# Uses of Class
jdk.incubator.vector.Vector

Packages that use Vector
Package
Description
jdk.incubator.vector
Incubating Feature. Will be removed in a future release.

- ## Uses of Vector in jdk.incubator.vector

  Subclasses of Vector in jdk.incubator.vector
  Modifier and Type
  Class
  Description
  `class`
  `ByteVector`
  A specialized `Vector` representing an ordered immutable sequence of `byte` values.
  `class`
  `DoubleVector`
  A specialized `Vector` representing an ordered immutable sequence of `double` values.
  `class`
  `FloatVector`
  A specialized `Vector` representing an ordered immutable sequence of `float` values.
  `class`
  `IntVector`
  A specialized `Vector` representing an ordered immutable sequence of `int` values.
  `class`
  `LongVector`
  A specialized `Vector` representing an ordered immutable sequence of `long` values.
  `class`
  `ShortVector`
  A specialized `Vector` representing an ordered immutable sequence of `short` values.
  Methods in jdk.incubator.vector that return Vector
  Modifier and Type
  Method
  Description
  `abstract Vector<E>`
  Vector.`abs()`
  Returns the absolute value of this vector.
  `abstract Vector<E>`
  Vector.`add​(Vector<E> v)`
  Adds this vector to a second input vector.
  `abstract Vector<E>`
  Vector.`add​(Vector<E> v, VectorMask<E> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `abstract Vector<E>`
  Vector.`addIndex​(int scale)`
  Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.
  `abstract Vector<E>`
  Vector.`blend​(long e, VectorMask<E> m)`
  Replaces selected lanes of this vector with a scalar value under the control of a mask.
  `abstract Vector<E>`
  Vector.`blend​(Vector<E> v, VectorMask<E> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`broadcast​(long e)`
  Returns a vector of the same species as this one where all lane elements are set to the primitive value `e`.
  `Vector<E>`
  VectorSpecies.`broadcast​(long e)`
  Returns a vector of the given species where all lane elements are set to the primitive value `e`.
  `abstract <F> Vector<F>`
  Vector.`castShape​(VectorSpecies<F> rsp, int part)`
  Convenience method for converting a vector from one lane type to another, reshaping as needed when lane sizes change.
  `abstract <F> Vector<F>`
  Vector.`check​(Class<F> elementType)`
  Checks that this vector has the given element type, and returns this vector unchanged.
  `abstract <F> Vector<F>`
  Vector.`check​(VectorSpecies<F> species)`
  Checks that this vector has the given species, and returns this vector unchanged.
  `abstract <F> Vector<F>`
  Vector.`convert​(VectorOperators.Conversion<E,​F> conv, int part)`
  Convert this vector to a vector of the same shape and a new element type, converting lane values from the current `ETYPE` to a new lane type (called `FTYPE` here) according to the indicated conversion.
  `abstract <F> Vector<F>`
  Vector.`convertShape​(VectorOperators.Conversion<E,​F> conv, VectorSpecies<F> rsp, int part)`
  Converts this vector to a vector of the given species, shape and element type, converting lane values from the current `ETYPE` to a new lane type (called `FTYPE` here) according to the indicated conversion.
  `abstract Vector<E>`
  Vector.`div​(Vector<E> v)`
  Divides this vector by a second input vector.
  `abstract Vector<E>`
  Vector.`div​(Vector<E> v, VectorMask<E> m)`
  Divides this vector by a second input vector under the control of a mask.
  `Vector<E>`
  VectorSpecies.`fromArray​(Object a, int offset)`
  Returns a vector of this species where lane elements are initialized from the given array at the given offset.
  `Vector<E>`
  VectorSpecies.`fromByteArray​(byte[] a, int offset, ByteOrder bo)`
  Loads a vector of this species from a byte array starting at an offset.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Binary op, long e)`
  Combines the lane values of this vector with the value of a broadcast scalar.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Binary op, long e, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Binary op, Vector<E> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Unary op)`
  Operates on the lane values of this vector.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Unary op, VectorMask<E> m)`
  Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`max​(Vector<E> v)`
  Computes the larger of this vector and a second input vector.
  `abstract Vector<E>`
  Vector.`min​(Vector<E> v)`
  Computes the smaller of this vector and a second input vector.
  `abstract Vector<E>`
  Vector.`mul​(Vector<E> v)`
  Multiplies this vector by a second input vector.
  `abstract Vector<E>`
  Vector.`mul​(Vector<E> v, VectorMask<E> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`neg()`
  Negates this vector.
  `abstract Vector<E>`
  Vector.`rearrange​(VectorShuffle<E> s)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.
  `abstract Vector<E>`
  Vector.`rearrange​(VectorShuffle<E> s, Vector<E> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract Vector<E>`
  Vector.`rearrange​(VectorShuffle<E> s, VectorMask<E> m)`
  Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
  `abstract <F> Vector<F>`
  Vector.`reinterpretShape​(VectorSpecies<F> species, int part)`
  Transforms this vector to a vector of the given species of element type `F`, reinterpreting the bytes of this vector without performing any value conversions.
  `abstract Vector<E>`
  Vector.`selectFrom​(Vector<E> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract Vector<E>`
  Vector.`selectFrom​(Vector<E> v, VectorMask<E> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract Vector<E>`
  Vector.`slice​(int origin)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector.
  `abstract Vector<E>`
  Vector.`slice​(int origin, Vector<E> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract Vector<E>`
  Vector.`slice​(int origin, Vector<E> v1, VectorMask<E> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract Vector<E>`
  Vector.`sub​(Vector<E> v)`
  Subtracts a second input vector from this vector.
  `abstract Vector<E>`
  Vector.`sub​(Vector<E> v, VectorMask<E> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `abstract Vector<E>`
  VectorMask.`toVector()`
  Returns a vector representation of this mask, the lane bits of which are set or unset in correspondence to the mask bits.
  `abstract Vector<E>`
  VectorShuffle.`toVector()`
  Converts this shuffle into a vector, creating a vector of integral values corresponding to the lane source indexes of the shuffle.
  `abstract Vector<E>`
  Vector.`unslice​(int origin)`
  Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.
  `abstract Vector<E>`
  Vector.`unslice​(int origin, Vector<E> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract Vector<E>`
  Vector.`unslice​(int origin, Vector<E> w, int part, VectorMask<E> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `Vector<?>`
  ByteVector.`viewAsFloatingLanes()`
  Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.
  `Vector<?>`
  ShortVector.`viewAsFloatingLanes()`
  Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.
  `abstract Vector<?>`
  Vector.`viewAsFloatingLanes()`
  Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.
  `abstract Vector<?>`
  Vector.`viewAsIntegralLanes()`
  Views this vector as a vector of the same shape, length, and contents, but a lane type that is not a floating-point type.
  `Vector<E>`
  VectorSpecies.`zero()`
  Returns a vector of this species where all lane elements are set to the default primitive value, `(ETYPE)0`.
  Methods in jdk.incubator.vector that return types with arguments of type Vector
  Modifier and Type
  Method
  Description
  `Class<? extends Vector<E>>`
  VectorSpecies.`vectorType()`
  Returns the vector type of this species.
  Methods in jdk.incubator.vector with parameters of type Vector
  Modifier and Type
  Method
  Description
  `ByteVector`
  ByteVector.`add​(Vector<Byte> v)`
  Adds this vector to a second input vector.
  `ByteVector`
  ByteVector.`add​(Vector<Byte> v, VectorMask<Byte> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `DoubleVector`
  DoubleVector.`add​(Vector<Double> v)`
  Adds this vector to a second input vector.
  `DoubleVector`
  DoubleVector.`add​(Vector<Double> v, VectorMask<Double> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `FloatVector`
  FloatVector.`add​(Vector<Float> v)`
  Adds this vector to a second input vector.
  `FloatVector`
  FloatVector.`add​(Vector<Float> v, VectorMask<Float> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `IntVector`
  IntVector.`add​(Vector<Integer> v)`
  Adds this vector to a second input vector.
  `IntVector`
  IntVector.`add​(Vector<Integer> v, VectorMask<Integer> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `LongVector`
  LongVector.`add​(Vector<Long> v)`
  Adds this vector to a second input vector.
  `LongVector`
  LongVector.`add​(Vector<Long> v, VectorMask<Long> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `ShortVector`
  ShortVector.`add​(Vector<Short> v)`
  Adds this vector to a second input vector.
  `ShortVector`
  ShortVector.`add​(Vector<Short> v, VectorMask<Short> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `abstract Vector<E>`
  Vector.`add​(Vector<E> v)`
  Adds this vector to a second input vector.
  `abstract Vector<E>`
  Vector.`add​(Vector<E> v, VectorMask<E> m)`
  Adds this vector to a second input vector, selecting lanes under the control of a mask.
  `ByteVector`
  ByteVector.`and​(Vector<Byte> v)`
  Computes the bitwise logical conjunction (`&`) of this vector and a second input vector.
  `IntVector`
  IntVector.`and​(Vector<Integer> v)`
  Computes the bitwise logical conjunction (`&`) of this vector and a second input vector.
  `LongVector`
  LongVector.`and​(Vector<Long> v)`
  Computes the bitwise logical conjunction (`&`) of this vector and a second input vector.
  `ShortVector`
  ShortVector.`and​(Vector<Short> v)`
  Computes the bitwise logical conjunction (`&`) of this vector and a second input vector.
  `ByteVector`
  ByteVector.`bitwiseBlend​(byte bits, Vector<Byte> mask)`
  Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.
  `ByteVector`
  ByteVector.`bitwiseBlend​(Vector<Byte> bits, byte mask)`
  Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.
  `ByteVector`
  ByteVector.`bitwiseBlend​(Vector<Byte> bits, Vector<Byte> mask)`
  Blends together the bits of two vectors under the control of a third, which supplies mask bits.
  `IntVector`
  IntVector.`bitwiseBlend​(int bits, Vector<Integer> mask)`
  Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.
  `IntVector`
  IntVector.`bitwiseBlend​(Vector<Integer> bits, int mask)`
  Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.
  `IntVector`
  IntVector.`bitwiseBlend​(Vector<Integer> bits, Vector<Integer> mask)`
  Blends together the bits of two vectors under the control of a third, which supplies mask bits.
  `LongVector`
  LongVector.`bitwiseBlend​(long bits, Vector<Long> mask)`
  Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.
  `LongVector`
  LongVector.`bitwiseBlend​(Vector<Long> bits, long mask)`
  Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.
  `LongVector`
  LongVector.`bitwiseBlend​(Vector<Long> bits, Vector<Long> mask)`
  Blends together the bits of two vectors under the control of a third, which supplies mask bits.
  `ShortVector`
  ShortVector.`bitwiseBlend​(short bits, Vector<Short> mask)`
  Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.
  `ShortVector`
  ShortVector.`bitwiseBlend​(Vector<Short> bits, short mask)`
  Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.
  `ShortVector`
  ShortVector.`bitwiseBlend​(Vector<Short> bits, Vector<Short> mask)`
  Blends together the bits of two vectors under the control of a third, which supplies mask bits.
  `abstract ByteVector`
  ByteVector.`blend​(Vector<Byte> v, VectorMask<Byte> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract DoubleVector`
  DoubleVector.`blend​(Vector<Double> v, VectorMask<Double> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract FloatVector`
  FloatVector.`blend​(Vector<Float> v, VectorMask<Float> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract IntVector`
  IntVector.`blend​(Vector<Integer> v, VectorMask<Integer> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract LongVector`
  LongVector.`blend​(Vector<Long> v, VectorMask<Long> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract ShortVector`
  ShortVector.`blend​(Vector<Short> v, VectorMask<Short> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`blend​(Vector<E> v, VectorMask<E> m)`
  Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
  `abstract VectorMask<Byte>`
  ByteVector.`compare​(VectorOperators.Comparison op, Vector<Byte> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `VectorMask<Byte>`
  ByteVector.`compare​(VectorOperators.Comparison op, Vector<Byte> v, VectorMask<Byte> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Double>`
  DoubleVector.`compare​(VectorOperators.Comparison op, Vector<Double> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `VectorMask<Double>`
  DoubleVector.`compare​(VectorOperators.Comparison op, Vector<Double> v, VectorMask<Double> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Float>`
  FloatVector.`compare​(VectorOperators.Comparison op, Vector<Float> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `VectorMask<Float>`
  FloatVector.`compare​(VectorOperators.Comparison op, Vector<Float> v, VectorMask<Float> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Integer>`
  IntVector.`compare​(VectorOperators.Comparison op, Vector<Integer> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `VectorMask<Integer>`
  IntVector.`compare​(VectorOperators.Comparison op, Vector<Integer> v, VectorMask<Integer> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Long>`
  LongVector.`compare​(VectorOperators.Comparison op, Vector<Long> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `VectorMask<Long>`
  LongVector.`compare​(VectorOperators.Comparison op, Vector<Long> v, VectorMask<Long> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<Short>`
  ShortVector.`compare​(VectorOperators.Comparison op, Vector<Short> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `VectorMask<Short>`
  ShortVector.`compare​(VectorOperators.Comparison op, Vector<Short> v, VectorMask<Short> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `abstract VectorMask<E>`
  Vector.`compare​(VectorOperators.Comparison op, Vector<E> v)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation.
  `abstract VectorMask<E>`
  Vector.`compare​(VectorOperators.Comparison op, Vector<E> v, VectorMask<E> m)`
  Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.
  `ByteVector`
  ByteVector.`div​(Vector<Byte> v)`
  Divides this vector by a second input vector.
  `ByteVector`
  ByteVector.`div​(Vector<Byte> v, VectorMask<Byte> m)`
  Divides this vector by a second input vector under the control of a mask.
  `DoubleVector`
  DoubleVector.`div​(Vector<Double> v)`
  Divides this vector by a second input vector.
  `DoubleVector`
  DoubleVector.`div​(Vector<Double> v, VectorMask<Double> m)`
  Divides this vector by a second input vector under the control of a mask.
  `FloatVector`
  FloatVector.`div​(Vector<Float> v)`
  Divides this vector by a second input vector.
  `FloatVector`
  FloatVector.`div​(Vector<Float> v, VectorMask<Float> m)`
  Divides this vector by a second input vector under the control of a mask.
  `IntVector`
  IntVector.`div​(Vector<Integer> v)`
  Divides this vector by a second input vector.
  `IntVector`
  IntVector.`div​(Vector<Integer> v, VectorMask<Integer> m)`
  Divides this vector by a second input vector under the control of a mask.
  `LongVector`
  LongVector.`div​(Vector<Long> v)`
  Divides this vector by a second input vector.
  `LongVector`
  LongVector.`div​(Vector<Long> v, VectorMask<Long> m)`
  Divides this vector by a second input vector under the control of a mask.
  `ShortVector`
  ShortVector.`div​(Vector<Short> v)`
  Divides this vector by a second input vector.
  `ShortVector`
  ShortVector.`div​(Vector<Short> v, VectorMask<Short> m)`
  Divides this vector by a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`div​(Vector<E> v)`
  Divides this vector by a second input vector.
  `abstract Vector<E>`
  Vector.`div​(Vector<E> v, VectorMask<E> m)`
  Divides this vector by a second input vector under the control of a mask.
  `VectorMask<Byte>`
  ByteVector.`eq​(Vector<Byte> v)`
  Tests if this vector is equal to another input vector.
  `VectorMask<Double>`
  DoubleVector.`eq​(Vector<Double> v)`
  Tests if this vector is equal to another input vector.
  `VectorMask<Float>`
  FloatVector.`eq​(Vector<Float> v)`
  Tests if this vector is equal to another input vector.
  `VectorMask<Integer>`
  IntVector.`eq​(Vector<Integer> v)`
  Tests if this vector is equal to another input vector.
  `VectorMask<Long>`
  LongVector.`eq​(Vector<Long> v)`
  Tests if this vector is equal to another input vector.
  `VectorMask<Short>`
  ShortVector.`eq​(Vector<Short> v)`
  Tests if this vector is equal to another input vector.
  `abstract VectorMask<E>`
  Vector.`eq​(Vector<E> v)`
  Tests if this vector is equal to another input vector.
  `DoubleVector`
  DoubleVector.`fma​(Vector<Double> b, Vector<Double> c)`
  Multiplies this vector by a second input vector, and sums the result with a third.
  `FloatVector`
  FloatVector.`fma​(Vector<Float> b, Vector<Float> c)`
  Multiplies this vector by a second input vector, and sums the result with a third.
  `abstract ByteVector`
  ByteVector.`lanewise​(VectorOperators.Binary op, Vector<Byte> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `ByteVector`
  ByteVector.`lanewise​(VectorOperators.Binary op, Vector<Byte> v, VectorMask<Byte> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `ByteVector`
  ByteVector.`lanewise​(VectorOperators.Ternary op, byte e1, Vector<Byte> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `ByteVector`
  ByteVector.`lanewise​(VectorOperators.Ternary op, byte e1, Vector<Byte> v2, VectorMask<Byte> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `ByteVector`
  ByteVector.`lanewise​(VectorOperators.Ternary op, Vector<Byte> v1, byte e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `ByteVector`
  ByteVector.`lanewise​(VectorOperators.Ternary op, Vector<Byte> v1, byte e2, VectorMask<Byte> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract ByteVector`
  ByteVector.`lanewise​(VectorOperators.Ternary op, Vector<Byte> v1, Vector<Byte> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `ByteVector`
  ByteVector.`lanewise​(VectorOperators.Ternary op, Vector<Byte> v1, Vector<Byte> v2, VectorMask<Byte> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Binary op, Vector<Double> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Binary op, Vector<Double> v, VectorMask<Double> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Ternary op, double e1, Vector<Double> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Ternary op, double e1, Vector<Double> v2, VectorMask<Double> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Ternary op, Vector<Double> v1, double e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Ternary op, Vector<Double> v1, double e2, VectorMask<Double> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Ternary op, Vector<Double> v1, Vector<Double> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `DoubleVector`
  DoubleVector.`lanewise​(VectorOperators.Ternary op, Vector<Double> v1, Vector<Double> v2, VectorMask<Double> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract FloatVector`
  FloatVector.`lanewise​(VectorOperators.Binary op, Vector<Float> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `FloatVector`
  FloatVector.`lanewise​(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `FloatVector`
  FloatVector.`lanewise​(VectorOperators.Ternary op, float e1, Vector<Float> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `FloatVector`
  FloatVector.`lanewise​(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `FloatVector`
  FloatVector.`lanewise​(VectorOperators.Ternary op, Vector<Float> v1, float e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `FloatVector`
  FloatVector.`lanewise​(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract FloatVector`
  FloatVector.`lanewise​(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `FloatVector`
  FloatVector.`lanewise​(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract IntVector`
  IntVector.`lanewise​(VectorOperators.Binary op, Vector<Integer> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `IntVector`
  IntVector.`lanewise​(VectorOperators.Binary op, Vector<Integer> v, VectorMask<Integer> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `IntVector`
  IntVector.`lanewise​(VectorOperators.Ternary op, int e1, Vector<Integer> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `IntVector`
  IntVector.`lanewise​(VectorOperators.Ternary op, int e1, Vector<Integer> v2, VectorMask<Integer> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `IntVector`
  IntVector.`lanewise​(VectorOperators.Ternary op, Vector<Integer> v1, int e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `IntVector`
  IntVector.`lanewise​(VectorOperators.Ternary op, Vector<Integer> v1, int e2, VectorMask<Integer> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract IntVector`
  IntVector.`lanewise​(VectorOperators.Ternary op, Vector<Integer> v1, Vector<Integer> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `IntVector`
  IntVector.`lanewise​(VectorOperators.Ternary op, Vector<Integer> v1, Vector<Integer> v2, VectorMask<Integer> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract LongVector`
  LongVector.`lanewise​(VectorOperators.Binary op, Vector<Long> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `LongVector`
  LongVector.`lanewise​(VectorOperators.Binary op, Vector<Long> v, VectorMask<Long> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `LongVector`
  LongVector.`lanewise​(VectorOperators.Ternary op, long e1, Vector<Long> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `LongVector`
  LongVector.`lanewise​(VectorOperators.Ternary op, long e1, Vector<Long> v2, VectorMask<Long> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `LongVector`
  LongVector.`lanewise​(VectorOperators.Ternary op, Vector<Long> v1, long e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `LongVector`
  LongVector.`lanewise​(VectorOperators.Ternary op, Vector<Long> v1, long e2, VectorMask<Long> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract LongVector`
  LongVector.`lanewise​(VectorOperators.Ternary op, Vector<Long> v1, Vector<Long> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `LongVector`
  LongVector.`lanewise​(VectorOperators.Ternary op, Vector<Long> v1, Vector<Long> v2, VectorMask<Long> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract ShortVector`
  ShortVector.`lanewise​(VectorOperators.Binary op, Vector<Short> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `ShortVector`
  ShortVector.`lanewise​(VectorOperators.Binary op, Vector<Short> v, VectorMask<Short> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `ShortVector`
  ShortVector.`lanewise​(VectorOperators.Ternary op, short e1, Vector<Short> v2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `ShortVector`
  ShortVector.`lanewise​(VectorOperators.Ternary op, short e1, Vector<Short> v2, VectorMask<Short> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `ShortVector`
  ShortVector.`lanewise​(VectorOperators.Ternary op, Vector<Short> v1, short e2)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar.
  `ShortVector`
  ShortVector.`lanewise​(VectorOperators.Ternary op, Vector<Short> v1, short e2, VectorMask<Short> m)`
  Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
  `abstract ShortVector`
  ShortVector.`lanewise​(VectorOperators.Ternary op, Vector<Short> v1, Vector<Short> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `ShortVector`
  ShortVector.`lanewise​(VectorOperators.Ternary op, Vector<Short> v1, Vector<Short> v2, VectorMask<Short> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Binary op, Vector<E> v)`
  Combines the corresponding lane values of this vector with those of a second input vector.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
  `abstract Vector<E>`
  Vector.`lanewise​(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m)`
  Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
  `VectorMask<Byte>`
  ByteVector.`lt​(Vector<Byte> v)`
  Tests if this vector is less than another input vector.
  `VectorMask<Double>`
  DoubleVector.`lt​(Vector<Double> v)`
  Tests if this vector is less than another input vector.
  `VectorMask<Float>`
  FloatVector.`lt​(Vector<Float> v)`
  Tests if this vector is less than another input vector.
  `VectorMask<Integer>`
  IntVector.`lt​(Vector<Integer> v)`
  Tests if this vector is less than another input vector.
  `VectorMask<Long>`
  LongVector.`lt​(Vector<Long> v)`
  Tests if this vector is less than another input vector.
  `VectorMask<Short>`
  ShortVector.`lt​(Vector<Short> v)`
  Tests if this vector is less than another input vector.
  `abstract VectorMask<E>`
  Vector.`lt​(Vector<E> v)`
  Tests if this vector is less than another input vector.
  `ByteVector`
  ByteVector.`max​(Vector<Byte> v)`
  Computes the larger of this vector and a second input vector.
  `DoubleVector`
  DoubleVector.`max​(Vector<Double> v)`
  Computes the larger of this vector and a second input vector.
  `FloatVector`
  FloatVector.`max​(Vector<Float> v)`
  Computes the larger of this vector and a second input vector.
  `IntVector`
  IntVector.`max​(Vector<Integer> v)`
  Computes the larger of this vector and a second input vector.
  `LongVector`
  LongVector.`max​(Vector<Long> v)`
  Computes the larger of this vector and a second input vector.
  `ShortVector`
  ShortVector.`max​(Vector<Short> v)`
  Computes the larger of this vector and a second input vector.
  `abstract Vector<E>`
  Vector.`max​(Vector<E> v)`
  Computes the larger of this vector and a second input vector.
  `ByteVector`
  ByteVector.`min​(Vector<Byte> v)`
  Computes the smaller of this vector and a second input vector.
  `DoubleVector`
  DoubleVector.`min​(Vector<Double> v)`
  Computes the smaller of this vector and a second input vector.
  `FloatVector`
  FloatVector.`min​(Vector<Float> v)`
  Computes the smaller of this vector and a second input vector.
  `IntVector`
  IntVector.`min​(Vector<Integer> v)`
  Computes the smaller of this vector and a second input vector.
  `LongVector`
  LongVector.`min​(Vector<Long> v)`
  Computes the smaller of this vector and a second input vector.
  `ShortVector`
  ShortVector.`min​(Vector<Short> v)`
  Computes the smaller of this vector and a second input vector.
  `abstract Vector<E>`
  Vector.`min​(Vector<E> v)`
  Computes the smaller of this vector and a second input vector.
  `ByteVector`
  ByteVector.`mul​(Vector<Byte> v)`
  Multiplies this vector by a second input vector.
  `ByteVector`
  ByteVector.`mul​(Vector<Byte> v, VectorMask<Byte> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `DoubleVector`
  DoubleVector.`mul​(Vector<Double> v)`
  Multiplies this vector by a second input vector.
  `DoubleVector`
  DoubleVector.`mul​(Vector<Double> v, VectorMask<Double> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `FloatVector`
  FloatVector.`mul​(Vector<Float> v)`
  Multiplies this vector by a second input vector.
  `FloatVector`
  FloatVector.`mul​(Vector<Float> v, VectorMask<Float> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `IntVector`
  IntVector.`mul​(Vector<Integer> v)`
  Multiplies this vector by a second input vector.
  `IntVector`
  IntVector.`mul​(Vector<Integer> v, VectorMask<Integer> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `LongVector`
  LongVector.`mul​(Vector<Long> v)`
  Multiplies this vector by a second input vector.
  `LongVector`
  LongVector.`mul​(Vector<Long> v, VectorMask<Long> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `ShortVector`
  ShortVector.`mul​(Vector<Short> v)`
  Multiplies this vector by a second input vector.
  `ShortVector`
  ShortVector.`mul​(Vector<Short> v, VectorMask<Short> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`mul​(Vector<E> v)`
  Multiplies this vector by a second input vector.
  `abstract Vector<E>`
  Vector.`mul​(Vector<E> v, VectorMask<E> m)`
  Multiplies this vector by a second input vector under the control of a mask.
  `ByteVector`
  ByteVector.`or​(Vector<Byte> v)`
  Computes the bitwise logical disjunction (`|`) of this vector and a second input vector.
  `IntVector`
  IntVector.`or​(Vector<Integer> v)`
  Computes the bitwise logical disjunction (`|`) of this vector and a second input vector.
  `LongVector`
  LongVector.`or​(Vector<Long> v)`
  Computes the bitwise logical disjunction (`|`) of this vector and a second input vector.
  `ShortVector`
  ShortVector.`or​(Vector<Short> v)`
  Computes the bitwise logical disjunction (`|`) of this vector and a second input vector.
  `DoubleVector`
  DoubleVector.`pow​(Vector<Double> b)`
  Raises this vector to the power of a second input vector.
  `FloatVector`
  FloatVector.`pow​(Vector<Float> b)`
  Raises this vector to the power of a second input vector.
  `abstract ByteVector`
  ByteVector.`rearrange​(VectorShuffle<Byte> s, Vector<Byte> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract DoubleVector`
  DoubleVector.`rearrange​(VectorShuffle<Double> s, Vector<Double> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract FloatVector`
  FloatVector.`rearrange​(VectorShuffle<Float> s, Vector<Float> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract IntVector`
  IntVector.`rearrange​(VectorShuffle<Integer> s, Vector<Integer> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract LongVector`
  LongVector.`rearrange​(VectorShuffle<Long> s, Vector<Long> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract ShortVector`
  ShortVector.`rearrange​(VectorShuffle<Short> s, Vector<Short> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract Vector<E>`
  Vector.`rearrange​(VectorShuffle<E> s, Vector<E> v)`
  Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
  `abstract ByteVector`
  ByteVector.`selectFrom​(Vector<Byte> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract ByteVector`
  ByteVector.`selectFrom​(Vector<Byte> s, VectorMask<Byte> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract DoubleVector`
  DoubleVector.`selectFrom​(Vector<Double> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract DoubleVector`
  DoubleVector.`selectFrom​(Vector<Double> s, VectorMask<Double> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract FloatVector`
  FloatVector.`selectFrom​(Vector<Float> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract FloatVector`
  FloatVector.`selectFrom​(Vector<Float> s, VectorMask<Float> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract IntVector`
  IntVector.`selectFrom​(Vector<Integer> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract IntVector`
  IntVector.`selectFrom​(Vector<Integer> s, VectorMask<Integer> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract LongVector`
  LongVector.`selectFrom​(Vector<Long> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract LongVector`
  LongVector.`selectFrom​(Vector<Long> s, VectorMask<Long> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract ShortVector`
  ShortVector.`selectFrom​(Vector<Short> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract ShortVector`
  ShortVector.`selectFrom​(Vector<Short> s, VectorMask<Short> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract Vector<E>`
  Vector.`selectFrom​(Vector<E> v)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
  `abstract Vector<E>`
  Vector.`selectFrom​(Vector<E> v, VectorMask<E> m)`
  Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
  `abstract ByteVector`
  ByteVector.`slice​(int origin, Vector<Byte> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `ByteVector`
  ByteVector.`slice​(int origin, Vector<Byte> w, VectorMask<Byte> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract DoubleVector`
  DoubleVector.`slice​(int origin, Vector<Double> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `DoubleVector`
  DoubleVector.`slice​(int origin, Vector<Double> w, VectorMask<Double> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract FloatVector`
  FloatVector.`slice​(int origin, Vector<Float> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `FloatVector`
  FloatVector.`slice​(int origin, Vector<Float> w, VectorMask<Float> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract IntVector`
  IntVector.`slice​(int origin, Vector<Integer> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `IntVector`
  IntVector.`slice​(int origin, Vector<Integer> w, VectorMask<Integer> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract LongVector`
  LongVector.`slice​(int origin, Vector<Long> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `LongVector`
  LongVector.`slice​(int origin, Vector<Long> w, VectorMask<Long> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract ShortVector`
  ShortVector.`slice​(int origin, Vector<Short> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `ShortVector`
  ShortVector.`slice​(int origin, Vector<Short> w, VectorMask<Short> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract Vector<E>`
  Vector.`slice​(int origin, Vector<E> v1)`
  Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `abstract Vector<E>`
  Vector.`slice​(int origin, Vector<E> v1, VectorMask<E> m)`
  Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
  `ByteVector`
  ByteVector.`sub​(Vector<Byte> v)`
  Subtracts a second input vector from this vector.
  `ByteVector`
  ByteVector.`sub​(Vector<Byte> v, VectorMask<Byte> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `DoubleVector`
  DoubleVector.`sub​(Vector<Double> v)`
  Subtracts a second input vector from this vector.
  `DoubleVector`
  DoubleVector.`sub​(Vector<Double> v, VectorMask<Double> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `FloatVector`
  FloatVector.`sub​(Vector<Float> v)`
  Subtracts a second input vector from this vector.
  `FloatVector`
  FloatVector.`sub​(Vector<Float> v, VectorMask<Float> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `IntVector`
  IntVector.`sub​(Vector<Integer> v)`
  Subtracts a second input vector from this vector.
  `IntVector`
  IntVector.`sub​(Vector<Integer> v, VectorMask<Integer> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `LongVector`
  LongVector.`sub​(Vector<Long> v)`
  Subtracts a second input vector from this vector.
  `LongVector`
  LongVector.`sub​(Vector<Long> v, VectorMask<Long> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `ShortVector`
  ShortVector.`sub​(Vector<Short> v)`
  Subtracts a second input vector from this vector.
  `ShortVector`
  ShortVector.`sub​(Vector<Short> v, VectorMask<Short> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `abstract Vector<E>`
  Vector.`sub​(Vector<E> v)`
  Subtracts a second input vector from this vector.
  `abstract Vector<E>`
  Vector.`sub​(Vector<E> v, VectorMask<E> m)`
  Subtracts a second input vector from this vector under the control of a mask.
  `abstract ByteVector`
  ByteVector.`unslice​(int origin, Vector<Byte> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract ByteVector`
  ByteVector.`unslice​(int origin, Vector<Byte> w, int part, VectorMask<Byte> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract DoubleVector`
  DoubleVector.`unslice​(int origin, Vector<Double> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract DoubleVector`
  DoubleVector.`unslice​(int origin, Vector<Double> w, int part, VectorMask<Double> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract FloatVector`
  FloatVector.`unslice​(int origin, Vector<Float> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract FloatVector`
  FloatVector.`unslice​(int origin, Vector<Float> w, int part, VectorMask<Float> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract IntVector`
  IntVector.`unslice​(int origin, Vector<Integer> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract IntVector`
  IntVector.`unslice​(int origin, Vector<Integer> w, int part, VectorMask<Integer> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract LongVector`
  LongVector.`unslice​(int origin, Vector<Long> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract LongVector`
  LongVector.`unslice​(int origin, Vector<Long> w, int part, VectorMask<Long> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract ShortVector`
  ShortVector.`unslice​(int origin, Vector<Short> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract ShortVector`
  ShortVector.`unslice​(int origin, Vector<Short> w, int part, VectorMask<Short> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract Vector<E>`
  Vector.`unslice​(int origin, Vector<E> w, int part)`
  Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
  `abstract Vector<E>`
  Vector.`unslice​(int origin, Vector<E> w, int part, VectorMask<E> m)`
  Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.