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  1. JDK
  2. JDK-6255545

OGL: avoid redundant texture state-setting calls

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P4 P4
    • 6
    • 5.0
    • client-libs
    • 2d
    • beta
    • 5.0
    • b43
    • generic
    • solaris_9

      The OGL pipeline is currently not very efficient when it comes to managing
      texture state. For example, we set the texture filter everytime we copy a
      texture to an OGL surface, even though this rarely changes for a given
      texture. Likewise, we set the texture function (e.g. GL_MODULATE) everytime
      we copy from a texture, render from the glyph cache, etc, even though 99%
      of the time the function hasn't changed since last time.
      ###@###.### 2005-04-14 20:13:42 GMT

            campbell Christopher Campbell (Inactive)
            campbell Christopher Campbell (Inactive)
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