Uploaded image for project: 'JDK'
  1. JDK
  2. JDK-4046769

jdb crashes with invalid memory reference on completion of application

XMLWordPrintable

    • 1.1.8
    • generic
    • generic
    • Not verified

      To demonstrate the problem:

          1.run "jdb sample"
          2.Enter "run" in jdb.
          3.Click on the applications close box.

      Clicking on the close box in the application's window results in an
      invalid memory reference in java_g.exe.

      Our Diagnosis

      We know that this problem only occurs in fairly limited situations. If
      one builds an "empty" multi-threaded or single-threaded combination
      applet/stand-alone application with Developer Studio's Project Wizard,
      the resultant program does not exhibit this crash.

      Source Level TraceBack:


           NTDLL!
           AwtGraphics::GetDC line 152
           AwtGraphics::DrawImage 736 + 8 bytes
           sun_awt_image_ImageRepresentation_image_draw
                                            213
           Java_sum_awt_image_ImageRepresentation_image_draw_stub
                                             46 + 39 bytes
           invokeSynchronizedNativeMethod 250 + 14 bytes
           ExecuteJava 1675 + 22 bytes
           do_execute_java_method_vararg 587 + 13 bytes
           execute_java_dynamic_method 269 + 33 bytes
           ThreadRT0 244 + 13 bytes
           MSVCRT!
           KERNEL32!

      Sources:



      //**********************************************************************
      ********
      // sample.java: Applet
      //
      //**********************************************************************
      ********
      import java.applet.*;
      import java.awt.*;
      import sampleFrame;

      //======================================================================
      ========
      // Main Class for applet sample
      //
      //======================================================================
      ========
      public class sample extends Applet implements Runnable
      {
      // THREAD SUPPORT:
      // m_sample is the Thread object for the applet
      //---------------------------------------------------------------------
      -----
      Thread m_sample = null;

      // ANIMATION SUPPORT:
      // m_Graphics used for storing the applet's Graphics context
      // m_Images[] the array of Image objects for the animation
      // m_nCurrImage the index of the next image to be displayed
      // m_ImgWidth width of each image
      // m_ImgHeight height of each image
      // m_fAllLoaded indicates whether all images have been loaded
      // NUM_IMAGES number of images used in the animation
      //---------------------------------------------------------------------
      -----
      private Graphics m_Graphics;
      private Image m_Images[];
      private int m_nCurrImage;
      private int m_nImgWidth = 0;
      private int m_nImgHeight = 0;
      private boolean m_fAllLoaded = false;
      private final int NUM_IMAGES = 18;

      // STANDALONE APPLICATION SUPPORT:
      // m_fStandAlone will be set to true if applet is run standalone
      //---------------------------------------------------------------------
      -----
      boolean m_fStandAlone = false;

      // STANDALONE APPLICATION SUPPORT
      // The main() method acts as the applet's entry point when it is run
      // as a standalone application. It is ignored if the applet is run from
      // within an HTML page.
      //---------------------------------------------------------------------
      -----
      public static void main(String args[])
      {
      // Create Toplevel Window to contain applet sample
      //--------------------------------------------------------------------
      --
      sampleFrame frame = new sampleFrame("sample");

      // Must show Frame before we size it so insets() will return valid
      values
      //--------------------------------------------------------------------
      --
      frame.show();
              frame.hide();
      frame.resize(frame.insets().left + frame.insets().right + 320,
      frame.insets().top + frame.insets().bottom + 240);

      // The following code starts the applet running within the frame
      window.
      // It also calls GetParameters() to retrieve parameter values from the
      // command line, and sets m_fStandAlone to true to prevent init() from
      // trying to get them from the HTML page.
      //--------------------------------------------------------------------
      --
      sample applet_sample = new sample();

      frame.add("Center", applet_sample);
      applet_sample.m_fStandAlone = true;
      applet_sample.init();
      applet_sample.start();
              frame.show();
      }

      // sample Class Constructor
      //---------------------------------------------------------------------
      -----
      public sample()
      {
      // TODO: Add constructor code here
      }

      // APPLET INFO SUPPORT:
      // The getAppletInfo() method returns a string describing the applet's
      // author, copyright date, or miscellaneous information.
          //------------------------------------------------------------------
      --------
      public String getAppletInfo()
      {
      return "Name: sample\r\n" +
      "Author: Corporate Microcomputing Department\r\n" +
      "Created with Microsoft Visual J++ Version 1.0";
      }


      // The init() method is called by the AWT when an applet is first
      loaded or
      // reloaded. Override this method to perform whatever initialization
      your
      // applet needs, such as initializing data structures, loading images
      or
      // fonts, creating frame windows, setting the layout manager, or adding
      UI
      // components.
          //------------------------------------------------------------------
      --------
      public void init()
      {
              // If you use a ResourceWizard-generated "control creator" class
      to
              // arrange controls in your applet, you may want to call its
              // CreateControls() method from within this method. Remove the
      following
              // call to resize() before adding the call to CreateControls();
              // CreateControls() does its own resizing.
              //--------------------------------------------------------------
      --------
      resize(320, 240);

      // TODO: Place additional initialization code here
      }

      // Place additional applet clean up code here. destroy() is called
      when
      // when you applet is terminating and being unloaded.
      //---------------------------------------------------------------------
      ----
      public void destroy()
      {
      // TODO: Place applet cleanup code here
      }

          // ANIMATION SUPPORT:
          // Draws the next image, if all images are currently loaded
          //------------------------------------------------------------------
      --------
      private void displayImage(Graphics g)
      {
      if (!m_fAllLoaded)
      return;

      // Draw Image in center of applet
      //--------------------------------------------------------------------
      --
      g.drawImage(m_Images[m_nCurrImage],
      (size().width - m_nImgWidth) / 2,
      (size().height - m_nImgHeight) / 2, null);
      }

      // sample Paint Handler
      //---------------------------------------------------------------------
      -----
      public void paint(Graphics g)
      {
      // ANIMATION SUPPORT:
      // The following code displays a status message until all the
      // images are loaded. Then it calls displayImage to display the
      current
      // image.
      //--------------------------------------------------------------------
      --
      if (m_fAllLoaded)
      {
      Rectangle r = g.getClipRect();

      g.clearRect(r.x, r.y, r.width, r.height);
      displayImage(g);
      }
      else
      g.drawString("Loading images...", 10, 20);

      // TODO: Place additional applet Paint code here
      }

      // The start() method is called when the page containing the applet
      // first appears on the screen. The AppletWizard's initial
      implementation
      // of this method starts execution of the applet's thread.
      //---------------------------------------------------------------------
      -----
      public void start()
      {
      if (m_sample == null)
      {
      m_sample = new Thread(this);
      m_sample.start();
      }
      // TODO: Place additional applet start code here
      }

      // The stop() method is called when the page containing the applet is
      // no longer on the screen. The AppletWizard's initial implementation
      of
      // this method stops execution of the applet's thread.
      //---------------------------------------------------------------------
      -----
      public void stop()
      {
      if (m_sample != null)
      {
      m_sample.stop();
      m_sample = null;
      }

      // TODO: Place additional applet stop code here
      }

      // THREAD SUPPORT
      // The run() method is called when the applet's thread is started. If
      // your applet performs any ongoing activities without waiting for user
      // input, the code for implementing that behavior typically goes here.
      For
      // example, for an applet that performs animation, the run() method
      controls
      // the display of images.
      //---------------------------------------------------------------------
      -----
      public void run()
      {
      m_nCurrImage = 0;

      // If re-entering the page, then the images have already been loaded.
      // m_fAllLoaded == TRUE.
      //--------------------------------------------------------------------
      --
              if (!m_fAllLoaded)
      {
           repaint();
           m_Graphics = getGraphics();
           m_Images = new Image[NUM_IMAGES];

           // Load in all the images
           //----------------------------------------------------------------
      --
           MediaTracker tracker = new MediaTracker(this);
           String strImage;

           // For each image in the animation, this method first constructs a
           // string containing the path to the image file; then it begins
           // loading the image into the m_Images array. Note that the call
      to
           // getImage will return before the image is completely loaded.
           //----------------------------------------------------------------
      --
           for (int i = 1; i <= NUM_IMAGES; i++)
           {
           // Build path to next image
           //--------------------------------------------------------------
           strImage = "images/img00" + ((i < 10) ? "0" : "") + i + ".gif";
           if (m_fStandAlone)
           m_Images[i-1] = Toolkit.getDefaultToolkit().getImage(strImage);
           else
           m_Images[i-1] = getImage(getDocumentBase(), strImage);

                      tracker.addImage(m_Images[i-1], 0);
           }

           // Wait until all images are fully loaded
           //----------------------------------------------------------------
      --
      try
      {
      tracker.waitForAll();
      m_fAllLoaded = !tracker.isErrorAny();
      }
      catch (InterruptedException e)
      {
      // TODO: Place exception-handling code here in case an
      // InterruptedException is thrown by Thread.sleep(),
      // meaning that another thread has interrupted this one
      }

      if (!m_fAllLoaded)
      {
      stop();
      m_Graphics.drawString("Error loading images!", 10, 40);
      return;
      }


      // Assuming all images are same width and height.
      //--------------------------------------------------------------
      m_nImgWidth = m_Images[0].getWidth(this);
      m_nImgHeight = m_Images[0].getHeight(this);
              }
      repaint();

      while (true)
      {
      try
      {
      // Draw next image in animation
      //--------------------------------------------------------------
      displayImage(m_Graphics);
      m_nCurrImage++;
      if (m_nCurrImage == NUM_IMAGES)
      m_nCurrImage = 0;

      // TODO: Add additional thread-specific code here
      Thread.sleep(50);
      }
      catch (InterruptedException e)
      {
      // TODO: Place exception-handling code here in case an
      // InterruptedException is thrown by Thread.sleep(),
      // meaning that another thread has interrupted this one
      stop();
      }
      }
      }



      // TODO: Place additional applet code here

      }




      //**********************************************************************
      ********
      // sampleFrame.java:
      //
      //**********************************************************************
      ********
      import java.awt.*;

      //======================================================================
      ========
      // STANDALONE APPLICATION SUPPORT
      // This frame class acts as a top-level window in which the applet
      appears
      // when it's run as a standalone application.
      //======================================================================
      ========
      class sampleFrame extends Frame
      {
      // sampleFrame constructor
      //---------------------------------------------------------------------
      -----
      public sampleFrame(String str)
      {
      // TODO: Add additional construction code here
      super (str);
      }

      // The handleEvent() method receives all events generated within the
      frame
      // window. You can use this method to respond to window events. To
      respond
      // to events generated by menus, buttons, etc. or other controls in the
      // frame window but not managed by the applet, override the window's
      // action() method.
      //---------------------------------------------------------------------
      -----
      public boolean handleEvent(Event evt)
      {
      switch (evt.id)
      {
      // Application shutdown (e.g. user chooses Close from the system
      menu).
      //------------------------------------------------------------------
      case Event.WINDOW_DESTROY:
      // TODO: Place additional clean up code here
      dispose();
      System.exit(0);
      return true;

      default:
      return super.handleEvent(evt);
      }
      }
      }

            dassunw Das Das (Inactive)
            mmma Marvin Ma (Inactive)
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved:
              Imported:
              Indexed: