256 h=128, pf=1 | total memory = 10880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 108.000000 dx2 = 64.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7068 [I] MTLMaskFill_MaskFill (x=64 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa9200, w=256 h=128, pf=1 | total memory = 11008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 108.000000 dx2 = 96.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7036 [I] MTLMaskFill_MaskFill (x=96 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaa400, w=256 h=128, pf=1 | total memory = 11136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 108.000000 dx2 = 128.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7004 [I] MTLMaskFill_MaskFill (x=128 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aab600, w=256 h=128, pf=1 | total memory = 11264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 108.000000 dx2 = 160.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6972 [I] MTLMaskFill_MaskFill (x=160 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aac800, w=256 h=128, pf=1 | total memory = 11392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 108.000000 dx2 = 192.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6940 [I] MTLMaskFill_MaskFill (x=192 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aada00, w=256 h=128, pf=1 | total memory = 11520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 108.000000 dx2 = 224.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6908 [I] MTLMaskFill_MaskFill (x=224 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaec00, w=256 h=128, pf=1 | total memory = 11648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 108.000000 dx2 = 256.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6876 [I] MTLMaskFill_MaskFill (x=256 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aafe00, w=256 h=128, pf=1 | total memory = 11776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 108.000000 dx2 = 288.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6844 [I] MTLMaskFill_MaskFill (x=288 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab1000, w=256 h=128, pf=1 | total memory = 11904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 108.000000 dx2 = 320.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6812 [I] MTLMaskFill_MaskFill (x=320 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab2200, w=256 h=128, pf=1 | total memory = 12032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 108.000000 dx2 = 352.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6780 [I] MTLMaskFill_MaskFill (x=352 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab3400, w=256 h=128, pf=1 | total memory = 12160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 108.000000 dx2 = 384.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6748 [I] MTLMaskFill_MaskFill (x=384 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab4600, w=256 h=128, pf=1 | total memory = 12288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 108.000000 dx2 = 416.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6716 [I] MTLMaskFill_MaskFill (x=416 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab5800, w=256 h=128, pf=1 | total memory = 12416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 108.000000 dx2 = 448.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6684 [I] MTLMaskFill_MaskFill (x=448 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab6a00, w=256 h=128, pf=1 | total memory = 12544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 108.000000 dx2 = 480.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6652 [I] MTLMaskFill_MaskFill (x=480 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab7c00, w=256 h=128, pf=1 | total memory = 12672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 108.000000 dx2 = 512.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6620 [I] MTLMaskFill_MaskFill (x=512 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab8e00, w=256 h=128, pf=1 | total memory = 12800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 108.000000 dx2 = 544.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6588 [I] MTLMaskFill_MaskFill (x=544 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aba000, w=256 h=128, pf=1 | total memory = 12928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 108.000000 dx2 = 576.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6556 [I] MTLMaskFill_MaskFill (x=576 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abb200, w=256 h=128, pf=1 | total memory = 13056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 108.000000 dx2 = 608.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6524 [I] MTLMaskFill_MaskFill (x=608 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abc400, w=256 h=128, pf=1 | total memory = 13184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 108.000000 dx2 = 640.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6492 [I] MTLMaskFill_MaskFill (x=640 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abd600, w=256 h=128, pf=1 | total memory = 13312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 108.000000 dx2 = 672.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6460 [I] MTLMaskFill_MaskFill (x=672 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abe800, w=256 h=128, pf=1 | total memory = 13440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 108.000000 dx2 = 704.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6428 [I] MTLMaskFill_MaskFill (x=704 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abfa00, w=256 h=128, pf=1 | total memory = 13568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 108.000000 dx2 = 736.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6396 [I] MTLMaskFill_MaskFill (x=736 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac0c00, w=256 h=128, pf=1 | total memory = 13696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 108.000000 dx2 = 768.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6364 [I] MTLMaskFill_MaskFill (x=768 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac1e00, w=256 h=128, pf=1 | total memory = 13824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 108.000000 dx2 = 800.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6332 [I] MTLMaskFill_MaskFill (x=800 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac3000, w=256 h=128, pf=1 | total memory = 13952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 108.000000 dx2 = 832.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6300 [I] MTLMaskFill_MaskFill (x=832 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac4200, w=256 h=128, pf=1 | total memory = 14080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 108.000000 dx2 = 864.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6268 [I] MTLMaskFill_MaskFill (x=864 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac5400, w=256 h=128, pf=1 | total memory = 14208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 108.000000 dx2 = 896.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6236 [I] MTLMaskFill_MaskFill (x=896 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac6600, w=256 h=128, pf=1 | total memory = 14336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 108.000000 dx2 = 928.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6204 [I] MTLMaskFill_MaskFill (x=928 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac7800, w=256 h=128, pf=1 | total memory = 14464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 108.000000 dx2 = 960.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6172 [I] MTLMaskFill_MaskFill (x=960 y=108 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac8a00, w=256 h=128, pf=1 | total memory = 14592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 108.000000 dx2 = 992.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6140 [I] MTLMaskFill_MaskFill (x=992 y=108 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac9c00, w=256 h=128, pf=1 | total memory = 14720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 108.000000 dx2 = 1000.000000 dy2 = 140.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5084 [I] MTLMaskFill_MaskFill (x=0 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acae00, w=256 h=128, pf=1 | total memory = 14848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 140.000000 dx2 = 32.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5052 [I] MTLMaskFill_MaskFill (x=32 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acc000, w=256 h=128, pf=1 | total memory = 14976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 140.000000 dx2 = 64.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5020 [I] MTLMaskFill_MaskFill (x=64 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acd200, w=256 h=128, pf=1 | total memory = 15104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 140.000000 dx2 = 96.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4988 [I] MTLMaskFill_MaskFill (x=96 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ace400, w=256 h=128, pf=1 | total memory = 15232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 140.000000 dx2 = 128.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4956 [I] MTLMaskFill_MaskFill (x=128 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acf600, w=256 h=128, pf=1 | total memory = 15360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 140.000000 dx2 = 160.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4924 [I] MTLMaskFill_MaskFill (x=160 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad0800, w=256 h=128, pf=1 | total memory = 15488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 140.000000 dx2 = 192.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4892 [I] MTLMaskFill_MaskFill (x=192 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad1a00, w=256 h=128, pf=1 | total memory = 15616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 140.000000 dx2 = 224.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4860 [I] MTLMaskFill_MaskFill (x=224 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad2c00, w=256 h=128, pf=1 | total memory = 15744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 140.000000 dx2 = 256.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4828 [I] MTLMaskFill_MaskFill (x=256 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad3e00, w=256 h=128, pf=1 | total memory = 15872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 140.000000 dx2 = 288.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4796 [I] MTLMaskFill_MaskFill (x=288 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad5000, w=256 h=128, pf=1 | total memory = 16000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 140.000000 dx2 = 320.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4764 [I] MTLMaskFill_MaskFill (x=320 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad6200, w=256 h=128, pf=1 | total memory = 16128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 140.000000 dx2 = 352.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4732 [I] MTLMaskFill_MaskFill (x=352 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad7400, w=256 h=128, pf=1 | total memory = 16256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 140.000000 dx2 = 384.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4700 [I] MTLMaskFill_MaskFill (x=384 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad8600, w=256 h=128, pf=1 | total memory = 16384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 140.000000 dx2 = 416.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4668 [I] MTLMaskFill_MaskFill (x=416 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2e5000, w=256 h=128, pf=1 | total memory = 16512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 140.000000 dx2 = 448.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4636 [I] MTLMaskFill_MaskFill (x=448 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a29da00, w=256 h=128, pf=1 | total memory = 16640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 140.000000 dx2 = 480.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4604 [I] MTLMaskFill_MaskFill (x=480 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2e6200, w=256 h=128, pf=1 | total memory = 16768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 140.000000 dx2 = 512.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4572 [I] MTLMaskFill_MaskFill (x=512 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a306e00, w=256 h=128, pf=1 | total memory = 16896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 140.000000 dx2 = 544.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4540 [I] MTLMaskFill_MaskFill (x=544 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a308000, w=256 h=128, pf=1 | total memory = 17024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 140.000000 dx2 = 576.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4508 [I] MTLMaskFill_MaskFill (x=576 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a309200, w=256 h=128, pf=1 | total memory = 17152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 140.000000 dx2 = 608.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4476 [I] MTLMaskFill_MaskFill (x=608 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30a400, w=256 h=128, pf=1 | total memory = 17280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 140.000000 dx2 = 640.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4444 [I] MTLMaskFill_MaskFill (x=640 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30b600, w=256 h=128, pf=1 | total memory = 17408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 140.000000 dx2 = 672.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4412 [I] MTLMaskFill_MaskFill (x=672 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30c800, w=256 h=128, pf=1 | total memory = 17536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 140.000000 dx2 = 704.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4380 [I] MTLMaskFill_MaskFill (x=704 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30da00, w=256 h=128, pf=1 | total memory = 17664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 140.000000 dx2 = 736.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4348 [I] MTLMaskFill_MaskFill (x=736 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30ec00, w=256 h=128, pf=1 | total memory = 17792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 140.000000 dx2 = 768.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4316 [I] MTLMaskFill_MaskFill (x=768 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30fe00, w=256 h=128, pf=1 | total memory = 17920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 140.000000 dx2 = 800.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4284 [I] MTLMaskFill_MaskFill (x=800 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a311000, w=256 h=128, pf=1 | total memory = 18048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 140.000000 dx2 = 832.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4252 [I] MTLMaskFill_MaskFill (x=832 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a312200, w=256 h=128, pf=1 | total memory = 18176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 140.000000 dx2 = 864.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4220 [I] MTLMaskFill_MaskFill (x=864 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a313400, w=256 h=128, pf=1 | total memory = 18304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 140.000000 dx2 = 896.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4188 [I] MTLMaskFill_MaskFill (x=896 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a314600, w=256 h=128, pf=1 | total memory = 18432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 140.000000 dx2 = 928.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4156 [I] MTLMaskFill_MaskFill (x=928 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a315800, w=256 h=128, pf=1 | total memory = 18560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 140.000000 dx2 = 960.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4124 [I] MTLMaskFill_MaskFill (x=960 y=140 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a316a00, w=256 h=128, pf=1 | total memory = 18688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 140.000000 dx2 = 992.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4092 [I] MTLMaskFill_MaskFill (x=992 y=140 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a317c00, w=256 h=128, pf=1 | total memory = 18816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 140.000000 dx2 = 1000.000000 dy2 = 172.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3036 [I] MTLMaskFill_MaskFill (x=0 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a318e00, w=256 h=128, pf=1 | total memory = 18944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 172.000000 dx2 = 32.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3004 [I] MTLMaskFill_MaskFill (x=32 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31a000, w=256 h=128, pf=1 | total memory = 19072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 172.000000 dx2 = 64.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2972 [I] MTLMaskFill_MaskFill (x=64 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31b200, w=256 h=128, pf=1 | total memory = 19200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 172.000000 dx2 = 96.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2940 [I] MTLMaskFill_MaskFill (x=96 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31c400, w=256 h=128, pf=1 | total memory = 19328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 172.000000 dx2 = 128.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2908 [I] MTLMaskFill_MaskFill (x=128 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31d600, w=256 h=128, pf=1 | total memory = 19456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 172.000000 dx2 = 160.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2876 [I] MTLMaskFill_MaskFill (x=160 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8abe00, w=256 h=128, pf=1 | total memory = 19584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 172.000000 dx2 = 192.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2844 [I] MTLMaskFill_MaskFill (x=192 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ad000, w=256 h=128, pf=1 | total memory = 19712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 172.000000 dx2 = 224.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2812 [I] MTLMaskFill_MaskFill (x=224 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ae200, w=256 h=128, pf=1 | total memory = 19840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 172.000000 dx2 = 256.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2780 [I] MTLMaskFill_MaskFill (x=256 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8af400, w=256 h=128, pf=1 | total memory = 19968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 172.000000 dx2 = 288.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2748 [I] MTLMaskFill_MaskFill (x=288 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b0600, w=256 h=128, pf=1 | total memory = 20096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 172.000000 dx2 = 320.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2716 [I] MTLMaskFill_MaskFill (x=320 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b1800, w=256 h=128, pf=1 | total memory = 20224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 172.000000 dx2 = 352.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2684 [I] MTLMaskFill_MaskFill (x=352 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b2a00, w=256 h=128, pf=1 | total memory = 20352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 172.000000 dx2 = 384.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2652 [I] MTLMaskFill_MaskFill (x=384 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b3c00, w=256 h=128, pf=1 | total memory = 20480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 172.000000 dx2 = 416.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2620 [I] MTLMaskFill_MaskFill (x=416 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b4e00, w=256 h=128, pf=1 | total memory = 20608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 172.000000 dx2 = 448.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2588 [I] MTLMaskFill_MaskFill (x=448 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b6000, w=256 h=128, pf=1 | total memory = 20736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 172.000000 dx2 = 480.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2556 [I] MTLMaskFill_MaskFill (x=480 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b7200, w=256 h=128, pf=1 | total memory = 20864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 172.000000 dx2 = 512.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2524 [I] MTLMaskFill_MaskFill (x=512 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b8400, w=256 h=128, pf=1 | total memory = 20992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 172.000000 dx2 = 544.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2492 [I] MTLMaskFill_MaskFill (x=544 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b9600, w=256 h=128, pf=1 | total memory = 21120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 172.000000 dx2 = 576.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2460 [I] MTLMaskFill_MaskFill (x=576 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ba800, w=256 h=128, pf=1 | total memory = 21248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 172.000000 dx2 = 608.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2428 [I] MTLMaskFill_MaskFill (x=608 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bba00, w=256 h=128, pf=1 | total memory = 21376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 172.000000 dx2 = 640.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2396 [I] MTLMaskFill_MaskFill (x=640 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bcc00, w=256 h=128, pf=1 | total memory = 21504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 172.000000 dx2 = 672.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2364 [I] MTLMaskFill_MaskFill (x=672 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bde00, w=256 h=128, pf=1 | total memory = 21632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 172.000000 dx2 = 704.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2332 [I] MTLMaskFill_MaskFill (x=704 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bf000, w=256 h=128, pf=1 | total memory = 21760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 172.000000 dx2 = 736.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2300 [I] MTLMaskFill_MaskFill (x=736 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c0200, w=256 h=128, pf=1 | total memory = 21888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 172.000000 dx2 = 768.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2268 [I] MTLMaskFill_MaskFill (x=768 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c1400, w=256 h=128, pf=1 | total memory = 22016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 172.000000 dx2 = 800.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2236 [I] MTLMaskFill_MaskFill (x=800 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c2600, w=256 h=128, pf=1 | total memory = 22144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 172.000000 dx2 = 832.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2204 [I] MTLMaskFill_MaskFill (x=832 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c3800, w=256 h=128, pf=1 | total memory = 22272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 172.000000 dx2 = 864.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2172 [I] MTLMaskFill_MaskFill (x=864 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c4a00, w=256 h=128, pf=1 | total memory = 22400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 172.000000 dx2 = 896.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2140 [I] MTLMaskFill_MaskFill (x=896 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c5c00, w=256 h=128, pf=1 | total memory = 22528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 172.000000 dx2 = 928.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2108 [I] MTLMaskFill_MaskFill (x=928 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c6e00, w=256 h=128, pf=1 | total memory = 22656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 172.000000 dx2 = 960.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2076 [I] MTLMaskFill_MaskFill (x=960 y=172 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c8000, w=256 h=128, pf=1 | total memory = 22784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 172.000000 dx2 = 992.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2044 [I] MTLMaskFill_MaskFill (x=992 y=172 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c9200, w=256 h=128, pf=1 | total memory = 22912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 172.000000 dx2 = 1000.000000 dy2 = 204.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=988 [I] MTLMaskFill_MaskFill (x=0 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ca400, w=256 h=128, pf=1 | total memory = 23040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 204.000000 dx2 = 32.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=956 [I] MTLMaskFill_MaskFill (x=32 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cb600, w=256 h=128, pf=1 | total memory = 23168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 204.000000 dx2 = 64.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=924 [I] MTLMaskFill_MaskFill (x=64 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cc800, w=256 h=128, pf=1 | total memory = 23296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 204.000000 dx2 = 96.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=892 [I] MTLMaskFill_MaskFill (x=96 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cda00, w=256 h=128, pf=1 | total memory = 23424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 204.000000 dx2 = 128.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=860 [I] MTLMaskFill_MaskFill (x=128 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cec00, w=256 h=128, pf=1 | total memory = 23552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 204.000000 dx2 = 160.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=828 [I] MTLMaskFill_MaskFill (x=160 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cfe00, w=256 h=128, pf=1 | total memory = 23680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 204.000000 dx2 = 192.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=796 [I] MTLMaskFill_MaskFill (x=192 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d1000, w=256 h=128, pf=1 | total memory = 23808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 204.000000 dx2 = 224.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=764 [I] MTLMaskFill_MaskFill (x=224 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d2200, w=256 h=128, pf=1 | total memory = 23936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 204.000000 dx2 = 256.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=732 [I] MTLMaskFill_MaskFill (x=256 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d3400, w=256 h=128, pf=1 | total memory = 24064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 204.000000 dx2 = 288.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=700 [I] MTLMaskFill_MaskFill (x=288 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d4600, w=256 h=128, pf=1 | total memory = 24192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 204.000000 dx2 = 320.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=668 [I] MTLMaskFill_MaskFill (x=320 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d5800, w=256 h=128, pf=1 | total memory = 24320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 204.000000 dx2 = 352.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=636 [I] MTLMaskFill_MaskFill (x=352 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d6a00, w=256 h=128, pf=1 | total memory = 24448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 204.000000 dx2 = 384.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=604 [I] MTLMaskFill_MaskFill (x=384 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d7c00, w=256 h=128, pf=1 | total memory = 24576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 204.000000 dx2 = 416.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=572 [I] MTLMaskFill_MaskFill (x=416 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d8e00, w=256 h=128, pf=1 | total memory = 24704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 204.000000 dx2 = 448.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=540 [I] MTLMaskFill_MaskFill (x=448 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8db400, w=256 h=128, pf=1 | total memory = 24832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 204.000000 dx2 = 480.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=508 [I] MTLMaskFill_MaskFill (x=480 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dc600, w=256 h=128, pf=1 | total memory = 24960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 204.000000 dx2 = 512.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=476 [I] MTLMaskFill_MaskFill (x=512 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dd800, w=256 h=128, pf=1 | total memory = 25088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 204.000000 dx2 = 544.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=444 [I] MTLMaskFill_MaskFill (x=544 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dea00, w=256 h=128, pf=1 | total memory = 25216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 204.000000 dx2 = 576.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=412 [I] MTLMaskFill_MaskFill (x=576 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dfc00, w=256 h=128, pf=1 | total memory = 25344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 204.000000 dx2 = 608.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=380 [I] MTLMaskFill_MaskFill (x=608 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e0e00, w=256 h=128, pf=1 | total memory = 25472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 204.000000 dx2 = 640.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=348 [I] MTLMaskFill_MaskFill (x=640 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e2000, w=256 h=128, pf=1 | total memory = 25600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 204.000000 dx2 = 672.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=316 [I] MTLMaskFill_MaskFill (x=672 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e3200, w=256 h=128, pf=1 | total memory = 25728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 204.000000 dx2 = 704.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=284 [I] MTLMaskFill_MaskFill (x=704 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e4400, w=256 h=128, pf=1 | total memory = 25856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 204.000000 dx2 = 736.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=252 [I] MTLMaskFill_MaskFill (x=736 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e5600, w=256 h=128, pf=1 | total memory = 25984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 204.000000 dx2 = 768.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=220 [I] MTLMaskFill_MaskFill (x=768 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e6800, w=256 h=128, pf=1 | total memory = 26112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 204.000000 dx2 = 800.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=188 [I] MTLMaskFill_MaskFill (x=800 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e7a00, w=256 h=128, pf=1 | total memory = 26240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 204.000000 dx2 = 832.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=156 [I] MTLMaskFill_MaskFill (x=832 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e8c00, w=256 h=128, pf=1 | total memory = 26368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 204.000000 dx2 = 864.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=124 [I] MTLMaskFill_MaskFill (x=864 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8e9e00, w=256 h=128, pf=1 | total memory = 26496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 204.000000 dx2 = 896.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=92 [I] MTLMaskFill_MaskFill (x=896 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8eb000, w=256 h=128, pf=1 | total memory = 26624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 204.000000 dx2 = 928.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=60 [I] MTLMaskFill_MaskFill (x=928 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ec200, w=256 h=128, pf=1 | total memory = 26752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 204.000000 dx2 = 960.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=28 [I] MTLMaskFill_MaskFill (x=960 y=204 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ed400, w=256 h=128, pf=1 | total memory = 26880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 204.000000 dx2 = 992.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] MTLRenderQueue_flushBuffer: limit=31040 [V] MTLRenderQueue_flushBuffer: opcode=32, rem=31036 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLMaskFill_MaskFill (x=992 y=204 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: remove pool item: tex=0x7fc46a8f8600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a898200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a895a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a896c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8aac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c081000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c082200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c083400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c084600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c085800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c086a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c087c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c088e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08a000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08b200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08c400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c08d600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a31800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a32a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3a600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3b800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3ca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a78000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a79200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a63800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a64a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a65c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a66e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a68000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a69200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6b600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6c800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6ec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a71000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a72200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a73400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a74600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a75800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7e600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7f800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a80a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a81c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a82e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a84000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a85200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a86400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a87600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a88800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a89a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8ac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8be00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8e200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8f400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a90600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a91800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a92a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a93c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a94e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a96000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a97200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a98400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a99600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9a800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9ba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9cc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9de00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9f000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaa400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aab600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aac800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aada00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aafe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab5800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab6a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab7c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab8e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aba000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abb200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abc400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abd600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abe800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abfa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac0c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac1e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac3000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac4200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac5400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac6600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac7800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac8a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac9c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acc000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acd200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ace400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acf600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad0800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad1a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad2c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad3e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad5000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad6200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad7400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad8600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2e5000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a29da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2e6200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a306e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a308000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a309200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30b600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30c800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30ec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a311000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a312200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a313400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a314600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a315800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a316a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a317c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a318e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31a000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31b200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31c400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31d600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8abe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ad000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ae200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8af400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b0600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b1800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b2a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b3c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b4e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b6000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b7200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b8400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b9600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ba800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bcc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bde00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bf000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ca400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cb600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cc800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cda00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cfe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d5800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d6a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d7c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d8e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8db400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dc600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dd800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dfc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e0e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e2000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e3200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e4400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e5600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e6800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e7a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e8c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8e9e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8eb000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ec200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ed400, w=256 h=128, elapsed=0 [V] MTLTexturePool: created pool item: tex=0x7fc469a5f800, w=256 h=128, pf=1 | total memory = 128 Kb [I] MTLVertexCache_CreateSamplingEncoder [V] MTLContext : commandBuffer is NULL [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 204.000000 dx2 = 1000.000000 dy2 = 236.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29980 [I] MTLMaskFill_MaskFill (x=0 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5d800, w=256 h=128, pf=1 | total memory = 256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 236.000000 dx2 = 32.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29948 [I] MTLMaskFill_MaskFill (x=32 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a31800, w=256 h=128, pf=1 | total memory = 384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 236.000000 dx2 = 64.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29916 [I] MTLMaskFill_MaskFill (x=64 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a32a00, w=256 h=128, pf=1 | total memory = 512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 236.000000 dx2 = 96.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29884 [I] MTLMaskFill_MaskFill (x=96 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3a600, w=256 h=128, pf=1 | total memory = 640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 236.000000 dx2 = 128.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29852 [I] MTLMaskFill_MaskFill (x=128 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3b800, w=256 h=128, pf=1 | total memory = 768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 236.000000 dx2 = 160.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29820 [I] MTLMaskFill_MaskFill (x=160 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a3ca00, w=256 h=128, pf=1 | total memory = 896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 236.000000 dx2 = 192.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29788 [I] MTLMaskFill_MaskFill (x=192 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7d800, w=256 h=128, pf=1 | total memory = 1024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 236.000000 dx2 = 224.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29756 [I] MTLMaskFill_MaskFill (x=224 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7ea00, w=256 h=128, pf=1 | total memory = 1152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 236.000000 dx2 = 256.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29724 [I] MTLMaskFill_MaskFill (x=256 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a7fc00, w=256 h=128, pf=1 | total memory = 1280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 236.000000 dx2 = 288.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29692 [I] MTLMaskFill_MaskFill (x=288 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a80e00, w=256 h=128, pf=1 | total memory = 1408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 236.000000 dx2 = 320.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29660 [I] MTLMaskFill_MaskFill (x=320 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a82000, w=256 h=128, pf=1 | total memory = 1536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 236.000000 dx2 = 352.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29628 [I] MTLMaskFill_MaskFill (x=352 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a83200, w=256 h=128, pf=1 | total memory = 1664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 236.000000 dx2 = 384.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29596 [I] MTLMaskFill_MaskFill (x=384 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a84400, w=256 h=128, pf=1 | total memory = 1792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 236.000000 dx2 = 416.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29564 [I] MTLMaskFill_MaskFill (x=416 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a85600, w=256 h=128, pf=1 | total memory = 1920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 236.000000 dx2 = 448.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29532 [I] MTLMaskFill_MaskFill (x=448 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a86800, w=256 h=128, pf=1 | total memory = 2048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 236.000000 dx2 = 480.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29500 [I] MTLMaskFill_MaskFill (x=480 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06b000, w=256 h=128, pf=1 | total memory = 2176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 236.000000 dx2 = 512.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29468 [I] MTLMaskFill_MaskFill (x=512 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06c200, w=256 h=128, pf=1 | total memory = 2304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 236.000000 dx2 = 544.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29436 [I] MTLMaskFill_MaskFill (x=544 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2e5000, w=256 h=128, pf=1 | total memory = 2432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 236.000000 dx2 = 576.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29404 [I] MTLMaskFill_MaskFill (x=576 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a29da00, w=256 h=128, pf=1 | total memory = 2560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 236.000000 dx2 = 608.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29372 [I] MTLMaskFill_MaskFill (x=608 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a2e6200, w=256 h=128, pf=1 | total memory = 2688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 236.000000 dx2 = 640.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29340 [I] MTLMaskFill_MaskFill (x=640 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a306e00, w=256 h=128, pf=1 | total memory = 2816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 236.000000 dx2 = 672.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29308 [I] MTLMaskFill_MaskFill (x=672 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a308000, w=256 h=128, pf=1 | total memory = 2944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 236.000000 dx2 = 704.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29276 [I] MTLMaskFill_MaskFill (x=704 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a309200, w=256 h=128, pf=1 | total memory = 3072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 236.000000 dx2 = 736.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29244 [I] MTLMaskFill_MaskFill (x=736 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30a400, w=256 h=128, pf=1 | total memory = 3200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 236.000000 dx2 = 768.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29212 [I] MTLMaskFill_MaskFill (x=768 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30b600, w=256 h=128, pf=1 | total memory = 3328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 236.000000 dx2 = 800.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29180 [I] MTLMaskFill_MaskFill (x=800 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30c800, w=256 h=128, pf=1 | total memory = 3456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 236.000000 dx2 = 832.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29148 [I] MTLMaskFill_MaskFill (x=832 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30da00, w=256 h=128, pf=1 | total memory = 3584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 236.000000 dx2 = 864.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29116 [I] MTLMaskFill_MaskFill (x=864 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30ec00, w=256 h=128, pf=1 | total memory = 3712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 236.000000 dx2 = 896.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29084 [I] MTLMaskFill_MaskFill (x=896 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a30fe00, w=256 h=128, pf=1 | total memory = 3840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 236.000000 dx2 = 928.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29052 [I] MTLMaskFill_MaskFill (x=928 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a311000, w=256 h=128, pf=1 | total memory = 3968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 236.000000 dx2 = 960.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=29020 [I] MTLMaskFill_MaskFill (x=960 y=236 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a312200, w=256 h=128, pf=1 | total memory = 4096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 236.000000 dx2 = 992.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=28988 [I] MTLMaskFill_MaskFill (x=992 y=236 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a313400, w=256 h=128, pf=1 | total memory = 4224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 236.000000 dx2 = 1000.000000 dy2 = 268.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27932 [I] MTLMaskFill_MaskFill (x=0 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a314600, w=256 h=128, pf=1 | total memory = 4352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 268.000000 dx2 = 32.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27900 [I] MTLMaskFill_MaskFill (x=32 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a315800, w=256 h=128, pf=1 | total memory = 4480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 268.000000 dx2 = 64.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27868 [I] MTLMaskFill_MaskFill (x=64 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a316a00, w=256 h=128, pf=1 | total memory = 4608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 268.000000 dx2 = 96.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27836 [I] MTLMaskFill_MaskFill (x=96 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a317c00, w=256 h=128, pf=1 | total memory = 4736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 268.000000 dx2 = 128.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27804 [I] MTLMaskFill_MaskFill (x=128 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a318e00, w=256 h=128, pf=1 | total memory = 4864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 268.000000 dx2 = 160.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27772 [I] MTLMaskFill_MaskFill (x=160 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31a000, w=256 h=128, pf=1 | total memory = 4992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 268.000000 dx2 = 192.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27740 [I] MTLMaskFill_MaskFill (x=192 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31b200, w=256 h=128, pf=1 | total memory = 5120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 268.000000 dx2 = 224.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27708 [I] MTLMaskFill_MaskFill (x=224 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31c400, w=256 h=128, pf=1 | total memory = 5248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 268.000000 dx2 = 256.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27676 [I] MTLMaskFill_MaskFill (x=256 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31d600, w=256 h=128, pf=1 | total memory = 5376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 268.000000 dx2 = 288.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27644 [I] MTLMaskFill_MaskFill (x=288 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31e800, w=256 h=128, pf=1 | total memory = 5504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 268.000000 dx2 = 320.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27612 [I] MTLMaskFill_MaskFill (x=320 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a31fa00, w=256 h=128, pf=1 | total memory = 5632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 268.000000 dx2 = 352.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27580 [I] MTLMaskFill_MaskFill (x=352 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a320c00, w=256 h=128, pf=1 | total memory = 5760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 268.000000 dx2 = 384.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27548 [I] MTLMaskFill_MaskFill (x=384 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a321e00, w=256 h=128, pf=1 | total memory = 5888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 268.000000 dx2 = 416.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27516 [I] MTLMaskFill_MaskFill (x=416 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a323000, w=256 h=128, pf=1 | total memory = 6016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 268.000000 dx2 = 448.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27484 [I] MTLMaskFill_MaskFill (x=448 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a324200, w=256 h=128, pf=1 | total memory = 6144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 268.000000 dx2 = 480.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27452 [I] MTLMaskFill_MaskFill (x=480 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a325400, w=256 h=128, pf=1 | total memory = 6272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 268.000000 dx2 = 512.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27420 [I] MTLMaskFill_MaskFill (x=512 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a326600, w=256 h=128, pf=1 | total memory = 6400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 268.000000 dx2 = 544.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27388 [I] MTLMaskFill_MaskFill (x=544 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a327800, w=256 h=128, pf=1 | total memory = 6528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 268.000000 dx2 = 576.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27356 [I] MTLMaskFill_MaskFill (x=576 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a328a00, w=256 h=128, pf=1 | total memory = 6656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 268.000000 dx2 = 608.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27324 [I] MTLMaskFill_MaskFill (x=608 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a329c00, w=256 h=128, pf=1 | total memory = 6784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 268.000000 dx2 = 640.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27292 [I] MTLMaskFill_MaskFill (x=640 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32ae00, w=256 h=128, pf=1 | total memory = 6912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 268.000000 dx2 = 672.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27260 [I] MTLMaskFill_MaskFill (x=672 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32c000, w=256 h=128, pf=1 | total memory = 7040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 268.000000 dx2 = 704.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27228 [I] MTLMaskFill_MaskFill (x=704 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32d200, w=256 h=128, pf=1 | total memory = 7168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 268.000000 dx2 = 736.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27196 [I] MTLMaskFill_MaskFill (x=736 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32e400, w=256 h=128, pf=1 | total memory = 7296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 268.000000 dx2 = 768.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27164 [I] MTLMaskFill_MaskFill (x=768 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a32f600, w=256 h=128, pf=1 | total memory = 7424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 268.000000 dx2 = 800.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27132 [I] MTLMaskFill_MaskFill (x=800 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a330800, w=256 h=128, pf=1 | total memory = 7552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 268.000000 dx2 = 832.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27100 [I] MTLMaskFill_MaskFill (x=832 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a331a00, w=256 h=128, pf=1 | total memory = 7680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 268.000000 dx2 = 864.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27068 [I] MTLMaskFill_MaskFill (x=864 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a332c00, w=256 h=128, pf=1 | total memory = 7808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 268.000000 dx2 = 896.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27036 [I] MTLMaskFill_MaskFill (x=896 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a333e00, w=256 h=128, pf=1 | total memory = 7936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 268.000000 dx2 = 928.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=27004 [I] MTLMaskFill_MaskFill (x=928 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a335000, w=256 h=128, pf=1 | total memory = 8064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 268.000000 dx2 = 960.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=26972 [I] MTLMaskFill_MaskFill (x=960 y=268 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a336200, w=256 h=128, pf=1 | total memory = 8192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 268.000000 dx2 = 992.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=26940 [I] MTLMaskFill_MaskFill (x=992 y=268 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a337400, w=256 h=128, pf=1 | total memory = 8320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 268.000000 dx2 = 1000.000000 dy2 = 300.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25884 [I] MTLMaskFill_MaskFill (x=0 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a338600, w=256 h=128, pf=1 | total memory = 8448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 300.000000 dx2 = 32.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25852 [I] MTLMaskFill_MaskFill (x=32 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a339800, w=256 h=128, pf=1 | total memory = 8576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 300.000000 dx2 = 64.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25820 [I] MTLMaskFill_MaskFill (x=64 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33aa00, w=256 h=128, pf=1 | total memory = 8704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 300.000000 dx2 = 96.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25788 [I] MTLMaskFill_MaskFill (x=96 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33bc00, w=256 h=128, pf=1 | total memory = 8832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 300.000000 dx2 = 128.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25756 [I] MTLMaskFill_MaskFill (x=128 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33ce00, w=256 h=128, pf=1 | total memory = 8960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 300.000000 dx2 = 160.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25724 [I] MTLMaskFill_MaskFill (x=160 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33e000, w=256 h=128, pf=1 | total memory = 9088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 300.000000 dx2 = 192.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25692 [I] MTLMaskFill_MaskFill (x=192 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a33f200, w=256 h=128, pf=1 | total memory = 9216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 300.000000 dx2 = 224.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25660 [I] MTLMaskFill_MaskFill (x=224 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a340400, w=256 h=128, pf=1 | total memory = 9344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 300.000000 dx2 = 256.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25628 [I] MTLMaskFill_MaskFill (x=256 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a341600, w=256 h=128, pf=1 | total memory = 9472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 300.000000 dx2 = 288.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25596 [I] MTLMaskFill_MaskFill (x=288 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a342800, w=256 h=128, pf=1 | total memory = 9600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 300.000000 dx2 = 320.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25564 [I] MTLMaskFill_MaskFill (x=320 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a343a00, w=256 h=128, pf=1 | total memory = 9728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 300.000000 dx2 = 352.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25532 [I] MTLMaskFill_MaskFill (x=352 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a344c00, w=256 h=128, pf=1 | total memory = 9856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 300.000000 dx2 = 384.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25500 [I] MTLMaskFill_MaskFill (x=384 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a345e00, w=256 h=128, pf=1 | total memory = 9984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 300.000000 dx2 = 416.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25468 [I] MTLMaskFill_MaskFill (x=416 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a347000, w=256 h=128, pf=1 | total memory = 10112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 300.000000 dx2 = 448.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25436 [I] MTLMaskFill_MaskFill (x=448 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a348200, w=256 h=128, pf=1 | total memory = 10240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 300.000000 dx2 = 480.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25404 [I] MTLMaskFill_MaskFill (x=480 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a349400, w=256 h=128, pf=1 | total memory = 10368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 300.000000 dx2 = 512.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25372 [I] MTLMaskFill_MaskFill (x=512 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34a600, w=256 h=128, pf=1 | total memory = 10496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 300.000000 dx2 = 544.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25340 [I] MTLMaskFill_MaskFill (x=544 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34b800, w=256 h=128, pf=1 | total memory = 10624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 300.000000 dx2 = 576.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25308 [I] MTLMaskFill_MaskFill (x=576 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34ca00, w=256 h=128, pf=1 | total memory = 10752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 300.000000 dx2 = 608.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25276 [I] MTLMaskFill_MaskFill (x=608 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34dc00, w=256 h=128, pf=1 | total memory = 10880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 300.000000 dx2 = 640.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25244 [I] MTLMaskFill_MaskFill (x=640 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a34ee00, w=256 h=128, pf=1 | total memory = 11008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 300.000000 dx2 = 672.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25212 [I] MTLMaskFill_MaskFill (x=672 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a350000, w=256 h=128, pf=1 | total memory = 11136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 300.000000 dx2 = 704.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25180 [I] MTLMaskFill_MaskFill (x=704 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a351200, w=256 h=128, pf=1 | total memory = 11264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 300.000000 dx2 = 736.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25148 [I] MTLMaskFill_MaskFill (x=736 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a352400, w=256 h=128, pf=1 | total memory = 11392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 300.000000 dx2 = 768.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25116 [I] MTLMaskFill_MaskFill (x=768 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a353600, w=256 h=128, pf=1 | total memory = 11520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 300.000000 dx2 = 800.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25084 [I] MTLMaskFill_MaskFill (x=800 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a354800, w=256 h=128, pf=1 | total memory = 11648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 300.000000 dx2 = 832.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25052 [I] MTLMaskFill_MaskFill (x=832 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a355a00, w=256 h=128, pf=1 | total memory = 11776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 300.000000 dx2 = 864.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25020 [I] MTLMaskFill_MaskFill (x=864 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a356c00, w=256 h=128, pf=1 | total memory = 11904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 300.000000 dx2 = 896.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=24988 [I] MTLMaskFill_MaskFill (x=896 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a357e00, w=256 h=128, pf=1 | total memory = 12032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 300.000000 dx2 = 928.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=24956 [I] MTLMaskFill_MaskFill (x=928 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a359000, w=256 h=128, pf=1 | total memory = 12160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 300.000000 dx2 = 960.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=24924 [I] MTLMaskFill_MaskFill (x=960 y=300 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35a200, w=256 h=128, pf=1 | total memory = 12288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 300.000000 dx2 = 992.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=24892 [I] MTLMaskFill_MaskFill (x=992 y=300 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35b400, w=256 h=128, pf=1 | total memory = 12416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 300.000000 dx2 = 1000.000000 dy2 = 332.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23836 [I] MTLMaskFill_MaskFill (x=0 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35c600, w=256 h=128, pf=1 | total memory = 12544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 332.000000 dx2 = 32.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23804 [I] MTLMaskFill_MaskFill (x=32 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35d800, w=256 h=128, pf=1 | total memory = 12672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 332.000000 dx2 = 64.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23772 [I] MTLMaskFill_MaskFill (x=64 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35ea00, w=256 h=128, pf=1 | total memory = 12800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 332.000000 dx2 = 96.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23740 [I] MTLMaskFill_MaskFill (x=96 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a35fc00, w=256 h=128, pf=1 | total memory = 12928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 332.000000 dx2 = 128.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23708 [I] MTLMaskFill_MaskFill (x=128 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a360e00, w=256 h=128, pf=1 | total memory = 13056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 332.000000 dx2 = 160.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23676 [I] MTLMaskFill_MaskFill (x=160 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a362000, w=256 h=128, pf=1 | total memory = 13184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 332.000000 dx2 = 192.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23644 [I] MTLMaskFill_MaskFill (x=192 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a363200, w=256 h=128, pf=1 | total memory = 13312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 332.000000 dx2 = 224.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23612 [I] MTLMaskFill_MaskFill (x=224 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a898200, w=256 h=128, pf=1 | total memory = 13440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 332.000000 dx2 = 256.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23580 [I] MTLMaskFill_MaskFill (x=256 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8aac00, w=256 h=128, pf=1 | total memory = 13568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 332.000000 dx2 = 288.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23548 [I] MTLMaskFill_MaskFill (x=288 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8abe00, w=256 h=128, pf=1 | total memory = 13696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 332.000000 dx2 = 320.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23516 [I] MTLMaskFill_MaskFill (x=320 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ad000, w=256 h=128, pf=1 | total memory = 13824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 332.000000 dx2 = 352.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23484 [I] MTLMaskFill_MaskFill (x=352 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ae200, w=256 h=128, pf=1 | total memory = 13952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 332.000000 dx2 = 384.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23452 [I] MTLMaskFill_MaskFill (x=384 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8af400, w=256 h=128, pf=1 | total memory = 14080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 332.000000 dx2 = 416.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23420 [I] MTLMaskFill_MaskFill (x=416 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b0600, w=256 h=128, pf=1 | total memory = 14208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 332.000000 dx2 = 448.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23388 [I] MTLMaskFill_MaskFill (x=448 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b1800, w=256 h=128, pf=1 | total memory = 14336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 332.000000 dx2 = 480.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23356 [I] MTLMaskFill_MaskFill (x=480 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b2a00, w=256 h=128, pf=1 | total memory = 14464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 332.000000 dx2 = 512.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23324 [I] MTLMaskFill_MaskFill (x=512 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b3c00, w=256 h=128, pf=1 | total memory = 14592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 332.000000 dx2 = 544.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23292 [I] MTLMaskFill_MaskFill (x=544 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b4e00, w=256 h=128, pf=1 | total memory = 14720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 332.000000 dx2 = 576.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23260 [I] MTLMaskFill_MaskFill (x=576 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b6000, w=256 h=128, pf=1 | total memory = 14848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 332.000000 dx2 = 608.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23228 [I] MTLMaskFill_MaskFill (x=608 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b7200, w=256 h=128, pf=1 | total memory = 14976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 332.000000 dx2 = 640.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23196 [I] MTLMaskFill_MaskFill (x=640 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b8400, w=256 h=128, pf=1 | total memory = 15104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 332.000000 dx2 = 672.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23164 [I] MTLMaskFill_MaskFill (x=672 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b9600, w=256 h=128, pf=1 | total memory = 15232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 332.000000 dx2 = 704.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23132 [I] MTLMaskFill_MaskFill (x=704 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ba800, w=256 h=128, pf=1 | total memory = 15360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 332.000000 dx2 = 736.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23100 [I] MTLMaskFill_MaskFill (x=736 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bba00, w=256 h=128, pf=1 | total memory = 15488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 332.000000 dx2 = 768.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23068 [I] MTLMaskFill_MaskFill (x=768 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bcc00, w=256 h=128, pf=1 | total memory = 15616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 332.000000 dx2 = 800.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23036 [I] MTLMaskFill_MaskFill (x=800 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bde00, w=256 h=128, pf=1 | total memory = 15744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 332.000000 dx2 = 832.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23004 [I] MTLMaskFill_MaskFill (x=832 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bf000, w=256 h=128, pf=1 | total memory = 15872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 332.000000 dx2 = 864.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22972 [I] MTLMaskFill_MaskFill (x=864 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c0200, w=256 h=128, pf=1 | total memory = 16000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 332.000000 dx2 = 896.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22940 [I] MTLMaskFill_MaskFill (x=896 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c1400, w=256 h=128, pf=1 | total memory = 16128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 332.000000 dx2 = 928.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22908 [I] MTLMaskFill_MaskFill (x=928 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c2600, w=256 h=128, pf=1 | total memory = 16256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 332.000000 dx2 = 960.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22876 [I] MTLMaskFill_MaskFill (x=960 y=332 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c3800, w=256 h=128, pf=1 | total memory = 16384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 332.000000 dx2 = 992.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22844 [I] MTLMaskFill_MaskFill (x=992 y=332 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c4a00, w=256 h=128, pf=1 | total memory = 16512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 332.000000 dx2 = 1000.000000 dy2 = 364.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21788 [I] MTLMaskFill_MaskFill (x=0 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c5c00, w=256 h=128, pf=1 | total memory = 16640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 364.000000 dx2 = 32.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21756 [I] MTLMaskFill_MaskFill (x=32 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c6e00, w=256 h=128, pf=1 | total memory = 16768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 364.000000 dx2 = 64.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21724 [I] MTLMaskFill_MaskFill (x=64 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c8000, w=256 h=128, pf=1 | total memory = 16896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 364.000000 dx2 = 96.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21692 [I] MTLMaskFill_MaskFill (x=96 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c9200, w=256 h=128, pf=1 | total memory = 17024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 364.000000 dx2 = 128.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21660 [I] MTLMaskFill_MaskFill (x=128 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ca400, w=256 h=128, pf=1 | total memory = 17152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 364.000000 dx2 = 160.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21628 [I] MTLMaskFill_MaskFill (x=160 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cb600, w=256 h=128, pf=1 | total memory = 17280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 364.000000 dx2 = 192.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21596 [I] MTLMaskFill_MaskFill (x=192 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cc800, w=256 h=128, pf=1 | total memory = 17408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 364.000000 dx2 = 224.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21564 [I] MTLMaskFill_MaskFill (x=224 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cda00, w=256 h=128, pf=1 | total memory = 17536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 364.000000 dx2 = 256.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21532 [I] MTLMaskFill_MaskFill (x=256 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cec00, w=256 h=128, pf=1 | total memory = 17664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 364.000000 dx2 = 288.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21500 [I] MTLMaskFill_MaskFill (x=288 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cfe00, w=256 h=128, pf=1 | total memory = 17792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 364.000000 dx2 = 320.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21468 [I] MTLMaskFill_MaskFill (x=320 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d1000, w=256 h=128, pf=1 | total memory = 17920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 364.000000 dx2 = 352.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21436 [I] MTLMaskFill_MaskFill (x=352 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d2200, w=256 h=128, pf=1 | total memory = 18048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 364.000000 dx2 = 384.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21404 [I] MTLMaskFill_MaskFill (x=384 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d3400, w=256 h=128, pf=1 | total memory = 18176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 364.000000 dx2 = 416.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21372 [I] MTLMaskFill_MaskFill (x=416 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d4600, w=256 h=128, pf=1 | total memory = 18304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 364.000000 dx2 = 448.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21340 [I] MTLMaskFill_MaskFill (x=448 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d5800, w=256 h=128, pf=1 | total memory = 18432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 364.000000 dx2 = 480.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21308 [I] MTLMaskFill_MaskFill (x=480 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d6a00, w=256 h=128, pf=1 | total memory = 18560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 364.000000 dx2 = 512.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21276 [I] MTLMaskFill_MaskFill (x=512 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d7c00, w=256 h=128, pf=1 | total memory = 18688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 364.000000 dx2 = 544.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21244 [I] MTLMaskFill_MaskFill (x=544 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8d8e00, w=256 h=128, pf=1 | total memory = 18816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 364.000000 dx2 = 576.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21212 [I] MTLMaskFill_MaskFill (x=576 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8da000, w=256 h=128, pf=1 | total memory = 18944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 364.000000 dx2 = 608.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21180 [I] MTLMaskFill_MaskFill (x=608 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8db200, w=256 h=128, pf=1 | total memory = 19072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 364.000000 dx2 = 640.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21148 [I] MTLMaskFill_MaskFill (x=640 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dc400, w=256 h=128, pf=1 | total memory = 19200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 364.000000 dx2 = 672.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21116 [I] MTLMaskFill_MaskFill (x=672 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8dd600, w=256 h=128, pf=1 | total memory = 19328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 364.000000 dx2 = 704.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21084 [I] MTLMaskFill_MaskFill (x=704 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a364400, w=256 h=128, pf=1 | total memory = 19456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 364.000000 dx2 = 736.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21052 [I] MTLMaskFill_MaskFill (x=736 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a365600, w=256 h=128, pf=1 | total memory = 19584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 364.000000 dx2 = 768.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21020 [I] MTLMaskFill_MaskFill (x=768 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a366800, w=256 h=128, pf=1 | total memory = 19712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 364.000000 dx2 = 800.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20988 [I] MTLMaskFill_MaskFill (x=800 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a367a00, w=256 h=128, pf=1 | total memory = 19840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 364.000000 dx2 = 832.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20956 [I] MTLMaskFill_MaskFill (x=832 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a368c00, w=256 h=128, pf=1 | total memory = 19968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 364.000000 dx2 = 864.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20924 [I] MTLMaskFill_MaskFill (x=864 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a369e00, w=256 h=128, pf=1 | total memory = 20096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 364.000000 dx2 = 896.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20892 [I] MTLMaskFill_MaskFill (x=896 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36b000, w=256 h=128, pf=1 | total memory = 20224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 364.000000 dx2 = 928.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20860 [I] MTLMaskFill_MaskFill (x=928 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36c200, w=256 h=128, pf=1 | total memory = 20352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 364.000000 dx2 = 960.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20828 [I] MTLMaskFill_MaskFill (x=960 y=364 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36d400, w=256 h=128, pf=1 | total memory = 20480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 364.000000 dx2 = 992.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20796 [I] MTLMaskFill_MaskFill (x=992 y=364 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36e600, w=256 h=128, pf=1 | total memory = 20608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 364.000000 dx2 = 1000.000000 dy2 = 396.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19740 [I] MTLMaskFill_MaskFill (x=0 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a36f800, w=256 h=128, pf=1 | total memory = 20736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 396.000000 dx2 = 32.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19708 [I] MTLMaskFill_MaskFill (x=32 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a370a00, w=256 h=128, pf=1 | total memory = 20864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 396.000000 dx2 = 64.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19676 [I] MTLMaskFill_MaskFill (x=64 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a371c00, w=256 h=128, pf=1 | total memory = 20992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 396.000000 dx2 = 96.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19644 [I] MTLMaskFill_MaskFill (x=96 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a372e00, w=256 h=128, pf=1 | total memory = 21120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 396.000000 dx2 = 128.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19612 [I] MTLMaskFill_MaskFill (x=128 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a374000, w=256 h=128, pf=1 | total memory = 21248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 396.000000 dx2 = 160.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19580 [I] MTLMaskFill_MaskFill (x=160 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a375200, w=256 h=128, pf=1 | total memory = 21376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 396.000000 dx2 = 192.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19548 [I] MTLMaskFill_MaskFill (x=192 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a376400, w=256 h=128, pf=1 | total memory = 21504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 396.000000 dx2 = 224.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19516 [I] MTLMaskFill_MaskFill (x=224 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a377600, w=256 h=128, pf=1 | total memory = 21632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 396.000000 dx2 = 256.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19484 [I] MTLMaskFill_MaskFill (x=256 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a378800, w=256 h=128, pf=1 | total memory = 21760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 396.000000 dx2 = 288.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19452 [I] MTLMaskFill_MaskFill (x=288 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a379a00, w=256 h=128, pf=1 | total memory = 21888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 396.000000 dx2 = 320.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19420 [I] MTLMaskFill_MaskFill (x=320 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37ac00, w=256 h=128, pf=1 | total memory = 22016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 396.000000 dx2 = 352.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19388 [I] MTLMaskFill_MaskFill (x=352 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37be00, w=256 h=128, pf=1 | total memory = 22144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 396.000000 dx2 = 384.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19356 [I] MTLMaskFill_MaskFill (x=384 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c06d400, w=256 h=128, pf=1 | total memory = 22272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 396.000000 dx2 = 416.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19324 [I] MTLMaskFill_MaskFill (x=416 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c081000, w=256 h=128, pf=1 | total memory = 22400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 396.000000 dx2 = 448.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19292 [I] MTLMaskFill_MaskFill (x=448 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c082200, w=256 h=128, pf=1 | total memory = 22528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 396.000000 dx2 = 480.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19260 [I] MTLMaskFill_MaskFill (x=480 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c083400, w=256 h=128, pf=1 | total memory = 22656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 396.000000 dx2 = 512.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19228 [I] MTLMaskFill_MaskFill (x=512 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c084600, w=256 h=128, pf=1 | total memory = 22784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 396.000000 dx2 = 544.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19196 [I] MTLMaskFill_MaskFill (x=544 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c085800, w=256 h=128, pf=1 | total memory = 22912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 396.000000 dx2 = 576.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19164 [I] MTLMaskFill_MaskFill (x=576 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c086a00, w=256 h=128, pf=1 | total memory = 23040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 396.000000 dx2 = 608.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19132 [I] MTLMaskFill_MaskFill (x=608 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a37d000, w=256 h=128, pf=1 | total memory = 23168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 396.000000 dx2 = 640.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19100 [I] MTLMaskFill_MaskFill (x=640 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a87a00, w=256 h=128, pf=1 | total memory = 23296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 396.000000 dx2 = 672.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19068 [I] MTLMaskFill_MaskFill (x=672 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a88c00, w=256 h=128, pf=1 | total memory = 23424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 396.000000 dx2 = 704.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19036 [I] MTLMaskFill_MaskFill (x=704 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a89e00, w=256 h=128, pf=1 | total memory = 23552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 396.000000 dx2 = 736.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19004 [I] MTLMaskFill_MaskFill (x=736 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8b000, w=256 h=128, pf=1 | total memory = 23680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 396.000000 dx2 = 768.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18972 [I] MTLMaskFill_MaskFill (x=768 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8c200, w=256 h=128, pf=1 | total memory = 23808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 396.000000 dx2 = 800.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18940 [I] MTLMaskFill_MaskFill (x=800 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8d400, w=256 h=128, pf=1 | total memory = 23936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 396.000000 dx2 = 832.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18908 [I] MTLMaskFill_MaskFill (x=832 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8e600, w=256 h=128, pf=1 | total memory = 24064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 396.000000 dx2 = 864.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18876 [I] MTLMaskFill_MaskFill (x=864 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8f800, w=256 h=128, pf=1 | total memory = 24192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 396.000000 dx2 = 896.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18844 [I] MTLMaskFill_MaskFill (x=896 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a90a00, w=256 h=128, pf=1 | total memory = 24320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 396.000000 dx2 = 928.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18812 [I] MTLMaskFill_MaskFill (x=928 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a91c00, w=256 h=128, pf=1 | total memory = 24448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 396.000000 dx2 = 960.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18780 [I] MTLMaskFill_MaskFill (x=960 y=396 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a92e00, w=256 h=128, pf=1 | total memory = 24576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 396.000000 dx2 = 992.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18748 [I] MTLMaskFill_MaskFill (x=992 y=396 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a94000, w=256 h=128, pf=1 | total memory = 24704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 396.000000 dx2 = 1000.000000 dy2 = 428.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17692 [I] MTLMaskFill_MaskFill (x=0 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a95200, w=256 h=128, pf=1 | total memory = 24832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 428.000000 dx2 = 32.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17660 [I] MTLMaskFill_MaskFill (x=32 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a96400, w=256 h=128, pf=1 | total memory = 24960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 428.000000 dx2 = 64.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17628 [I] MTLMaskFill_MaskFill (x=64 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a97600, w=256 h=128, pf=1 | total memory = 25088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 428.000000 dx2 = 96.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17596 [I] MTLMaskFill_MaskFill (x=96 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a98800, w=256 h=128, pf=1 | total memory = 25216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 428.000000 dx2 = 128.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17564 [I] MTLMaskFill_MaskFill (x=128 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a99a00, w=256 h=128, pf=1 | total memory = 25344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 428.000000 dx2 = 160.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17532 [I] MTLMaskFill_MaskFill (x=160 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9ac00, w=256 h=128, pf=1 | total memory = 25472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 428.000000 dx2 = 192.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17500 [I] MTLMaskFill_MaskFill (x=192 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9be00, w=256 h=128, pf=1 | total memory = 25600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 428.000000 dx2 = 224.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17468 [I] MTLMaskFill_MaskFill (x=224 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9d000, w=256 h=128, pf=1 | total memory = 25728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 428.000000 dx2 = 256.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17436 [I] MTLMaskFill_MaskFill (x=256 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9e200, w=256 h=128, pf=1 | total memory = 25856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 428.000000 dx2 = 288.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17404 [I] MTLMaskFill_MaskFill (x=288 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a9f400, w=256 h=128, pf=1 | total memory = 25984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 428.000000 dx2 = 320.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17372 [I] MTLMaskFill_MaskFill (x=320 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa0600, w=256 h=128, pf=1 | total memory = 26112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 428.000000 dx2 = 352.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17340 [I] MTLMaskFill_MaskFill (x=352 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa1800, w=256 h=128, pf=1 | total memory = 26240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 428.000000 dx2 = 384.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17308 [I] MTLMaskFill_MaskFill (x=384 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa2a00, w=256 h=128, pf=1 | total memory = 26368 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 428.000000 dx2 = 416.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17276 [I] MTLMaskFill_MaskFill (x=416 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa3c00, w=256 h=128, pf=1 | total memory = 26496 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 428.000000 dx2 = 448.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17244 [I] MTLMaskFill_MaskFill (x=448 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa4e00, w=256 h=128, pf=1 | total memory = 26624 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 428.000000 dx2 = 480.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17212 [I] MTLMaskFill_MaskFill (x=480 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa6000, w=256 h=128, pf=1 | total memory = 26752 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 428.000000 dx2 = 512.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17180 [I] MTLMaskFill_MaskFill (x=512 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa7200, w=256 h=128, pf=1 | total memory = 26880 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 428.000000 dx2 = 544.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17148 [I] MTLMaskFill_MaskFill (x=544 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa8400, w=256 h=128, pf=1 | total memory = 27008 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 428.000000 dx2 = 576.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17116 [I] MTLMaskFill_MaskFill (x=576 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aa9600, w=256 h=128, pf=1 | total memory = 27136 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 428.000000 dx2 = 608.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17084 [I] MTLMaskFill_MaskFill (x=608 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaa800, w=256 h=128, pf=1 | total memory = 27264 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 428.000000 dx2 = 640.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17052 [I] MTLMaskFill_MaskFill (x=640 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaba00, w=256 h=128, pf=1 | total memory = 27392 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 428.000000 dx2 = 672.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17020 [I] MTLMaskFill_MaskFill (x=672 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aacc00, w=256 h=128, pf=1 | total memory = 27520 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 428.000000 dx2 = 704.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16988 [I] MTLMaskFill_MaskFill (x=704 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aade00, w=256 h=128, pf=1 | total memory = 27648 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 428.000000 dx2 = 736.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16956 [I] MTLMaskFill_MaskFill (x=736 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aaf000, w=256 h=128, pf=1 | total memory = 27776 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 428.000000 dx2 = 768.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16924 [I] MTLMaskFill_MaskFill (x=768 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab0200, w=256 h=128, pf=1 | total memory = 27904 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 428.000000 dx2 = 800.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16892 [I] MTLMaskFill_MaskFill (x=800 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab1400, w=256 h=128, pf=1 | total memory = 28032 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 428.000000 dx2 = 832.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16860 [I] MTLMaskFill_MaskFill (x=832 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab2600, w=256 h=128, pf=1 | total memory = 28160 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 428.000000 dx2 = 864.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16828 [I] MTLMaskFill_MaskFill (x=864 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab3800, w=256 h=128, pf=1 | total memory = 28288 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 428.000000 dx2 = 896.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16796 [I] MTLMaskFill_MaskFill (x=896 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab4a00, w=256 h=128, pf=1 | total memory = 28416 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 428.000000 dx2 = 928.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16764 [I] MTLMaskFill_MaskFill (x=928 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab5c00, w=256 h=128, pf=1 | total memory = 28544 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 428.000000 dx2 = 960.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16732 [I] MTLMaskFill_MaskFill (x=960 y=428 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab6e00, w=256 h=128, pf=1 | total memory = 28672 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 428.000000 dx2 = 992.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16700 [I] MTLMaskFill_MaskFill (x=992 y=428 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab8000, w=256 h=128, pf=1 | total memory = 28800 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 428.000000 dx2 = 1000.000000 dy2 = 460.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15644 [I] MTLMaskFill_MaskFill (x=0 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ab9200, w=256 h=128, pf=1 | total memory = 28928 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 460.000000 dx2 = 32.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15612 [I] MTLMaskFill_MaskFill (x=32 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aba400, w=256 h=128, pf=1 | total memory = 29056 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 460.000000 dx2 = 64.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15580 [I] MTLMaskFill_MaskFill (x=64 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abb600, w=256 h=128, pf=1 | total memory = 29184 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 460.000000 dx2 = 96.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15548 [I] MTLMaskFill_MaskFill (x=96 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abc800, w=256 h=128, pf=1 | total memory = 29312 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 460.000000 dx2 = 128.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15516 [I] MTLMaskFill_MaskFill (x=128 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abda00, w=256 h=128, pf=1 | total memory = 29440 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 460.000000 dx2 = 160.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15484 [I] MTLMaskFill_MaskFill (x=160 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abec00, w=256 h=128, pf=1 | total memory = 29568 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 460.000000 dx2 = 192.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15452 [I] MTLMaskFill_MaskFill (x=192 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469abfe00, w=256 h=128, pf=1 | total memory = 29696 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 460.000000 dx2 = 224.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15420 [I] MTLMaskFill_MaskFill (x=224 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac1000, w=256 h=128, pf=1 | total memory = 29824 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 460.000000 dx2 = 256.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15388 [I] MTLMaskFill_MaskFill (x=256 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac2200, w=256 h=128, pf=1 | total memory = 29952 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 460.000000 dx2 = 288.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15356 [I] MTLMaskFill_MaskFill (x=288 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac3400, w=256 h=128, pf=1 | total memory = 30080 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 460.000000 dx2 = 320.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15324 [I] MTLMaskFill_MaskFill (x=320 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac4600, w=256 h=128, pf=1 | total memory = 30208 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 460.000000 dx2 = 352.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15292 [I] MTLMaskFill_MaskFill (x=352 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac5800, w=256 h=128, pf=1 | total memory = 30336 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 460.000000 dx2 = 384.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15260 [I] MTLMaskFill_MaskFill (x=384 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac6a00, w=256 h=128, pf=1 | total memory = 30464 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 460.000000 dx2 = 416.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15228 [I] MTLMaskFill_MaskFill (x=416 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac7c00, w=256 h=128, pf=1 | total memory = 30592 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 460.000000 dx2 = 448.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15196 [I] MTLMaskFill_MaskFill (x=448 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ac8e00, w=256 h=128, pf=1 | total memory = 30720 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 460.000000 dx2 = 480.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15164 [I] MTLMaskFill_MaskFill (x=480 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aca000, w=256 h=128, pf=1 | total memory = 30848 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 460.000000 dx2 = 512.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15132 [I] MTLMaskFill_MaskFill (x=512 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acb200, w=256 h=128, pf=1 | total memory = 30976 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 460.000000 dx2 = 544.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15100 [I] MTLMaskFill_MaskFill (x=544 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acc400, w=256 h=128, pf=1 | total memory = 31104 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 460.000000 dx2 = 576.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15068 [I] MTLMaskFill_MaskFill (x=576 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acd600, w=256 h=128, pf=1 | total memory = 31232 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 460.000000 dx2 = 608.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15036 [I] MTLMaskFill_MaskFill (x=608 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ace800, w=256 h=128, pf=1 | total memory = 31360 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 460.000000 dx2 = 640.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15004 [I] MTLMaskFill_MaskFill (x=640 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469acfa00, w=256 h=128, pf=1 | total memory = 31488 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 460.000000 dx2 = 672.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14972 [I] MTLMaskFill_MaskFill (x=672 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad0c00, w=256 h=128, pf=1 | total memory = 31616 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 460.000000 dx2 = 704.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14940 [I] MTLMaskFill_MaskFill (x=704 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad1e00, w=256 h=128, pf=1 | total memory = 31744 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 460.000000 dx2 = 736.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14908 [I] MTLMaskFill_MaskFill (x=736 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad3000, w=256 h=128, pf=1 | total memory = 31872 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 460.000000 dx2 = 768.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14876 [I] MTLMaskFill_MaskFill (x=768 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad4200, w=256 h=128, pf=1 | total memory = 32000 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 460.000000 dx2 = 800.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14844 [I] MTLMaskFill_MaskFill (x=800 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad5400, w=256 h=128, pf=1 | total memory = 32128 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 460.000000 dx2 = 832.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14812 [I] MTLMaskFill_MaskFill (x=832 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad6600, w=256 h=128, pf=1 | total memory = 32256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 460.000000 dx2 = 864.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14780 [I] MTLMaskFill_MaskFill (x=864 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ad7800, w=256 h=128, pf=1 | total memory = 32384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 460.000000 dx2 = 896.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14748 [I] MTLMaskFill_MaskFill (x=896 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a60a00, w=256 h=128, pf=1 | total memory = 32512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 460.000000 dx2 = 928.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14716 [I] MTLMaskFill_MaskFill (x=928 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a61c00, w=256 h=128, pf=1 | total memory = 32640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 460.000000 dx2 = 960.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14684 [I] MTLMaskFill_MaskFill (x=960 y=460 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a62e00, w=256 h=128, pf=1 | total memory = 32768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 460.000000 dx2 = 992.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14652 [I] MTLMaskFill_MaskFill (x=992 y=460 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a64000, w=256 h=128, pf=1 | total memory = 32896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 460.000000 dx2 = 1000.000000 dy2 = 492.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13596 [I] MTLMaskFill_MaskFill (x=0 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a65200, w=256 h=128, pf=1 | total memory = 33024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 492.000000 dx2 = 32.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13564 [I] MTLMaskFill_MaskFill (x=32 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a66400, w=256 h=128, pf=1 | total memory = 33152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 492.000000 dx2 = 64.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13532 [I] MTLMaskFill_MaskFill (x=64 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a67600, w=256 h=128, pf=1 | total memory = 33280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 492.000000 dx2 = 96.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13500 [I] MTLMaskFill_MaskFill (x=96 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a68800, w=256 h=128, pf=1 | total memory = 33408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 492.000000 dx2 = 128.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13468 [I] MTLMaskFill_MaskFill (x=128 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a69a00, w=256 h=128, pf=1 | total memory = 33536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 492.000000 dx2 = 160.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13436 [I] MTLMaskFill_MaskFill (x=160 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6ac00, w=256 h=128, pf=1 | total memory = 33664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 492.000000 dx2 = 192.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13404 [I] MTLMaskFill_MaskFill (x=192 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6be00, w=256 h=128, pf=1 | total memory = 33792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 492.000000 dx2 = 224.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13372 [I] MTLMaskFill_MaskFill (x=224 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6d000, w=256 h=128, pf=1 | total memory = 33920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 492.000000 dx2 = 256.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13340 [I] MTLMaskFill_MaskFill (x=256 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6e200, w=256 h=128, pf=1 | total memory = 34048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 492.000000 dx2 = 288.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13308 [I] MTLMaskFill_MaskFill (x=288 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a6f400, w=256 h=128, pf=1 | total memory = 34176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 492.000000 dx2 = 320.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13276 [I] MTLMaskFill_MaskFill (x=320 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a70600, w=256 h=128, pf=1 | total memory = 34304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 492.000000 dx2 = 352.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13244 [I] MTLMaskFill_MaskFill (x=352 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a71800, w=256 h=128, pf=1 | total memory = 34432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 492.000000 dx2 = 384.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13212 [I] MTLMaskFill_MaskFill (x=384 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a72a00, w=256 h=128, pf=1 | total memory = 34560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 492.000000 dx2 = 416.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13180 [I] MTLMaskFill_MaskFill (x=416 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a73c00, w=256 h=128, pf=1 | total memory = 34688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 492.000000 dx2 = 448.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13148 [I] MTLMaskFill_MaskFill (x=448 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a74e00, w=256 h=128, pf=1 | total memory = 34816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 492.000000 dx2 = 480.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13116 [I] MTLMaskFill_MaskFill (x=480 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae1000, w=256 h=128, pf=1 | total memory = 34944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 492.000000 dx2 = 512.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13084 [I] MTLMaskFill_MaskFill (x=512 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae2200, w=256 h=128, pf=1 | total memory = 35072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 492.000000 dx2 = 544.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13052 [I] MTLMaskFill_MaskFill (x=544 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae3400, w=256 h=128, pf=1 | total memory = 35200 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 492.000000 dx2 = 576.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13020 [I] MTLMaskFill_MaskFill (x=576 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae4600, w=256 h=128, pf=1 | total memory = 35328 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 492.000000 dx2 = 608.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12988 [I] MTLMaskFill_MaskFill (x=608 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae5800, w=256 h=128, pf=1 | total memory = 35456 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 492.000000 dx2 = 640.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12956 [I] MTLMaskFill_MaskFill (x=640 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae6a00, w=256 h=128, pf=1 | total memory = 35584 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 492.000000 dx2 = 672.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12924 [I] MTLMaskFill_MaskFill (x=672 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae7c00, w=256 h=128, pf=1 | total memory = 35712 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 492.000000 dx2 = 704.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12892 [I] MTLMaskFill_MaskFill (x=704 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469ae8e00, w=256 h=128, pf=1 | total memory = 35840 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 492.000000 dx2 = 736.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12860 [I] MTLMaskFill_MaskFill (x=736 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aea000, w=256 h=128, pf=1 | total memory = 35968 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 492.000000 dx2 = 768.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12828 [I] MTLMaskFill_MaskFill (x=768 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aeb200, w=256 h=128, pf=1 | total memory = 36096 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 492.000000 dx2 = 800.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12796 [I] MTLMaskFill_MaskFill (x=800 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aec400, w=256 h=128, pf=1 | total memory = 36224 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 492.000000 dx2 = 832.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12764 [I] MTLMaskFill_MaskFill (x=832 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aee400, w=256 h=128, pf=1 | total memory = 36352 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 492.000000 dx2 = 864.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12732 [I] MTLMaskFill_MaskFill (x=864 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aef600, w=256 h=128, pf=1 | total memory = 36480 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 492.000000 dx2 = 896.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12700 [I] MTLMaskFill_MaskFill (x=896 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af0800, w=256 h=128, pf=1 | total memory = 36608 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 492.000000 dx2 = 928.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12668 [I] MTLMaskFill_MaskFill (x=928 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af1a00, w=256 h=128, pf=1 | total memory = 36736 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 492.000000 dx2 = 960.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12636 [I] MTLMaskFill_MaskFill (x=960 y=492 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af2c00, w=256 h=128, pf=1 | total memory = 36864 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 492.000000 dx2 = 992.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12604 [I] MTLMaskFill_MaskFill (x=992 y=492 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af3e00, w=256 h=128, pf=1 | total memory = 36992 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 492.000000 dx2 = 1000.000000 dy2 = 524.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11548 [I] MTLMaskFill_MaskFill (x=0 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af5000, w=256 h=128, pf=1 | total memory = 37120 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 0.000000 dy1 = 524.000000 dx2 = 32.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11516 [I] MTLMaskFill_MaskFill (x=32 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af6200, w=256 h=128, pf=1 | total memory = 37248 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 32.000000 dy1 = 524.000000 dx2 = 64.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11484 [I] MTLMaskFill_MaskFill (x=64 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af7400, w=256 h=128, pf=1 | total memory = 37376 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 64.000000 dy1 = 524.000000 dx2 = 96.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11452 [I] MTLMaskFill_MaskFill (x=96 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af8600, w=256 h=128, pf=1 | total memory = 37504 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 96.000000 dy1 = 524.000000 dx2 = 128.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11420 [I] MTLMaskFill_MaskFill (x=128 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469af9800, w=256 h=128, pf=1 | total memory = 37632 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 128.000000 dy1 = 524.000000 dx2 = 160.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11388 [I] MTLMaskFill_MaskFill (x=160 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469afaa00, w=256 h=128, pf=1 | total memory = 37760 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 160.000000 dy1 = 524.000000 dx2 = 192.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11356 [I] MTLMaskFill_MaskFill (x=192 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469afbc00, w=256 h=128, pf=1 | total memory = 37888 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 192.000000 dy1 = 524.000000 dx2 = 224.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11324 [I] MTLMaskFill_MaskFill (x=224 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469afce00, w=256 h=128, pf=1 | total memory = 38016 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 224.000000 dy1 = 524.000000 dx2 = 256.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11292 [I] MTLMaskFill_MaskFill (x=256 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469afe000, w=256 h=128, pf=1 | total memory = 38144 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 256.000000 dy1 = 524.000000 dx2 = 288.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11260 [I] MTLMaskFill_MaskFill (x=288 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469aff200, w=256 h=128, pf=1 | total memory = 38272 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 288.000000 dy1 = 524.000000 dx2 = 320.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11228 [I] MTLMaskFill_MaskFill (x=320 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b00400, w=256 h=128, pf=1 | total memory = 38400 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 320.000000 dy1 = 524.000000 dx2 = 352.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11196 [I] MTLMaskFill_MaskFill (x=352 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b01600, w=256 h=128, pf=1 | total memory = 38528 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 352.000000 dy1 = 524.000000 dx2 = 384.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11164 [I] MTLMaskFill_MaskFill (x=384 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b02800, w=256 h=128, pf=1 | total memory = 38656 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 384.000000 dy1 = 524.000000 dx2 = 416.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11132 [I] MTLMaskFill_MaskFill (x=416 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b03a00, w=256 h=128, pf=1 | total memory = 38784 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 416.000000 dy1 = 524.000000 dx2 = 448.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11100 [I] MTLMaskFill_MaskFill (x=448 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b04c00, w=256 h=128, pf=1 | total memory = 38912 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 448.000000 dy1 = 524.000000 dx2 = 480.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11068 [I] MTLMaskFill_MaskFill (x=480 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b05e00, w=256 h=128, pf=1 | total memory = 39040 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 480.000000 dy1 = 524.000000 dx2 = 512.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11036 [I] MTLMaskFill_MaskFill (x=512 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b07000, w=256 h=128, pf=1 | total memory = 39168 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 512.000000 dy1 = 524.000000 dx2 = 544.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11004 [I] MTLMaskFill_MaskFill (x=544 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b08200, w=256 h=128, pf=1 | total memory = 39296 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 544.000000 dy1 = 524.000000 dx2 = 576.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10972 [I] MTLMaskFill_MaskFill (x=576 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b09400, w=256 h=128, pf=1 | total memory = 39424 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 576.000000 dy1 = 524.000000 dx2 = 608.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10940 [I] MTLMaskFill_MaskFill (x=608 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b0a600, w=256 h=128, pf=1 | total memory = 39552 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 608.000000 dy1 = 524.000000 dx2 = 640.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10908 [I] MTLMaskFill_MaskFill (x=640 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b0b800, w=256 h=128, pf=1 | total memory = 39680 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 640.000000 dy1 = 524.000000 dx2 = 672.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10876 [I] MTLMaskFill_MaskFill (x=672 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b0ca00, w=256 h=128, pf=1 | total memory = 39808 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 672.000000 dy1 = 524.000000 dx2 = 704.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10844 [I] MTLMaskFill_MaskFill (x=704 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b0dc00, w=256 h=128, pf=1 | total memory = 39936 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 704.000000 dy1 = 524.000000 dx2 = 736.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10812 [I] MTLMaskFill_MaskFill (x=736 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b0ee00, w=256 h=128, pf=1 | total memory = 40064 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 736.000000 dy1 = 524.000000 dx2 = 768.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10780 [I] MTLMaskFill_MaskFill (x=768 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b10000, w=256 h=128, pf=1 | total memory = 40192 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 768.000000 dy1 = 524.000000 dx2 = 800.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10748 [I] MTLMaskFill_MaskFill (x=800 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b11200, w=256 h=128, pf=1 | total memory = 40320 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 800.000000 dy1 = 524.000000 dx2 = 832.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10716 [I] MTLMaskFill_MaskFill (x=832 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b12400, w=256 h=128, pf=1 | total memory = 40448 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 832.000000 dy1 = 524.000000 dx2 = 864.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10684 [I] MTLMaskFill_MaskFill (x=864 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b13600, w=256 h=128, pf=1 | total memory = 40576 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 864.000000 dy1 = 524.000000 dx2 = 896.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10652 [I] MTLMaskFill_MaskFill (x=896 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b14800, w=256 h=128, pf=1 | total memory = 40704 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 896.000000 dy1 = 524.000000 dx2 = 928.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10620 [I] MTLMaskFill_MaskFill (x=928 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b15a00, w=256 h=128, pf=1 | total memory = 40832 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 928.000000 dy1 = 524.000000 dx2 = 960.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10588 [I] MTLMaskFill_MaskFill (x=960 y=524 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b16c00, w=256 h=128, pf=1 | total memory = 40960 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 960.000000 dy1 = 524.000000 dx2 = 992.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10556 [I] MTLMaskFill_MaskFill (x=992 y=524 w=8 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b17e00, w=256 h=128, pf=1 | total memory = 41088 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 232 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 248 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 992.000000 dy1 = 524.000000 dx2 = 1000.000000 dy2 = 556.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9500 [I] MTLMaskFill_MaskFill (x=0 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b1b400, w=256 h=128, pf=1 | total memory = 41216 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 0.000000 dy1 = 556.000000 dx2 = 32.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8444 [I] MTLMaskFill_MaskFill (x=32 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b1c600, w=256 h=128, pf=1 | total memory = 41344 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 32.000000 dy1 = 556.000000 dx2 = 64.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7388 [I] MTLMaskFill_MaskFill (x=64 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b1d800, w=256 h=128, pf=1 | total memory = 41472 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 64.000000 dy1 = 556.000000 dx2 = 96.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6332 [I] MTLMaskFill_MaskFill (x=96 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b1ea00, w=256 h=128, pf=1 | total memory = 41600 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 96.000000 dy1 = 556.000000 dx2 = 128.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5276 [I] MTLMaskFill_MaskFill (x=128 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b1fc00, w=256 h=128, pf=1 | total memory = 41728 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 128.000000 dy1 = 556.000000 dx2 = 160.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4220 [I] MTLMaskFill_MaskFill (x=160 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b20e00, w=256 h=128, pf=1 | total memory = 41856 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 160.000000 dy1 = 556.000000 dx2 = 192.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3164 [I] MTLMaskFill_MaskFill (x=192 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b22000, w=256 h=128, pf=1 | total memory = 41984 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 192.000000 dy1 = 556.000000 dx2 = 224.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2108 [I] MTLMaskFill_MaskFill (x=224 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b23200, w=256 h=128, pf=1 | total memory = 42112 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 224.000000 dy1 = 556.000000 dx2 = 256.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=1052 [I] MTLMaskFill_MaskFill (x=256 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b24400, w=256 h=128, pf=1 | total memory = 42240 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 256.000000 dy1 = 556.000000 dx2 = 288.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] MTLRenderQueue_flushBuffer: limit=25960 [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25956 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLMaskFill_MaskFill (x=288 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: remove pool item: tex=0x7fc469a5f800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a5d800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a31800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a32a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3a600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3b800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a3ca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7d800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7ea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a7fc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a80e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a82000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a83200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a84400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a85600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a86800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2e5000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a29da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a2e6200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a306e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a308000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a309200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30a400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30b600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30c800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30da00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30ec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a30fe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a311000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a312200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a313400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a314600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a315800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a316a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a317c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a318e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31a000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31b200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31c400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31d600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31e800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a31fa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a320c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a321e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a323000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a324200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a325400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a326600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a327800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a328a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a329c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32ae00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32c000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32d200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32e400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a32f600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a330800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a331a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a332c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a333e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a335000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a336200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a337400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a338600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a339800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33aa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33bc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33ce00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33e000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a33f200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a340400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a341600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a342800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a343a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a344c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a345e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a347000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a348200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a349400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34a600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34b800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34ca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34dc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a34ee00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a350000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a351200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a352400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a353600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a354800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a355a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a356c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a357e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a359000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35a200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35b400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35c600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35d800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35ea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a35fc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a360e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a362000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a363200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a898200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8aac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8abe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ad000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ae200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8af400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b0600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b1800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b2a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b3c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b4e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b6000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b7200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b8400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8b9600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ba800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bcc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bde00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8bf000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8c9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8ca400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cb600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cc800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cda00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8cfe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d5800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d6a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d7c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8d8e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8da000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8db200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dc400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a8dd600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a364400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a365600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a366800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a367a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a368c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a369e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36e600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a36f800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a370a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a371c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a372e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a374000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a375200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a376400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a377600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a378800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a379a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37ac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37be00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c06d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c081000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c082200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c083400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c084600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c085800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46c086a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc46a37d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a87a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a88c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a89e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8b000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8c200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8d400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8e600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a8f800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a90a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a91c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a92e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a94000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a95200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a96400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a97600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a98800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a99a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9ac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9be00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9e200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a9f400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa0600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa1800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa2a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa3c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa4e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa6000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa7200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa8400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aa9600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaa800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaba00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aacc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aade00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aaf000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab0200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab1400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab2600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab3800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab4a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab5c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab6e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab8000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ab9200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aba400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abb600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abc800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abda00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abec00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469abfe00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac5800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac6a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac7c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ac8e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aca000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acb200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acc400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acd600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ace800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469acfa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad0c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad1e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad3000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad4200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad5400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad6600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ad7800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a60a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a61c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a62e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a64000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a65200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a66400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a67600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a68800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a69a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6ac00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6be00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6d000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6e200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a6f400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a70600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a71800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a72a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a73c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469a74e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae1000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae2200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae3400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae4600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae5800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae6a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae7c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469ae8e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aea000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aeb200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aec400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aee400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aef600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af0800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af1a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af2c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af3e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af5000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af6200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af7400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af8600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469af9800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469afaa00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469afbc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469afce00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469afe000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469aff200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b00400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b01600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b02800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b03a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b04c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b05e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b07000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b08200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b09400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b0a600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b0b800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b0ca00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b0dc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b0ee00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b10000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b11200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b12400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b13600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b14800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b15a00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b16c00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b17e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b1b400, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b1c600, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b1d800, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b1ea00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b1fc00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b20e00, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b22000, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b23200, w=256 h=128, elapsed=0 [V] MTLTexturePool: remove pool item: tex=0x7fc469b24400, w=256 h=128, elapsed=0 [V] MTLTexturePool: created pool item: tex=0x7fc469b19000, w=256 h=128, pf=1 | total memory = 128 Kb [I] MTLVertexCache_CreateSamplingEncoder [V] MTLContext : commandBuffer is NULL [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 288.000000 dy1 = 556.000000 dx2 = 320.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=24900 [I] MTLMaskFill_MaskFill (x=320 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a898200, w=256 h=128, pf=1 | total memory = 256 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 320.000000 dy1 = 556.000000 dx2 = 352.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23844 [I] MTLMaskFill_MaskFill (x=352 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a89f400, w=256 h=128, pf=1 | total memory = 384 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 352.000000 dy1 = 556.000000 dx2 = 384.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22788 [I] MTLMaskFill_MaskFill (x=384 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b6400, w=256 h=128, pf=1 | total memory = 512 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 384.000000 dy1 = 556.000000 dx2 = 416.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21732 [I] MTLMaskFill_MaskFill (x=416 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b7600, w=256 h=128, pf=1 | total memory = 640 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 416.000000 dy1 = 556.000000 dx2 = 448.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20676 [I] MTLMaskFill_MaskFill (x=448 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b8800, w=256 h=128, pf=1 | total memory = 768 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 448.000000 dy1 = 556.000000 dx2 = 480.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19620 [I] MTLMaskFill_MaskFill (x=480 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8b9a00, w=256 h=128, pf=1 | total memory = 896 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 480.000000 dy1 = 556.000000 dx2 = 512.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18564 [I] MTLMaskFill_MaskFill (x=512 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bac00, w=256 h=128, pf=1 | total memory = 1024 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 512.000000 dy1 = 556.000000 dx2 = 544.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17508 [I] MTLMaskFill_MaskFill (x=544 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bbe00, w=256 h=128, pf=1 | total memory = 1152 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 544.000000 dy1 = 556.000000 dx2 = 576.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16452 [I] MTLMaskFill_MaskFill (x=576 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bd000, w=256 h=128, pf=1 | total memory = 1280 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 576.000000 dy1 = 556.000000 dx2 = 608.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=15396 [I] MTLMaskFill_MaskFill (x=608 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8be200, w=256 h=128, pf=1 | total memory = 1408 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 608.000000 dy1 = 556.000000 dx2 = 640.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14340 [I] MTLMaskFill_MaskFill (x=640 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8bf400, w=256 h=128, pf=1 | total memory = 1536 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 640.000000 dy1 = 556.000000 dx2 = 672.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13284 [I] MTLMaskFill_MaskFill (x=672 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c0600, w=256 h=128, pf=1 | total memory = 1664 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 672.000000 dy1 = 556.000000 dx2 = 704.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12228 [I] MTLMaskFill_MaskFill (x=704 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c1800, w=256 h=128, pf=1 | total memory = 1792 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 704.000000 dy1 = 556.000000 dx2 = 736.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11172 [I] MTLMaskFill_MaskFill (x=736 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c2a00, w=256 h=128, pf=1 | total memory = 1920 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 736.000000 dy1 = 556.000000 dx2 = 768.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10116 [I] MTLMaskFill_MaskFill (x=768 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c3c00, w=256 h=128, pf=1 | total memory = 2048 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 768.000000 dy1 = 556.000000 dx2 = 800.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9060 [I] MTLMaskFill_MaskFill (x=800 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c4e00, w=256 h=128, pf=1 | total memory = 2176 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 800.000000 dy1 = 556.000000 dx2 = 832.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8004 [I] MTLMaskFill_MaskFill (x=832 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c6000, w=256 h=128, pf=1 | total memory = 2304 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 832.000000 dy1 = 556.000000 dx2 = 864.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6948 [I] MTLMaskFill_MaskFill (x=864 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c7200, w=256 h=128, pf=1 | total memory = 2432 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 864.000000 dy1 = 556.000000 dx2 = 896.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5892 [I] MTLMaskFill_MaskFill (x=896 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c8400, w=256 h=128, pf=1 | total memory = 2560 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 896.000000 dy1 = 556.000000 dx2 = 928.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4836 [I] MTLMaskFill_MaskFill (x=928 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8c9600, w=256 h=128, pf=1 | total memory = 2688 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 928.000000 dy1 = 556.000000 dx2 = 960.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3780 [I] MTLMaskFill_MaskFill (x=960 y=556 w=32 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8ca800, w=256 h=128, pf=1 | total memory = 2816 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 28 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.218750 dx1 = 960.000000 dy1 = 556.000000 dx2 = 992.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2724 [I] MTLMaskFill_MaskFill (x=992 y=556 w=8 h=28 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46a8cba00, w=256 h=128, pf=1 | total memory = 2944 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 28 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 8 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 16 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 40 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 56 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 80 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 88 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 104 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 112 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 136 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 152 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 176 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 184 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 200 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 208 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 216 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.218750 dx1 = 992.000000 dy1 = 556.000000 dx2 = 1000.000000 dy2 = 584.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=1668 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1652 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=fff0f0ff [r=240 g=240 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=1644 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=1640 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 34 [I] Entered for loop for glyph list [I] Glyph width = 21 height = 21 [I] rowBytes = 21 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLTR_InitGlyphCache [I] MTLGlyphCache_Init [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a1a40: adding cell 0x6ddcd600 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 11 height = 19 [I] rowBytes = 11 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a3890: adding cell 0x6ddcd650 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 11 height = 19 [I] rowBytes = 11 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 12 height = 16 [I] rowBytes = 12 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a3fa0: adding cell 0x6ddcd6a0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 10 height = 21 [I] rowBytes = 10 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a4090: adding cell 0x6ddcd6f0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 21 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a3a80: adding cell 0x6ddcd740 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 16 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a4900: adding cell 0x6ddcd790 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 11 height = 19 [I] rowBytes = 11 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a4500: adding cell 0x6ddcd7e0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 21 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a51c0: adding cell 0x6ddcd830 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 15 height = 21 [I] rowBytes = 15 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a4b80: adding cell 0x6ddcd880 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 11 height = 19 [I] rowBytes = 11 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 12 height = 16 [I] rowBytes = 12 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 10 height = 21 [I] rowBytes = 10 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 16 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a4e40: adding cell 0x6ddcd8d0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 15 height = 21 [I] rowBytes = 15 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a5860: adding cell 0x6ddcd920 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a1dd0: adding cell 0x6e98c720 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 19 height = 20 [I] rowBytes = 19 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a5b20: adding cell 0x6e98ce10 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 10 height = 21 [I] rowBytes = 10 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 16 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 18 height = 20 [I] rowBytes = 18 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a5cd0: adding cell 0x6e98d020 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 12 height = 16 [I] rowBytes = 12 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a5340: adding cell 0x6e98d100 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 21 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a6270: adding cell 0x6e98d1e0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 20 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a6530: adding cell 0x6e98d2c0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 12 height = 16 [I] rowBytes = 12 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9a6750: adding cell 0x6e98ac10 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 16 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 12 height = 16 [I] rowBytes = 12 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 14 height = 16 [I] rowBytes = 14 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 12 height = 16 [I] rowBytes = 12 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 34 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=1076 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=2 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1060 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=fff0f0ff [r=240 g=240 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=32, rem=1052 [I] MTLMaskFill_MaskFill (x=10 y=114 w=24 h=24 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a5d800, w=256 h=128, pf=1 | total memory = 3072 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 24 height = 24 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 264 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 312 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 336 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 360 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 408 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 432 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 456 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 504 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 528 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 552 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.093750 ty2 = 0.187500 dx1 = 10.000000 dy1 = 114.000000 dx2 = 34.000000 dy2 = 138.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] SurfaceData_InitOps --- invoked [I] SurfaceData_InitOps --- invoked [I] MTLSurfaceData_initOps p=0x7fc46e970040 [I] pPeerData=0x0 [I] layerPtr=0x0 [I] xoff=0, yoff=0 [I] MTLRenderQueue_flushBuffer: limit=10544 [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10540 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLMaskFill_MaskFill (x=108 y=98 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [V] MTLContext : commandBuffer is NULL [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 108.000000 dy1 = 98.000000 dx2 = 140.000000 dy2 = 130.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9484 [I] MTLMaskFill_MaskFill (x=140 y=98 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 140.000000 dy1 = 98.000000 dx2 = 172.000000 dy2 = 130.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8428 [I] MTLMaskFill_MaskFill (x=172 y=98 w=15 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 15 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 15 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 30 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 60 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 75 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 105 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 150 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 165 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 195 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 210 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 255 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 285 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 300 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 315 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 330 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 345 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 360 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 375 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 390 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 405 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 420 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 435 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 450 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 465 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.058594 ty2 = 0.250000 dx1 = 172.000000 dy1 = 98.000000 dx2 = 187.000000 dy2 = 130.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7372 [I] MTLMaskFill_MaskFill (x=108 y=130 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 108.000000 dy1 = 130.000000 dx2 = 140.000000 dy2 = 162.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6316 [I] MTLMaskFill_MaskFill (x=140 y=130 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 140.000000 dy1 = 130.000000 dx2 = 172.000000 dy2 = 162.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5260 [I] MTLMaskFill_MaskFill (x=172 y=130 w=15 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 15 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 15 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 30 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 60 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 75 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 105 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 150 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 165 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 195 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 210 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 255 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 285 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 300 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 315 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 330 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 345 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 360 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 375 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 390 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 405 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 420 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 435 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 450 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 465 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.058594 ty2 = 0.250000 dx1 = 172.000000 dy1 = 130.000000 dx2 = 187.000000 dy2 = 162.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4204 [I] MTLMaskFill_MaskFill (x=108 y=162 w=32 h=16 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 16 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.125000 dx1 = 108.000000 dy1 = 162.000000 dx2 = 140.000000 dy2 = 178.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3148 [I] MTLMaskFill_MaskFill (x=140 y=162 w=32 h=16 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 16 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.125000 dx1 = 140.000000 dy1 = 162.000000 dx2 = 172.000000 dy2 = 178.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2092 [I] MTLMaskFill_MaskFill (x=172 y=162 w=15 h=16 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 15 height = 16 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 15 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 30 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 60 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 75 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 105 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 150 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 165 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 195 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 210 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 225 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.058594 ty2 = 0.125000 dx1 = 172.000000 dy1 = 162.000000 dx2 = 187.000000 dy2 = 178.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=1036 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1020 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=1012 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=1008 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e98d230: adding cell 0x6e1e6830 to the list [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=972 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=968 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 5 [I] Entered for loop for glyph list [I] Glyph width = 32 height = 34 [I] rowBytes = 32 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 196 y = 154 sw = 32 sh = 32 w = 32 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 196.000000 dy1 = 154.000000 dx2 = 228.000000 dy2 = 186.000000 [I] sx = 0 sy = 32 x = 196 y = 186 sw = 32 sh = 2 w = 32 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 32 height = 2 fullwidth = 32 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.250000 ty2 = 0.015625 dx1 = 196.000000 dy1 = 186.000000 dx2 = 228.000000 dy2 = 188.000000 [I] Entered for loop for glyph list [I] Glyph width = 28 height = 26 [I] rowBytes = 28 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9c79c0: adding cell 0x6e1e6930 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 34 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 252 y = 146 sw = 16 sh = 32 w = 16 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 16 height = 32 fullwidth = 16 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.062500 ty2 = 0.250000 dx1 = 252.000000 dy1 = 146.000000 dx2 = 268.000000 dy2 = 178.000000 [I] sx = 0 sy = 32 x = 252 y = 178 sw = 16 sh = 2 w = 16 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 16 height = 2 fullwidth = 16 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.187500 ty2 = 0.015625 dx1 = 252.000000 dy1 = 178.000000 dx2 = 268.000000 dy2 = 180.000000 [I] Entered for loop for glyph list [I] Glyph width = 27 height = 27 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9c8770: adding cell 0x6e1e6680 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 31 height = 35 [I] rowBytes = 31 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 287 y = 145 sw = 31 sh = 32 w = 31 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 31 height = 32 fullwidth = 31 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.121094 ty2 = 0.250000 dx1 = 287.000000 dy1 = 145.000000 dx2 = 318.000000 dy2 = 177.000000 [I] sx = 0 sy = 32 x = 287 y = 177 sw = 31 sh = 3 w = 31 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 31 height = 3 fullwidth = 31 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.246094 ty2 = 0.023438 dx1 = 287.000000 dy1 = 177.000000 dx2 = 318.000000 dy2 = 180.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=868 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=864 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=101, rem=828 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff952b2a [r=149 g=43 b=42 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=820 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=816 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 5 [I] Entered for loop for glyph list [I] Glyph width = 25 height = 32 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9c9080: adding cell 0x6e1e6b80 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 21 height = 23 [I] rowBytes = 21 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9c8db0: adding cell 0x6e1e6c30 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 23 height = 24 [I] rowBytes = 23 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9c93d0: adding cell 0x6e1e6c80 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 32 height = 23 [I] rowBytes = 32 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9ca3b0: adding cell 0x6e1e6d30 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 23 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9ca6c0: adding cell 0x6e1e6d80 to the list [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 5 characters [V] MTLRenderQueue_flushBuffer: opcode=101, rem=716 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=708 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=704 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 2 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=652 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=648 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 3 [I] Entered for loop for glyph list [I] Glyph width = 34 height = 49 [I] rowBytes = 34 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 448 y = 135 sw = 32 sh = 32 w = 34 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 34 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 34 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 68 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 102 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 136 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 170 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 204 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 238 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 272 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 306 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 340 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 374 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 408 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 442 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 476 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 510 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 578 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 612 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 646 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 680 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 714 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 748 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 782 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 816 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 850 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 884 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 918 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 952 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 986 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1020 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1054 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 448.000000 dy1 = 135.000000 dx2 = 480.000000 dy2 = 167.000000 [I] sx = 32 sy = 0 x = 480 y = 135 sw = 2 sh = 32 w = 34 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 2 height = 32 fullwidth = 34 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 66 dst_offset = 2 [I] srcx = 32 srcy = 0 [I] src_offset = 100 dst_offset = 4 [I] srcx = 32 srcy = 0 [I] src_offset = 134 dst_offset = 6 [I] srcx = 32 srcy = 0 [I] src_offset = 168 dst_offset = 8 [I] srcx = 32 srcy = 0 [I] src_offset = 202 dst_offset = 10 [I] srcx = 32 srcy = 0 [I] src_offset = 236 dst_offset = 12 [I] srcx = 32 srcy = 0 [I] src_offset = 270 dst_offset = 14 [I] srcx = 32 srcy = 0 [I] src_offset = 304 dst_offset = 16 [I] srcx = 32 srcy = 0 [I] src_offset = 338 dst_offset = 18 [I] srcx = 32 srcy = 0 [I] src_offset = 372 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 406 dst_offset = 22 [I] srcx = 32 srcy = 0 [I] src_offset = 440 dst_offset = 24 [I] srcx = 32 srcy = 0 [I] src_offset = 474 dst_offset = 26 [I] srcx = 32 srcy = 0 [I] src_offset = 508 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 542 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 576 dst_offset = 32 [I] srcx = 32 srcy = 0 [I] src_offset = 610 dst_offset = 34 [I] srcx = 32 srcy = 0 [I] src_offset = 644 dst_offset = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 678 dst_offset = 38 [I] srcx = 32 srcy = 0 [I] src_offset = 712 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 746 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 780 dst_offset = 44 [I] srcx = 32 srcy = 0 [I] src_offset = 814 dst_offset = 46 [I] srcx = 32 srcy = 0 [I] src_offset = 848 dst_offset = 48 [I] srcx = 32 srcy = 0 [I] src_offset = 882 dst_offset = 50 [I] srcx = 32 srcy = 0 [I] src_offset = 916 dst_offset = 52 [I] srcx = 32 srcy = 0 [I] src_offset = 950 dst_offset = 54 [I] srcx = 32 srcy = 0 [I] src_offset = 984 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 1018 dst_offset = 58 [I] srcx = 32 srcy = 0 [I] src_offset = 1052 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 1086 dst_offset = 62 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.132812 ty2 = 0.250000 dx1 = 480.000000 dy1 = 135.000000 dx2 = 482.000000 dy2 = 167.000000 [I] sx = 0 sy = 32 x = 448 y = 167 sw = 32 sh = 17 w = 34 [I] MTLVertexCache_AddMaskQuad: 2 [I] texx = 64 texy = 0 width = 32 height = 17 fullwidth = 34 [I] srcx = 0 srcy = 32 [I] src_offset = 1088 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1122 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1156 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1190 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1224 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1258 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1292 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1326 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1360 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1394 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1428 dst_offset = 320 [I] srcx = 0 srcy = 32 [I] src_offset = 1462 dst_offset = 352 [I] srcx = 0 srcy = 32 [I] src_offset = 1496 dst_offset = 384 [I] srcx = 0 srcy = 32 [I] src_offset = 1530 dst_offset = 416 [I] srcx = 0 srcy = 32 [I] src_offset = 1564 dst_offset = 448 [I] srcx = 0 srcy = 32 [I] src_offset = 1598 dst_offset = 480 [I] srcx = 0 srcy = 32 [I] src_offset = 1632 dst_offset = 512 [I] tx1 = 0.250000 ty1 = 0.000000 tx2 = 0.375000 ty2 = 0.132812 dx1 = 448.000000 dy1 = 167.000000 dx2 = 480.000000 dy2 = 184.000000 [I] sx = 32 sy = 32 x = 480 y = 167 sw = 2 sh = 17 w = 34 [I] MTLVertexCache_AddMaskQuad: 3 [I] texx = 96 texy = 0 width = 2 height = 17 fullwidth = 34 [I] srcx = 32 srcy = 32 [I] src_offset = 1120 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1154 dst_offset = 2 [I] srcx = 32 srcy = 32 [I] src_offset = 1188 dst_offset = 4 [I] srcx = 32 srcy = 32 [I] src_offset = 1222 dst_offset = 6 [I] srcx = 32 srcy = 32 [I] src_offset = 1256 dst_offset = 8 [I] srcx = 32 srcy = 32 [I] src_offset = 1290 dst_offset = 10 [I] srcx = 32 srcy = 32 [I] src_offset = 1324 dst_offset = 12 [I] srcx = 32 srcy = 32 [I] src_offset = 1358 dst_offset = 14 [I] srcx = 32 srcy = 32 [I] src_offset = 1392 dst_offset = 16 [I] srcx = 32 srcy = 32 [I] src_offset = 1426 dst_offset = 18 [I] srcx = 32 srcy = 32 [I] src_offset = 1460 dst_offset = 20 [I] srcx = 32 srcy = 32 [I] src_offset = 1494 dst_offset = 22 [I] srcx = 32 srcy = 32 [I] src_offset = 1528 dst_offset = 24 [I] srcx = 32 srcy = 32 [I] src_offset = 1562 dst_offset = 26 [I] srcx = 32 srcy = 32 [I] src_offset = 1596 dst_offset = 28 [I] srcx = 32 srcy = 32 [I] src_offset = 1630 dst_offset = 30 [I] srcx = 32 srcy = 32 [I] src_offset = 1664 dst_offset = 32 [I] tx1 = 0.375000 ty1 = 0.000000 tx2 = 0.382812 ty2 = 0.132812 dx1 = 480.000000 dy1 = 167.000000 dx2 = 482.000000 dy2 = 184.000000 [I] Entered for loop for glyph list [I] Glyph width = 36 height = 38 [I] rowBytes = 36 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 467 y = 151 sw = 32 sh = 32 w = 36 [I] MTLVertexCache_AddMaskQuad: 4 [I] texx = 128 texy = 0 width = 32 height = 32 fullwidth = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 36 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 72 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 108 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 144 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 180 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 216 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 252 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 324 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 360 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 396 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 432 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 468 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 504 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 540 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 612 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 648 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 684 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 720 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 756 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 792 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 828 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 900 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 936 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 972 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1008 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1044 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1080 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1116 dst_offset = 992 [I] tx1 = 0.500000 ty1 = 0.000000 tx2 = 0.625000 ty2 = 0.250000 dx1 = 467.000000 dy1 = 151.000000 dx2 = 499.000000 dy2 = 183.000000 [I] sx = 32 sy = 0 x = 499 y = 151 sw = 4 sh = 32 w = 36 [I] MTLVertexCache_AddMaskQuad: 5 [I] texx = 160 texy = 0 width = 4 height = 32 fullwidth = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 68 dst_offset = 4 [I] srcx = 32 srcy = 0 [I] src_offset = 104 dst_offset = 8 [I] srcx = 32 srcy = 0 [I] src_offset = 140 dst_offset = 12 [I] srcx = 32 srcy = 0 [I] src_offset = 176 dst_offset = 16 [I] srcx = 32 srcy = 0 [I] src_offset = 212 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 248 dst_offset = 24 [I] srcx = 32 srcy = 0 [I] src_offset = 284 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 320 dst_offset = 32 [I] srcx = 32 srcy = 0 [I] src_offset = 356 dst_offset = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 392 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 428 dst_offset = 44 [I] srcx = 32 srcy = 0 [I] src_offset = 464 dst_offset = 48 [I] srcx = 32 srcy = 0 [I] src_offset = 500 dst_offset = 52 [I] srcx = 32 srcy = 0 [I] src_offset = 536 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 572 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 608 dst_offset = 64 [I] srcx = 32 srcy = 0 [I] src_offset = 644 dst_offset = 68 [I] srcx = 32 srcy = 0 [I] src_offset = 680 dst_offset = 72 [I] srcx = 32 srcy = 0 [I] src_offset = 716 dst_offset = 76 [I] srcx = 32 srcy = 0 [I] src_offset = 752 dst_offset = 80 [I] srcx = 32 srcy = 0 [I] src_offset = 788 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 824 dst_offset = 88 [I] srcx = 32 srcy = 0 [I] src_offset = 860 dst_offset = 92 [I] srcx = 32 srcy = 0 [I] src_offset = 896 dst_offset = 96 [I] srcx = 32 srcy = 0 [I] src_offset = 932 dst_offset = 100 [I] srcx = 32 srcy = 0 [I] src_offset = 968 dst_offset = 104 [I] srcx = 32 srcy = 0 [I] src_offset = 1004 dst_offset = 108 [I] srcx = 32 srcy = 0 [I] src_offset = 1040 dst_offset = 112 [I] srcx = 32 srcy = 0 [I] src_offset = 1076 dst_offset = 116 [I] srcx = 32 srcy = 0 [I] src_offset = 1112 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 1148 dst_offset = 124 [I] tx1 = 0.625000 ty1 = 0.000000 tx2 = 0.640625 ty2 = 0.250000 dx1 = 499.000000 dy1 = 151.000000 dx2 = 503.000000 dy2 = 183.000000 [I] sx = 0 sy = 32 x = 467 y = 183 sw = 32 sh = 6 w = 36 [I] MTLVertexCache_AddMaskQuad: 6 [I] texx = 192 texy = 0 width = 32 height = 6 fullwidth = 36 [I] srcx = 0 srcy = 32 [I] src_offset = 1152 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1188 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1224 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1260 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1296 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1332 dst_offset = 160 [I] tx1 = 0.750000 ty1 = 0.000000 tx2 = 0.875000 ty2 = 0.046875 dx1 = 467.000000 dy1 = 183.000000 dx2 = 499.000000 dy2 = 189.000000 [I] sx = 32 sy = 32 x = 499 y = 183 sw = 4 sh = 6 w = 36 [I] MTLVertexCache_AddMaskQuad: 7 [I] texx = 224 texy = 0 width = 4 height = 6 fullwidth = 36 [I] srcx = 32 srcy = 32 [I] src_offset = 1184 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1220 dst_offset = 4 [I] srcx = 32 srcy = 32 [I] src_offset = 1256 dst_offset = 8 [I] srcx = 32 srcy = 32 [I] src_offset = 1292 dst_offset = 12 [I] srcx = 32 srcy = 32 [I] src_offset = 1328 dst_offset = 16 [I] srcx = 32 srcy = 32 [I] src_offset = 1364 dst_offset = 20 [I] tx1 = 0.875000 ty1 = 0.000000 tx2 = 0.890625 ty2 = 0.046875 dx1 = 499.000000 dy1 = 183.000000 dx2 = 503.000000 dy2 = 189.000000 [I] Entered for loop for glyph list [I] Glyph width = 37 height = 37 [I] rowBytes = 37 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 497 y = 157 sw = 32 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 8 [I] texx = 0 texy = 32 width = 32 height = 32 fullwidth = 37 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 37 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 74 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 111 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 148 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 185 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 222 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 259 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 296 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 333 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 370 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 407 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 444 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 481 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 518 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 555 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 592 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 629 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 666 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 703 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 740 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 777 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 814 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 851 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 888 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 925 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 962 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 999 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1036 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1073 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1110 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1147 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.250000 tx2 = 0.125000 ty2 = 0.500000 dx1 = 497.000000 dy1 = 157.000000 dx2 = 529.000000 dy2 = 189.000000 [I] sx = 32 sy = 0 x = 529 y = 157 sw = 5 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 9 [I] texx = 32 texy = 32 width = 5 height = 32 fullwidth = 37 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 69 dst_offset = 5 [I] srcx = 32 srcy = 0 [I] src_offset = 106 dst_offset = 10 [I] srcx = 32 srcy = 0 [I] src_offset = 143 dst_offset = 15 [I] srcx = 32 srcy = 0 [I] src_offset = 180 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 217 dst_offset = 25 [I] srcx = 32 srcy = 0 [I] src_offset = 254 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 291 dst_offset = 35 [I] srcx = 32 srcy = 0 [I] src_offset = 328 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 365 dst_offset = 45 [I] srcx = 32 srcy = 0 [I] src_offset = 402 dst_offset = 50 [I] srcx = 32 srcy = 0 [I] src_offset = 439 dst_offset = 55 [I] srcx = 32 srcy = 0 [I] src_offset = 476 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 513 dst_offset = 65 [I] srcx = 32 srcy = 0 [I] src_offset = 550 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 587 dst_offset = 75 [I] srcx = 32 srcy = 0 [I] src_offset = 624 dst_offset = 80 [I] srcx = 32 srcy = 0 [I] src_offset = 661 dst_offset = 85 [I] srcx = 32 srcy = 0 [I] src_offset = 698 dst_offset = 90 [I] srcx = 32 srcy = 0 [I] src_offset = 735 dst_offset = 95 [I] srcx = 32 srcy = 0 [I] src_offset = 772 dst_offset = 100 [I] srcx = 32 srcy = 0 [I] src_offset = 809 dst_offset = 105 [I] srcx = 32 srcy = 0 [I] src_offset = 846 dst_offset = 110 [I] srcx = 32 srcy = 0 [I] src_offset = 883 dst_offset = 115 [I] srcx = 32 srcy = 0 [I] src_offset = 920 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 957 dst_offset = 125 [I] srcx = 32 srcy = 0 [I] src_offset = 994 dst_offset = 130 [I] srcx = 32 srcy = 0 [I] src_offset = 1031 dst_offset = 135 [I] srcx = 32 srcy = 0 [I] src_offset = 1068 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 1105 dst_offset = 145 [I] srcx = 32 srcy = 0 [I] src_offset = 1142 dst_offset = 150 [I] srcx = 32 srcy = 0 [I] src_offset = 1179 dst_offset = 155 [I] tx1 = 0.125000 ty1 = 0.250000 tx2 = 0.144531 ty2 = 0.500000 dx1 = 529.000000 dy1 = 157.000000 dx2 = 534.000000 dy2 = 189.000000 [I] sx = 0 sy = 32 x = 497 y = 189 sw = 32 sh = 5 w = 37 [I] MTLVertexCache_AddMaskQuad: 10 [I] texx = 64 texy = 32 width = 32 height = 5 fullwidth = 37 [I] srcx = 0 srcy = 32 [I] src_offset = 1184 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1221 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1258 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1295 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1332 dst_offset = 128 [I] tx1 = 0.250000 ty1 = 0.250000 tx2 = 0.375000 ty2 = 0.289062 dx1 = 497.000000 dy1 = 189.000000 dx2 = 529.000000 dy2 = 194.000000 [I] sx = 32 sy = 32 x = 529 y = 189 sw = 5 sh = 5 w = 37 [I] MTLVertexCache_AddMaskQuad: 11 [I] texx = 96 texy = 32 width = 5 height = 5 fullwidth = 37 [I] srcx = 32 srcy = 32 [I] src_offset = 1216 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1253 dst_offset = 5 [I] srcx = 32 srcy = 32 [I] src_offset = 1290 dst_offset = 10 [I] srcx = 32 srcy = 32 [I] src_offset = 1327 dst_offset = 15 [I] srcx = 32 srcy = 32 [I] src_offset = 1364 dst_offset = 20 [I] tx1 = 0.375000 ty1 = 0.250000 tx2 = 0.394531 ty2 = 0.289062 dx1 = 529.000000 dy1 = 189.000000 dx2 = 534.000000 dy2 = 194.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 12 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=580 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=576 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 2 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=524 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=520 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 6 [I] Entered for loop for glyph list [I] Glyph width = 20 height = 41 [I] rowBytes = 20 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 536 y = 161 sw = 20 sh = 32 w = 20 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 20 height = 32 fullwidth = 20 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.078125 ty2 = 0.250000 dx1 = 536.000000 dy1 = 161.000000 dx2 = 556.000000 dy2 = 193.000000 [I] sx = 0 sy = 32 x = 536 y = 193 sw = 20 sh = 9 w = 20 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 20 height = 9 fullwidth = 20 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.203125 ty2 = 0.070312 dx1 = 536.000000 dy1 = 193.000000 dx2 = 556.000000 dy2 = 202.000000 [I] Entered for loop for glyph list [I] Glyph width = 27 height = 25 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cb240: adding cell 0x6e1e6f30 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 38 height = 26 [I] rowBytes = 38 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 575 y = 166 sw = 32 sh = 26 w = 38 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 26 fullwidth = 38 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 38 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 76 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 114 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 152 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 190 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 228 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 266 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 304 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 342 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 380 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 418 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 456 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 494 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 532 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 570 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 646 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 684 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 722 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 760 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 798 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 836 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 874 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 912 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 950 dst_offset = 800 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.203125 dx1 = 575.000000 dy1 = 166.000000 dx2 = 607.000000 dy2 = 192.000000 [I] sx = 32 sy = 0 x = 607 y = 166 sw = 6 sh = 26 w = 38 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 6 height = 26 fullwidth = 38 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 70 dst_offset = 6 [I] srcx = 32 srcy = 0 [I] src_offset = 108 dst_offset = 12 [I] srcx = 32 srcy = 0 [I] src_offset = 146 dst_offset = 18 [I] srcx = 32 srcy = 0 [I] src_offset = 184 dst_offset = 24 [I] srcx = 32 srcy = 0 [I] src_offset = 222 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 260 dst_offset = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 298 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 336 dst_offset = 48 [I] srcx = 32 srcy = 0 [I] src_offset = 374 dst_offset = 54 [I] srcx = 32 srcy = 0 [I] src_offset = 412 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 450 dst_offset = 66 [I] srcx = 32 srcy = 0 [I] src_offset = 488 dst_offset = 72 [I] srcx = 32 srcy = 0 [I] src_offset = 526 dst_offset = 78 [I] srcx = 32 srcy = 0 [I] src_offset = 564 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 602 dst_offset = 90 [I] srcx = 32 srcy = 0 [I] src_offset = 640 dst_offset = 96 [I] srcx = 32 srcy = 0 [I] src_offset = 678 dst_offset = 102 [I] srcx = 32 srcy = 0 [I] src_offset = 716 dst_offset = 108 [I] srcx = 32 srcy = 0 [I] src_offset = 754 dst_offset = 114 [I] srcx = 32 srcy = 0 [I] src_offset = 792 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 830 dst_offset = 126 [I] srcx = 32 srcy = 0 [I] src_offset = 868 dst_offset = 132 [I] srcx = 32 srcy = 0 [I] src_offset = 906 dst_offset = 138 [I] srcx = 32 srcy = 0 [I] src_offset = 944 dst_offset = 144 [I] srcx = 32 srcy = 0 [I] src_offset = 982 dst_offset = 150 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.148438 ty2 = 0.203125 dx1 = 607.000000 dy1 = 166.000000 dx2 = 613.000000 dy2 = 192.000000 [I] Entered for loop for glyph list [I] Glyph width = 27 height = 33 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 608 y = 165 sw = 27 sh = 32 w = 27 [I] MTLVertexCache_AddMaskQuad: 2 [I] texx = 64 texy = 0 width = 27 height = 32 fullwidth = 27 [I] tx1 = 0.250000 ty1 = 0.000000 tx2 = 0.355469 ty2 = 0.250000 dx1 = 608.000000 dy1 = 165.000000 dx2 = 635.000000 dy2 = 197.000000 [I] sx = 0 sy = 32 x = 608 y = 197 sw = 27 sh = 1 w = 27 [I] MTLVertexCache_AddMaskQuad: 3 [I] texx = 96 texy = 0 width = 27 height = 1 fullwidth = 27 [I] tx1 = 0.375000 ty1 = 0.000000 tx2 = 0.480469 ty2 = 0.007812 dx1 = 608.000000 dy1 = 197.000000 dx2 = 635.000000 dy2 = 198.000000 [I] Entered for loop for glyph list [I] Glyph width = 22 height = 25 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 4 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cb880: adding cell 0x6e1e7030 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 27 height = 33 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 648 y = 154 sw = 27 sh = 32 w = 27 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 27 height = 32 fullwidth = 27 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.105469 ty2 = 0.250000 dx1 = 648.000000 dy1 = 154.000000 dx2 = 675.000000 dy2 = 186.000000 [I] sx = 0 sy = 32 x = 648 y = 186 sw = 27 sh = 1 w = 27 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 27 height = 1 fullwidth = 27 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.230469 ty2 = 0.007812 dx1 = 648.000000 dy1 = 186.000000 dx2 = 675.000000 dy2 = 187.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=404 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=400 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 2 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=101, rem=348 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=fff0f0ff [r=240 g=240 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=340 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=336 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 4 [I] Entered for loop for glyph list [I] Glyph width = 25 height = 27 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cc1d0: adding cell 0x6e1e7130 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 26 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cd9f0: adding cell 0x6e1e7180 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 22 height = 27 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cdfa0: adding cell 0x6e1e7230 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 26 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9c8570: adding cell 0x6e1e7280 to the list [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 4 characters [V] MTLRenderQueue_flushBuffer: opcode=23, rem=252 [V] MTLRenderQueue_CheckPreviousOp: new op=1 [I] MTLRenderer_FillAAParallelogram (x=688.50 y=182.83 dx1= -0.00 dy1= 3.33 dx2= 84.00 dy2= 0.00 dst tex=0x7fc46a2ac000) [V] MTLTexturePool: resize: 100 -> 608 [V] MTLTexturePool: created pool item: tex=0x7fc46a29da00, w=1000 h=600, pf=80 | total memory = 5415 Kb [V] MTLTexturePool: created pool item: tex=0x7fc46a2fbc00, w=1000 h=600, pf=80 | total memory = 7759 Kb [V] set RULE_SrcOver [V] MTLRenderQueue_flushBuffer: opcode=101, rem=224 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=40, rem=216 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] set RULE_SrcOver [I] MTLTR_DrawGlyphList [I] totalGlyphs = 9 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e98ab70: adding cell 0x6e280830 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 17 height = 30 [I] rowBytes = 17 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cd7b0: adding cell 0x6e280880 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 22 height = 35 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 802 y = 149 sw = 22 sh = 32 w = 22 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 22 height = 32 fullwidth = 22 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.085938 ty2 = 0.250000 dx1 = 802.000000 dy1 = 149.000000 dx2 = 824.000000 dy2 = 181.000000 [I] sx = 0 sy = 32 x = 802 y = 181 sw = 22 sh = 3 w = 22 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 22 height = 3 fullwidth = 22 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.210938 ty2 = 0.023438 dx1 = 802.000000 dy1 = 181.000000 dx2 = 824.000000 dy2 = 184.000000 [I] Entered for loop for glyph list [I] Glyph width = 22 height = 27 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 8 height = 35 [I] rowBytes = 8 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 862 y = 149 sw = 8 sh = 32 w = 8 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 8 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 862.000000 dy1 = 149.000000 dx2 = 870.000000 dy2 = 181.000000 [I] sx = 0 sy = 32 x = 862 y = 181 sw = 8 sh = 3 w = 8 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 8 height = 3 fullwidth = 8 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.156250 ty2 = 0.023438 dx1 = 862.000000 dy1 = 181.000000 dx2 = 870.000000 dy2 = 184.000000 [I] Entered for loop for glyph list [I] Glyph width = 24 height = 27 [I] rowBytes = 24 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cf230: adding cell 0x6e280970 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 23 height = 26 [I] rowBytes = 23 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9cf4e0: adding cell 0x6e2809c0 to the list [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 33 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 914 y = 159 sw = 25 sh = 32 w = 25 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 25 height = 32 fullwidth = 25 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.097656 ty2 = 0.250000 dx1 = 914.000000 dy1 = 159.000000 dx2 = 939.000000 dy2 = 191.000000 [I] sx = 0 sy = 32 x = 914 y = 191 sw = 25 sh = 1 w = 25 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 25 height = 1 fullwidth = 25 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.222656 ty2 = 0.007812 dx1 = 914.000000 dy1 = 191.000000 dx2 = 939.000000 dy2 = 192.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=52 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=48 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLTR_AddToGlyphCache [I] MTLGlyphCache_IsCacheFull [I] MTLGlyphCache_AddGlyph [I] MTLGlyphCache_AddCellInfo [V] glyph 0x6e9ce690: adding cell 0x6e280a60 to the list [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] desired texture dimensions: w=4 h=4 max=16384 [V] MTLSurfaceData_initTexture: w=4 h=4 bp=0x7fc46e970040 [tex=0x7fc46c06b000] opaque=0 rtt=0 [I] SurfaceData_InitOps --- invoked [I] MTLRenderQueue_flushBuffer: limit=88 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=84 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=80 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 MTLBlitLoops_Blit [tx=1, xf=0, AC=SRC_OVER]: bdst=0x7fc46e970040 [tex=0x7fc46c06b000, 4x4, O=0], src=0x7fc46ddba080 (4x4) O=0 premul=1 | (0, 0, 4, 4)->(0.00, 0.00, 4.00, 4.00)[V] [replaceTextureRegion] [V] MTLContext : commandBuffer is NULL [V] replaceTextureRegion src (dw, dh) : [4, 4] dest (dx1, dy1) =[0, 0] [I] SurfaceData_InitOps --- invoked [I] MTLSurfaceData_initOps p=0x7fc46e2815e0 [I] pPeerData=0x0 [I] layerPtr=0x0 [I] xoff=0, yoff=0 [I] MTLRenderQueue_flushBuffer: limit=14168 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14164 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=14160 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5), bdst=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=56, rem=14140 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=2 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14124 [V] MTLRenderQueue_flushBuffer: opcode=105, rem=14120 [I] MTLContext.setTexturePaint [tex=0x7fc46c06b000] [I] MTLPaints.setTexture [pixelFormat=80] [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14052 [I] MTLMaskFill_MaskFill (x=10 y=205 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [V] MTLContext : commandBuffer is NULL [V] set RULE_SrcOver [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 10.000000 dy1 = 205.000000 dx2 = 42.000000 dy2 = 237.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12996 [I] MTLMaskFill_MaskFill (x=42 y=205 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 42.000000 dy1 = 205.000000 dx2 = 74.000000 dy2 = 237.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=11940 [I] MTLMaskFill_MaskFill (x=74 y=205 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 74.000000 dy1 = 205.000000 dx2 = 106.000000 dy2 = 237.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10884 [I] MTLMaskFill_MaskFill (x=106 y=205 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 106.000000 dy1 = 205.000000 dx2 = 138.000000 dy2 = 237.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9828 [I] MTLMaskFill_MaskFill (x=138 y=205 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 138.000000 dy1 = 205.000000 dx2 = 170.000000 dy2 = 237.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8772 [I] MTLMaskFill_MaskFill (x=170 y=205 w=9 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 9 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 9 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 18 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 27 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 54 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 63 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 81 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 99 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 108 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 117 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 126 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 153 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 162 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 171 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 189 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 198 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 207 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 234 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 243 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 252 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 261 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 279 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.035156 ty2 = 0.250000 dx1 = 170.000000 dy1 = 205.000000 dx2 = 179.000000 dy2 = 237.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7716 [I] MTLMaskFill_MaskFill (x=10 y=237 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 10.000000 dy1 = 237.000000 dx2 = 42.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7684 [I] MTLMaskFill_MaskFill (x=42 y=237 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 42.000000 dy1 = 237.000000 dx2 = 74.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7652 [I] MTLMaskFill_MaskFill (x=74 y=237 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 74.000000 dy1 = 237.000000 dx2 = 106.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7620 [I] MTLMaskFill_MaskFill (x=106 y=237 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 106.000000 dy1 = 237.000000 dx2 = 138.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7588 [I] MTLMaskFill_MaskFill (x=138 y=237 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 138.000000 dy1 = 237.000000 dx2 = 170.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7556 [I] MTLMaskFill_MaskFill (x=170 y=237 w=9 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 9 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 9 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 18 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 27 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 54 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 63 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 81 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 99 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 108 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 117 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 126 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 153 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 162 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 171 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 189 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 198 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 207 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 234 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 243 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 252 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 261 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 279 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.035156 ty2 = 0.250000 dx1 = 170.000000 dy1 = 237.000000 dx2 = 179.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6500 [I] MTLMaskFill_MaskFill (x=10 y=269 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 10.000000 dy1 = 269.000000 dx2 = 42.000000 dy2 = 286.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5444 [I] MTLMaskFill_MaskFill (x=42 y=269 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 42.000000 dy1 = 269.000000 dx2 = 74.000000 dy2 = 286.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4388 [I] MTLMaskFill_MaskFill (x=74 y=269 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 74.000000 dy1 = 269.000000 dx2 = 106.000000 dy2 = 286.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3332 [I] MTLMaskFill_MaskFill (x=106 y=269 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 106.000000 dy1 = 269.000000 dx2 = 138.000000 dy2 = 286.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2276 [I] MTLMaskFill_MaskFill (x=138 y=269 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 138.000000 dy1 = 269.000000 dx2 = 170.000000 dy2 = 286.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=1220 [I] MTLMaskFill_MaskFill (x=170 y=269 w=9 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 9 height = 17 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 9 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 18 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 27 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 54 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 63 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 81 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 99 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 108 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 117 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 126 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 144 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.035156 ty2 = 0.132812 dx1 = 170.000000 dy1 = 269.000000 dx2 = 179.000000 dy2 = 286.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=164 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=148 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=140 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=136 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 4 [I] Entered for loop for glyph list [I] Glyph width = 45 height = 60 [I] rowBytes = 45 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 10 y = 210 sw = 32 sh = 32 w = 45 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 45 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 90 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 135 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 180 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 225 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 270 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 315 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 360 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 405 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 450 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 495 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 540 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 585 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 630 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 675 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 720 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 765 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 810 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 855 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 900 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 945 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 990 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 1035 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 1080 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 1125 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 1170 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 1215 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1260 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1305 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1350 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1395 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 10.000000 dy1 = 210.000000 dx2 = 42.000000 dy2 = 242.000000 [I] sx = 32 sy = 0 x = 42 y = 210 sw = 13 sh = 32 w = 45 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 13 height = 32 fullwidth = 45 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 77 dst_offset = 13 [I] srcx = 32 srcy = 0 [I] src_offset = 122 dst_offset = 26 [I] srcx = 32 srcy = 0 [I] src_offset = 167 dst_offset = 39 [I] srcx = 32 srcy = 0 [I] src_offset = 212 dst_offset = 52 [I] srcx = 32 srcy = 0 [I] src_offset = 257 dst_offset = 65 [I] srcx = 32 srcy = 0 [I] src_offset = 302 dst_offset = 78 [I] srcx = 32 srcy = 0 [I] src_offset = 347 dst_offset = 91 [I] srcx = 32 srcy = 0 [I] src_offset = 392 dst_offset = 104 [I] srcx = 32 srcy = 0 [I] src_offset = 437 dst_offset = 117 [I] srcx = 32 srcy = 0 [I] src_offset = 482 dst_offset = 130 [I] srcx = 32 srcy = 0 [I] src_offset = 527 dst_offset = 143 [I] srcx = 32 srcy = 0 [I] src_offset = 572 dst_offset = 156 [I] srcx = 32 srcy = 0 [I] src_offset = 617 dst_offset = 169 [I] srcx = 32 srcy = 0 [I] src_offset = 662 dst_offset = 182 [I] srcx = 32 srcy = 0 [I] src_offset = 707 dst_offset = 195 [I] srcx = 32 srcy = 0 [I] src_offset = 752 dst_offset = 208 [I] srcx = 32 srcy = 0 [I] src_offset = 797 dst_offset = 221 [I] srcx = 32 srcy = 0 [I] src_offset = 842 dst_offset = 234 [I] srcx = 32 srcy = 0 [I] src_offset = 887 dst_offset = 247 [I] srcx = 32 srcy = 0 [I] src_offset = 932 dst_offset = 260 [I] srcx = 32 srcy = 0 [I] src_offset = 977 dst_offset = 273 [I] srcx = 32 srcy = 0 [I] src_offset = 1022 dst_offset = 286 [I] srcx = 32 srcy = 0 [I] src_offset = 1067 dst_offset = 299 [I] srcx = 32 srcy = 0 [I] src_offset = 1112 dst_offset = 312 [I] srcx = 32 srcy = 0 [I] src_offset = 1157 dst_offset = 325 [I] srcx = 32 srcy = 0 [I] src_offset = 1202 dst_offset = 338 [I] srcx = 32 srcy = 0 [I] src_offset = 1247 dst_offset = 351 [I] srcx = 32 srcy = 0 [I] src_offset = 1292 dst_offset = 364 [I] srcx = 32 srcy = 0 [I] src_offset = 1337 dst_offset = 377 [I] srcx = 32 srcy = 0 [I] src_offset = 1382 dst_offset = 390 [I] srcx = 32 srcy = 0 [I] src_offset = 1427 dst_offset = 403 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.175781 ty2 = 0.250000 dx1 = 42.000000 dy1 = 210.000000 dx2 = 55.000000 dy2 = 242.000000 [I] sx = 0 sy = 32 x = 10 y = 242 sw = 32 sh = 28 w = 45 [I] MTLVertexCache_AddMaskQuad: 2 [I] texx = 64 texy = 0 width = 32 height = 28 fullwidth = 45 [I] srcx = 0 srcy = 32 [I] src_offset = 1440 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1485 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1530 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1575 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1620 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1665 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1710 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1755 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1800 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1845 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1890 dst_offset = 320 [I] srcx = 0 srcy = 32 [I] src_offset = 1935 dst_offset = 352 [I] srcx = 0 srcy = 32 [I] src_offset = 1980 dst_offset = 384 [I] srcx = 0 srcy = 32 [I] src_offset = 2025 dst_offset = 416 [I] srcx = 0 srcy = 32 [I] src_offset = 2070 dst_offset = 448 [I] srcx = 0 srcy = 32 [I] src_offset = 2115 dst_offset = 480 [I] srcx = 0 srcy = 32 [I] src_offset = 2160 dst_offset = 512 [I] srcx = 0 srcy = 32 [I] src_offset = 2205 dst_offset = 544 [I] srcx = 0 srcy = 32 [I] src_offset = 2250 dst_offset = 576 [I] srcx = 0 srcy = 32 [I] src_offset = 2295 dst_offset = 608 [I] srcx = 0 srcy = 32 [I] src_offset = 2340 dst_offset = 640 [I] srcx = 0 srcy = 32 [I] src_offset = 2385 dst_offset = 672 [I] srcx = 0 srcy = 32 [I] src_offset = 2430 dst_offset = 704 [I] srcx = 0 srcy = 32 [I] src_offset = 2475 dst_offset = 736 [I] srcx = 0 srcy = 32 [I] src_offset = 2520 dst_offset = 768 [I] srcx = 0 srcy = 32 [I] src_offset = 2565 dst_offset = 800 [I] srcx = 0 srcy = 32 [I] src_offset = 2610 dst_offset = 832 [I] srcx = 0 srcy = 32 [I] src_offset = 2655 dst_offset = 864 [I] tx1 = 0.250000 ty1 = 0.000000 tx2 = 0.375000 ty2 = 0.218750 dx1 = 10.000000 dy1 = 242.000000 dx2 = 42.000000 dy2 = 270.000000 [I] sx = 32 sy = 32 x = 42 y = 242 sw = 13 sh = 28 w = 45 [I] MTLVertexCache_AddMaskQuad: 3 [I] texx = 96 texy = 0 width = 13 height = 28 fullwidth = 45 [I] srcx = 32 srcy = 32 [I] src_offset = 1472 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1517 dst_offset = 13 [I] srcx = 32 srcy = 32 [I] src_offset = 1562 dst_offset = 26 [I] srcx = 32 srcy = 32 [I] src_offset = 1607 dst_offset = 39 [I] srcx = 32 srcy = 32 [I] src_offset = 1652 dst_offset = 52 [I] srcx = 32 srcy = 32 [I] src_offset = 1697 dst_offset = 65 [I] srcx = 32 srcy = 32 [I] src_offset = 1742 dst_offset = 78 [I] srcx = 32 srcy = 32 [I] src_offset = 1787 dst_offset = 91 [I] srcx = 32 srcy = 32 [I] src_offset = 1832 dst_offset = 104 [I] srcx = 32 srcy = 32 [I] src_offset = 1877 dst_offset = 117 [I] srcx = 32 srcy = 32 [I] src_offset = 1922 dst_offset = 130 [I] srcx = 32 srcy = 32 [I] src_offset = 1967 dst_offset = 143 [I] srcx = 32 srcy = 32 [I] src_offset = 2012 dst_offset = 156 [I] srcx = 32 srcy = 32 [I] src_offset = 2057 dst_offset = 169 [I] srcx = 32 srcy = 32 [I] src_offset = 2102 dst_offset = 182 [I] srcx = 32 srcy = 32 [I] src_offset = 2147 dst_offset = 195 [I] srcx = 32 srcy = 32 [I] src_offset = 2192 dst_offset = 208 [I] srcx = 32 srcy = 32 [I] src_offset = 2237 dst_offset = 221 [I] srcx = 32 srcy = 32 [I] src_offset = 2282 dst_offset = 234 [I] srcx = 32 srcy = 32 [I] src_offset = 2327 dst_offset = 247 [I] srcx = 32 srcy = 32 [I] src_offset = 2372 dst_offset = 260 [I] srcx = 32 srcy = 32 [I] src_offset = 2417 dst_offset = 273 [I] srcx = 32 srcy = 32 [I] src_offset = 2462 dst_offset = 286 [I] srcx = 32 srcy = 32 [I] src_offset = 2507 dst_offset = 299 [I] srcx = 32 srcy = 32 [I] src_offset = 2552 dst_offset = 312 [I] srcx = 32 srcy = 32 [I] src_offset = 2597 dst_offset = 325 [I] srcx = 32 srcy = 32 [I] src_offset = 2642 dst_offset = 338 [I] srcx = 32 srcy = 32 [I] src_offset = 2687 dst_offset = 351 [I] tx1 = 0.375000 ty1 = 0.000000 tx2 = 0.425781 ty2 = 0.218750 dx1 = 42.000000 dy1 = 242.000000 dx2 = 55.000000 dy2 = 270.000000 [I] Entered for loop for glyph list [I] Glyph width = 46 height = 43 [I] rowBytes = 46 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 53 y = 226 sw = 32 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 4 [I] texx = 128 texy = 0 width = 32 height = 32 fullwidth = 46 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 46 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 92 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 138 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 184 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 230 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 276 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 322 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 368 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 414 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 460 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 506 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 552 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 598 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 644 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 690 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 782 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 828 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 874 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 920 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 966 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 1012 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 1058 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 1104 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 1150 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 1196 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 1242 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1288 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1334 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1380 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1426 dst_offset = 992 [I] tx1 = 0.500000 ty1 = 0.000000 tx2 = 0.625000 ty2 = 0.250000 dx1 = 53.000000 dy1 = 226.000000 dx2 = 85.000000 dy2 = 258.000000 [I] sx = 32 sy = 0 x = 85 y = 226 sw = 14 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 5 [I] texx = 160 texy = 0 width = 14 height = 32 fullwidth = 46 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 78 dst_offset = 14 [I] srcx = 32 srcy = 0 [I] src_offset = 124 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 170 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 216 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 262 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 308 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 354 dst_offset = 98 [I] srcx = 32 srcy = 0 [I] src_offset = 400 dst_offset = 112 [I] srcx = 32 srcy = 0 [I] src_offset = 446 dst_offset = 126 [I] srcx = 32 srcy = 0 [I] src_offset = 492 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 538 dst_offset = 154 [I] srcx = 32 srcy = 0 [I] src_offset = 584 dst_offset = 168 [I] srcx = 32 srcy = 0 [I] src_offset = 630 dst_offset = 182 [I] srcx = 32 srcy = 0 [I] src_offset = 676 dst_offset = 196 [I] srcx = 32 srcy = 0 [I] src_offset = 722 dst_offset = 210 [I] srcx = 32 srcy = 0 [I] src_offset = 768 dst_offset = 224 [I] srcx = 32 srcy = 0 [I] src_offset = 814 dst_offset = 238 [I] srcx = 32 srcy = 0 [I] src_offset = 860 dst_offset = 252 [I] srcx = 32 srcy = 0 [I] src_offset = 906 dst_offset = 266 [I] srcx = 32 srcy = 0 [I] src_offset = 952 dst_offset = 280 [I] srcx = 32 srcy = 0 [I] src_offset = 998 dst_offset = 294 [I] srcx = 32 srcy = 0 [I] src_offset = 1044 dst_offset = 308 [I] srcx = 32 srcy = 0 [I] src_offset = 1090 dst_offset = 322 [I] srcx = 32 srcy = 0 [I] src_offset = 1136 dst_offset = 336 [I] srcx = 32 srcy = 0 [I] src_offset = 1182 dst_offset = 350 [I] srcx = 32 srcy = 0 [I] src_offset = 1228 dst_offset = 364 [I] srcx = 32 srcy = 0 [I] src_offset = 1274 dst_offset = 378 [I] srcx = 32 srcy = 0 [I] src_offset = 1320 dst_offset = 392 [I] srcx = 32 srcy = 0 [I] src_offset = 1366 dst_offset = 406 [I] srcx = 32 srcy = 0 [I] src_offset = 1412 dst_offset = 420 [I] srcx = 32 srcy = 0 [I] src_offset = 1458 dst_offset = 434 [I] tx1 = 0.625000 ty1 = 0.000000 tx2 = 0.679688 ty2 = 0.250000 dx1 = 85.000000 dy1 = 226.000000 dx2 = 99.000000 dy2 = 258.000000 [I] sx = 0 sy = 32 x = 53 y = 258 sw = 32 sh = 11 w = 46 [I] MTLVertexCache_AddMaskQuad: 6 [I] texx = 192 texy = 0 width = 32 height = 11 fullwidth = 46 [I] srcx = 0 srcy = 32 [I] src_offset = 1472 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1518 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1564 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1610 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1656 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1702 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1748 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1794 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1840 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1886 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1932 dst_offset = 320 [I] tx1 = 0.750000 ty1 = 0.000000 tx2 = 0.875000 ty2 = 0.085938 dx1 = 53.000000 dy1 = 258.000000 dx2 = 85.000000 dy2 = 269.000000 [I] sx = 32 sy = 32 x = 85 y = 258 sw = 14 sh = 11 w = 46 [I] MTLVertexCache_AddMaskQuad: 7 [I] texx = 224 texy = 0 width = 14 height = 11 fullwidth = 46 [I] srcx = 32 srcy = 32 [I] src_offset = 1504 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1550 dst_offset = 14 [I] srcx = 32 srcy = 32 [I] src_offset = 1596 dst_offset = 28 [I] srcx = 32 srcy = 32 [I] src_offset = 1642 dst_offset = 42 [I] srcx = 32 srcy = 32 [I] src_offset = 1688 dst_offset = 56 [I] srcx = 32 srcy = 32 [I] src_offset = 1734 dst_offset = 70 [I] srcx = 32 srcy = 32 [I] src_offset = 1780 dst_offset = 84 [I] srcx = 32 srcy = 32 [I] src_offset = 1826 dst_offset = 98 [I] srcx = 32 srcy = 32 [I] src_offset = 1872 dst_offset = 112 [I] srcx = 32 srcy = 32 [I] src_offset = 1918 dst_offset = 126 [I] srcx = 32 srcy = 32 [I] src_offset = 1964 dst_offset = 140 [I] tx1 = 0.875000 ty1 = 0.000000 tx2 = 0.929688 ty2 = 0.085938 dx1 = 85.000000 dy1 = 258.000000 dx2 = 99.000000 dy2 = 269.000000 [I] Entered for loop for glyph list [I] Glyph width = 46 height = 59 [I] rowBytes = 46 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 98 y = 210 sw = 32 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 8 [I] texx = 0 texy = 32 width = 32 height = 32 fullwidth = 46 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 46 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 92 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 138 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 184 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 230 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 276 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 322 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 368 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 414 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 460 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 506 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 552 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 598 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 644 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 690 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 782 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 828 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 874 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 920 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 966 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 1012 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 1058 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 1104 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 1150 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 1196 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 1242 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1288 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1334 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1380 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1426 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.250000 tx2 = 0.125000 ty2 = 0.500000 dx1 = 98.000000 dy1 = 210.000000 dx2 = 130.000000 dy2 = 242.000000 [I] sx = 32 sy = 0 x = 130 y = 210 sw = 14 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 9 [I] texx = 32 texy = 32 width = 14 height = 32 fullwidth = 46 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 78 dst_offset = 14 [I] srcx = 32 srcy = 0 [I] src_offset = 124 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 170 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 216 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 262 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 308 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 354 dst_offset = 98 [I] srcx = 32 srcy = 0 [I] src_offset = 400 dst_offset = 112 [I] srcx = 32 srcy = 0 [I] src_offset = 446 dst_offset = 126 [I] srcx = 32 srcy = 0 [I] src_offset = 492 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 538 dst_offset = 154 [I] srcx = 32 srcy = 0 [I] src_offset = 584 dst_offset = 168 [I] srcx = 32 srcy = 0 [I] src_offset = 630 dst_offset = 182 [I] srcx = 32 srcy = 0 [I] src_offset = 676 dst_offset = 196 [I] srcx = 32 srcy = 0 [I] src_offset = 722 dst_offset = 210 [I] srcx = 32 srcy = 0 [I] src_offset = 768 dst_offset = 224 [I] srcx = 32 srcy = 0 [I] src_offset = 814 dst_offset = 238 [I] srcx = 32 srcy = 0 [I] src_offset = 860 dst_offset = 252 [I] srcx = 32 srcy = 0 [I] src_offset = 906 dst_offset = 266 [I] srcx = 32 srcy = 0 [I] src_offset = 952 dst_offset = 280 [I] srcx = 32 srcy = 0 [I] src_offset = 998 dst_offset = 294 [I] srcx = 32 srcy = 0 [I] src_offset = 1044 dst_offset = 308 [I] srcx = 32 srcy = 0 [I] src_offset = 1090 dst_offset = 322 [I] srcx = 32 srcy = 0 [I] src_offset = 1136 dst_offset = 336 [I] srcx = 32 srcy = 0 [I] src_offset = 1182 dst_offset = 350 [I] srcx = 32 srcy = 0 [I] src_offset = 1228 dst_offset = 364 [I] srcx = 32 srcy = 0 [I] src_offset = 1274 dst_offset = 378 [I] srcx = 32 srcy = 0 [I] src_offset = 1320 dst_offset = 392 [I] srcx = 32 srcy = 0 [I] src_offset = 1366 dst_offset = 406 [I] srcx = 32 srcy = 0 [I] src_offset = 1412 dst_offset = 420 [I] srcx = 32 srcy = 0 [I] src_offset = 1458 dst_offset = 434 [I] tx1 = 0.125000 ty1 = 0.250000 tx2 = 0.179688 ty2 = 0.500000 dx1 = 130.000000 dy1 = 210.000000 dx2 = 144.000000 dy2 = 242.000000 [I] sx = 0 sy = 32 x = 98 y = 242 sw = 32 sh = 27 w = 46 [I] MTLVertexCache_AddMaskQuad: 10 [I] texx = 64 texy = 32 width = 32 height = 27 fullwidth = 46 [I] srcx = 0 srcy = 32 [I] src_offset = 1472 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1518 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1564 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1610 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1656 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1702 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1748 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1794 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1840 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1886 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1932 dst_offset = 320 [I] srcx = 0 srcy = 32 [I] src_offset = 1978 dst_offset = 352 [I] srcx = 0 srcy = 32 [I] src_offset = 2024 dst_offset = 384 [I] srcx = 0 srcy = 32 [I] src_offset = 2070 dst_offset = 416 [I] srcx = 0 srcy = 32 [I] src_offset = 2116 dst_offset = 448 [I] srcx = 0 srcy = 32 [I] src_offset = 2162 dst_offset = 480 [I] srcx = 0 srcy = 32 [I] src_offset = 2208 dst_offset = 512 [I] srcx = 0 srcy = 32 [I] src_offset = 2254 dst_offset = 544 [I] srcx = 0 srcy = 32 [I] src_offset = 2300 dst_offset = 576 [I] srcx = 0 srcy = 32 [I] src_offset = 2346 dst_offset = 608 [I] srcx = 0 srcy = 32 [I] src_offset = 2392 dst_offset = 640 [I] srcx = 0 srcy = 32 [I] src_offset = 2438 dst_offset = 672 [I] srcx = 0 srcy = 32 [I] src_offset = 2484 dst_offset = 704 [I] srcx = 0 srcy = 32 [I] src_offset = 2530 dst_offset = 736 [I] srcx = 0 srcy = 32 [I] src_offset = 2576 dst_offset = 768 [I] srcx = 0 srcy = 32 [I] src_offset = 2622 dst_offset = 800 [I] srcx = 0 srcy = 32 [I] src_offset = 2668 dst_offset = 832 [I] tx1 = 0.250000 ty1 = 0.250000 tx2 = 0.375000 ty2 = 0.460938 dx1 = 98.000000 dy1 = 242.000000 dx2 = 130.000000 dy2 = 269.000000 [I] sx = 32 sy = 32 x = 130 y = 242 sw = 14 sh = 27 w = 46 [I] MTLVertexCache_AddMaskQuad: 11 [I] texx = 96 texy = 32 width = 14 height = 27 fullwidth = 46 [I] srcx = 32 srcy = 32 [I] src_offset = 1504 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1550 dst_offset = 14 [I] srcx = 32 srcy = 32 [I] src_offset = 1596 dst_offset = 28 [I] srcx = 32 srcy = 32 [I] src_offset = 1642 dst_offset = 42 [I] srcx = 32 srcy = 32 [I] src_offset = 1688 dst_offset = 56 [I] srcx = 32 srcy = 32 [I] src_offset = 1734 dst_offset = 70 [I] srcx = 32 srcy = 32 [I] src_offset = 1780 dst_offset = 84 [I] srcx = 32 srcy = 32 [I] src_offset = 1826 dst_offset = 98 [I] srcx = 32 srcy = 32 [I] src_offset = 1872 dst_offset = 112 [I] srcx = 32 srcy = 32 [I] src_offset = 1918 dst_offset = 126 [I] srcx = 32 srcy = 32 [I] src_offset = 1964 dst_offset = 140 [I] srcx = 32 srcy = 32 [I] src_offset = 2010 dst_offset = 154 [I] srcx = 32 srcy = 32 [I] src_offset = 2056 dst_offset = 168 [I] srcx = 32 srcy = 32 [I] src_offset = 2102 dst_offset = 182 [I] srcx = 32 srcy = 32 [I] src_offset = 2148 dst_offset = 196 [I] srcx = 32 srcy = 32 [I] src_offset = 2194 dst_offset = 210 [I] srcx = 32 srcy = 32 [I] src_offset = 2240 dst_offset = 224 [I] srcx = 32 srcy = 32 [I] src_offset = 2286 dst_offset = 238 [I] srcx = 32 srcy = 32 [I] src_offset = 2332 dst_offset = 252 [I] srcx = 32 srcy = 32 [I] src_offset = 2378 dst_offset = 266 [I] srcx = 32 srcy = 32 [I] src_offset = 2424 dst_offset = 280 [I] srcx = 32 srcy = 32 [I] src_offset = 2470 dst_offset = 294 [I] srcx = 32 srcy = 32 [I] src_offset = 2516 dst_offset = 308 [I] srcx = 32 srcy = 32 [I] src_offset = 2562 dst_offset = 322 [I] srcx = 32 srcy = 32 [I] src_offset = 2608 dst_offset = 336 [I] srcx = 32 srcy = 32 [I] src_offset = 2654 dst_offset = 350 [I] srcx = 32 srcy = 32 [I] src_offset = 2700 dst_offset = 364 [I] tx1 = 0.375000 ty1 = 0.250000 tx2 = 0.429688 ty2 = 0.460938 dx1 = 130.000000 dy1 = 242.000000 dx2 = 144.000000 dy2 = 269.000000 [I] Entered for loop for glyph list [I] Glyph width = 37 height = 43 [I] rowBytes = 37 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 143 y = 226 sw = 32 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 12 [I] texx = 128 texy = 32 width = 32 height = 32 fullwidth = 37 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 37 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 74 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 111 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 148 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 185 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 222 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 259 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 296 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 333 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 370 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 407 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 444 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 481 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 518 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 555 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 592 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 629 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 666 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 703 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 740 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 777 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 814 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 851 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 888 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 925 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 962 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 999 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1036 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1073 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1110 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1147 dst_offset = 992 [I] tx1 = 0.500000 ty1 = 0.250000 tx2 = 0.625000 ty2 = 0.500000 dx1 = 143.000000 dy1 = 226.000000 dx2 = 175.000000 dy2 = 258.000000 [I] sx = 32 sy = 0 x = 175 y = 226 sw = 5 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 13 [I] texx = 160 texy = 32 width = 5 height = 32 fullwidth = 37 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 69 dst_offset = 5 [I] srcx = 32 srcy = 0 [I] src_offset = 106 dst_offset = 10 [I] srcx = 32 srcy = 0 [I] src_offset = 143 dst_offset = 15 [I] srcx = 32 srcy = 0 [I] src_offset = 180 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 217 dst_offset = 25 [I] srcx = 32 srcy = 0 [I] src_offset = 254 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 291 dst_offset = 35 [I] srcx = 32 srcy = 0 [I] src_offset = 328 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 365 dst_offset = 45 [I] srcx = 32 srcy = 0 [I] src_offset = 402 dst_offset = 50 [I] srcx = 32 srcy = 0 [I] src_offset = 439 dst_offset = 55 [I] srcx = 32 srcy = 0 [I] src_offset = 476 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 513 dst_offset = 65 [I] srcx = 32 srcy = 0 [I] src_offset = 550 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 587 dst_offset = 75 [I] srcx = 32 srcy = 0 [I] src_offset = 624 dst_offset = 80 [I] srcx = 32 srcy = 0 [I] src_offset = 661 dst_offset = 85 [I] srcx = 32 srcy = 0 [I] src_offset = 698 dst_offset = 90 [I] srcx = 32 srcy = 0 [I] src_offset = 735 dst_offset = 95 [I] srcx = 32 srcy = 0 [I] src_offset = 772 dst_offset = 100 [I] srcx = 32 srcy = 0 [I] src_offset = 809 dst_offset = 105 [I] srcx = 32 srcy = 0 [I] src_offset = 846 dst_offset = 110 [I] srcx = 32 srcy = 0 [I] src_offset = 883 dst_offset = 115 [I] srcx = 32 srcy = 0 [I] src_offset = 920 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 957 dst_offset = 125 [I] srcx = 32 srcy = 0 [I] src_offset = 994 dst_offset = 130 [I] srcx = 32 srcy = 0 [I] src_offset = 1031 dst_offset = 135 [I] srcx = 32 srcy = 0 [I] src_offset = 1068 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 1105 dst_offset = 145 [I] srcx = 32 srcy = 0 [I] src_offset = 1142 dst_offset = 150 [I] srcx = 32 srcy = 0 [I] src_offset = 1179 dst_offset = 155 [I] tx1 = 0.625000 ty1 = 0.250000 tx2 = 0.644531 ty2 = 0.500000 dx1 = 175.000000 dy1 = 226.000000 dx2 = 180.000000 dy2 = 258.000000 [I] sx = 0 sy = 32 x = 143 y = 258 sw = 32 sh = 11 w = 37 [I] MTLVertexCache_AddMaskQuad: 14 [I] texx = 192 texy = 32 width = 32 height = 11 fullwidth = 37 [I] srcx = 0 srcy = 32 [I] src_offset = 1184 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1221 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1258 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1295 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1332 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1369 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1406 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1443 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1480 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1517 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1554 dst_offset = 320 [I] tx1 = 0.750000 ty1 = 0.250000 tx2 = 0.875000 ty2 = 0.335938 dx1 = 143.000000 dy1 = 258.000000 dx2 = 175.000000 dy2 = 269.000000 [I] sx = 32 sy = 32 x = 175 y = 258 sw = 5 sh = 11 w = 37 [I] MTLVertexCache_AddMaskQuad: 15 [I] texx = 224 texy = 32 width = 5 height = 11 fullwidth = 37 [I] srcx = 32 srcy = 32 [I] src_offset = 1216 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1253 dst_offset = 5 [I] srcx = 32 srcy = 32 [I] src_offset = 1290 dst_offset = 10 [I] srcx = 32 srcy = 32 [I] src_offset = 1327 dst_offset = 15 [I] srcx = 32 srcy = 32 [I] src_offset = 1364 dst_offset = 20 [I] srcx = 32 srcy = 32 [I] src_offset = 1401 dst_offset = 25 [I] srcx = 32 srcy = 32 [I] src_offset = 1438 dst_offset = 30 [I] srcx = 32 srcy = 32 [I] src_offset = 1475 dst_offset = 35 [I] srcx = 32 srcy = 32 [I] src_offset = 1512 dst_offset = 40 [I] srcx = 32 srcy = 32 [I] src_offset = 1549 dst_offset = 45 [I] srcx = 32 srcy = 32 [I] src_offset = 1586 dst_offset = 50 [I] tx1 = 0.875000 ty1 = 0.250000 tx2 = 0.894531 ty2 = 0.335938 dx1 = 175.000000 dy1 = 258.000000 dx2 = 180.000000 dy2 = 269.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 16 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=52 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=48 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] desired texture dimensions: w=48 h=48 max=16384 [V] MTLSurfaceData_initTexture: w=48 h=48 bp=0x7fc46e2815e0 [tex=0x7fc46c086400] opaque=0 rtt=0 [I] SurfaceData_InitOps --- invoked [I] MTLRenderQueue_flushBuffer: limit=88 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=84 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=80 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 MTLBlitLoops_Blit [tx=1, xf=0, AC=SRC_OVER]: bdst=0x7fc46e2815e0 [tex=0x7fc46c086400, 48x48, O=0], src=0x7fc46e1e6a30 (48x48) O=0 premul=1 | (0, 0, 48, 48)->(0.00, 0.00, 48.00, 48.00)[V] [replaceTextureRegion] [V] MTLContext : commandBuffer is NULL [V] replaceTextureRegion src (dw, dh) : [48, 48] dest (dx1, dy1) =[0, 0] [I] MTLRenderQueue_flushBuffer: limit=25976 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=25972 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=25968 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5), bdst=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=90, rem=25948 [V] MTLRenderQueue_flushBuffer: opcode=59, rem=25944 [I] MTLContext_SetTransform [V] MTLRenderQueue_flushBuffer: opcode=100, rem=25892 [V] MTLRenderQueue_CheckPreviousOp: new op=3 [I] MTLContext.resetPaint [V] MTLRenderQueue_flushBuffer: opcode=90, rem=25888 [V] MTLRenderQueue_flushBuffer: opcode=31, rem=25884 [V] MTLRenderQueue_CheckPreviousOp: new op=5 MTLBlitLoops_IsoBlit [tx=1, xf=1, AC=SRC_OVER]: src=0x7fc46e2815e0 [tex=0x7fc46c086400, 48x48, O=0], dst=0x7fc46e1a3b10 [tex=0x7fc46a2ac000, 1000x600, O=1] | (0, 0, 48, 48)->(0.00, 0.00, 48.00, 48.00)[V] [via sampling] [V] MTLContext : commandBuffer is NULL [V] MTLRenderQueue_flushBuffer: opcode=56, rem=25812 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=2 [V] MTLRenderQueue_flushBuffer: opcode=60, rem=25796 [I] MTLContext_ResetTransform [V] MTLRenderQueue_flushBuffer: opcode=101, rem=25792 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=fff0f0ff [r=240 g=240 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=32, rem=25784 [I] MTLMaskFill_MaskFill (x=10 y=354 w=24 h=24 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 24 height = 24 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 24 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 48 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 168 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 264 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 312 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 336 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 360 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 408 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 432 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 456 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 504 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 528 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 552 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.093750 ty2 = 0.187500 dx1 = 10.000000 dy1 = 354.000000 dx2 = 34.000000 dy2 = 378.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=24728 [I] MTLMaskFill_MaskFill (x=108 y=338 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 108.000000 dy1 = 338.000000 dx2 = 140.000000 dy2 = 370.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=23672 [I] MTLMaskFill_MaskFill (x=140 y=338 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 140.000000 dy1 = 338.000000 dx2 = 172.000000 dy2 = 370.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=22616 [I] MTLMaskFill_MaskFill (x=172 y=338 w=15 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 15 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 15 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 30 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 60 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 75 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 105 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 150 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 165 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 195 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 210 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 255 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 285 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 300 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 315 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 330 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 345 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 360 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 375 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 390 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 405 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 420 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 435 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 450 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 465 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.058594 ty2 = 0.250000 dx1 = 172.000000 dy1 = 338.000000 dx2 = 187.000000 dy2 = 370.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=21560 [I] MTLMaskFill_MaskFill (x=108 y=370 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 108.000000 dy1 = 370.000000 dx2 = 140.000000 dy2 = 402.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=20504 [I] MTLMaskFill_MaskFill (x=140 y=370 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 140.000000 dy1 = 370.000000 dx2 = 172.000000 dy2 = 402.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=19448 [I] MTLMaskFill_MaskFill (x=172 y=370 w=15 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 15 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 15 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 30 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 60 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 75 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 105 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 150 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 165 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 195 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 210 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 240 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 255 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 285 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 300 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 315 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 330 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 345 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 360 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 375 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 390 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 405 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 420 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 435 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 450 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 465 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.058594 ty2 = 0.250000 dx1 = 172.000000 dy1 = 370.000000 dx2 = 187.000000 dy2 = 402.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=18392 [I] MTLMaskFill_MaskFill (x=108 y=402 w=32 h=16 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 16 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.125000 dx1 = 108.000000 dy1 = 402.000000 dx2 = 140.000000 dy2 = 418.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=17336 [I] MTLMaskFill_MaskFill (x=140 y=402 w=32 h=16 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 16 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.125000 dx1 = 140.000000 dy1 = 402.000000 dx2 = 172.000000 dy2 = 418.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=16280 [I] MTLMaskFill_MaskFill (x=172 y=402 w=15 h=16 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 15 height = 16 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 15 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 30 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 60 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 75 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 105 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 120 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 150 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 165 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 195 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 210 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 225 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.058594 ty2 = 0.125000 dx1 = 172.000000 dy1 = 402.000000 dx2 = 187.000000 dy2 = 418.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=15224 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15208 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=40, rem=15200 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=15164 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=15160 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 5 [I] Entered for loop for glyph list [I] Glyph width = 32 height = 34 [I] rowBytes = 32 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 196 y = 394 sw = 32 sh = 32 w = 32 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 196.000000 dy1 = 394.000000 dx2 = 228.000000 dy2 = 426.000000 [I] sx = 0 sy = 32 x = 196 y = 426 sw = 32 sh = 2 w = 32 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 32 height = 2 fullwidth = 32 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.250000 ty2 = 0.015625 dx1 = 196.000000 dy1 = 426.000000 dx2 = 228.000000 dy2 = 428.000000 [I] Entered for loop for glyph list [I] Glyph width = 28 height = 26 [I] rowBytes = 28 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 34 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 252 y = 386 sw = 16 sh = 32 w = 16 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 16 height = 32 fullwidth = 16 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.062500 ty2 = 0.250000 dx1 = 252.000000 dy1 = 386.000000 dx2 = 268.000000 dy2 = 418.000000 [I] sx = 0 sy = 32 x = 252 y = 418 sw = 16 sh = 2 w = 16 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 16 height = 2 fullwidth = 16 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.187500 ty2 = 0.015625 dx1 = 252.000000 dy1 = 418.000000 dx2 = 268.000000 dy2 = 420.000000 [I] Entered for loop for glyph list [I] Glyph width = 27 height = 27 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 31 height = 35 [I] rowBytes = 31 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 287 y = 385 sw = 31 sh = 32 w = 31 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 31 height = 32 fullwidth = 31 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.121094 ty2 = 0.250000 dx1 = 287.000000 dy1 = 385.000000 dx2 = 318.000000 dy2 = 417.000000 [I] sx = 0 sy = 32 x = 287 y = 417 sw = 31 sh = 3 w = 31 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 31 height = 3 fullwidth = 31 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.246094 ty2 = 0.023438 dx1 = 287.000000 dy1 = 417.000000 dx2 = 318.000000 dy2 = 420.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=15060 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=15056 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15020 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff952b2a [r=149 g=43 b=42 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=15012 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=15008 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 5 [I] Entered for loop for glyph list [I] Glyph width = 25 height = 32 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 21 height = 23 [I] rowBytes = 21 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 23 height = 24 [I] rowBytes = 23 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 32 height = 23 [I] rowBytes = 32 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 23 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 5 characters [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14908 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14900 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14896 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 2 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14844 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14840 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 3 [I] Entered for loop for glyph list [I] Glyph width = 34 height = 49 [I] rowBytes = 34 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 448 y = 375 sw = 32 sh = 32 w = 34 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 34 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 34 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 68 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 102 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 136 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 170 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 204 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 238 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 272 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 306 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 340 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 374 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 408 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 442 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 476 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 510 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 578 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 612 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 646 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 680 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 714 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 748 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 782 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 816 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 850 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 884 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 918 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 952 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 986 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1020 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1054 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 448.000000 dy1 = 375.000000 dx2 = 480.000000 dy2 = 407.000000 [I] sx = 32 sy = 0 x = 480 y = 375 sw = 2 sh = 32 w = 34 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 2 height = 32 fullwidth = 34 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 66 dst_offset = 2 [I] srcx = 32 srcy = 0 [I] src_offset = 100 dst_offset = 4 [I] srcx = 32 srcy = 0 [I] src_offset = 134 dst_offset = 6 [I] srcx = 32 srcy = 0 [I] src_offset = 168 dst_offset = 8 [I] srcx = 32 srcy = 0 [I] src_offset = 202 dst_offset = 10 [I] srcx = 32 srcy = 0 [I] src_offset = 236 dst_offset = 12 [I] srcx = 32 srcy = 0 [I] src_offset = 270 dst_offset = 14 [I] srcx = 32 srcy = 0 [I] src_offset = 304 dst_offset = 16 [I] srcx = 32 srcy = 0 [I] src_offset = 338 dst_offset = 18 [I] srcx = 32 srcy = 0 [I] src_offset = 372 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 406 dst_offset = 22 [I] srcx = 32 srcy = 0 [I] src_offset = 440 dst_offset = 24 [I] srcx = 32 srcy = 0 [I] src_offset = 474 dst_offset = 26 [I] srcx = 32 srcy = 0 [I] src_offset = 508 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 542 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 576 dst_offset = 32 [I] srcx = 32 srcy = 0 [I] src_offset = 610 dst_offset = 34 [I] srcx = 32 srcy = 0 [I] src_offset = 644 dst_offset = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 678 dst_offset = 38 [I] srcx = 32 srcy = 0 [I] src_offset = 712 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 746 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 780 dst_offset = 44 [I] srcx = 32 srcy = 0 [I] src_offset = 814 dst_offset = 46 [I] srcx = 32 srcy = 0 [I] src_offset = 848 dst_offset = 48 [I] srcx = 32 srcy = 0 [I] src_offset = 882 dst_offset = 50 [I] srcx = 32 srcy = 0 [I] src_offset = 916 dst_offset = 52 [I] srcx = 32 srcy = 0 [I] src_offset = 950 dst_offset = 54 [I] srcx = 32 srcy = 0 [I] src_offset = 984 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 1018 dst_offset = 58 [I] srcx = 32 srcy = 0 [I] src_offset = 1052 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 1086 dst_offset = 62 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.132812 ty2 = 0.250000 dx1 = 480.000000 dy1 = 375.000000 dx2 = 482.000000 dy2 = 407.000000 [I] sx = 0 sy = 32 x = 448 y = 407 sw = 32 sh = 17 w = 34 [I] MTLVertexCache_AddMaskQuad: 2 [I] texx = 64 texy = 0 width = 32 height = 17 fullwidth = 34 [I] srcx = 0 srcy = 32 [I] src_offset = 1088 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1122 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1156 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1190 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1224 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1258 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1292 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1326 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1360 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1394 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1428 dst_offset = 320 [I] srcx = 0 srcy = 32 [I] src_offset = 1462 dst_offset = 352 [I] srcx = 0 srcy = 32 [I] src_offset = 1496 dst_offset = 384 [I] srcx = 0 srcy = 32 [I] src_offset = 1530 dst_offset = 416 [I] srcx = 0 srcy = 32 [I] src_offset = 1564 dst_offset = 448 [I] srcx = 0 srcy = 32 [I] src_offset = 1598 dst_offset = 480 [I] srcx = 0 srcy = 32 [I] src_offset = 1632 dst_offset = 512 [I] tx1 = 0.250000 ty1 = 0.000000 tx2 = 0.375000 ty2 = 0.132812 dx1 = 448.000000 dy1 = 407.000000 dx2 = 480.000000 dy2 = 424.000000 [I] sx = 32 sy = 32 x = 480 y = 407 sw = 2 sh = 17 w = 34 [I] MTLVertexCache_AddMaskQuad: 3 [I] texx = 96 texy = 0 width = 2 height = 17 fullwidth = 34 [I] srcx = 32 srcy = 32 [I] src_offset = 1120 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1154 dst_offset = 2 [I] srcx = 32 srcy = 32 [I] src_offset = 1188 dst_offset = 4 [I] srcx = 32 srcy = 32 [I] src_offset = 1222 dst_offset = 6 [I] srcx = 32 srcy = 32 [I] src_offset = 1256 dst_offset = 8 [I] srcx = 32 srcy = 32 [I] src_offset = 1290 dst_offset = 10 [I] srcx = 32 srcy = 32 [I] src_offset = 1324 dst_offset = 12 [I] srcx = 32 srcy = 32 [I] src_offset = 1358 dst_offset = 14 [I] srcx = 32 srcy = 32 [I] src_offset = 1392 dst_offset = 16 [I] srcx = 32 srcy = 32 [I] src_offset = 1426 dst_offset = 18 [I] srcx = 32 srcy = 32 [I] src_offset = 1460 dst_offset = 20 [I] srcx = 32 srcy = 32 [I] src_offset = 1494 dst_offset = 22 [I] srcx = 32 srcy = 32 [I] src_offset = 1528 dst_offset = 24 [I] srcx = 32 srcy = 32 [I] src_offset = 1562 dst_offset = 26 [I] srcx = 32 srcy = 32 [I] src_offset = 1596 dst_offset = 28 [I] srcx = 32 srcy = 32 [I] src_offset = 1630 dst_offset = 30 [I] srcx = 32 srcy = 32 [I] src_offset = 1664 dst_offset = 32 [I] tx1 = 0.375000 ty1 = 0.000000 tx2 = 0.382812 ty2 = 0.132812 dx1 = 480.000000 dy1 = 407.000000 dx2 = 482.000000 dy2 = 424.000000 [I] Entered for loop for glyph list [I] Glyph width = 36 height = 38 [I] rowBytes = 36 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 467 y = 391 sw = 32 sh = 32 w = 36 [I] MTLVertexCache_AddMaskQuad: 4 [I] texx = 128 texy = 0 width = 32 height = 32 fullwidth = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 36 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 72 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 108 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 144 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 180 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 216 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 252 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 324 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 360 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 396 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 432 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 468 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 504 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 540 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 612 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 648 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 684 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 720 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 756 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 792 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 828 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 900 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 936 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 972 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1008 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1044 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1080 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1116 dst_offset = 992 [I] tx1 = 0.500000 ty1 = 0.000000 tx2 = 0.625000 ty2 = 0.250000 dx1 = 467.000000 dy1 = 391.000000 dx2 = 499.000000 dy2 = 423.000000 [I] sx = 32 sy = 0 x = 499 y = 391 sw = 4 sh = 32 w = 36 [I] MTLVertexCache_AddMaskQuad: 5 [I] texx = 160 texy = 0 width = 4 height = 32 fullwidth = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 68 dst_offset = 4 [I] srcx = 32 srcy = 0 [I] src_offset = 104 dst_offset = 8 [I] srcx = 32 srcy = 0 [I] src_offset = 140 dst_offset = 12 [I] srcx = 32 srcy = 0 [I] src_offset = 176 dst_offset = 16 [I] srcx = 32 srcy = 0 [I] src_offset = 212 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 248 dst_offset = 24 [I] srcx = 32 srcy = 0 [I] src_offset = 284 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 320 dst_offset = 32 [I] srcx = 32 srcy = 0 [I] src_offset = 356 dst_offset = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 392 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 428 dst_offset = 44 [I] srcx = 32 srcy = 0 [I] src_offset = 464 dst_offset = 48 [I] srcx = 32 srcy = 0 [I] src_offset = 500 dst_offset = 52 [I] srcx = 32 srcy = 0 [I] src_offset = 536 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 572 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 608 dst_offset = 64 [I] srcx = 32 srcy = 0 [I] src_offset = 644 dst_offset = 68 [I] srcx = 32 srcy = 0 [I] src_offset = 680 dst_offset = 72 [I] srcx = 32 srcy = 0 [I] src_offset = 716 dst_offset = 76 [I] srcx = 32 srcy = 0 [I] src_offset = 752 dst_offset = 80 [I] srcx = 32 srcy = 0 [I] src_offset = 788 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 824 dst_offset = 88 [I] srcx = 32 srcy = 0 [I] src_offset = 860 dst_offset = 92 [I] srcx = 32 srcy = 0 [I] src_offset = 896 dst_offset = 96 [I] srcx = 32 srcy = 0 [I] src_offset = 932 dst_offset = 100 [I] srcx = 32 srcy = 0 [I] src_offset = 968 dst_offset = 104 [I] srcx = 32 srcy = 0 [I] src_offset = 1004 dst_offset = 108 [I] srcx = 32 srcy = 0 [I] src_offset = 1040 dst_offset = 112 [I] srcx = 32 srcy = 0 [I] src_offset = 1076 dst_offset = 116 [I] srcx = 32 srcy = 0 [I] src_offset = 1112 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 1148 dst_offset = 124 [I] tx1 = 0.625000 ty1 = 0.000000 tx2 = 0.640625 ty2 = 0.250000 dx1 = 499.000000 dy1 = 391.000000 dx2 = 503.000000 dy2 = 423.000000 [I] sx = 0 sy = 32 x = 467 y = 423 sw = 32 sh = 6 w = 36 [I] MTLVertexCache_AddMaskQuad: 6 [I] texx = 192 texy = 0 width = 32 height = 6 fullwidth = 36 [I] srcx = 0 srcy = 32 [I] src_offset = 1152 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1188 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1224 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1260 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1296 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1332 dst_offset = 160 [I] tx1 = 0.750000 ty1 = 0.000000 tx2 = 0.875000 ty2 = 0.046875 dx1 = 467.000000 dy1 = 423.000000 dx2 = 499.000000 dy2 = 429.000000 [I] sx = 32 sy = 32 x = 499 y = 423 sw = 4 sh = 6 w = 36 [I] MTLVertexCache_AddMaskQuad: 7 [I] texx = 224 texy = 0 width = 4 height = 6 fullwidth = 36 [I] srcx = 32 srcy = 32 [I] src_offset = 1184 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1220 dst_offset = 4 [I] srcx = 32 srcy = 32 [I] src_offset = 1256 dst_offset = 8 [I] srcx = 32 srcy = 32 [I] src_offset = 1292 dst_offset = 12 [I] srcx = 32 srcy = 32 [I] src_offset = 1328 dst_offset = 16 [I] srcx = 32 srcy = 32 [I] src_offset = 1364 dst_offset = 20 [I] tx1 = 0.875000 ty1 = 0.000000 tx2 = 0.890625 ty2 = 0.046875 dx1 = 499.000000 dy1 = 423.000000 dx2 = 503.000000 dy2 = 429.000000 [I] Entered for loop for glyph list [I] Glyph width = 37 height = 37 [I] rowBytes = 37 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 497 y = 397 sw = 32 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 8 [I] texx = 0 texy = 32 width = 32 height = 32 fullwidth = 37 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 37 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 74 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 111 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 148 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 185 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 222 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 259 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 296 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 333 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 370 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 407 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 444 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 481 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 518 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 555 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 592 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 629 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 666 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 703 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 740 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 777 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 814 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 851 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 888 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 925 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 962 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 999 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1036 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1073 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1110 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1147 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.250000 tx2 = 0.125000 ty2 = 0.500000 dx1 = 497.000000 dy1 = 397.000000 dx2 = 529.000000 dy2 = 429.000000 [I] sx = 32 sy = 0 x = 529 y = 397 sw = 5 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 9 [I] texx = 32 texy = 32 width = 5 height = 32 fullwidth = 37 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 69 dst_offset = 5 [I] srcx = 32 srcy = 0 [I] src_offset = 106 dst_offset = 10 [I] srcx = 32 srcy = 0 [I] src_offset = 143 dst_offset = 15 [I] srcx = 32 srcy = 0 [I] src_offset = 180 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 217 dst_offset = 25 [I] srcx = 32 srcy = 0 [I] src_offset = 254 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 291 dst_offset = 35 [I] srcx = 32 srcy = 0 [I] src_offset = 328 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 365 dst_offset = 45 [I] srcx = 32 srcy = 0 [I] src_offset = 402 dst_offset = 50 [I] srcx = 32 srcy = 0 [I] src_offset = 439 dst_offset = 55 [I] srcx = 32 srcy = 0 [I] src_offset = 476 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 513 dst_offset = 65 [I] srcx = 32 srcy = 0 [I] src_offset = 550 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 587 dst_offset = 75 [I] srcx = 32 srcy = 0 [I] src_offset = 624 dst_offset = 80 [I] srcx = 32 srcy = 0 [I] src_offset = 661 dst_offset = 85 [I] srcx = 32 srcy = 0 [I] src_offset = 698 dst_offset = 90 [I] srcx = 32 srcy = 0 [I] src_offset = 735 dst_offset = 95 [I] srcx = 32 srcy = 0 [I] src_offset = 772 dst_offset = 100 [I] srcx = 32 srcy = 0 [I] src_offset = 809 dst_offset = 105 [I] srcx = 32 srcy = 0 [I] src_offset = 846 dst_offset = 110 [I] srcx = 32 srcy = 0 [I] src_offset = 883 dst_offset = 115 [I] srcx = 32 srcy = 0 [I] src_offset = 920 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 957 dst_offset = 125 [I] srcx = 32 srcy = 0 [I] src_offset = 994 dst_offset = 130 [I] srcx = 32 srcy = 0 [I] src_offset = 1031 dst_offset = 135 [I] srcx = 32 srcy = 0 [I] src_offset = 1068 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 1105 dst_offset = 145 [I] srcx = 32 srcy = 0 [I] src_offset = 1142 dst_offset = 150 [I] srcx = 32 srcy = 0 [I] src_offset = 1179 dst_offset = 155 [I] tx1 = 0.125000 ty1 = 0.250000 tx2 = 0.144531 ty2 = 0.500000 dx1 = 529.000000 dy1 = 397.000000 dx2 = 534.000000 dy2 = 429.000000 [I] sx = 0 sy = 32 x = 497 y = 429 sw = 32 sh = 5 w = 37 [I] MTLVertexCache_AddMaskQuad: 10 [I] texx = 64 texy = 32 width = 32 height = 5 fullwidth = 37 [I] srcx = 0 srcy = 32 [I] src_offset = 1184 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1221 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1258 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1295 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1332 dst_offset = 128 [I] tx1 = 0.250000 ty1 = 0.250000 tx2 = 0.375000 ty2 = 0.289062 dx1 = 497.000000 dy1 = 429.000000 dx2 = 529.000000 dy2 = 434.000000 [I] sx = 32 sy = 32 x = 529 y = 429 sw = 5 sh = 5 w = 37 [I] MTLVertexCache_AddMaskQuad: 11 [I] texx = 96 texy = 32 width = 5 height = 5 fullwidth = 37 [I] srcx = 32 srcy = 32 [I] src_offset = 1216 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1253 dst_offset = 5 [I] srcx = 32 srcy = 32 [I] src_offset = 1290 dst_offset = 10 [I] srcx = 32 srcy = 32 [I] src_offset = 1327 dst_offset = 15 [I] srcx = 32 srcy = 32 [I] src_offset = 1364 dst_offset = 20 [I] tx1 = 0.375000 ty1 = 0.250000 tx2 = 0.394531 ty2 = 0.289062 dx1 = 529.000000 dy1 = 429.000000 dx2 = 534.000000 dy2 = 434.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 12 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14772 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14768 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 2 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14716 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14712 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 6 [I] Entered for loop for glyph list [I] Glyph width = 20 height = 41 [I] rowBytes = 20 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 536 y = 401 sw = 20 sh = 32 w = 20 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 20 height = 32 fullwidth = 20 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.078125 ty2 = 0.250000 dx1 = 536.000000 dy1 = 401.000000 dx2 = 556.000000 dy2 = 433.000000 [I] sx = 0 sy = 32 x = 536 y = 433 sw = 20 sh = 9 w = 20 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 20 height = 9 fullwidth = 20 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.203125 ty2 = 0.070312 dx1 = 536.000000 dy1 = 433.000000 dx2 = 556.000000 dy2 = 442.000000 [I] Entered for loop for glyph list [I] Glyph width = 27 height = 25 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 38 height = 26 [I] rowBytes = 38 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 575 y = 406 sw = 32 sh = 26 w = 38 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 26 fullwidth = 38 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 38 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 76 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 114 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 152 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 190 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 228 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 266 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 304 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 342 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 380 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 418 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 456 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 494 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 532 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 570 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 646 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 684 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 722 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 760 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 798 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 836 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 874 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 912 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 950 dst_offset = 800 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.203125 dx1 = 575.000000 dy1 = 406.000000 dx2 = 607.000000 dy2 = 432.000000 [I] sx = 32 sy = 0 x = 607 y = 406 sw = 6 sh = 26 w = 38 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 6 height = 26 fullwidth = 38 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 70 dst_offset = 6 [I] srcx = 32 srcy = 0 [I] src_offset = 108 dst_offset = 12 [I] srcx = 32 srcy = 0 [I] src_offset = 146 dst_offset = 18 [I] srcx = 32 srcy = 0 [I] src_offset = 184 dst_offset = 24 [I] srcx = 32 srcy = 0 [I] src_offset = 222 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 260 dst_offset = 36 [I] srcx = 32 srcy = 0 [I] src_offset = 298 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 336 dst_offset = 48 [I] srcx = 32 srcy = 0 [I] src_offset = 374 dst_offset = 54 [I] srcx = 32 srcy = 0 [I] src_offset = 412 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 450 dst_offset = 66 [I] srcx = 32 srcy = 0 [I] src_offset = 488 dst_offset = 72 [I] srcx = 32 srcy = 0 [I] src_offset = 526 dst_offset = 78 [I] srcx = 32 srcy = 0 [I] src_offset = 564 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 602 dst_offset = 90 [I] srcx = 32 srcy = 0 [I] src_offset = 640 dst_offset = 96 [I] srcx = 32 srcy = 0 [I] src_offset = 678 dst_offset = 102 [I] srcx = 32 srcy = 0 [I] src_offset = 716 dst_offset = 108 [I] srcx = 32 srcy = 0 [I] src_offset = 754 dst_offset = 114 [I] srcx = 32 srcy = 0 [I] src_offset = 792 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 830 dst_offset = 126 [I] srcx = 32 srcy = 0 [I] src_offset = 868 dst_offset = 132 [I] srcx = 32 srcy = 0 [I] src_offset = 906 dst_offset = 138 [I] srcx = 32 srcy = 0 [I] src_offset = 944 dst_offset = 144 [I] srcx = 32 srcy = 0 [I] src_offset = 982 dst_offset = 150 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.148438 ty2 = 0.203125 dx1 = 607.000000 dy1 = 406.000000 dx2 = 613.000000 dy2 = 432.000000 [I] Entered for loop for glyph list [I] Glyph width = 27 height = 33 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 608 y = 405 sw = 27 sh = 32 w = 27 [I] MTLVertexCache_AddMaskQuad: 2 [I] texx = 64 texy = 0 width = 27 height = 32 fullwidth = 27 [I] tx1 = 0.250000 ty1 = 0.000000 tx2 = 0.355469 ty2 = 0.250000 dx1 = 608.000000 dy1 = 405.000000 dx2 = 635.000000 dy2 = 437.000000 [I] sx = 0 sy = 32 x = 608 y = 437 sw = 27 sh = 1 w = 27 [I] MTLVertexCache_AddMaskQuad: 3 [I] texx = 96 texy = 0 width = 27 height = 1 fullwidth = 27 [I] tx1 = 0.375000 ty1 = 0.000000 tx2 = 0.480469 ty2 = 0.007812 dx1 = 608.000000 dy1 = 437.000000 dx2 = 635.000000 dy2 = 438.000000 [I] Entered for loop for glyph list [I] Glyph width = 22 height = 25 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 4 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 27 height = 33 [I] rowBytes = 27 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 648 y = 394 sw = 27 sh = 32 w = 27 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 27 height = 32 fullwidth = 27 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.105469 ty2 = 0.250000 dx1 = 648.000000 dy1 = 394.000000 dx2 = 675.000000 dy2 = 426.000000 [I] sx = 0 sy = 32 x = 648 y = 426 sw = 27 sh = 1 w = 27 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 27 height = 1 fullwidth = 27 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.230469 ty2 = 0.007812 dx1 = 648.000000 dy1 = 426.000000 dx2 = 675.000000 dy2 = 427.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14596 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14592 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 2 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14540 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=fff0f0ff [r=240 g=240 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14532 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14528 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 4 [I] Entered for loop for glyph list [I] Glyph width = 25 height = 27 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 26 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 22 height = 27 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 16 height = 26 [I] rowBytes = 16 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 4 characters [V] MTLRenderQueue_flushBuffer: opcode=23, rem=14444 [V] MTLRenderQueue_CheckPreviousOp: new op=1 [I] MTLRenderer_FillAAParallelogram (x=688.50 y=422.83 dx1= -0.00 dy1= 3.33 dx2= 84.00 dy2= 0.00 dst tex=0x7fc46a2ac000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14416 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14408 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 9 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 17 height = 30 [I] rowBytes = 17 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 22 height = 35 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 802 y = 389 sw = 22 sh = 32 w = 22 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 22 height = 32 fullwidth = 22 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.085938 ty2 = 0.250000 dx1 = 802.000000 dy1 = 389.000000 dx2 = 824.000000 dy2 = 421.000000 [I] sx = 0 sy = 32 x = 802 y = 421 sw = 22 sh = 3 w = 22 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 22 height = 3 fullwidth = 22 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.210938 ty2 = 0.023438 dx1 = 802.000000 dy1 = 421.000000 dx2 = 824.000000 dy2 = 424.000000 [I] Entered for loop for glyph list [I] Glyph width = 22 height = 27 [I] rowBytes = 22 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 8 height = 35 [I] rowBytes = 8 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 862 y = 389 sw = 8 sh = 32 w = 8 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 8 height = 32 fullwidth = 8 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.031250 ty2 = 0.250000 dx1 = 862.000000 dy1 = 389.000000 dx2 = 870.000000 dy2 = 421.000000 [I] sx = 0 sy = 32 x = 862 y = 421 sw = 8 sh = 3 w = 8 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 8 height = 3 fullwidth = 8 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.156250 ty2 = 0.023438 dx1 = 862.000000 dy1 = 421.000000 dx2 = 870.000000 dy2 = 424.000000 [I] Entered for loop for glyph list [I] Glyph width = 24 height = 27 [I] rowBytes = 24 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 23 height = 26 [I] rowBytes = 23 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLVertexCache_AddGlyphQuad [I] Entered for loop for glyph list [I] Glyph width = 25 height = 33 [I] rowBytes = 25 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 2 characters [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 914 y = 399 sw = 25 sh = 32 w = 25 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 25 height = 32 fullwidth = 25 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.097656 ty2 = 0.250000 dx1 = 914.000000 dy1 = 399.000000 dx2 = 939.000000 dy2 = 431.000000 [I] sx = 0 sy = 32 x = 914 y = 431 sw = 25 sh = 1 w = 25 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 25 height = 1 fullwidth = 25 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.222656 ty2 = 0.007812 dx1 = 914.000000 dy1 = 431.000000 dx2 = 939.000000 dy2 = 432.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 2 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14244 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=14240 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=14204 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=2 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=14188 [V] MTLRenderQueue_flushBuffer: opcode=105, rem=14184 [I] MTLContext.setTexturePaint [tex=0x7fc46c06b000] [I] MTLPaints.setTexture [pixelFormat=80] [V] MTLRenderQueue_flushBuffer: opcode=32, rem=14116 [I] MTLMaskFill_MaskFill (x=10 y=445 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 10.000000 dy1 = 445.000000 dx2 = 42.000000 dy2 = 477.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=13060 [I] MTLMaskFill_MaskFill (x=42 y=445 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 42.000000 dy1 = 445.000000 dx2 = 74.000000 dy2 = 477.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=12004 [I] MTLMaskFill_MaskFill (x=74 y=445 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 74.000000 dy1 = 445.000000 dx2 = 106.000000 dy2 = 477.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=10948 [I] MTLMaskFill_MaskFill (x=106 y=445 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 106.000000 dy1 = 445.000000 dx2 = 138.000000 dy2 = 477.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=9892 [I] MTLMaskFill_MaskFill (x=138 y=445 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a74e00, w=256 h=128, pf=1 | total memory = 7887 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 138.000000 dy1 = 445.000000 dx2 = 170.000000 dy2 = 477.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=8836 [I] MTLMaskFill_MaskFill (x=170 y=445 w=9 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a31800, w=256 h=128, pf=1 | total memory = 8015 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 9 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 9 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 18 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 27 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 54 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 63 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 81 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 99 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 108 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 117 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 126 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 153 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 162 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 171 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 189 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 198 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 207 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 234 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 243 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 252 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 261 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 279 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.035156 ty2 = 0.250000 dx1 = 170.000000 dy1 = 445.000000 dx2 = 179.000000 dy2 = 477.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7780 [I] MTLMaskFill_MaskFill (x=10 y=477 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b30600, w=256 h=128, pf=1 | total memory = 8143 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 10.000000 dy1 = 477.000000 dx2 = 42.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7748 [I] MTLMaskFill_MaskFill (x=42 y=477 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b31800, w=256 h=128, pf=1 | total memory = 8271 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 42.000000 dy1 = 477.000000 dx2 = 74.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7716 [I] MTLMaskFill_MaskFill (x=74 y=477 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b24c00, w=256 h=128, pf=1 | total memory = 8399 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 74.000000 dy1 = 477.000000 dx2 = 106.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7684 [I] MTLMaskFill_MaskFill (x=106 y=477 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b25e00, w=256 h=128, pf=1 | total memory = 8527 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 106.000000 dy1 = 477.000000 dx2 = 138.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7652 [I] MTLMaskFill_MaskFill (x=138 y=477 w=32 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469b27000, w=256 h=128, pf=1 | total memory = 8655 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] tx1 = 0.875000 ty1 = 0.750000 tx2 = 1.000000 ty2 = 1.000000 dx1 = 138.000000 dy1 = 477.000000 dx2 = 170.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=7620 [I] MTLMaskFill_MaskFill (x=170 y=477 w=9 h=32 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a88800, w=256 h=128, pf=1 | total memory = 8783 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 9 height = 32 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 9 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 18 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 27 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 54 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 63 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 81 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 99 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 108 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 117 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 126 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 144 [I] srcx = 0 srcy = 0 [I] src_offset = 544 dst_offset = 153 [I] srcx = 0 srcy = 0 [I] src_offset = 576 dst_offset = 162 [I] srcx = 0 srcy = 0 [I] src_offset = 608 dst_offset = 171 [I] srcx = 0 srcy = 0 [I] src_offset = 640 dst_offset = 180 [I] srcx = 0 srcy = 0 [I] src_offset = 672 dst_offset = 189 [I] srcx = 0 srcy = 0 [I] src_offset = 704 dst_offset = 198 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 207 [I] srcx = 0 srcy = 0 [I] src_offset = 768 dst_offset = 216 [I] srcx = 0 srcy = 0 [I] src_offset = 800 dst_offset = 225 [I] srcx = 0 srcy = 0 [I] src_offset = 832 dst_offset = 234 [I] srcx = 0 srcy = 0 [I] src_offset = 864 dst_offset = 243 [I] srcx = 0 srcy = 0 [I] src_offset = 896 dst_offset = 252 [I] srcx = 0 srcy = 0 [I] src_offset = 928 dst_offset = 261 [I] srcx = 0 srcy = 0 [I] src_offset = 960 dst_offset = 270 [I] srcx = 0 srcy = 0 [I] src_offset = 992 dst_offset = 279 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.035156 ty2 = 0.250000 dx1 = 170.000000 dy1 = 477.000000 dx2 = 179.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=6564 [I] MTLMaskFill_MaskFill (x=10 y=509 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a89a00, w=256 h=128, pf=1 | total memory = 8911 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 10.000000 dy1 = 509.000000 dx2 = 42.000000 dy2 = 526.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=5508 [I] MTLMaskFill_MaskFill (x=42 y=509 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8ac00, w=256 h=128, pf=1 | total memory = 9039 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 42.000000 dy1 = 509.000000 dx2 = 74.000000 dy2 = 526.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=4452 [I] MTLMaskFill_MaskFill (x=74 y=509 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8be00, w=256 h=128, pf=1 | total memory = 9167 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 74.000000 dy1 = 509.000000 dx2 = 106.000000 dy2 = 526.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=3396 [I] MTLMaskFill_MaskFill (x=106 y=509 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8d000, w=256 h=128, pf=1 | total memory = 9295 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 106.000000 dy1 = 509.000000 dx2 = 138.000000 dy2 = 526.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=2340 [I] MTLMaskFill_MaskFill (x=138 y=509 w=32 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8e200, w=256 h=128, pf=1 | total memory = 9423 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 17 fullwidth = 32 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.132812 dx1 = 138.000000 dy1 = 509.000000 dx2 = 170.000000 dy2 = 526.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=32, rem=1284 [I] MTLMaskFill_MaskFill (x=170 y=509 w=9 h=17 pMask=0x7fc46a2ac000) [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc469a8f400, w=256 h=128, pf=1 | total memory = 9551 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 9 height = 17 fullwidth = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 32 dst_offset = 9 [I] srcx = 0 srcy = 0 [I] src_offset = 64 dst_offset = 18 [I] srcx = 0 srcy = 0 [I] src_offset = 96 dst_offset = 27 [I] srcx = 0 srcy = 0 [I] src_offset = 128 dst_offset = 36 [I] srcx = 0 srcy = 0 [I] src_offset = 160 dst_offset = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 192 dst_offset = 54 [I] srcx = 0 srcy = 0 [I] src_offset = 224 dst_offset = 63 [I] srcx = 0 srcy = 0 [I] src_offset = 256 dst_offset = 72 [I] srcx = 0 srcy = 0 [I] src_offset = 288 dst_offset = 81 [I] srcx = 0 srcy = 0 [I] src_offset = 320 dst_offset = 90 [I] srcx = 0 srcy = 0 [I] src_offset = 352 dst_offset = 99 [I] srcx = 0 srcy = 0 [I] src_offset = 384 dst_offset = 108 [I] srcx = 0 srcy = 0 [I] src_offset = 416 dst_offset = 117 [I] srcx = 0 srcy = 0 [I] src_offset = 448 dst_offset = 126 [I] srcx = 0 srcy = 0 [I] src_offset = 480 dst_offset = 135 [I] srcx = 0 srcy = 0 [I] src_offset = 512 dst_offset = 144 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.035156 ty2 = 0.132812 dx1 = 170.000000 dy1 = 509.000000 dx2 = 179.000000 dy2 = 526.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=56, rem=228 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=212 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffff8c [r=255 g=255 b=140 a=255] [V] MTLRenderQueue_flushBuffer: opcode=90, rem=204 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=200 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 4 [I] Entered for loop for glyph list [I] Glyph width = 45 height = 60 [I] rowBytes = 45 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] MTLVertexCache_EnableMaskCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_InitMaskCache [V] MTLTexturePool: created pool item: tex=0x7fc46c09fc00, w=256 h=128, pf=1 | total memory = 9679 Kb [I] MTLVertexCache_CreateSamplingEncoder [I] sx = 0 sy = 0 x = 10 y = 450 sw = 32 sh = 32 w = 45 [I] MTLVertexCache_AddMaskQuad: 0 [I] texx = 0 texy = 0 width = 32 height = 32 fullwidth = 45 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 45 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 90 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 135 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 180 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 225 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 270 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 315 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 360 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 405 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 450 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 495 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 540 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 585 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 630 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 675 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 720 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 765 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 810 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 855 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 900 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 945 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 990 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 1035 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 1080 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 1125 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 1170 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 1215 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1260 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1305 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1350 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1395 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.000000 tx2 = 0.125000 ty2 = 0.250000 dx1 = 10.000000 dy1 = 450.000000 dx2 = 42.000000 dy2 = 482.000000 [I] sx = 32 sy = 0 x = 42 y = 450 sw = 13 sh = 32 w = 45 [I] MTLVertexCache_AddMaskQuad: 1 [I] texx = 32 texy = 0 width = 13 height = 32 fullwidth = 45 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 77 dst_offset = 13 [I] srcx = 32 srcy = 0 [I] src_offset = 122 dst_offset = 26 [I] srcx = 32 srcy = 0 [I] src_offset = 167 dst_offset = 39 [I] srcx = 32 srcy = 0 [I] src_offset = 212 dst_offset = 52 [I] srcx = 32 srcy = 0 [I] src_offset = 257 dst_offset = 65 [I] srcx = 32 srcy = 0 [I] src_offset = 302 dst_offset = 78 [I] srcx = 32 srcy = 0 [I] src_offset = 347 dst_offset = 91 [I] srcx = 32 srcy = 0 [I] src_offset = 392 dst_offset = 104 [I] srcx = 32 srcy = 0 [I] src_offset = 437 dst_offset = 117 [I] srcx = 32 srcy = 0 [I] src_offset = 482 dst_offset = 130 [I] srcx = 32 srcy = 0 [I] src_offset = 527 dst_offset = 143 [I] srcx = 32 srcy = 0 [I] src_offset = 572 dst_offset = 156 [I] srcx = 32 srcy = 0 [I] src_offset = 617 dst_offset = 169 [I] srcx = 32 srcy = 0 [I] src_offset = 662 dst_offset = 182 [I] srcx = 32 srcy = 0 [I] src_offset = 707 dst_offset = 195 [I] srcx = 32 srcy = 0 [I] src_offset = 752 dst_offset = 208 [I] srcx = 32 srcy = 0 [I] src_offset = 797 dst_offset = 221 [I] srcx = 32 srcy = 0 [I] src_offset = 842 dst_offset = 234 [I] srcx = 32 srcy = 0 [I] src_offset = 887 dst_offset = 247 [I] srcx = 32 srcy = 0 [I] src_offset = 932 dst_offset = 260 [I] srcx = 32 srcy = 0 [I] src_offset = 977 dst_offset = 273 [I] srcx = 32 srcy = 0 [I] src_offset = 1022 dst_offset = 286 [I] srcx = 32 srcy = 0 [I] src_offset = 1067 dst_offset = 299 [I] srcx = 32 srcy = 0 [I] src_offset = 1112 dst_offset = 312 [I] srcx = 32 srcy = 0 [I] src_offset = 1157 dst_offset = 325 [I] srcx = 32 srcy = 0 [I] src_offset = 1202 dst_offset = 338 [I] srcx = 32 srcy = 0 [I] src_offset = 1247 dst_offset = 351 [I] srcx = 32 srcy = 0 [I] src_offset = 1292 dst_offset = 364 [I] srcx = 32 srcy = 0 [I] src_offset = 1337 dst_offset = 377 [I] srcx = 32 srcy = 0 [I] src_offset = 1382 dst_offset = 390 [I] srcx = 32 srcy = 0 [I] src_offset = 1427 dst_offset = 403 [I] tx1 = 0.125000 ty1 = 0.000000 tx2 = 0.175781 ty2 = 0.250000 dx1 = 42.000000 dy1 = 450.000000 dx2 = 55.000000 dy2 = 482.000000 [I] sx = 0 sy = 32 x = 10 y = 482 sw = 32 sh = 28 w = 45 [I] MTLVertexCache_AddMaskQuad: 2 [I] texx = 64 texy = 0 width = 32 height = 28 fullwidth = 45 [I] srcx = 0 srcy = 32 [I] src_offset = 1440 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1485 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1530 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1575 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1620 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1665 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1710 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1755 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1800 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1845 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1890 dst_offset = 320 [I] srcx = 0 srcy = 32 [I] src_offset = 1935 dst_offset = 352 [I] srcx = 0 srcy = 32 [I] src_offset = 1980 dst_offset = 384 [I] srcx = 0 srcy = 32 [I] src_offset = 2025 dst_offset = 416 [I] srcx = 0 srcy = 32 [I] src_offset = 2070 dst_offset = 448 [I] srcx = 0 srcy = 32 [I] src_offset = 2115 dst_offset = 480 [I] srcx = 0 srcy = 32 [I] src_offset = 2160 dst_offset = 512 [I] srcx = 0 srcy = 32 [I] src_offset = 2205 dst_offset = 544 [I] srcx = 0 srcy = 32 [I] src_offset = 2250 dst_offset = 576 [I] srcx = 0 srcy = 32 [I] src_offset = 2295 dst_offset = 608 [I] srcx = 0 srcy = 32 [I] src_offset = 2340 dst_offset = 640 [I] srcx = 0 srcy = 32 [I] src_offset = 2385 dst_offset = 672 [I] srcx = 0 srcy = 32 [I] src_offset = 2430 dst_offset = 704 [I] srcx = 0 srcy = 32 [I] src_offset = 2475 dst_offset = 736 [I] srcx = 0 srcy = 32 [I] src_offset = 2520 dst_offset = 768 [I] srcx = 0 srcy = 32 [I] src_offset = 2565 dst_offset = 800 [I] srcx = 0 srcy = 32 [I] src_offset = 2610 dst_offset = 832 [I] srcx = 0 srcy = 32 [I] src_offset = 2655 dst_offset = 864 [I] tx1 = 0.250000 ty1 = 0.000000 tx2 = 0.375000 ty2 = 0.218750 dx1 = 10.000000 dy1 = 482.000000 dx2 = 42.000000 dy2 = 510.000000 [I] sx = 32 sy = 32 x = 42 y = 482 sw = 13 sh = 28 w = 45 [I] MTLVertexCache_AddMaskQuad: 3 [I] texx = 96 texy = 0 width = 13 height = 28 fullwidth = 45 [I] srcx = 32 srcy = 32 [I] src_offset = 1472 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1517 dst_offset = 13 [I] srcx = 32 srcy = 32 [I] src_offset = 1562 dst_offset = 26 [I] srcx = 32 srcy = 32 [I] src_offset = 1607 dst_offset = 39 [I] srcx = 32 srcy = 32 [I] src_offset = 1652 dst_offset = 52 [I] srcx = 32 srcy = 32 [I] src_offset = 1697 dst_offset = 65 [I] srcx = 32 srcy = 32 [I] src_offset = 1742 dst_offset = 78 [I] srcx = 32 srcy = 32 [I] src_offset = 1787 dst_offset = 91 [I] srcx = 32 srcy = 32 [I] src_offset = 1832 dst_offset = 104 [I] srcx = 32 srcy = 32 [I] src_offset = 1877 dst_offset = 117 [I] srcx = 32 srcy = 32 [I] src_offset = 1922 dst_offset = 130 [I] srcx = 32 srcy = 32 [I] src_offset = 1967 dst_offset = 143 [I] srcx = 32 srcy = 32 [I] src_offset = 2012 dst_offset = 156 [I] srcx = 32 srcy = 32 [I] src_offset = 2057 dst_offset = 169 [I] srcx = 32 srcy = 32 [I] src_offset = 2102 dst_offset = 182 [I] srcx = 32 srcy = 32 [I] src_offset = 2147 dst_offset = 195 [I] srcx = 32 srcy = 32 [I] src_offset = 2192 dst_offset = 208 [I] srcx = 32 srcy = 32 [I] src_offset = 2237 dst_offset = 221 [I] srcx = 32 srcy = 32 [I] src_offset = 2282 dst_offset = 234 [I] srcx = 32 srcy = 32 [I] src_offset = 2327 dst_offset = 247 [I] srcx = 32 srcy = 32 [I] src_offset = 2372 dst_offset = 260 [I] srcx = 32 srcy = 32 [I] src_offset = 2417 dst_offset = 273 [I] srcx = 32 srcy = 32 [I] src_offset = 2462 dst_offset = 286 [I] srcx = 32 srcy = 32 [I] src_offset = 2507 dst_offset = 299 [I] srcx = 32 srcy = 32 [I] src_offset = 2552 dst_offset = 312 [I] srcx = 32 srcy = 32 [I] src_offset = 2597 dst_offset = 325 [I] srcx = 32 srcy = 32 [I] src_offset = 2642 dst_offset = 338 [I] srcx = 32 srcy = 32 [I] src_offset = 2687 dst_offset = 351 [I] tx1 = 0.375000 ty1 = 0.000000 tx2 = 0.425781 ty2 = 0.218750 dx1 = 42.000000 dy1 = 482.000000 dx2 = 55.000000 dy2 = 510.000000 [I] Entered for loop for glyph list [I] Glyph width = 46 height = 43 [I] rowBytes = 46 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 53 y = 466 sw = 32 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 4 [I] texx = 128 texy = 0 width = 32 height = 32 fullwidth = 46 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 46 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 92 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 138 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 184 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 230 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 276 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 322 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 368 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 414 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 460 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 506 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 552 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 598 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 644 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 690 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 782 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 828 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 874 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 920 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 966 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 1012 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 1058 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 1104 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 1150 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 1196 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 1242 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1288 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1334 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1380 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1426 dst_offset = 992 [I] tx1 = 0.500000 ty1 = 0.000000 tx2 = 0.625000 ty2 = 0.250000 dx1 = 53.000000 dy1 = 466.000000 dx2 = 85.000000 dy2 = 498.000000 [I] sx = 32 sy = 0 x = 85 y = 466 sw = 14 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 5 [I] texx = 160 texy = 0 width = 14 height = 32 fullwidth = 46 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 78 dst_offset = 14 [I] srcx = 32 srcy = 0 [I] src_offset = 124 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 170 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 216 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 262 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 308 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 354 dst_offset = 98 [I] srcx = 32 srcy = 0 [I] src_offset = 400 dst_offset = 112 [I] srcx = 32 srcy = 0 [I] src_offset = 446 dst_offset = 126 [I] srcx = 32 srcy = 0 [I] src_offset = 492 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 538 dst_offset = 154 [I] srcx = 32 srcy = 0 [I] src_offset = 584 dst_offset = 168 [I] srcx = 32 srcy = 0 [I] src_offset = 630 dst_offset = 182 [I] srcx = 32 srcy = 0 [I] src_offset = 676 dst_offset = 196 [I] srcx = 32 srcy = 0 [I] src_offset = 722 dst_offset = 210 [I] srcx = 32 srcy = 0 [I] src_offset = 768 dst_offset = 224 [I] srcx = 32 srcy = 0 [I] src_offset = 814 dst_offset = 238 [I] srcx = 32 srcy = 0 [I] src_offset = 860 dst_offset = 252 [I] srcx = 32 srcy = 0 [I] src_offset = 906 dst_offset = 266 [I] srcx = 32 srcy = 0 [I] src_offset = 952 dst_offset = 280 [I] srcx = 32 srcy = 0 [I] src_offset = 998 dst_offset = 294 [I] srcx = 32 srcy = 0 [I] src_offset = 1044 dst_offset = 308 [I] srcx = 32 srcy = 0 [I] src_offset = 1090 dst_offset = 322 [I] srcx = 32 srcy = 0 [I] src_offset = 1136 dst_offset = 336 [I] srcx = 32 srcy = 0 [I] src_offset = 1182 dst_offset = 350 [I] srcx = 32 srcy = 0 [I] src_offset = 1228 dst_offset = 364 [I] srcx = 32 srcy = 0 [I] src_offset = 1274 dst_offset = 378 [I] srcx = 32 srcy = 0 [I] src_offset = 1320 dst_offset = 392 [I] srcx = 32 srcy = 0 [I] src_offset = 1366 dst_offset = 406 [I] srcx = 32 srcy = 0 [I] src_offset = 1412 dst_offset = 420 [I] srcx = 32 srcy = 0 [I] src_offset = 1458 dst_offset = 434 [I] tx1 = 0.625000 ty1 = 0.000000 tx2 = 0.679688 ty2 = 0.250000 dx1 = 85.000000 dy1 = 466.000000 dx2 = 99.000000 dy2 = 498.000000 [I] sx = 0 sy = 32 x = 53 y = 498 sw = 32 sh = 11 w = 46 [I] MTLVertexCache_AddMaskQuad: 6 [I] texx = 192 texy = 0 width = 32 height = 11 fullwidth = 46 [I] srcx = 0 srcy = 32 [I] src_offset = 1472 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1518 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1564 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1610 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1656 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1702 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1748 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1794 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1840 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1886 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1932 dst_offset = 320 [I] tx1 = 0.750000 ty1 = 0.000000 tx2 = 0.875000 ty2 = 0.085938 dx1 = 53.000000 dy1 = 498.000000 dx2 = 85.000000 dy2 = 509.000000 [I] sx = 32 sy = 32 x = 85 y = 498 sw = 14 sh = 11 w = 46 [I] MTLVertexCache_AddMaskQuad: 7 [I] texx = 224 texy = 0 width = 14 height = 11 fullwidth = 46 [I] srcx = 32 srcy = 32 [I] src_offset = 1504 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1550 dst_offset = 14 [I] srcx = 32 srcy = 32 [I] src_offset = 1596 dst_offset = 28 [I] srcx = 32 srcy = 32 [I] src_offset = 1642 dst_offset = 42 [I] srcx = 32 srcy = 32 [I] src_offset = 1688 dst_offset = 56 [I] srcx = 32 srcy = 32 [I] src_offset = 1734 dst_offset = 70 [I] srcx = 32 srcy = 32 [I] src_offset = 1780 dst_offset = 84 [I] srcx = 32 srcy = 32 [I] src_offset = 1826 dst_offset = 98 [I] srcx = 32 srcy = 32 [I] src_offset = 1872 dst_offset = 112 [I] srcx = 32 srcy = 32 [I] src_offset = 1918 dst_offset = 126 [I] srcx = 32 srcy = 32 [I] src_offset = 1964 dst_offset = 140 [I] tx1 = 0.875000 ty1 = 0.000000 tx2 = 0.929688 ty2 = 0.085938 dx1 = 85.000000 dy1 = 498.000000 dx2 = 99.000000 dy2 = 509.000000 [I] Entered for loop for glyph list [I] Glyph width = 46 height = 59 [I] rowBytes = 46 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 98 y = 450 sw = 32 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 8 [I] texx = 0 texy = 32 width = 32 height = 32 fullwidth = 46 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 46 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 92 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 138 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 184 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 230 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 276 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 322 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 368 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 414 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 460 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 506 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 552 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 598 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 644 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 690 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 736 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 782 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 828 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 874 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 920 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 966 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 1012 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 1058 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 1104 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 1150 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 1196 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 1242 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1288 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1334 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1380 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1426 dst_offset = 992 [I] tx1 = 0.000000 ty1 = 0.250000 tx2 = 0.125000 ty2 = 0.500000 dx1 = 98.000000 dy1 = 450.000000 dx2 = 130.000000 dy2 = 482.000000 [I] sx = 32 sy = 0 x = 130 y = 450 sw = 14 sh = 32 w = 46 [I] MTLVertexCache_AddMaskQuad: 9 [I] texx = 32 texy = 32 width = 14 height = 32 fullwidth = 46 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 78 dst_offset = 14 [I] srcx = 32 srcy = 0 [I] src_offset = 124 dst_offset = 28 [I] srcx = 32 srcy = 0 [I] src_offset = 170 dst_offset = 42 [I] srcx = 32 srcy = 0 [I] src_offset = 216 dst_offset = 56 [I] srcx = 32 srcy = 0 [I] src_offset = 262 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 308 dst_offset = 84 [I] srcx = 32 srcy = 0 [I] src_offset = 354 dst_offset = 98 [I] srcx = 32 srcy = 0 [I] src_offset = 400 dst_offset = 112 [I] srcx = 32 srcy = 0 [I] src_offset = 446 dst_offset = 126 [I] srcx = 32 srcy = 0 [I] src_offset = 492 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 538 dst_offset = 154 [I] srcx = 32 srcy = 0 [I] src_offset = 584 dst_offset = 168 [I] srcx = 32 srcy = 0 [I] src_offset = 630 dst_offset = 182 [I] srcx = 32 srcy = 0 [I] src_offset = 676 dst_offset = 196 [I] srcx = 32 srcy = 0 [I] src_offset = 722 dst_offset = 210 [I] srcx = 32 srcy = 0 [I] src_offset = 768 dst_offset = 224 [I] srcx = 32 srcy = 0 [I] src_offset = 814 dst_offset = 238 [I] srcx = 32 srcy = 0 [I] src_offset = 860 dst_offset = 252 [I] srcx = 32 srcy = 0 [I] src_offset = 906 dst_offset = 266 [I] srcx = 32 srcy = 0 [I] src_offset = 952 dst_offset = 280 [I] srcx = 32 srcy = 0 [I] src_offset = 998 dst_offset = 294 [I] srcx = 32 srcy = 0 [I] src_offset = 1044 dst_offset = 308 [I] srcx = 32 srcy = 0 [I] src_offset = 1090 dst_offset = 322 [I] srcx = 32 srcy = 0 [I] src_offset = 1136 dst_offset = 336 [I] srcx = 32 srcy = 0 [I] src_offset = 1182 dst_offset = 350 [I] srcx = 32 srcy = 0 [I] src_offset = 1228 dst_offset = 364 [I] srcx = 32 srcy = 0 [I] src_offset = 1274 dst_offset = 378 [I] srcx = 32 srcy = 0 [I] src_offset = 1320 dst_offset = 392 [I] srcx = 32 srcy = 0 [I] src_offset = 1366 dst_offset = 406 [I] srcx = 32 srcy = 0 [I] src_offset = 1412 dst_offset = 420 [I] srcx = 32 srcy = 0 [I] src_offset = 1458 dst_offset = 434 [I] tx1 = 0.125000 ty1 = 0.250000 tx2 = 0.179688 ty2 = 0.500000 dx1 = 130.000000 dy1 = 450.000000 dx2 = 144.000000 dy2 = 482.000000 [I] sx = 0 sy = 32 x = 98 y = 482 sw = 32 sh = 27 w = 46 [I] MTLVertexCache_AddMaskQuad: 10 [I] texx = 64 texy = 32 width = 32 height = 27 fullwidth = 46 [I] srcx = 0 srcy = 32 [I] src_offset = 1472 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1518 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1564 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1610 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1656 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1702 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1748 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1794 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1840 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1886 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1932 dst_offset = 320 [I] srcx = 0 srcy = 32 [I] src_offset = 1978 dst_offset = 352 [I] srcx = 0 srcy = 32 [I] src_offset = 2024 dst_offset = 384 [I] srcx = 0 srcy = 32 [I] src_offset = 2070 dst_offset = 416 [I] srcx = 0 srcy = 32 [I] src_offset = 2116 dst_offset = 448 [I] srcx = 0 srcy = 32 [I] src_offset = 2162 dst_offset = 480 [I] srcx = 0 srcy = 32 [I] src_offset = 2208 dst_offset = 512 [I] srcx = 0 srcy = 32 [I] src_offset = 2254 dst_offset = 544 [I] srcx = 0 srcy = 32 [I] src_offset = 2300 dst_offset = 576 [I] srcx = 0 srcy = 32 [I] src_offset = 2346 dst_offset = 608 [I] srcx = 0 srcy = 32 [I] src_offset = 2392 dst_offset = 640 [I] srcx = 0 srcy = 32 [I] src_offset = 2438 dst_offset = 672 [I] srcx = 0 srcy = 32 [I] src_offset = 2484 dst_offset = 704 [I] srcx = 0 srcy = 32 [I] src_offset = 2530 dst_offset = 736 [I] srcx = 0 srcy = 32 [I] src_offset = 2576 dst_offset = 768 [I] srcx = 0 srcy = 32 [I] src_offset = 2622 dst_offset = 800 [I] srcx = 0 srcy = 32 [I] src_offset = 2668 dst_offset = 832 [I] tx1 = 0.250000 ty1 = 0.250000 tx2 = 0.375000 ty2 = 0.460938 dx1 = 98.000000 dy1 = 482.000000 dx2 = 130.000000 dy2 = 509.000000 [I] sx = 32 sy = 32 x = 130 y = 482 sw = 14 sh = 27 w = 46 [I] MTLVertexCache_AddMaskQuad: 11 [I] texx = 96 texy = 32 width = 14 height = 27 fullwidth = 46 [I] srcx = 32 srcy = 32 [I] src_offset = 1504 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1550 dst_offset = 14 [I] srcx = 32 srcy = 32 [I] src_offset = 1596 dst_offset = 28 [I] srcx = 32 srcy = 32 [I] src_offset = 1642 dst_offset = 42 [I] srcx = 32 srcy = 32 [I] src_offset = 1688 dst_offset = 56 [I] srcx = 32 srcy = 32 [I] src_offset = 1734 dst_offset = 70 [I] srcx = 32 srcy = 32 [I] src_offset = 1780 dst_offset = 84 [I] srcx = 32 srcy = 32 [I] src_offset = 1826 dst_offset = 98 [I] srcx = 32 srcy = 32 [I] src_offset = 1872 dst_offset = 112 [I] srcx = 32 srcy = 32 [I] src_offset = 1918 dst_offset = 126 [I] srcx = 32 srcy = 32 [I] src_offset = 1964 dst_offset = 140 [I] srcx = 32 srcy = 32 [I] src_offset = 2010 dst_offset = 154 [I] srcx = 32 srcy = 32 [I] src_offset = 2056 dst_offset = 168 [I] srcx = 32 srcy = 32 [I] src_offset = 2102 dst_offset = 182 [I] srcx = 32 srcy = 32 [I] src_offset = 2148 dst_offset = 196 [I] srcx = 32 srcy = 32 [I] src_offset = 2194 dst_offset = 210 [I] srcx = 32 srcy = 32 [I] src_offset = 2240 dst_offset = 224 [I] srcx = 32 srcy = 32 [I] src_offset = 2286 dst_offset = 238 [I] srcx = 32 srcy = 32 [I] src_offset = 2332 dst_offset = 252 [I] srcx = 32 srcy = 32 [I] src_offset = 2378 dst_offset = 266 [I] srcx = 32 srcy = 32 [I] src_offset = 2424 dst_offset = 280 [I] srcx = 32 srcy = 32 [I] src_offset = 2470 dst_offset = 294 [I] srcx = 32 srcy = 32 [I] src_offset = 2516 dst_offset = 308 [I] srcx = 32 srcy = 32 [I] src_offset = 2562 dst_offset = 322 [I] srcx = 32 srcy = 32 [I] src_offset = 2608 dst_offset = 336 [I] srcx = 32 srcy = 32 [I] src_offset = 2654 dst_offset = 350 [I] srcx = 32 srcy = 32 [I] src_offset = 2700 dst_offset = 364 [I] tx1 = 0.375000 ty1 = 0.250000 tx2 = 0.429688 ty2 = 0.460938 dx1 = 130.000000 dy1 = 482.000000 dx2 = 144.000000 dy2 = 509.000000 [I] Entered for loop for glyph list [I] Glyph width = 37 height = 43 [I] rowBytes = 37 [I] MTLTR_DrawGlyphList Grayscale no cache [I] MTLTR_DrawGrayscaleGlyphNoCache [I] sx = 0 sy = 0 x = 143 y = 466 sw = 32 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 12 [I] texx = 128 texy = 32 width = 32 height = 32 fullwidth = 37 [I] srcx = 0 srcy = 0 [I] src_offset = 0 dst_offset = 0 [I] srcx = 0 srcy = 0 [I] src_offset = 37 dst_offset = 32 [I] srcx = 0 srcy = 0 [I] src_offset = 74 dst_offset = 64 [I] srcx = 0 srcy = 0 [I] src_offset = 111 dst_offset = 96 [I] srcx = 0 srcy = 0 [I] src_offset = 148 dst_offset = 128 [I] srcx = 0 srcy = 0 [I] src_offset = 185 dst_offset = 160 [I] srcx = 0 srcy = 0 [I] src_offset = 222 dst_offset = 192 [I] srcx = 0 srcy = 0 [I] src_offset = 259 dst_offset = 224 [I] srcx = 0 srcy = 0 [I] src_offset = 296 dst_offset = 256 [I] srcx = 0 srcy = 0 [I] src_offset = 333 dst_offset = 288 [I] srcx = 0 srcy = 0 [I] src_offset = 370 dst_offset = 320 [I] srcx = 0 srcy = 0 [I] src_offset = 407 dst_offset = 352 [I] srcx = 0 srcy = 0 [I] src_offset = 444 dst_offset = 384 [I] srcx = 0 srcy = 0 [I] src_offset = 481 dst_offset = 416 [I] srcx = 0 srcy = 0 [I] src_offset = 518 dst_offset = 448 [I] srcx = 0 srcy = 0 [I] src_offset = 555 dst_offset = 480 [I] srcx = 0 srcy = 0 [I] src_offset = 592 dst_offset = 512 [I] srcx = 0 srcy = 0 [I] src_offset = 629 dst_offset = 544 [I] srcx = 0 srcy = 0 [I] src_offset = 666 dst_offset = 576 [I] srcx = 0 srcy = 0 [I] src_offset = 703 dst_offset = 608 [I] srcx = 0 srcy = 0 [I] src_offset = 740 dst_offset = 640 [I] srcx = 0 srcy = 0 [I] src_offset = 777 dst_offset = 672 [I] srcx = 0 srcy = 0 [I] src_offset = 814 dst_offset = 704 [I] srcx = 0 srcy = 0 [I] src_offset = 851 dst_offset = 736 [I] srcx = 0 srcy = 0 [I] src_offset = 888 dst_offset = 768 [I] srcx = 0 srcy = 0 [I] src_offset = 925 dst_offset = 800 [I] srcx = 0 srcy = 0 [I] src_offset = 962 dst_offset = 832 [I] srcx = 0 srcy = 0 [I] src_offset = 999 dst_offset = 864 [I] srcx = 0 srcy = 0 [I] src_offset = 1036 dst_offset = 896 [I] srcx = 0 srcy = 0 [I] src_offset = 1073 dst_offset = 928 [I] srcx = 0 srcy = 0 [I] src_offset = 1110 dst_offset = 960 [I] srcx = 0 srcy = 0 [I] src_offset = 1147 dst_offset = 992 [I] tx1 = 0.500000 ty1 = 0.250000 tx2 = 0.625000 ty2 = 0.500000 dx1 = 143.000000 dy1 = 466.000000 dx2 = 175.000000 dy2 = 498.000000 [I] sx = 32 sy = 0 x = 175 y = 466 sw = 5 sh = 32 w = 37 [I] MTLVertexCache_AddMaskQuad: 13 [I] texx = 160 texy = 32 width = 5 height = 32 fullwidth = 37 [I] srcx = 32 srcy = 0 [I] src_offset = 32 dst_offset = 0 [I] srcx = 32 srcy = 0 [I] src_offset = 69 dst_offset = 5 [I] srcx = 32 srcy = 0 [I] src_offset = 106 dst_offset = 10 [I] srcx = 32 srcy = 0 [I] src_offset = 143 dst_offset = 15 [I] srcx = 32 srcy = 0 [I] src_offset = 180 dst_offset = 20 [I] srcx = 32 srcy = 0 [I] src_offset = 217 dst_offset = 25 [I] srcx = 32 srcy = 0 [I] src_offset = 254 dst_offset = 30 [I] srcx = 32 srcy = 0 [I] src_offset = 291 dst_offset = 35 [I] srcx = 32 srcy = 0 [I] src_offset = 328 dst_offset = 40 [I] srcx = 32 srcy = 0 [I] src_offset = 365 dst_offset = 45 [I] srcx = 32 srcy = 0 [I] src_offset = 402 dst_offset = 50 [I] srcx = 32 srcy = 0 [I] src_offset = 439 dst_offset = 55 [I] srcx = 32 srcy = 0 [I] src_offset = 476 dst_offset = 60 [I] srcx = 32 srcy = 0 [I] src_offset = 513 dst_offset = 65 [I] srcx = 32 srcy = 0 [I] src_offset = 550 dst_offset = 70 [I] srcx = 32 srcy = 0 [I] src_offset = 587 dst_offset = 75 [I] srcx = 32 srcy = 0 [I] src_offset = 624 dst_offset = 80 [I] srcx = 32 srcy = 0 [I] src_offset = 661 dst_offset = 85 [I] srcx = 32 srcy = 0 [I] src_offset = 698 dst_offset = 90 [I] srcx = 32 srcy = 0 [I] src_offset = 735 dst_offset = 95 [I] srcx = 32 srcy = 0 [I] src_offset = 772 dst_offset = 100 [I] srcx = 32 srcy = 0 [I] src_offset = 809 dst_offset = 105 [I] srcx = 32 srcy = 0 [I] src_offset = 846 dst_offset = 110 [I] srcx = 32 srcy = 0 [I] src_offset = 883 dst_offset = 115 [I] srcx = 32 srcy = 0 [I] src_offset = 920 dst_offset = 120 [I] srcx = 32 srcy = 0 [I] src_offset = 957 dst_offset = 125 [I] srcx = 32 srcy = 0 [I] src_offset = 994 dst_offset = 130 [I] srcx = 32 srcy = 0 [I] src_offset = 1031 dst_offset = 135 [I] srcx = 32 srcy = 0 [I] src_offset = 1068 dst_offset = 140 [I] srcx = 32 srcy = 0 [I] src_offset = 1105 dst_offset = 145 [I] srcx = 32 srcy = 0 [I] src_offset = 1142 dst_offset = 150 [I] srcx = 32 srcy = 0 [I] src_offset = 1179 dst_offset = 155 [I] tx1 = 0.625000 ty1 = 0.250000 tx2 = 0.644531 ty2 = 0.500000 dx1 = 175.000000 dy1 = 466.000000 dx2 = 180.000000 dy2 = 498.000000 [I] sx = 0 sy = 32 x = 143 y = 498 sw = 32 sh = 11 w = 37 [I] MTLVertexCache_AddMaskQuad: 14 [I] texx = 192 texy = 32 width = 32 height = 11 fullwidth = 37 [I] srcx = 0 srcy = 32 [I] src_offset = 1184 dst_offset = 0 [I] srcx = 0 srcy = 32 [I] src_offset = 1221 dst_offset = 32 [I] srcx = 0 srcy = 32 [I] src_offset = 1258 dst_offset = 64 [I] srcx = 0 srcy = 32 [I] src_offset = 1295 dst_offset = 96 [I] srcx = 0 srcy = 32 [I] src_offset = 1332 dst_offset = 128 [I] srcx = 0 srcy = 32 [I] src_offset = 1369 dst_offset = 160 [I] srcx = 0 srcy = 32 [I] src_offset = 1406 dst_offset = 192 [I] srcx = 0 srcy = 32 [I] src_offset = 1443 dst_offset = 224 [I] srcx = 0 srcy = 32 [I] src_offset = 1480 dst_offset = 256 [I] srcx = 0 srcy = 32 [I] src_offset = 1517 dst_offset = 288 [I] srcx = 0 srcy = 32 [I] src_offset = 1554 dst_offset = 320 [I] tx1 = 0.750000 ty1 = 0.250000 tx2 = 0.875000 ty2 = 0.335938 dx1 = 143.000000 dy1 = 498.000000 dx2 = 175.000000 dy2 = 509.000000 [I] sx = 32 sy = 32 x = 175 y = 498 sw = 5 sh = 11 w = 37 [I] MTLVertexCache_AddMaskQuad: 15 [I] texx = 224 texy = 32 width = 5 height = 11 fullwidth = 37 [I] srcx = 32 srcy = 32 [I] src_offset = 1216 dst_offset = 0 [I] srcx = 32 srcy = 32 [I] src_offset = 1253 dst_offset = 5 [I] srcx = 32 srcy = 32 [I] src_offset = 1290 dst_offset = 10 [I] srcx = 32 srcy = 32 [I] src_offset = 1327 dst_offset = 15 [I] srcx = 32 srcy = 32 [I] src_offset = 1364 dst_offset = 20 [I] srcx = 32 srcy = 32 [I] src_offset = 1401 dst_offset = 25 [I] srcx = 32 srcy = 32 [I] src_offset = 1438 dst_offset = 30 [I] srcx = 32 srcy = 32 [I] src_offset = 1475 dst_offset = 35 [I] srcx = 32 srcy = 32 [I] src_offset = 1512 dst_offset = 40 [I] srcx = 32 srcy = 32 [I] src_offset = 1549 dst_offset = 45 [I] srcx = 32 srcy = 32 [I] src_offset = 1586 dst_offset = 50 [I] tx1 = 0.875000 ty1 = 0.250000 tx2 = 0.894531 ty2 = 0.335938 dx1 = 175.000000 dy1 = 498.000000 dx2 = 180.000000 dy2 = 509.000000 [I] MTLVertexCache_DisableMaskCache [I] MTLVertexCache_FlushVertexCache [I] MTLVertexCache_FlushVertexCache : encode 16 characters [V] MTLRenderQueue_flushBuffer: opcode=90, rem=116 [V] MTLRenderQueue_flushBuffer: opcode=40, rem=112 [I] MTLTR_DrawGlyphList [I] totalGlyphs = 1 [I] Entered for loop for glyph list [I] Glyph width = 4 height = 4 [I] rowBytes = 4 [I] MTLTR_DrawGlyphList Grayscale cache [I] MTLTR_EnableGlyphVertexCache [I] MTLVertexCache_InitVertexCache [I] MTLVertexCache_InitVertexCache : vertexCache == NULL [I] MTLVertexCache_CreateSamplingEncoder [I] MTLVertexCache_AddGlyphQuad [I] MTLTR_DisableGlyphVertexCache [I] MTLVertexCache_FlushGlyphVertexCache [I] MTLTR_GetGlyphCacheTexture [I] MTLVertexCache_FlushGlyphVertexCache : encode 1 characters [V] MTLRenderQueue_flushBuffer: opcode=100, rem=76 [V] MTLRenderQueue_CheckPreviousOp: new op=3 [I] MTLContext.resetPaint [V] MTLRenderQueue_flushBuffer: opcode=90, rem=72 [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 [V] MTLRenderQueue_CheckPreviousOp: new op=5 MTLBlitLoops_IsoBlit [tx=1, xf=0, AC=SRC_OVER]: src=0x7fc46e2815e0 [tex=0x7fc46c086400, 48x48, O=0], dst=0x7fc46e1a3b10 [tex=0x7fc46a2ac000, 1000x600, O=1] | (0, 0, 48, 48)->(192.00, 444.00, 288.00, 540.00)[V] [via sampling] [V] MTLContext : commandBuffer is NULL [V] MTLLayer_display() called [V] MTLLayer_blitTexture [I] SurfaceData_InitOps --- invoked [I] MTLSurfaceData_initOps p=0x7fc46ddd5e80 [I] pPeerData=0x0 [I] layerPtr=0x0 [I] xoff=0, yoff=0 [I] MTLRenderQueue_flushBuffer: limit=16 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=12 [V] MTLRenderQueue_flushBuffer: opcode=71, rem=8 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] desired texture dimensions: w=1002 h=18 max=16384 [V] MTLSurfaceData_initTexture: w=1002 h=18 bp=0x7fc46ddd5e80 [tex=0x7fc46a38c000] opaque=0 rtt=1 [I] MTLRenderQueue_flushBuffer: limit=16400 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=16396 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=16392 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46ddd5e80 (tex=0x7fc46a38c000 type=5), bdst=0x7fc46ddd5e80 (tex=0x7fc46a38c000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=16372 [I] MTLContext.setClipRect: 0,0 - 1002,18 [I] MTLClip.setClipRect: x=0 y=0 w=1002 h=18 [V] MTLRenderQueue_flushBuffer: opcode=56, rem=16352 [I] MTLContext_SetAlphaComposite: rule=2, extraAlpha=1.00, flags=1 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16336 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16328 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1002.00 dy1= 0.00 dx2= 0.00 dy2= 18.00 dst tex=0x7fc46a38c000) [V] MTLContext : commandBuffer is NULL [V] set RULE_Src but blending is disabled because src is opaque [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16300 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1002.00 dy1= 0.00 dx2= 0.00 dy2= 18.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=16272 [I] MTLContext.setClipRect: 0,0 - 1000,16 [I] MTLClip.setClipRect: x=0 y=0 w=1000 h=16 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16252 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16244 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 16.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=56, rem=16216 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=1 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16200 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16192 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 16.00 dst tex=0x7fc46a38c000) [V] set RULE_SrcOver [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16164 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffbbd5ee [r=187 g=213 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16156 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 12.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16128 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16120 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16092 [I] MTLRenderer_FillParallelogram (x= 4.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16064 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16056 [I] MTLRenderer_FillParallelogram (x= 2.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16028 [I] MTLRenderer_FillParallelogram (x= 6.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16000 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15992 [I] MTLRenderer_FillParallelogram (x= 8.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15964 [I] MTLRenderer_FillParallelogram (x= 12.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15936 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15928 [I] MTLRenderer_FillParallelogram (x= 10.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15900 [I] MTLRenderer_FillParallelogram (x= 14.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15872 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15864 [I] MTLRenderer_FillParallelogram (x= 16.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15836 [I] MTLRenderer_FillParallelogram (x= 20.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15808 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15800 [I] MTLRenderer_FillParallelogram (x= 18.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15772 [I] MTLRenderer_FillParallelogram (x= 22.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15744 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15736 [I] MTLRenderer_FillParallelogram (x= 24.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15708 [I] MTLRenderer_FillParallelogram (x= 28.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15680 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15672 [I] MTLRenderer_FillParallelogram (x= 26.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15644 [I] MTLRenderer_FillParallelogram (x= 30.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15616 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15608 [I] MTLRenderer_FillParallelogram (x= 32.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15580 [I] MTLRenderer_FillParallelogram (x= 36.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15552 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15544 [I] MTLRenderer_FillParallelogram (x= 34.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15516 [I] MTLRenderer_FillParallelogram (x= 38.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15488 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15480 [I] MTLRenderer_FillParallelogram (x= 40.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15452 [I] MTLRenderer_FillParallelogram (x= 44.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15424 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15416 [I] MTLRenderer_FillParallelogram (x= 42.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15388 [I] MTLRenderer_FillParallelogram (x= 46.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15360 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15352 [I] MTLRenderer_FillParallelogram (x= 48.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15324 [I] MTLRenderer_FillParallelogram (x= 52.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15296 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15288 [I] MTLRenderer_FillParallelogram (x= 50.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15260 [I] MTLRenderer_FillParallelogram (x= 54.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15232 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15224 [I] MTLRenderer_FillParallelogram (x= 56.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15196 [I] MTLRenderer_FillParallelogram (x= 60.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15168 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15160 [I] MTLRenderer_FillParallelogram (x= 58.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15132 [I] MTLRenderer_FillParallelogram (x= 62.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15104 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15096 [I] MTLRenderer_FillParallelogram (x= 64.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15068 [I] MTLRenderer_FillParallelogram (x= 68.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15040 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15032 [I] MTLRenderer_FillParallelogram (x= 66.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15004 [I] MTLRenderer_FillParallelogram (x= 70.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14976 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14968 [I] MTLRenderer_FillParallelogram (x= 72.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14940 [I] MTLRenderer_FillParallelogram (x= 76.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14912 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14904 [I] MTLRenderer_FillParallelogram (x= 74.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14876 [I] MTLRenderer_FillParallelogram (x= 78.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14848 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14840 [I] MTLRenderer_FillParallelogram (x= 80.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14812 [I] MTLRenderer_FillParallelogram (x= 84.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14784 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14776 [I] MTLRenderer_FillParallelogram (x= 82.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14748 [I] MTLRenderer_FillParallelogram (x= 86.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14720 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14712 [I] MTLRenderer_FillParallelogram (x= 88.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14684 [I] MTLRenderer_FillParallelogram (x= 92.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14656 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14648 [I] MTLRenderer_FillParallelogram (x= 90.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14620 [I] MTLRenderer_FillParallelogram (x= 94.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14592 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14584 [I] MTLRenderer_FillParallelogram (x= 96.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14556 [I] MTLRenderer_FillParallelogram (x=100.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14528 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14520 [I] MTLRenderer_FillParallelogram (x= 98.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14492 [I] MTLRenderer_FillParallelogram (x=102.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14464 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14456 [I] MTLRenderer_FillParallelogram (x=104.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14428 [I] MTLRenderer_FillParallelogram (x=108.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14400 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14392 [I] MTLRenderer_FillParallelogram (x=106.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14364 [I] MTLRenderer_FillParallelogram (x=110.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14336 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14328 [I] MTLRenderer_FillParallelogram (x=112.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14300 [I] MTLRenderer_FillParallelogram (x=116.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14272 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14264 [I] MTLRenderer_FillParallelogram (x=114.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14236 [I] MTLRenderer_FillParallelogram (x=118.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14208 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14200 [I] MTLRenderer_FillParallelogram (x=120.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14172 [I] MTLRenderer_FillParallelogram (x=124.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14144 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14136 [I] MTLRenderer_FillParallelogram (x=122.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14108 [I] MTLRenderer_FillParallelogram (x=126.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14080 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14072 [I] MTLRenderer_FillParallelogram (x=128.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14044 [I] MTLRenderer_FillParallelogram (x=132.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14016 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14008 [I] MTLRenderer_FillParallelogram (x=130.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13980 [I] MTLRenderer_FillParallelogram (x=134.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13952 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13944 [I] MTLRenderer_FillParallelogram (x=136.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13916 [I] MTLRenderer_FillParallelogram (x=140.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13888 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13880 [I] MTLRenderer_FillParallelogram (x=138.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13852 [I] MTLRenderer_FillParallelogram (x=142.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13824 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13816 [I] MTLRenderer_FillParallelogram (x=144.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13788 [I] MTLRenderer_FillParallelogram (x=148.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13760 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13752 [I] MTLRenderer_FillParallelogram (x=146.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13724 [I] MTLRenderer_FillParallelogram (x=150.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13696 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13688 [I] MTLRenderer_FillParallelogram (x=152.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13660 [I] MTLRenderer_FillParallelogram (x=156.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13632 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13624 [I] MTLRenderer_FillParallelogram (x=154.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13596 [I] MTLRenderer_FillParallelogram (x=158.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13568 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13560 [I] MTLRenderer_FillParallelogram (x=160.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13532 [I] MTLRenderer_FillParallelogram (x=164.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13504 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13496 [I] MTLRenderer_FillParallelogram (x=162.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13468 [I] MTLRenderer_FillParallelogram (x=166.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13440 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13432 [I] MTLRenderer_FillParallelogram (x=168.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13404 [I] MTLRenderer_FillParallelogram (x=172.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13376 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13368 [I] MTLRenderer_FillParallelogram (x=170.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13340 [I] MTLRenderer_FillParallelogram (x=174.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13312 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13304 [I] MTLRenderer_FillParallelogram (x=176.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13276 [I] MTLRenderer_FillParallelogram (x=180.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13248 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13240 [I] MTLRenderer_FillParallelogram (x=178.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13212 [I] MTLRenderer_FillParallelogram (x=182.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13184 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13176 [I] MTLRenderer_FillParallelogram (x=184.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13148 [I] MTLRenderer_FillParallelogram (x=188.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13120 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13112 [I] MTLRenderer_FillParallelogram (x=186.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13084 [I] MTLRenderer_FillParallelogram (x=190.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13056 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13048 [I] MTLRenderer_FillParallelogram (x=192.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13020 [I] MTLRenderer_FillParallelogram (x=196.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12992 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12984 [I] MTLRenderer_FillParallelogram (x=194.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12956 [I] MTLRenderer_FillParallelogram (x=198.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12928 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12920 [I] MTLRenderer_FillParallelogram (x=200.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12892 [I] MTLRenderer_FillParallelogram (x=204.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12864 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12856 [I] MTLRenderer_FillParallelogram (x=202.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12828 [I] MTLRenderer_FillParallelogram (x=206.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12800 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12792 [I] MTLRenderer_FillParallelogram (x=208.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12764 [I] MTLRenderer_FillParallelogram (x=212.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12736 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12728 [I] MTLRenderer_FillParallelogram (x=210.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12700 [I] MTLRenderer_FillParallelogram (x=214.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12672 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12664 [I] MTLRenderer_FillParallelogram (x=216.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12636 [I] MTLRenderer_FillParallelogram (x=220.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12608 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12600 [I] MTLRenderer_FillParallelogram (x=218.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12572 [I] MTLRenderer_FillParallelogram (x=222.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12544 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12536 [I] MTLRenderer_FillParallelogram (x=224.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12508 [I] MTLRenderer_FillParallelogram (x=228.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12480 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12472 [I] MTLRenderer_FillParallelogram (x=226.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12444 [I] MTLRenderer_FillParallelogram (x=230.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12416 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12408 [I] MTLRenderer_FillParallelogram (x=232.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12380 [I] MTLRenderer_FillParallelogram (x=236.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12352 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12344 [I] MTLRenderer_FillParallelogram (x=234.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12316 [I] MTLRenderer_FillParallelogram (x=238.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12288 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12280 [I] MTLRenderer_FillParallelogram (x=240.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12252 [I] MTLRenderer_FillParallelogram (x=244.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12224 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12216 [I] MTLRenderer_FillParallelogram (x=242.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12188 [I] MTLRenderer_FillParallelogram (x=246.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12160 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12152 [I] MTLRenderer_FillParallelogram (x=248.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12124 [I] MTLRenderer_FillParallelogram (x=252.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12096 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12088 [I] MTLRenderer_FillParallelogram (x=250.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12060 [I] MTLRenderer_FillParallelogram (x=254.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12032 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12024 [I] MTLRenderer_FillParallelogram (x=256.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11996 [I] MTLRenderer_FillParallelogram (x=260.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11968 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11960 [I] MTLRenderer_FillParallelogram (x=258.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11932 [I] MTLRenderer_FillParallelogram (x=262.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11904 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11896 [I] MTLRenderer_FillParallelogram (x=264.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11868 [I] MTLRenderer_FillParallelogram (x=268.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11840 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11832 [I] MTLRenderer_FillParallelogram (x=266.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11804 [I] MTLRenderer_FillParallelogram (x=270.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11776 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11768 [I] MTLRenderer_FillParallelogram (x=272.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11740 [I] MTLRenderer_FillParallelogram (x=276.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11712 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11704 [I] MTLRenderer_FillParallelogram (x=274.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11676 [I] MTLRenderer_FillParallelogram (x=278.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11648 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11640 [I] MTLRenderer_FillParallelogram (x=280.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11612 [I] MTLRenderer_FillParallelogram (x=284.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11584 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11576 [I] MTLRenderer_FillParallelogram (x=282.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11548 [I] MTLRenderer_FillParallelogram (x=286.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11520 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11512 [I] MTLRenderer_FillParallelogram (x=288.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11484 [I] MTLRenderer_FillParallelogram (x=292.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11456 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11448 [I] MTLRenderer_FillParallelogram (x=290.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11420 [I] MTLRenderer_FillParallelogram (x=294.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11392 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11384 [I] MTLRenderer_FillParallelogram (x=296.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11356 [I] MTLRenderer_FillParallelogram (x=300.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11328 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11320 [I] MTLRenderer_FillParallelogram (x=298.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11292 [I] MTLRenderer_FillParallelogram (x=302.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11264 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11256 [I] MTLRenderer_FillParallelogram (x=304.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11228 [I] MTLRenderer_FillParallelogram (x=308.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11200 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11192 [I] MTLRenderer_FillParallelogram (x=306.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11164 [I] MTLRenderer_FillParallelogram (x=310.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11136 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11128 [I] MTLRenderer_FillParallelogram (x=312.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11100 [I] MTLRenderer_FillParallelogram (x=316.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11072 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11064 [I] MTLRenderer_FillParallelogram (x=314.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11036 [I] MTLRenderer_FillParallelogram (x=318.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11008 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11000 [I] MTLRenderer_FillParallelogram (x=320.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10972 [I] MTLRenderer_FillParallelogram (x=324.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10944 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10936 [I] MTLRenderer_FillParallelogram (x=322.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10908 [I] MTLRenderer_FillParallelogram (x=326.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10880 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10872 [I] MTLRenderer_FillParallelogram (x=328.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10844 [I] MTLRenderer_FillParallelogram (x=332.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10816 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10808 [I] MTLRenderer_FillParallelogram (x=330.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10780 [I] MTLRenderer_FillParallelogram (x=334.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10752 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10744 [I] MTLRenderer_FillParallelogram (x=336.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10716 [I] MTLRenderer_FillParallelogram (x=340.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10688 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10680 [I] MTLRenderer_FillParallelogram (x=338.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10652 [I] MTLRenderer_FillParallelogram (x=342.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10624 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10616 [I] MTLRenderer_FillParallelogram (x=344.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10588 [I] MTLRenderer_FillParallelogram (x=348.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10560 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10552 [I] MTLRenderer_FillParallelogram (x=346.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10524 [I] MTLRenderer_FillParallelogram (x=350.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10496 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10488 [I] MTLRenderer_FillParallelogram (x=352.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10460 [I] MTLRenderer_FillParallelogram (x=356.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10432 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10424 [I] MTLRenderer_FillParallelogram (x=354.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10396 [I] MTLRenderer_FillParallelogram (x=358.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10368 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10360 [I] MTLRenderer_FillParallelogram (x=360.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10332 [I] MTLRenderer_FillParallelogram (x=364.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10304 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10296 [I] MTLRenderer_FillParallelogram (x=362.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10268 [I] MTLRenderer_FillParallelogram (x=366.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10240 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10232 [I] MTLRenderer_FillParallelogram (x=368.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10204 [I] MTLRenderer_FillParallelogram (x=372.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10176 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10168 [I] MTLRenderer_FillParallelogram (x=370.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10140 [I] MTLRenderer_FillParallelogram (x=374.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10112 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10104 [I] MTLRenderer_FillParallelogram (x=376.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10076 [I] MTLRenderer_FillParallelogram (x=380.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10048 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10040 [I] MTLRenderer_FillParallelogram (x=378.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10012 [I] MTLRenderer_FillParallelogram (x=382.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9984 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9976 [I] MTLRenderer_FillParallelogram (x=384.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9948 [I] MTLRenderer_FillParallelogram (x=388.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9920 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9912 [I] MTLRenderer_FillParallelogram (x=386.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9884 [I] MTLRenderer_FillParallelogram (x=390.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9856 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9848 [I] MTLRenderer_FillParallelogram (x=392.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9820 [I] MTLRenderer_FillParallelogram (x=396.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9792 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9784 [I] MTLRenderer_FillParallelogram (x=394.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9756 [I] MTLRenderer_FillParallelogram (x=398.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9728 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9720 [I] MTLRenderer_FillParallelogram (x=400.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9692 [I] MTLRenderer_FillParallelogram (x=404.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9664 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9656 [I] MTLRenderer_FillParallelogram (x=402.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9628 [I] MTLRenderer_FillParallelogram (x=406.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9600 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9592 [I] MTLRenderer_FillParallelogram (x=408.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9564 [I] MTLRenderer_FillParallelogram (x=412.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9536 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9528 [I] MTLRenderer_FillParallelogram (x=410.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9500 [I] MTLRenderer_FillParallelogram (x=414.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9472 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9464 [I] MTLRenderer_FillParallelogram (x=416.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9436 [I] MTLRenderer_FillParallelogram (x=420.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9408 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9400 [I] MTLRenderer_FillParallelogram (x=418.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9372 [I] MTLRenderer_FillParallelogram (x=422.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9344 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9336 [I] MTLRenderer_FillParallelogram (x=424.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9308 [I] MTLRenderer_FillParallelogram (x=428.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9280 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9272 [I] MTLRenderer_FillParallelogram (x=426.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9244 [I] MTLRenderer_FillParallelogram (x=430.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9216 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9208 [I] MTLRenderer_FillParallelogram (x=432.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9180 [I] MTLRenderer_FillParallelogram (x=436.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9152 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9144 [I] MTLRenderer_FillParallelogram (x=434.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9116 [I] MTLRenderer_FillParallelogram (x=438.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9088 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9080 [I] MTLRenderer_FillParallelogram (x=440.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9052 [I] MTLRenderer_FillParallelogram (x=444.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9024 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9016 [I] MTLRenderer_FillParallelogram (x=442.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8988 [I] MTLRenderer_FillParallelogram (x=446.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8960 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8952 [I] MTLRenderer_FillParallelogram (x=448.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8924 [I] MTLRenderer_FillParallelogram (x=452.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8896 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8888 [I] MTLRenderer_FillParallelogram (x=450.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8860 [I] MTLRenderer_FillParallelogram (x=454.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8832 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8824 [I] MTLRenderer_FillParallelogram (x=456.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8796 [I] MTLRenderer_FillParallelogram (x=460.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8768 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8760 [I] MTLRenderer_FillParallelogram (x=458.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8732 [I] MTLRenderer_FillParallelogram (x=462.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8704 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8696 [I] MTLRenderer_FillParallelogram (x=464.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8668 [I] MTLRenderer_FillParallelogram (x=468.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8640 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8632 [I] MTLRenderer_FillParallelogram (x=466.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8604 [I] MTLRenderer_FillParallelogram (x=470.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8576 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8568 [I] MTLRenderer_FillParallelogram (x=472.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8540 [I] MTLRenderer_FillParallelogram (x=476.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8512 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8504 [I] MTLRenderer_FillParallelogram (x=474.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8476 [I] MTLRenderer_FillParallelogram (x=478.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8448 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8440 [I] MTLRenderer_FillParallelogram (x=480.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8412 [I] MTLRenderer_FillParallelogram (x=484.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8384 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8376 [I] MTLRenderer_FillParallelogram (x=482.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8348 [I] MTLRenderer_FillParallelogram (x=486.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8320 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8312 [I] MTLRenderer_FillParallelogram (x=488.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8284 [I] MTLRenderer_FillParallelogram (x=492.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8256 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8248 [I] MTLRenderer_FillParallelogram (x=490.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8220 [I] MTLRenderer_FillParallelogram (x=494.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8192 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8184 [I] MTLRenderer_FillParallelogram (x=496.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8156 [I] MTLRenderer_FillParallelogram (x=500.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8128 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8120 [I] MTLRenderer_FillParallelogram (x=498.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8092 [I] MTLRenderer_FillParallelogram (x=502.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8064 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8056 [I] MTLRenderer_FillParallelogram (x=504.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8028 [I] MTLRenderer_FillParallelogram (x=508.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8000 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7992 [I] MTLRenderer_FillParallelogram (x=506.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7964 [I] MTLRenderer_FillParallelogram (x=510.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7936 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7928 [I] MTLRenderer_FillParallelogram (x=512.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7900 [I] MTLRenderer_FillParallelogram (x=516.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7872 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7864 [I] MTLRenderer_FillParallelogram (x=514.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7836 [I] MTLRenderer_FillParallelogram (x=518.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7808 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7800 [I] MTLRenderer_FillParallelogram (x=520.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7772 [I] MTLRenderer_FillParallelogram (x=524.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7744 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7736 [I] MTLRenderer_FillParallelogram (x=522.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7708 [I] MTLRenderer_FillParallelogram (x=526.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7680 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7672 [I] MTLRenderer_FillParallelogram (x=528.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7644 [I] MTLRenderer_FillParallelogram (x=532.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7616 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7608 [I] MTLRenderer_FillParallelogram (x=530.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7580 [I] MTLRenderer_FillParallelogram (x=534.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7552 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7544 [I] MTLRenderer_FillParallelogram (x=536.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7516 [I] MTLRenderer_FillParallelogram (x=540.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7488 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7480 [I] MTLRenderer_FillParallelogram (x=538.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7452 [I] MTLRenderer_FillParallelogram (x=542.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7424 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7416 [I] MTLRenderer_FillParallelogram (x=544.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7388 [I] MTLRenderer_FillParallelogram (x=548.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7360 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7352 [I] MTLRenderer_FillParallelogram (x=546.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7324 [I] MTLRenderer_FillParallelogram (x=550.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7296 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7288 [I] MTLRenderer_FillParallelogram (x=552.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7260 [I] MTLRenderer_FillParallelogram (x=556.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7232 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7224 [I] MTLRenderer_FillParallelogram (x=554.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7196 [I] MTLRenderer_FillParallelogram (x=558.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7168 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7160 [I] MTLRenderer_FillParallelogram (x=560.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7132 [I] MTLRenderer_FillParallelogram (x=564.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7104 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7096 [I] MTLRenderer_FillParallelogram (x=562.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7068 [I] MTLRenderer_FillParallelogram (x=566.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7040 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7032 [I] MTLRenderer_FillParallelogram (x=568.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7004 [I] MTLRenderer_FillParallelogram (x=572.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6976 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6968 [I] MTLRenderer_FillParallelogram (x=570.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6940 [I] MTLRenderer_FillParallelogram (x=574.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6912 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6904 [I] MTLRenderer_FillParallelogram (x=576.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6876 [I] MTLRenderer_FillParallelogram (x=580.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6848 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6840 [I] MTLRenderer_FillParallelogram (x=578.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6812 [I] MTLRenderer_FillParallelogram (x=582.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6784 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6776 [I] MTLRenderer_FillParallelogram (x=584.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6748 [I] MTLRenderer_FillParallelogram (x=588.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6720 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6712 [I] MTLRenderer_FillParallelogram (x=586.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6684 [I] MTLRenderer_FillParallelogram (x=590.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6656 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6648 [I] MTLRenderer_FillParallelogram (x=592.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6620 [I] MTLRenderer_FillParallelogram (x=596.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6592 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6584 [I] MTLRenderer_FillParallelogram (x=594.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6556 [I] MTLRenderer_FillParallelogram (x=598.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6528 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6520 [I] MTLRenderer_FillParallelogram (x=600.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6492 [I] MTLRenderer_FillParallelogram (x=604.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6464 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6456 [I] MTLRenderer_FillParallelogram (x=602.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6428 [I] MTLRenderer_FillParallelogram (x=606.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6400 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6392 [I] MTLRenderer_FillParallelogram (x=608.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6364 [I] MTLRenderer_FillParallelogram (x=612.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6336 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6328 [I] MTLRenderer_FillParallelogram (x=610.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6300 [I] MTLRenderer_FillParallelogram (x=614.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6272 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6264 [I] MTLRenderer_FillParallelogram (x=616.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6236 [I] MTLRenderer_FillParallelogram (x=620.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6208 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6200 [I] MTLRenderer_FillParallelogram (x=618.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6172 [I] MTLRenderer_FillParallelogram (x=622.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6144 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6136 [I] MTLRenderer_FillParallelogram (x=624.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6108 [I] MTLRenderer_FillParallelogram (x=628.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6080 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6072 [I] MTLRenderer_FillParallelogram (x=626.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6044 [I] MTLRenderer_FillParallelogram (x=630.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6016 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6008 [I] MTLRenderer_FillParallelogram (x=632.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5980 [I] MTLRenderer_FillParallelogram (x=636.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5952 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5944 [I] MTLRenderer_FillParallelogram (x=634.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5916 [I] MTLRenderer_FillParallelogram (x=638.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5888 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5880 [I] MTLRenderer_FillParallelogram (x=640.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5852 [I] MTLRenderer_FillParallelogram (x=644.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5824 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5816 [I] MTLRenderer_FillParallelogram (x=642.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5788 [I] MTLRenderer_FillParallelogram (x=646.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5760 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5752 [I] MTLRenderer_FillParallelogram (x=648.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5724 [I] MTLRenderer_FillParallelogram (x=652.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5696 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5688 [I] MTLRenderer_FillParallelogram (x=650.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5660 [I] MTLRenderer_FillParallelogram (x=654.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5632 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5624 [I] MTLRenderer_FillParallelogram (x=656.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5596 [I] MTLRenderer_FillParallelogram (x=660.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5568 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5560 [I] MTLRenderer_FillParallelogram (x=658.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5532 [I] MTLRenderer_FillParallelogram (x=662.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5504 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5496 [I] MTLRenderer_FillParallelogram (x=664.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5468 [I] MTLRenderer_FillParallelogram (x=668.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5440 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5432 [I] MTLRenderer_FillParallelogram (x=666.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5404 [I] MTLRenderer_FillParallelogram (x=670.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5376 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5368 [I] MTLRenderer_FillParallelogram (x=672.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5340 [I] MTLRenderer_FillParallelogram (x=676.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5312 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5304 [I] MTLRenderer_FillParallelogram (x=674.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5276 [I] MTLRenderer_FillParallelogram (x=678.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5248 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5240 [I] MTLRenderer_FillParallelogram (x=680.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5212 [I] MTLRenderer_FillParallelogram (x=684.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5184 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5176 [I] MTLRenderer_FillParallelogram (x=682.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5148 [I] MTLRenderer_FillParallelogram (x=686.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5120 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5112 [I] MTLRenderer_FillParallelogram (x=688.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5084 [I] MTLRenderer_FillParallelogram (x=692.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5056 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5048 [I] MTLRenderer_FillParallelogram (x=690.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5020 [I] MTLRenderer_FillParallelogram (x=694.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4992 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4984 [I] MTLRenderer_FillParallelogram (x=696.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4956 [I] MTLRenderer_FillParallelogram (x=700.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4928 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4920 [I] MTLRenderer_FillParallelogram (x=698.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4892 [I] MTLRenderer_FillParallelogram (x=702.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4864 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4856 [I] MTLRenderer_FillParallelogram (x=704.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4828 [I] MTLRenderer_FillParallelogram (x=708.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4800 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4792 [I] MTLRenderer_FillParallelogram (x=706.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4764 [I] MTLRenderer_FillParallelogram (x=710.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4736 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4728 [I] MTLRenderer_FillParallelogram (x=712.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4700 [I] MTLRenderer_FillParallelogram (x=716.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4672 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4664 [I] MTLRenderer_FillParallelogram (x=714.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4636 [I] MTLRenderer_FillParallelogram (x=718.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4608 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4600 [I] MTLRenderer_FillParallelogram (x=720.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4572 [I] MTLRenderer_FillParallelogram (x=724.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4544 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4536 [I] MTLRenderer_FillParallelogram (x=722.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4508 [I] MTLRenderer_FillParallelogram (x=726.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4480 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4472 [I] MTLRenderer_FillParallelogram (x=728.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4444 [I] MTLRenderer_FillParallelogram (x=732.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4416 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4408 [I] MTLRenderer_FillParallelogram (x=730.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4380 [I] MTLRenderer_FillParallelogram (x=734.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4352 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4344 [I] MTLRenderer_FillParallelogram (x=736.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4316 [I] MTLRenderer_FillParallelogram (x=740.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4288 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4280 [I] MTLRenderer_FillParallelogram (x=738.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4252 [I] MTLRenderer_FillParallelogram (x=742.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4224 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4216 [I] MTLRenderer_FillParallelogram (x=744.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4188 [I] MTLRenderer_FillParallelogram (x=748.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4160 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4152 [I] MTLRenderer_FillParallelogram (x=746.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4124 [I] MTLRenderer_FillParallelogram (x=750.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4096 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4088 [I] MTLRenderer_FillParallelogram (x=752.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4060 [I] MTLRenderer_FillParallelogram (x=756.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4032 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4024 [I] MTLRenderer_FillParallelogram (x=754.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3996 [I] MTLRenderer_FillParallelogram (x=758.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3968 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3960 [I] MTLRenderer_FillParallelogram (x=760.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3932 [I] MTLRenderer_FillParallelogram (x=764.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3904 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3896 [I] MTLRenderer_FillParallelogram (x=762.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3868 [I] MTLRenderer_FillParallelogram (x=766.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3840 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3832 [I] MTLRenderer_FillParallelogram (x=768.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3804 [I] MTLRenderer_FillParallelogram (x=772.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3776 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3768 [I] MTLRenderer_FillParallelogram (x=770.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3740 [I] MTLRenderer_FillParallelogram (x=774.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3712 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3704 [I] MTLRenderer_FillParallelogram (x=776.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3676 [I] MTLRenderer_FillParallelogram (x=780.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3648 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3640 [I] MTLRenderer_FillParallelogram (x=778.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3612 [I] MTLRenderer_FillParallelogram (x=782.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3584 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3576 [I] MTLRenderer_FillParallelogram (x=784.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3548 [I] MTLRenderer_FillParallelogram (x=788.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3520 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3512 [I] MTLRenderer_FillParallelogram (x=786.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3484 [I] MTLRenderer_FillParallelogram (x=790.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3456 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3448 [I] MTLRenderer_FillParallelogram (x=792.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3420 [I] MTLRenderer_FillParallelogram (x=796.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3392 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3384 [I] MTLRenderer_FillParallelogram (x=794.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3356 [I] MTLRenderer_FillParallelogram (x=798.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3328 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3320 [I] MTLRenderer_FillParallelogram (x=800.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3292 [I] MTLRenderer_FillParallelogram (x=804.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3264 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3256 [I] MTLRenderer_FillParallelogram (x=802.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3228 [I] MTLRenderer_FillParallelogram (x=806.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3200 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3192 [I] MTLRenderer_FillParallelogram (x=808.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3164 [I] MTLRenderer_FillParallelogram (x=812.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3136 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3128 [I] MTLRenderer_FillParallelogram (x=810.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3100 [I] MTLRenderer_FillParallelogram (x=814.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3072 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3064 [I] MTLRenderer_FillParallelogram (x=816.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3036 [I] MTLRenderer_FillParallelogram (x=820.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3008 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3000 [I] MTLRenderer_FillParallelogram (x=818.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2972 [I] MTLRenderer_FillParallelogram (x=822.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2944 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2936 [I] MTLRenderer_FillParallelogram (x=824.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2908 [I] MTLRenderer_FillParallelogram (x=828.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2880 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2872 [I] MTLRenderer_FillParallelogram (x=826.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2844 [I] MTLRenderer_FillParallelogram (x=830.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2816 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2808 [I] MTLRenderer_FillParallelogram (x=832.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2780 [I] MTLRenderer_FillParallelogram (x=836.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2752 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2744 [I] MTLRenderer_FillParallelogram (x=834.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2716 [I] MTLRenderer_FillParallelogram (x=838.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2688 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2680 [I] MTLRenderer_FillParallelogram (x=840.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2652 [I] MTLRenderer_FillParallelogram (x=844.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2624 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2616 [I] MTLRenderer_FillParallelogram (x=842.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2588 [I] MTLRenderer_FillParallelogram (x=846.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2560 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2552 [I] MTLRenderer_FillParallelogram (x=848.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2524 [I] MTLRenderer_FillParallelogram (x=852.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2496 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2488 [I] MTLRenderer_FillParallelogram (x=850.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2460 [I] MTLRenderer_FillParallelogram (x=854.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2432 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2424 [I] MTLRenderer_FillParallelogram (x=856.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2396 [I] MTLRenderer_FillParallelogram (x=860.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2368 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2360 [I] MTLRenderer_FillParallelogram (x=858.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2332 [I] MTLRenderer_FillParallelogram (x=862.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2304 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2296 [I] MTLRenderer_FillParallelogram (x=864.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2268 [I] MTLRenderer_FillParallelogram (x=868.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2240 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2232 [I] MTLRenderer_FillParallelogram (x=866.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2204 [I] MTLRenderer_FillParallelogram (x=870.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2176 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2168 [I] MTLRenderer_FillParallelogram (x=872.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2140 [I] MTLRenderer_FillParallelogram (x=876.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2112 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2104 [I] MTLRenderer_FillParallelogram (x=874.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2076 [I] MTLRenderer_FillParallelogram (x=878.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2048 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2040 [I] MTLRenderer_FillParallelogram (x=880.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2012 [I] MTLRenderer_FillParallelogram (x=884.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1984 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1976 [I] MTLRenderer_FillParallelogram (x=882.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1948 [I] MTLRenderer_FillParallelogram (x=886.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1920 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1912 [I] MTLRenderer_FillParallelogram (x=888.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1884 [I] MTLRenderer_FillParallelogram (x=892.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1856 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1848 [I] MTLRenderer_FillParallelogram (x=890.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1820 [I] MTLRenderer_FillParallelogram (x=894.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1792 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1784 [I] MTLRenderer_FillParallelogram (x=896.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1756 [I] MTLRenderer_FillParallelogram (x=900.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1728 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1720 [I] MTLRenderer_FillParallelogram (x=898.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1692 [I] MTLRenderer_FillParallelogram (x=902.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1664 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1656 [I] MTLRenderer_FillParallelogram (x=904.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1628 [I] MTLRenderer_FillParallelogram (x=908.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1600 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1592 [I] MTLRenderer_FillParallelogram (x=906.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1564 [I] MTLRenderer_FillParallelogram (x=910.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1536 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1528 [I] MTLRenderer_FillParallelogram (x=912.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1500 [I] MTLRenderer_FillParallelogram (x=916.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1472 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1464 [I] MTLRenderer_FillParallelogram (x=914.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1436 [I] MTLRenderer_FillParallelogram (x=918.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1408 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1400 [I] MTLRenderer_FillParallelogram (x=920.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1372 [I] MTLRenderer_FillParallelogram (x=924.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1344 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1336 [I] MTLRenderer_FillParallelogram (x=922.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1308 [I] MTLRenderer_FillParallelogram (x=926.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1280 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1272 [I] MTLRenderer_FillParallelogram (x=928.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1244 [I] MTLRenderer_FillParallelogram (x=932.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1216 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1208 [I] MTLRenderer_FillParallelogram (x=930.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1180 [I] MTLRenderer_FillParallelogram (x=934.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1152 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1144 [I] MTLRenderer_FillParallelogram (x=936.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1116 [I] MTLRenderer_FillParallelogram (x=940.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1088 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1080 [I] MTLRenderer_FillParallelogram (x=938.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1052 [I] MTLRenderer_FillParallelogram (x=942.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1024 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1016 [I] MTLRenderer_FillParallelogram (x=944.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=988 [I] MTLRenderer_FillParallelogram (x=948.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=960 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=952 [I] MTLRenderer_FillParallelogram (x=946.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=924 [I] MTLRenderer_FillParallelogram (x=950.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=896 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=888 [I] MTLRenderer_FillParallelogram (x=952.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=860 [I] MTLRenderer_FillParallelogram (x=956.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=832 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=824 [I] MTLRenderer_FillParallelogram (x=954.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=796 [I] MTLRenderer_FillParallelogram (x=958.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=768 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=760 [I] MTLRenderer_FillParallelogram (x=960.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=732 [I] MTLRenderer_FillParallelogram (x=964.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=704 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=696 [I] MTLRenderer_FillParallelogram (x=962.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=668 [I] MTLRenderer_FillParallelogram (x=966.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=640 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=632 [I] MTLRenderer_FillParallelogram (x=968.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=604 [I] MTLRenderer_FillParallelogram (x=972.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=576 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=568 [I] MTLRenderer_FillParallelogram (x=970.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=540 [I] MTLRenderer_FillParallelogram (x=974.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=512 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=504 [I] MTLRenderer_FillParallelogram (x=976.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=476 [I] MTLRenderer_FillParallelogram (x=980.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=448 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=440 [I] MTLRenderer_FillParallelogram (x=978.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=412 [I] MTLRenderer_FillParallelogram (x=982.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=384 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=376 [I] MTLRenderer_FillParallelogram (x=984.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=348 [I] MTLRenderer_FillParallelogram (x=988.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=320 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=312 [I] MTLRenderer_FillParallelogram (x=986.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=284 [I] MTLRenderer_FillParallelogram (x=990.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=256 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=248 [I] MTLRenderer_FillParallelogram (x=992.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=220 [I] MTLRenderer_FillParallelogram (x=996.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=192 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=184 [I] MTLRenderer_FillParallelogram (x=994.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=156 [I] MTLRenderer_FillParallelogram (x=998.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=70, rem=128 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5), bdst=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=108 [I] MTLContext.setClipRect: 0,584 - 1000,600 [I] MTLClip.setClipRect: x=0 y=584 w=1000 h=16 [V] MTLRenderQueue_flushBuffer: opcode=56, rem=88 [I] MTLContext_SetAlphaComposite: rule=2, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=100, rem=72 [V] MTLRenderQueue_CheckPreviousOp: new op=3 [I] MTLContext.resetPaint [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] dx2=1002.00, will be clipped to 1000.00 | sx2-=2 [V] dy2=602.00, will be clipped to 600.00 | sy2-=2 MTLBlitLoops_IsoBlit [tx=1, xf=0, AC=SRC]: src=0x7fc46ddd5e80 [tex=0x7fc46a38c000, 1002x18, O=0], dst=0x7fc46e1a3b10 [tex=0x7fc46a2ac000, 1000x600, O=1] | (0, 0, 1000, 16)->(0.00, 584.00, 1000.00, 600.00)[V] [via sampling] [V] MTLContext : commandBuffer is NULL [V] set RULE_Src but blending is disabled because src is opaque [I] MTLRenderQueue_flushBuffer: limit=16320 [V] MTLRenderQueue_flushBuffer: opcode=90, rem=16316 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=16312 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] MTLContext_SetSurfaces: bsrc=0x7fc46ddd5e80 (tex=0x7fc46a38c000 type=5), bdst=0x7fc46ddd5e80 (tex=0x7fc46a38c000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=16292 [I] MTLContext.setClipRect: 0,0 - 1000,16 [I] MTLClip.setClipRect: x=0 y=0 w=1000 h=16 [V] MTLRenderQueue_flushBuffer: opcode=56, rem=16272 [I] MTLContext_SetAlphaComposite: rule=2, extraAlpha=1.00, flags=1 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16256 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16248 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 16.00 dst tex=0x7fc46a38c000) [V] MTLContext : commandBuffer is NULL [V] MTLRenderQueue_flushBuffer: opcode=56, rem=16220 [I] MTLContext_SetAlphaComposite: rule=3, extraAlpha=1.00, flags=1 [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16204 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffeeeeee [r=238 g=238 b=238 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16196 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 16.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16168 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffc0c0c0 [r=192 g=192 b=192 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16160 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 0.25 dx1=1000.00 dy1= 0.00 dx2= 0.00 dy2= 12.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16132 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16124 [I] MTLRenderer_FillParallelogram (x= 0.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16096 [I] MTLRenderer_FillParallelogram (x= 4.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16068 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16060 [I] MTLRenderer_FillParallelogram (x= 2.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=16032 [I] MTLRenderer_FillParallelogram (x= 6.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=16004 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15996 [I] MTLRenderer_FillParallelogram (x= 8.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15968 [I] MTLRenderer_FillParallelogram (x= 12.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15940 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15932 [I] MTLRenderer_FillParallelogram (x= 10.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15904 [I] MTLRenderer_FillParallelogram (x= 14.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15876 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15868 [I] MTLRenderer_FillParallelogram (x= 16.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15840 [I] MTLRenderer_FillParallelogram (x= 20.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15812 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15804 [I] MTLRenderer_FillParallelogram (x= 18.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15776 [I] MTLRenderer_FillParallelogram (x= 22.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15748 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15740 [I] MTLRenderer_FillParallelogram (x= 24.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15712 [I] MTLRenderer_FillParallelogram (x= 28.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15684 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15676 [I] MTLRenderer_FillParallelogram (x= 26.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15648 [I] MTLRenderer_FillParallelogram (x= 30.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15620 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15612 [I] MTLRenderer_FillParallelogram (x= 32.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15584 [I] MTLRenderer_FillParallelogram (x= 36.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15556 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15548 [I] MTLRenderer_FillParallelogram (x= 34.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15520 [I] MTLRenderer_FillParallelogram (x= 38.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15492 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15484 [I] MTLRenderer_FillParallelogram (x= 40.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15456 [I] MTLRenderer_FillParallelogram (x= 44.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15428 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15420 [I] MTLRenderer_FillParallelogram (x= 42.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15392 [I] MTLRenderer_FillParallelogram (x= 46.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15364 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15356 [I] MTLRenderer_FillParallelogram (x= 48.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15328 [I] MTLRenderer_FillParallelogram (x= 52.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15300 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15292 [I] MTLRenderer_FillParallelogram (x= 50.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15264 [I] MTLRenderer_FillParallelogram (x= 54.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15236 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15228 [I] MTLRenderer_FillParallelogram (x= 56.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15200 [I] MTLRenderer_FillParallelogram (x= 60.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15172 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15164 [I] MTLRenderer_FillParallelogram (x= 58.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15136 [I] MTLRenderer_FillParallelogram (x= 62.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15108 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15100 [I] MTLRenderer_FillParallelogram (x= 64.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15072 [I] MTLRenderer_FillParallelogram (x= 68.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=15044 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15036 [I] MTLRenderer_FillParallelogram (x= 66.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=15008 [I] MTLRenderer_FillParallelogram (x= 70.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14980 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14972 [I] MTLRenderer_FillParallelogram (x= 72.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14944 [I] MTLRenderer_FillParallelogram (x= 76.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14916 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14908 [I] MTLRenderer_FillParallelogram (x= 74.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14880 [I] MTLRenderer_FillParallelogram (x= 78.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14852 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14844 [I] MTLRenderer_FillParallelogram (x= 80.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14816 [I] MTLRenderer_FillParallelogram (x= 84.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14788 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14780 [I] MTLRenderer_FillParallelogram (x= 82.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14752 [I] MTLRenderer_FillParallelogram (x= 86.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14724 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14716 [I] MTLRenderer_FillParallelogram (x= 88.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14688 [I] MTLRenderer_FillParallelogram (x= 92.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14660 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14652 [I] MTLRenderer_FillParallelogram (x= 90.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14624 [I] MTLRenderer_FillParallelogram (x= 94.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14596 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14588 [I] MTLRenderer_FillParallelogram (x= 96.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14560 [I] MTLRenderer_FillParallelogram (x=100.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14532 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14524 [I] MTLRenderer_FillParallelogram (x= 98.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14496 [I] MTLRenderer_FillParallelogram (x=102.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14468 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14460 [I] MTLRenderer_FillParallelogram (x=104.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14432 [I] MTLRenderer_FillParallelogram (x=108.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14404 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14396 [I] MTLRenderer_FillParallelogram (x=106.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14368 [I] MTLRenderer_FillParallelogram (x=110.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14340 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14332 [I] MTLRenderer_FillParallelogram (x=112.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14304 [I] MTLRenderer_FillParallelogram (x=116.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14276 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14268 [I] MTLRenderer_FillParallelogram (x=114.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14240 [I] MTLRenderer_FillParallelogram (x=118.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14212 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14204 [I] MTLRenderer_FillParallelogram (x=120.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14176 [I] MTLRenderer_FillParallelogram (x=124.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14148 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14140 [I] MTLRenderer_FillParallelogram (x=122.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14112 [I] MTLRenderer_FillParallelogram (x=126.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14084 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14076 [I] MTLRenderer_FillParallelogram (x=128.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14048 [I] MTLRenderer_FillParallelogram (x=132.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=14020 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=14012 [I] MTLRenderer_FillParallelogram (x=130.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13984 [I] MTLRenderer_FillParallelogram (x=134.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13956 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13948 [I] MTLRenderer_FillParallelogram (x=136.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13920 [I] MTLRenderer_FillParallelogram (x=140.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13892 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13884 [I] MTLRenderer_FillParallelogram (x=138.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13856 [I] MTLRenderer_FillParallelogram (x=142.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13828 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13820 [I] MTLRenderer_FillParallelogram (x=144.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13792 [I] MTLRenderer_FillParallelogram (x=148.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13764 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13756 [I] MTLRenderer_FillParallelogram (x=146.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13728 [I] MTLRenderer_FillParallelogram (x=150.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13700 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13692 [I] MTLRenderer_FillParallelogram (x=152.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13664 [I] MTLRenderer_FillParallelogram (x=156.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13636 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13628 [I] MTLRenderer_FillParallelogram (x=154.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13600 [I] MTLRenderer_FillParallelogram (x=158.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13572 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13564 [I] MTLRenderer_FillParallelogram (x=160.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13536 [I] MTLRenderer_FillParallelogram (x=164.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13508 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13500 [I] MTLRenderer_FillParallelogram (x=162.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13472 [I] MTLRenderer_FillParallelogram (x=166.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13444 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13436 [I] MTLRenderer_FillParallelogram (x=168.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLLayer_display() called [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13408 [I] MTLRenderer_FillParallelogram (x=172.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13380 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13372 [I] MTLRenderer_FillParallelogram (x=170.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13344 [I] MTLRenderer_FillParallelogram (x=174.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13316 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13308 [I] MTLRenderer_FillParallelogram (x=176.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13280 [I] MTLRenderer_FillParallelogram (x=180.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13252 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13244 [I] MTLRenderer_FillParallelogram (x=178.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13216 [I] MTLRenderer_FillParallelogram (x=182.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13188 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13180 [I] MTLRenderer_FillParallelogram (x=184.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13152 [I] MTLRenderer_FillParallelogram (x=188.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13124 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13116 [I] MTLRenderer_FillParallelogram (x=186.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13088 [I] MTLRenderer_FillParallelogram (x=190.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=13060 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13052 [I] MTLRenderer_FillParallelogram (x=192.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=13024 [I] MTLRenderer_FillParallelogram (x=196.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12996 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12988 [I] MTLRenderer_FillParallelogram (x=194.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12960 [I] MTLRenderer_FillParallelogram (x=198.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12932 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12924 [I] MTLRenderer_FillParallelogram (x=200.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12896 [I] MTLRenderer_FillParallelogram (x=204.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12868 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12860 [I] MTLRenderer_FillParallelogram (x=202.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12832 [I] MTLRenderer_FillParallelogram (x=206.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12804 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12796 [I] MTLRenderer_FillParallelogram (x=208.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12768 [I] MTLRenderer_FillParallelogram (x=212.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12740 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12732 [I] MTLRenderer_FillParallelogram (x=210.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12704 [I] MTLRenderer_FillParallelogram (x=214.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12676 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12668 [I] MTLRenderer_FillParallelogram (x=216.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12640 [I] MTLRenderer_FillParallelogram (x=220.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12612 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12604 [I] MTLRenderer_FillParallelogram (x=218.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12576 [I] MTLRenderer_FillParallelogram (x=222.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12548 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12540 [I] MTLRenderer_FillParallelogram (x=224.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12512 [I] MTLRenderer_FillParallelogram (x=228.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12484 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12476 [I] MTLRenderer_FillParallelogram (x=226.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12448 [I] MTLRenderer_FillParallelogram (x=230.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12420 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12412 [I] MTLRenderer_FillParallelogram (x=232.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12384 [I] MTLRenderer_FillParallelogram (x=236.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12356 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12348 [I] MTLRenderer_FillParallelogram (x=234.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12320 [I] MTLRenderer_FillParallelogram (x=238.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12292 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12284 [I] MTLRenderer_FillParallelogram (x=240.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12256 [I] MTLRenderer_FillParallelogram (x=244.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12228 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12220 [I] MTLRenderer_FillParallelogram (x=242.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12192 [I] MTLRenderer_FillParallelogram (x=246.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12164 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12156 [I] MTLRenderer_FillParallelogram (x=248.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12128 [I] MTLRenderer_FillParallelogram (x=252.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12100 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12092 [I] MTLRenderer_FillParallelogram (x=250.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12064 [I] MTLRenderer_FillParallelogram (x=254.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=12036 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12028 [I] MTLRenderer_FillParallelogram (x=256.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=12000 [I] MTLRenderer_FillParallelogram (x=260.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11972 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11964 [I] MTLRenderer_FillParallelogram (x=258.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11936 [I] MTLRenderer_FillParallelogram (x=262.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11908 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11900 [I] MTLRenderer_FillParallelogram (x=264.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11872 [I] MTLRenderer_FillParallelogram (x=268.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11844 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11836 [I] MTLRenderer_FillParallelogram (x=266.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11808 [I] MTLRenderer_FillParallelogram (x=270.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11780 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11772 [I] MTLRenderer_FillParallelogram (x=272.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11744 [I] MTLRenderer_FillParallelogram (x=276.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11716 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11708 [I] MTLRenderer_FillParallelogram (x=274.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11680 [I] MTLRenderer_FillParallelogram (x=278.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11652 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11644 [I] MTLRenderer_FillParallelogram (x=280.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11616 [I] MTLRenderer_FillParallelogram (x=284.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11588 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11580 [I] MTLRenderer_FillParallelogram (x=282.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11552 [I] MTLRenderer_FillParallelogram (x=286.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11524 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11516 [I] MTLRenderer_FillParallelogram (x=288.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11488 [I] MTLRenderer_FillParallelogram (x=292.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11460 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11452 [I] MTLRenderer_FillParallelogram (x=290.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11424 [I] MTLRenderer_FillParallelogram (x=294.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11396 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11388 [I] MTLRenderer_FillParallelogram (x=296.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11360 [I] MTLRenderer_FillParallelogram (x=300.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11332 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11324 [I] MTLRenderer_FillParallelogram (x=298.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11296 [I] MTLRenderer_FillParallelogram (x=302.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11268 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11260 [I] MTLRenderer_FillParallelogram (x=304.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11232 [I] MTLRenderer_FillParallelogram (x=308.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11204 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11196 [I] MTLRenderer_FillParallelogram (x=306.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11168 [I] MTLRenderer_FillParallelogram (x=310.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11140 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11132 [I] MTLRenderer_FillParallelogram (x=312.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11104 [I] MTLRenderer_FillParallelogram (x=316.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11076 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11068 [I] MTLRenderer_FillParallelogram (x=314.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11040 [I] MTLRenderer_FillParallelogram (x=318.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=11012 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=11004 [I] MTLRenderer_FillParallelogram (x=320.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10976 [I] MTLRenderer_FillParallelogram (x=324.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10948 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10940 [I] MTLRenderer_FillParallelogram (x=322.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10912 [I] MTLRenderer_FillParallelogram (x=326.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10884 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10876 [I] MTLRenderer_FillParallelogram (x=328.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10848 [I] MTLRenderer_FillParallelogram (x=332.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10820 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10812 [I] MTLRenderer_FillParallelogram (x=330.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10784 [I] MTLRenderer_FillParallelogram (x=334.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10756 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10748 [I] MTLRenderer_FillParallelogram (x=336.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10720 [I] MTLRenderer_FillParallelogram (x=340.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10692 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10684 [I] MTLRenderer_FillParallelogram (x=338.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10656 [I] MTLRenderer_FillParallelogram (x=342.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10628 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10620 [I] MTLRenderer_FillParallelogram (x=344.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10592 [I] MTLRenderer_FillParallelogram (x=348.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10564 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10556 [I] MTLRenderer_FillParallelogram (x=346.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10528 [I] MTLRenderer_FillParallelogram (x=350.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10500 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10492 [I] MTLRenderer_FillParallelogram (x=352.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10464 [I] MTLRenderer_FillParallelogram (x=356.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10436 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10428 [I] MTLRenderer_FillParallelogram (x=354.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10400 [I] MTLRenderer_FillParallelogram (x=358.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10372 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10364 [I] MTLRenderer_FillParallelogram (x=360.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10336 [I] MTLRenderer_FillParallelogram (x=364.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10308 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10300 [I] MTLRenderer_FillParallelogram (x=362.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10272 [I] MTLRenderer_FillParallelogram (x=366.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10244 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10236 [I] MTLRenderer_FillParallelogram (x=368.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10208 [I] MTLRenderer_FillParallelogram (x=372.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10180 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10172 [I] MTLRenderer_FillParallelogram (x=370.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10144 [I] MTLRenderer_FillParallelogram (x=374.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10116 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10108 [I] MTLRenderer_FillParallelogram (x=376.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10080 [I] MTLRenderer_FillParallelogram (x=380.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=10052 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10044 [I] MTLRenderer_FillParallelogram (x=378.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=10016 [I] MTLRenderer_FillParallelogram (x=382.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9988 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9980 [I] MTLRenderer_FillParallelogram (x=384.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9952 [I] MTLRenderer_FillParallelogram (x=388.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9924 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9916 [I] MTLRenderer_FillParallelogram (x=386.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9888 [I] MTLRenderer_FillParallelogram (x=390.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9860 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9852 [I] MTLRenderer_FillParallelogram (x=392.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9824 [I] MTLRenderer_FillParallelogram (x=396.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9796 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9788 [I] MTLRenderer_FillParallelogram (x=394.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9760 [I] MTLRenderer_FillParallelogram (x=398.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9732 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9724 [I] MTLRenderer_FillParallelogram (x=400.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9696 [I] MTLRenderer_FillParallelogram (x=404.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9668 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9660 [I] MTLRenderer_FillParallelogram (x=402.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9632 [I] MTLRenderer_FillParallelogram (x=406.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9604 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9596 [I] MTLRenderer_FillParallelogram (x=408.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9568 [I] MTLRenderer_FillParallelogram (x=412.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9540 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9532 [I] MTLRenderer_FillParallelogram (x=410.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9504 [I] MTLRenderer_FillParallelogram (x=414.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9476 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9468 [I] MTLRenderer_FillParallelogram (x=416.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9440 [I] MTLRenderer_FillParallelogram (x=420.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9412 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9404 [I] MTLRenderer_FillParallelogram (x=418.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9376 [I] MTLRenderer_FillParallelogram (x=422.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9348 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9340 [I] MTLRenderer_FillParallelogram (x=424.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9312 [I] MTLRenderer_FillParallelogram (x=428.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9284 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9276 [I] MTLRenderer_FillParallelogram (x=426.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9248 [I] MTLRenderer_FillParallelogram (x=430.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9220 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9212 [I] MTLRenderer_FillParallelogram (x=432.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9184 [I] MTLRenderer_FillParallelogram (x=436.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9156 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9148 [I] MTLRenderer_FillParallelogram (x=434.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9120 [I] MTLRenderer_FillParallelogram (x=438.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9092 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9084 [I] MTLRenderer_FillParallelogram (x=440.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9056 [I] MTLRenderer_FillParallelogram (x=444.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=9028 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=9020 [I] MTLRenderer_FillParallelogram (x=442.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8992 [I] MTLRenderer_FillParallelogram (x=446.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8964 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8956 [I] MTLRenderer_FillParallelogram (x=448.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8928 [I] MTLRenderer_FillParallelogram (x=452.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8900 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8892 [I] MTLRenderer_FillParallelogram (x=450.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8864 [I] MTLRenderer_FillParallelogram (x=454.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8836 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8828 [I] MTLRenderer_FillParallelogram (x=456.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8800 [I] MTLRenderer_FillParallelogram (x=460.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8772 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8764 [I] MTLRenderer_FillParallelogram (x=458.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8736 [I] MTLRenderer_FillParallelogram (x=462.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8708 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8700 [I] MTLRenderer_FillParallelogram (x=464.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8672 [I] MTLRenderer_FillParallelogram (x=468.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8644 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8636 [I] MTLRenderer_FillParallelogram (x=466.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8608 [I] MTLRenderer_FillParallelogram (x=470.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8580 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8572 [I] MTLRenderer_FillParallelogram (x=472.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8544 [I] MTLRenderer_FillParallelogram (x=476.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8516 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8508 [I] MTLRenderer_FillParallelogram (x=474.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8480 [I] MTLRenderer_FillParallelogram (x=478.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8452 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8444 [I] MTLRenderer_FillParallelogram (x=480.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8416 [I] MTLRenderer_FillParallelogram (x=484.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8388 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8380 [I] MTLRenderer_FillParallelogram (x=482.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8352 [I] MTLRenderer_FillParallelogram (x=486.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8324 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8316 [I] MTLRenderer_FillParallelogram (x=488.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8288 [I] MTLRenderer_FillParallelogram (x=492.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8260 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8252 [I] MTLRenderer_FillParallelogram (x=490.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8224 [I] MTLRenderer_FillParallelogram (x=494.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8196 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8188 [I] MTLRenderer_FillParallelogram (x=496.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8160 [I] MTLRenderer_FillParallelogram (x=500.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8132 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8124 [I] MTLRenderer_FillParallelogram (x=498.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8096 [I] MTLRenderer_FillParallelogram (x=502.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8068 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8060 [I] MTLRenderer_FillParallelogram (x=504.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=8032 [I] MTLRenderer_FillParallelogram (x=508.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=8004 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7996 [I] MTLRenderer_FillParallelogram (x=506.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7968 [I] MTLRenderer_FillParallelogram (x=510.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7940 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7932 [I] MTLRenderer_FillParallelogram (x=512.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7904 [I] MTLRenderer_FillParallelogram (x=516.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7876 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7868 [I] MTLRenderer_FillParallelogram (x=514.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7840 [I] MTLRenderer_FillParallelogram (x=518.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7812 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7804 [I] MTLRenderer_FillParallelogram (x=520.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7776 [I] MTLRenderer_FillParallelogram (x=524.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7748 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7740 [I] MTLRenderer_FillParallelogram (x=522.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7712 [I] MTLRenderer_FillParallelogram (x=526.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7684 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7676 [I] MTLRenderer_FillParallelogram (x=528.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7648 [I] MTLRenderer_FillParallelogram (x=532.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7620 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7612 [I] MTLRenderer_FillParallelogram (x=530.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7584 [I] MTLRenderer_FillParallelogram (x=534.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7556 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7548 [I] MTLRenderer_FillParallelogram (x=536.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7520 [I] MTLRenderer_FillParallelogram (x=540.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7492 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7484 [I] MTLRenderer_FillParallelogram (x=538.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7456 [I] MTLRenderer_FillParallelogram (x=542.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7428 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7420 [I] MTLRenderer_FillParallelogram (x=544.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7392 [I] MTLRenderer_FillParallelogram (x=548.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7364 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7356 [I] MTLRenderer_FillParallelogram (x=546.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7328 [I] MTLRenderer_FillParallelogram (x=550.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7300 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7292 [I] MTLRenderer_FillParallelogram (x=552.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7264 [I] MTLRenderer_FillParallelogram (x=556.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7236 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7228 [I] MTLRenderer_FillParallelogram (x=554.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7200 [I] MTLRenderer_FillParallelogram (x=558.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7172 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7164 [I] MTLRenderer_FillParallelogram (x=560.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7136 [I] MTLRenderer_FillParallelogram (x=564.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7108 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7100 [I] MTLRenderer_FillParallelogram (x=562.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7072 [I] MTLRenderer_FillParallelogram (x=566.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=7044 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7036 [I] MTLRenderer_FillParallelogram (x=568.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=7008 [I] MTLRenderer_FillParallelogram (x=572.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6980 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6972 [I] MTLRenderer_FillParallelogram (x=570.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6944 [I] MTLRenderer_FillParallelogram (x=574.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6916 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6908 [I] MTLRenderer_FillParallelogram (x=576.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6880 [I] MTLRenderer_FillParallelogram (x=580.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6852 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6844 [I] MTLRenderer_FillParallelogram (x=578.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6816 [I] MTLRenderer_FillParallelogram (x=582.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6788 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6780 [I] MTLRenderer_FillParallelogram (x=584.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6752 [I] MTLRenderer_FillParallelogram (x=588.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6724 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6716 [I] MTLRenderer_FillParallelogram (x=586.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6688 [I] MTLRenderer_FillParallelogram (x=590.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6660 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6652 [I] MTLRenderer_FillParallelogram (x=592.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6624 [I] MTLRenderer_FillParallelogram (x=596.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6596 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6588 [I] MTLRenderer_FillParallelogram (x=594.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6560 [I] MTLRenderer_FillParallelogram (x=598.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6532 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6524 [I] MTLRenderer_FillParallelogram (x=600.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6496 [I] MTLRenderer_FillParallelogram (x=604.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6468 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6460 [I] MTLRenderer_FillParallelogram (x=602.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6432 [I] MTLRenderer_FillParallelogram (x=606.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6404 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6396 [I] MTLRenderer_FillParallelogram (x=608.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6368 [I] MTLRenderer_FillParallelogram (x=612.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6340 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6332 [I] MTLRenderer_FillParallelogram (x=610.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6304 [I] MTLRenderer_FillParallelogram (x=614.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6276 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6268 [I] MTLRenderer_FillParallelogram (x=616.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6240 [I] MTLRenderer_FillParallelogram (x=620.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6212 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6204 [I] MTLRenderer_FillParallelogram (x=618.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6176 [I] MTLRenderer_FillParallelogram (x=622.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6148 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6140 [I] MTLRenderer_FillParallelogram (x=624.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6112 [I] MTLRenderer_FillParallelogram (x=628.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6084 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6076 [I] MTLRenderer_FillParallelogram (x=626.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6048 [I] MTLRenderer_FillParallelogram (x=630.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=6020 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=6012 [I] MTLRenderer_FillParallelogram (x=632.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5984 [I] MTLRenderer_FillParallelogram (x=636.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5956 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5948 [I] MTLRenderer_FillParallelogram (x=634.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5920 [I] MTLRenderer_FillParallelogram (x=638.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5892 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5884 [I] MTLRenderer_FillParallelogram (x=640.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5856 [I] MTLRenderer_FillParallelogram (x=644.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5828 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5820 [I] MTLRenderer_FillParallelogram (x=642.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5792 [I] MTLRenderer_FillParallelogram (x=646.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5764 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5756 [I] MTLRenderer_FillParallelogram (x=648.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5728 [I] MTLRenderer_FillParallelogram (x=652.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5700 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5692 [I] MTLRenderer_FillParallelogram (x=650.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5664 [I] MTLRenderer_FillParallelogram (x=654.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5636 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5628 [I] MTLRenderer_FillParallelogram (x=656.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5600 [I] MTLRenderer_FillParallelogram (x=660.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5572 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5564 [I] MTLRenderer_FillParallelogram (x=658.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5536 [I] MTLRenderer_FillParallelogram (x=662.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5508 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5500 [I] MTLRenderer_FillParallelogram (x=664.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5472 [I] MTLRenderer_FillParallelogram (x=668.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5444 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5436 [I] MTLRenderer_FillParallelogram (x=666.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5408 [I] MTLRenderer_FillParallelogram (x=670.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5380 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5372 [I] MTLRenderer_FillParallelogram (x=672.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5344 [I] MTLRenderer_FillParallelogram (x=676.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5316 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5308 [I] MTLRenderer_FillParallelogram (x=674.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5280 [I] MTLRenderer_FillParallelogram (x=678.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5252 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5244 [I] MTLRenderer_FillParallelogram (x=680.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5216 [I] MTLRenderer_FillParallelogram (x=684.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5188 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5180 [I] MTLRenderer_FillParallelogram (x=682.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5152 [I] MTLRenderer_FillParallelogram (x=686.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5124 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5116 [I] MTLRenderer_FillParallelogram (x=688.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5088 [I] MTLRenderer_FillParallelogram (x=692.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=5060 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5052 [I] MTLRenderer_FillParallelogram (x=690.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=5024 [I] MTLRenderer_FillParallelogram (x=694.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4996 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4988 [I] MTLRenderer_FillParallelogram (x=696.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4960 [I] MTLRenderer_FillParallelogram (x=700.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4932 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4924 [I] MTLRenderer_FillParallelogram (x=698.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4896 [I] MTLRenderer_FillParallelogram (x=702.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4868 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4860 [I] MTLRenderer_FillParallelogram (x=704.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4832 [I] MTLRenderer_FillParallelogram (x=708.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4804 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4796 [I] MTLRenderer_FillParallelogram (x=706.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4768 [I] MTLRenderer_FillParallelogram (x=710.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4740 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4732 [I] MTLRenderer_FillParallelogram (x=712.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4704 [I] MTLRenderer_FillParallelogram (x=716.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4676 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4668 [I] MTLRenderer_FillParallelogram (x=714.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4640 [I] MTLRenderer_FillParallelogram (x=718.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4612 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4604 [I] MTLRenderer_FillParallelogram (x=720.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4576 [I] MTLRenderer_FillParallelogram (x=724.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4548 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4540 [I] MTLRenderer_FillParallelogram (x=722.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4512 [I] MTLRenderer_FillParallelogram (x=726.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4484 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4476 [I] MTLRenderer_FillParallelogram (x=728.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4448 [I] MTLRenderer_FillParallelogram (x=732.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4420 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4412 [I] MTLRenderer_FillParallelogram (x=730.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4384 [I] MTLRenderer_FillParallelogram (x=734.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4356 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4348 [I] MTLRenderer_FillParallelogram (x=736.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4320 [I] MTLRenderer_FillParallelogram (x=740.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4292 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4284 [I] MTLRenderer_FillParallelogram (x=738.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4256 [I] MTLRenderer_FillParallelogram (x=742.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4228 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4220 [I] MTLRenderer_FillParallelogram (x=744.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4192 [I] MTLRenderer_FillParallelogram (x=748.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4164 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4156 [I] MTLRenderer_FillParallelogram (x=746.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4128 [I] MTLRenderer_FillParallelogram (x=750.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4100 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4092 [I] MTLRenderer_FillParallelogram (x=752.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4064 [I] MTLRenderer_FillParallelogram (x=756.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=4036 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4028 [I] MTLRenderer_FillParallelogram (x=754.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=4000 [I] MTLRenderer_FillParallelogram (x=758.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3972 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3964 [I] MTLRenderer_FillParallelogram (x=760.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3936 [I] MTLRenderer_FillParallelogram (x=764.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3908 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3900 [I] MTLRenderer_FillParallelogram (x=762.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3872 [I] MTLRenderer_FillParallelogram (x=766.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3844 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3836 [I] MTLRenderer_FillParallelogram (x=768.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3808 [I] MTLRenderer_FillParallelogram (x=772.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3780 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3772 [I] MTLRenderer_FillParallelogram (x=770.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3744 [I] MTLRenderer_FillParallelogram (x=774.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3716 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3708 [I] MTLRenderer_FillParallelogram (x=776.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3680 [I] MTLRenderer_FillParallelogram (x=780.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3652 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3644 [I] MTLRenderer_FillParallelogram (x=778.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3616 [I] MTLRenderer_FillParallelogram (x=782.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3588 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3580 [I] MTLRenderer_FillParallelogram (x=784.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3552 [I] MTLRenderer_FillParallelogram (x=788.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3524 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3516 [I] MTLRenderer_FillParallelogram (x=786.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3488 [I] MTLRenderer_FillParallelogram (x=790.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3460 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3452 [I] MTLRenderer_FillParallelogram (x=792.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3424 [I] MTLRenderer_FillParallelogram (x=796.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3396 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3388 [I] MTLRenderer_FillParallelogram (x=794.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3360 [I] MTLRenderer_FillParallelogram (x=798.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3332 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3324 [I] MTLRenderer_FillParallelogram (x=800.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3296 [I] MTLRenderer_FillParallelogram (x=804.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3268 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3260 [I] MTLRenderer_FillParallelogram (x=802.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3232 [I] MTLRenderer_FillParallelogram (x=806.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3204 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3196 [I] MTLRenderer_FillParallelogram (x=808.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3168 [I] MTLRenderer_FillParallelogram (x=812.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3140 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3132 [I] MTLRenderer_FillParallelogram (x=810.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3104 [I] MTLRenderer_FillParallelogram (x=814.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3076 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3068 [I] MTLRenderer_FillParallelogram (x=816.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3040 [I] MTLRenderer_FillParallelogram (x=820.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=3012 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=3004 [I] MTLRenderer_FillParallelogram (x=818.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2976 [I] MTLRenderer_FillParallelogram (x=822.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2948 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2940 [I] MTLRenderer_FillParallelogram (x=824.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2912 [I] MTLRenderer_FillParallelogram (x=828.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2884 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2876 [I] MTLRenderer_FillParallelogram (x=826.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2848 [I] MTLRenderer_FillParallelogram (x=830.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2820 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2812 [I] MTLRenderer_FillParallelogram (x=832.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2784 [I] MTLRenderer_FillParallelogram (x=836.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2756 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2748 [I] MTLRenderer_FillParallelogram (x=834.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2720 [I] MTLRenderer_FillParallelogram (x=838.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2692 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2684 [I] MTLRenderer_FillParallelogram (x=840.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2656 [I] MTLRenderer_FillParallelogram (x=844.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2628 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2620 [I] MTLRenderer_FillParallelogram (x=842.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2592 [I] MTLRenderer_FillParallelogram (x=846.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2564 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2556 [I] MTLRenderer_FillParallelogram (x=848.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2528 [I] MTLRenderer_FillParallelogram (x=852.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2500 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2492 [I] MTLRenderer_FillParallelogram (x=850.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2464 [I] MTLRenderer_FillParallelogram (x=854.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2436 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2428 [I] MTLRenderer_FillParallelogram (x=856.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2400 [I] MTLRenderer_FillParallelogram (x=860.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2372 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2364 [I] MTLRenderer_FillParallelogram (x=858.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2336 [I] MTLRenderer_FillParallelogram (x=862.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2308 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2300 [I] MTLRenderer_FillParallelogram (x=864.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2272 [I] MTLRenderer_FillParallelogram (x=868.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2244 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2236 [I] MTLRenderer_FillParallelogram (x=866.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2208 [I] MTLRenderer_FillParallelogram (x=870.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2180 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2172 [I] MTLRenderer_FillParallelogram (x=872.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2144 [I] MTLRenderer_FillParallelogram (x=876.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2116 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2108 [I] MTLRenderer_FillParallelogram (x=874.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2080 [I] MTLRenderer_FillParallelogram (x=878.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=2052 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2044 [I] MTLRenderer_FillParallelogram (x=880.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=2016 [I] MTLRenderer_FillParallelogram (x=884.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1988 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1980 [I] MTLRenderer_FillParallelogram (x=882.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1952 [I] MTLRenderer_FillParallelogram (x=886.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1924 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1916 [I] MTLRenderer_FillParallelogram (x=888.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1888 [I] MTLRenderer_FillParallelogram (x=892.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1860 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1852 [I] MTLRenderer_FillParallelogram (x=890.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1824 [I] MTLRenderer_FillParallelogram (x=894.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1796 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1788 [I] MTLRenderer_FillParallelogram (x=896.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1760 [I] MTLRenderer_FillParallelogram (x=900.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1732 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1724 [I] MTLRenderer_FillParallelogram (x=898.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1696 [I] MTLRenderer_FillParallelogram (x=902.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1668 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1660 [I] MTLRenderer_FillParallelogram (x=904.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1632 [I] MTLRenderer_FillParallelogram (x=908.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1604 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1596 [I] MTLRenderer_FillParallelogram (x=906.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1568 [I] MTLRenderer_FillParallelogram (x=910.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1540 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1532 [I] MTLRenderer_FillParallelogram (x=912.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1504 [I] MTLRenderer_FillParallelogram (x=916.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1476 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1468 [I] MTLRenderer_FillParallelogram (x=914.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1440 [I] MTLRenderer_FillParallelogram (x=918.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1412 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1404 [I] MTLRenderer_FillParallelogram (x=920.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1376 [I] MTLRenderer_FillParallelogram (x=924.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1348 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1340 [I] MTLRenderer_FillParallelogram (x=922.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1312 [I] MTLRenderer_FillParallelogram (x=926.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1284 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1276 [I] MTLRenderer_FillParallelogram (x=928.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1248 [I] MTLRenderer_FillParallelogram (x=932.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1220 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1212 [I] MTLRenderer_FillParallelogram (x=930.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1184 [I] MTLRenderer_FillParallelogram (x=934.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1156 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1148 [I] MTLRenderer_FillParallelogram (x=936.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1120 [I] MTLRenderer_FillParallelogram (x=940.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1092 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1084 [I] MTLRenderer_FillParallelogram (x=938.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1056 [I] MTLRenderer_FillParallelogram (x=942.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=1028 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=1020 [I] MTLRenderer_FillParallelogram (x=944.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=992 [I] MTLRenderer_FillParallelogram (x=948.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=964 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=956 [I] MTLRenderer_FillParallelogram (x=946.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=928 [I] MTLRenderer_FillParallelogram (x=950.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=900 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=892 [I] MTLRenderer_FillParallelogram (x=952.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=864 [I] MTLRenderer_FillParallelogram (x=956.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=836 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=828 [I] MTLRenderer_FillParallelogram (x=954.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=800 [I] MTLRenderer_FillParallelogram (x=958.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=772 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=764 [I] MTLRenderer_FillParallelogram (x=960.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=736 [I] MTLRenderer_FillParallelogram (x=964.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=708 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=700 [I] MTLRenderer_FillParallelogram (x=962.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=672 [I] MTLRenderer_FillParallelogram (x=966.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=644 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=636 [I] MTLRenderer_FillParallelogram (x=968.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=608 [I] MTLRenderer_FillParallelogram (x=972.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=580 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=572 [I] MTLRenderer_FillParallelogram (x=970.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=544 [I] MTLRenderer_FillParallelogram (x=974.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=516 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=508 [I] MTLRenderer_FillParallelogram (x=976.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=480 [I] MTLRenderer_FillParallelogram (x=980.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=452 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=444 [I] MTLRenderer_FillParallelogram (x=978.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=416 [I] MTLRenderer_FillParallelogram (x=982.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=388 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=380 [I] MTLRenderer_FillParallelogram (x=984.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=352 [I] MTLRenderer_FillParallelogram (x=988.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=324 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=316 [I] MTLRenderer_FillParallelogram (x=986.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=288 [I] MTLRenderer_FillParallelogram (x=990.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=260 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ffffffff [r=255 g=255 b=255 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=252 [I] MTLRenderer_FillParallelogram (x=992.25 y= 2.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=224 [I] MTLRenderer_FillParallelogram (x=996.25 y= 6.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=101, rem=196 [V] MTLRenderQueue_CheckPreviousOp: new op=2 [I] MTLContext.setColorPaint: pixel=ff666699 [r=102 g=102 b=153 a=255] [V] MTLRenderQueue_flushBuffer: opcode=22, rem=188 [I] MTLRenderer_FillParallelogram (x=994.25 y= 4.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=22, rem=160 [I] MTLRenderer_FillParallelogram (x=998.25 y= 8.25 dx1= 2.00 dy1= 0.00 dx2= 0.00 dy2= 2.00 dst tex=0x7fc46a38c000) [V] MTLRenderQueue_flushBuffer: opcode=90, rem=132 [V] MTLRenderQueue_flushBuffer: opcode=70, rem=128 [V] MTLContext_SetSurfaces: bsrc=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5), bdst=0x7fc46e1a3b10 (tex=0x7fc46a2ac000 type=5) [V] MTLRenderQueue_flushBuffer: opcode=51, rem=108 [I] MTLContext.setClipRect: 0,584 - 1000,600 [I] MTLClip.setClipRect: x=0 y=584 w=1000 h=16 [V] MTLRenderQueue_flushBuffer: opcode=56, rem=88 [I] MTLContext_SetAlphaComposite: rule=2, extraAlpha=1.00, flags=0 [V] MTLRenderQueue_flushBuffer: opcode=100, rem=72 [V] MTLRenderQueue_CheckPreviousOp: new op=3 [I] MTLContext.resetPaint [V] MTLRenderQueue_flushBuffer: opcode=31, rem=68 [V] MTLRenderQueue_CheckPreviousOp: new op=5 [V] dx2=1002.00, will be clipped to 1000.00 | sx2-=2 [V] dy2=602.00, will be clipped to 600.00 | sy2-=2 MTLBlitLoops_IsoBlit [tx=1, xf=0, AC=SRC]: src=0x7fc46ddd5e80 [tex=0x7fc46a38c000, 1002x18, O=0], dst=0x7fc46e1a3b10 [tex=0x7fc46a2ac000, 1000x600, O=1] | (0, 0, 1000, 16)->(0.00, 584.00, 1000.00, 600.00)[V] [via sampling] [V] MTLContext : commandBuffer is NULL [V] MTLLayer_blitTexture [V] MTLLayer_display() called [V] MTLLayer_blitTexture