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Bug
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Resolution: Fixed
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P4
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1.4.2
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b51
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x86
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windows_xp
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Verified
Platform: WinXP
Mode: noddraw
Video boards: Intel Onboard and ATI Rage XL Pro
Config: Multi-mon (virtual screen)
On the above configuration, one of the GDs support FullScreen mode and display change (secondary monitor). I am choosing that GD and setting a display mode of 320, 200, 32, 70. I am running the app on noddraw mode. The Fullscreen frame appears on primary monitor and some portion of the frame is seen on the secondary monitor. FullScreen frame is supposed to occupy only the screen whose GD is used but here it is shown on the wrong monitor and half of it is shown on the other monitor as well. This works fine on DDRAW mode. This is seen on 1.4.2 as well.
I have attached a sample test. Execute the sample test on a multi-mon config with noddraw set to true. If you see part of fullscreen frame on the secondary monitor, the bug is reproduced.
Here is the platform info:
Platform configuration:
CPU:
Intel 32bit
Single Processor
Processor Speed: 1999 MHz
Operating System:
Windows XP (version 5.1 Service Pack 1 (Build 2600))
DirectX version: DirectX 8.1 or greater
DirectX display devices:
Device 0:
Resolution (width x height x depth): 1024 x 768 x 32
Video memory (Total, Free): 5238 KB, 5231 KB
Device driver atidrae.dll version 5.1.2493.0
Device 1:
Resolution (width x height x depth): 1152 x 864 x 32
Video memory (Total, Free): 4997 KB, 4997 KB
Device driver ialmrnt5.dll version 6.13.1.3119
GDI display devices:
Secondary: Name = \\.\DISPLAY1, Description = ATI Technologies, Inc. RAGE XL PCI
Primary: Name = \\.\DISPLAY2, Description = Intel(R) 82845G/GL Graphics Controller
Mode: noddraw
Video boards: Intel Onboard and ATI Rage XL Pro
Config: Multi-mon (virtual screen)
On the above configuration, one of the GDs support FullScreen mode and display change (secondary monitor). I am choosing that GD and setting a display mode of 320, 200, 32, 70. I am running the app on noddraw mode. The Fullscreen frame appears on primary monitor and some portion of the frame is seen on the secondary monitor. FullScreen frame is supposed to occupy only the screen whose GD is used but here it is shown on the wrong monitor and half of it is shown on the other monitor as well. This works fine on DDRAW mode. This is seen on 1.4.2 as well.
I have attached a sample test. Execute the sample test on a multi-mon config with noddraw set to true. If you see part of fullscreen frame on the secondary monitor, the bug is reproduced.
Here is the platform info:
Platform configuration:
CPU:
Intel 32bit
Single Processor
Processor Speed: 1999 MHz
Operating System:
Windows XP (version 5.1 Service Pack 1 (Build 2600))
DirectX version: DirectX 8.1 or greater
DirectX display devices:
Device 0:
Resolution (width x height x depth): 1024 x 768 x 32
Video memory (Total, Free): 5238 KB, 5231 KB
Device driver atidrae.dll version 5.1.2493.0
Device 1:
Resolution (width x height x depth): 1152 x 864 x 32
Video memory (Total, Free): 4997 KB, 4997 KB
Device driver ialmrnt5.dll version 6.13.1.3119
GDI display devices:
Secondary: Name = \\.\DISPLAY1, Description = ATI Technologies, Inc. RAGE XL PCI
Primary: Name = \\.\DISPLAY2, Description = Intel(R) 82845G/GL Graphics Controller