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Bug
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Resolution: Fixed
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P4
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5.0
The OGL pipeline is currently not very efficient when it comes to managing
texture state. For example, we set the texture filter everytime we copy a
texture to an OGL surface, even though this rarely changes for a given
texture. Likewise, we set the texture function (e.g. GL_MODULATE) everytime
we copy from a texture, render from the glyph cache, etc, even though 99%
of the time the function hasn't changed since last time.
###@###.### 2005-04-14 20:13:42 GMT
texture state. For example, we set the texture filter everytime we copy a
texture to an OGL surface, even though this rarely changes for a given
texture. Likewise, we set the texture function (e.g. GL_MODULATE) everytime
we copy from a texture, render from the glyph cache, etc, even though 99%
of the time the function hasn't changed since last time.
###@###.### 2005-04-14 20:13:42 GMT
- relates to
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JDK-6280588 OGL: avoid enable/disable GL_TEXTURE_2D around every texturing operation
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- Resolved
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