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  1. JDK
  2. JDK-8101022

Multisample mode doesn't work and disables depthbuffer

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Details

    • Enhancement
    • Resolution: Duplicate
    • P3
    • 8
    • fx2.0
    • javafx
    • Product: javafx-2.0beta
      Platform: windows-i586
      Build-Number: 2445
      Build-ID: 2011-07-18_11-22-38

    Description

      Run the attached app. With multisample mode turned on solid lines are rendered as dashed (just the same as with multisample mode turned off) and depth testing doesn't work (but it works when multisample mode turned off).

      Here is prism.verbose output:
      run:
      Enabling multisampling with 4 samples per pixel
      Prism pipeline init order: d3d j2d
      Using openpisces for shapes, t2k for text rasterization
      Using dirty region optimizations
      Prism pipeline name = com.sun.prism.d3d.D3DPipeline
      Loading D3D native library ...
      succeeded.
      OS Information:
      Windows 7 build 7601
      D3D Driver Information:
      NVIDIA GeForce GT 330M
      \\.\DISPLAY1
      Driver nvd3dum.dll, version 8.17.11.9494
      Pixel Shader version 3.0
      Device : ven_10DE, dev_0A29, subsys_00C7106B
      Direct3D initialization succeeded
      (X) Got class = class com.sun.prism.d3d.D3DPipeline
      D3DPipeline:getInstance(), d3dEnabled=true
      Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
      RESIZE: 349167830990948 w: 600 h: 600
      QuantumRenderer: shutdown

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              thor Thor Johannesson (Inactive)
              mrkam Alexander Kuznetcov (Inactive)
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              Dates

                Created:
                Updated:
                Resolved:
                Imported: