OGL: incorrect bilinear filtering for texture->surface transforms

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    • Type: Bug
    • Resolution: Won't Fix
    • Priority: P4
    • None
    • Affects Version/s: 5.0, 6
    • Component/s: client-libs
    • None
    • 2d
    • beta
    • 5.0
    • generic
    • generic

      Compile and run the attached testcase (HugeZoom.java). Compare the middle
      (bilinear) case when run with the default (software-based) pipeline, and when
      run with -Dsun.java2d.opengl=true. The results when run with OGL enabled
      should look similar to the default case, but currently there is weird
      coloration in the OGL/bilinear case.

            Assignee:
            Christopher Campbell (Inactive)
            Reporter:
            Christopher Campbell (Inactive)
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