Some platform-specific BLIT optimizations are not effective

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    • Type: Bug
    • Resolution: Fixed
    • Priority: P3
    • 16
    • Affects Version/s: 8, 11, 14, 15, 16
    • Component/s: client-libs
    • 2d
    • b17
    • generic
    • generic

      Some of our code assumes that the native system(XRender, D3D, OGL) makes some effective optimizations, but in some cases, we can do better.

            Assignee:
            Sergey Bylokhov
            Reporter:
            Sergey Bylokhov
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              Created:
              Updated:
              Resolved: