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  1. JDK
  2. JDK-4970836

OGL: surface->texture->surface transforms are broken

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    • 2d
    • b40
    • generic
    • generic

      When the GL_EXT_pixel_transform extension is not present, we must use a special
      routine in order to transform an OpenGL surface (e.g. a pbuffer) to another
      OpenGL surface. We do this by copying from the source surface one tile at a
      time into a cached texture, and then render a texture-mapped quad to the
      screen (which will be transformed by the MODELVIEW matrix).

      Unfortunately, this mechanism is currently broken, causing the resulting image
      to look fractured and/or upside-down. The attached testcase demonstrates the
      problem quite easily (Duke should not be upside down in the rotated image).

            campbell Christopher Campbell (Inactive)
            campbell Christopher Campbell (Inactive)
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