Details
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Type:
Bug
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Status: Resolved
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Priority:
P3
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Resolution: Fixed
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Affects Version/s: None
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Fix Version/s: None
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Component/s: client-libs
Description
src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/EncoderManager.m line 370:
368: if (_encoder != nil) {
369: if (_destination != dest || renderOptions->isAA != _encoderStates.aa ||
370: renderOptions->isAAShader != _encoderStates.aaShader) {
We don’t need to end the encoder here - the appropriate state will be recovered later in the code (by updatePipelineState method).
368: if (_encoder != nil) {
369: if (_destination != dest || renderOptions->isAA != _encoderStates.aa ||
370: renderOptions->isAAShader != _encoderStates.aaShader) {
We don’t need to end the encoder here - the appropriate state will be recovered later in the code (by updatePipelineState method).