-
Bug
-
Resolution: Fixed
-
P4
-
6
-
mustang
-
generic
-
generic
The GLX pipeline includes code that will create GLXPixmap-based surfaces, but
we never actually use pixmap-based surfaces because they perform so poorly.
In addition, we refer to pixmaps in some shared OGL code, which is awkward
since the WGL pipeline has no concept of pixmaps.
We should probably just remove the small amount of code that relates to pixmaps,
just to remove clutter from the source code.
we never actually use pixmap-based surfaces because they perform so poorly.
In addition, we refer to pixmaps in some shared OGL code, which is awkward
since the WGL pipeline has no concept of pixmaps.
We should probably just remove the small amount of code that relates to pixmaps,
just to remove clutter from the source code.