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Bug
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Resolution: Cannot Reproduce
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P4
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None
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1.2.0
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x86
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windows_nt
Build : 'Q' & 'U'
OS : Win95b (DirectSound 5) (NT ok..no DS driver for SB16)
Win98
Soundcard: SB16 (Vibra16) (drv: 4.38.00.0015 certified by MS)
Machine : Compaq Deskpro (P133, 48MB)
applet : Animator /home/rk2d/applets/Animator
{Can acquire DX6 at /home/rk2d/WinApps/dx6, furthermore you can run the control panel located in that directory to determine your DX version. Simply right click and run it as a control panel. (file:directx.cpl)}
Here is a list of behaviors this applet produces:
1. Loops sound only once.
2. GPF's while exiting.
3. Sometimes works.
Consistent way to lose sound:
{batch file can be found in the root of applets /home/rk2d/applets/AnimatorBug.bat the build needs to be in the path and you sitting in the root of /applets}
1. Create a batch file to run another applet prior to Animator applet.
2. When the Animator applet gets called after first one terminates
loses sound.
Consistent way to play looping sound: (most of the time, intermittent failures)
1. run applet alone. Not in a sequenced batch file.
GPF's are intermittent. Below is an output of one of the GPF's
APPLETVIEWER caused an invalid page fault in
module SYMCJIT.DLL at 013f:503e869f.
Registers:
EAX=00037a6c CS=013f EIP=503e869f EFLGS=00010216
EBX=01800ae0 SS=0147 ESP=064176b8 EBP=0644f150
ECX=01800b60 DS=0147 ESI=00000f9e FS=390f
EDX=0644f568 ES=0147 EDI=0644f5a8 GS=3836
Bytes at CS:EIP:
89 54 24 1c 8d b5 20 04 00 00 8d 5d 18 53 52 e8
Stack dump:
{could not copy the stack}
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_
Asof build 'U' by simply launching the applets in the subdirectory: \animator via "appletviewer *.html", which will attempt to launch everything at once causes Win98 to freeze while launching. On Win95, the freeze happens but not with the consistency of 98.
OS : Win95b (DirectSound 5) (NT ok..no DS driver for SB16)
Win98
Soundcard: SB16 (Vibra16) (drv: 4.38.00.0015 certified by MS)
Machine : Compaq Deskpro (P133, 48MB)
applet : Animator /home/rk2d/applets/Animator
{Can acquire DX6 at /home/rk2d/WinApps/dx6, furthermore you can run the control panel located in that directory to determine your DX version. Simply right click and run it as a control panel. (file:directx.cpl)}
Here is a list of behaviors this applet produces:
1. Loops sound only once.
2. GPF's while exiting.
3. Sometimes works.
Consistent way to lose sound:
{batch file can be found in the root of applets /home/rk2d/applets/AnimatorBug.bat the build needs to be in the path and you sitting in the root of /applets}
1. Create a batch file to run another applet prior to Animator applet.
2. When the Animator applet gets called after first one terminates
loses sound.
Consistent way to play looping sound: (most of the time, intermittent failures)
1. run applet alone. Not in a sequenced batch file.
GPF's are intermittent. Below is an output of one of the GPF's
APPLETVIEWER caused an invalid page fault in
module SYMCJIT.DLL at 013f:503e869f.
Registers:
EAX=00037a6c CS=013f EIP=503e869f EFLGS=00010216
EBX=01800ae0 SS=0147 ESP=064176b8 EBP=0644f150
ECX=01800b60 DS=0147 ESI=00000f9e FS=390f
EDX=0644f568 ES=0147 EDI=0644f5a8 GS=3836
Bytes at CS:EIP:
89 54 24 1c 8d b5 20 04 00 00 8d 5d 18 53 52 e8
Stack dump:
{could not copy the stack}
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_
Asof build 'U' by simply launching the applets in the subdirectory: \animator via "appletviewer *.html", which will attempt to launch everything at once causes Win98 to freeze while launching. On Win95, the freeze happens but not with the consistency of 98.