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Bug
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Resolution: Fixed
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P3
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1.4.0
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None
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beta2
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x86
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windows_nt
The current code causes the GraphicsDevice objects to be created twice
on application startup. This should be fixed because:
- it's a waste of time and memory
- there are potential problems with the interaction of surfaces
and obsolete (duplicated) device objects.
on application startup. This should be fixed because:
- it's a waste of time and memory
- there are potential problems with the interaction of surfaces
and obsolete (duplicated) device objects.