VolatileImage never recovers lost surface in FullScreenTest

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    • Type: Bug
    • Resolution: Duplicate
    • Priority: P4
    • None
    • Affects Version/s: 1.4.0
    • Component/s: client-libs
    • None
    • 2d
    • x86
    • windows_2000

      Windows 2000 / NVIDIA GeForce 3

      Run either FullScreenTest or FullScreenTest2, then ALT+TAB to force surface loss. The app will loop endlessly in the Volatile Image / back buffer code waiting for the surface to recover, which never happens. Theoretically, a VolatileImage should fall back to software in this case, but this obviously isn't happening.

      Note that the loop in these tests has been commented out with a reference to this bug number, so you will have to uncomment out this code in order to reproduce the problem.

            Assignee:
            Chet Haase (Inactive)
            Reporter:
            Michael Martak (Inactive)
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