2D API does not use GDI PolyPolyline routine to accelerate rendering on win32

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    • Type: Bug
    • Resolution: Won't Fix
    • Priority: P4
    • None
    • Affects Version/s: 1.2.0
    • Component/s: client-libs
    • None
    • 2d
    • sparc
    • solaris_2.5.1

      The 2D API lets the developer specify a single path with multiple disconnected
      subpaths. When rendering such a path via GDI, the implementation will try
      to construct a single polygon out of all of the subpaths by inserting
      segments between the subpaths that enclose no area to connect them.

      This step, while necessary to use X11 to accelerate rendering, is unnecessary
      when using GDI since it has a PolyPolyline rendering method.

            Assignee:
            Dmitry Feld (Inactive)
            Reporter:
            Jim Graham
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