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Bug
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Resolution: Not an Issue
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P3
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None
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1.0
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generic
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generic
X-Sender: ###@###.### (Unverified)
Mime-Version: 1.0
Date: Thu, 31 Dec 1998 20:13:36 -0500
To: ###@###.###
From: Salman Burkie <###@###.###>
Subject: [javasound] "Capture" example
Cc: "Salman Burkie" <###@###.###>
The javasound08 "Capture" example sometimes runs into a glitch:
(this example streams to file and plays back from file)
1) always get this message when stop playback:
"HAE_DestroyFrameThread() when thread not started"
2) capturing (recording) a smaller sound sample after an earlier
larger sample doesn't seem to reduce the file size - playback
plays the small sample and then whatever is left of the larger sample.
3) occasionally gets stuck - no response from record/play buttons
4) slight latency in start, stop (recording)
An example that streams input directly to output would help judge latency,
stability etc. (if get bored, can then study feedback evolution patterns as
well with the right volume setting)
-Salman
###@###.###
http://www.scrawl.com
Mime-Version: 1.0
Date: Thu, 31 Dec 1998 20:13:36 -0500
To: ###@###.###
From: Salman Burkie <###@###.###>
Subject: [javasound] "Capture" example
Cc: "Salman Burkie" <###@###.###>
The javasound08 "Capture" example sometimes runs into a glitch:
(this example streams to file and plays back from file)
1) always get this message when stop playback:
"HAE_DestroyFrameThread() when thread not started"
2) capturing (recording) a smaller sound sample after an earlier
larger sample doesn't seem to reduce the file size - playback
plays the small sample and then whatever is left of the larger sample.
3) occasionally gets stuck - no response from record/play buttons
4) slight latency in start, stop (recording)
An example that streams input directly to output would help judge latency,
stability etc. (if get bored, can then study feedback evolution patterns as
well with the right volume setting)
-Salman
###@###.###
http://www.scrawl.com