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  1. JDK
  2. JDK-4233634

RFE: Java Sound should allow / support multi-channel audio

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    • Icon: P5 P5
    • 5.0
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    • client-libs
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    • tiger
    • generic
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      from warren dale's report on:

      AudioTrack - GDC Trip Report Summary
      GAME DEVELOPERS CONFERENCE
      March 17-19, 1999

      Beyond Stereo - 4 and 5.1 Channel Playback
      ------------------------------------------
      Users/developers continue to voice their dissatisfaction with stereo playback
      of spatial sound - most unaccellerated solutions with limited or no filtering
      are little more than planar panning. Except for Aureal and Diamond (an Aureal
      technology parner), all the spatial audio venders at the show (Creative Labs,
      Sensura, Qsound Labs, Dolby) chose to show off their newest hardware/software
      with either quad or surround speaker playback systems. Most used 4 speaker
      output taking advantage of DirectSound's M-to-N channel functionality.
      However, Dolby was showing off the "Miles" product from RAD that output encoded
      5.1 format. As more home "entertainment" systems support multichannel playback
      the 5.1 audio output option could grow to become the high-end target audio
      delivery system for console (Nintendo, Saga, ...) and computer game play.

      Sun MUST develop a road map for multi-channel audio output support in Java
      (thru JavaSound) and in general on Solaris workstation if we want any of the
      entertainment development market.

            fbomerssunw Florian Bomers (Inactive)
            kkytlesunw Kara Kytle (Inactive)
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