-
Bug
-
Resolution: Fixed
-
P2
-
5.0, 6
On Nvidia's Windows drivers, glCopyPixels() operations are
extremely slow when performed on pbuffers (or more accurately, those with
render-to-texture capabilities). This means that copyArea() operations are
very slow for VolatileImage destinations on Windows when the OGL pipeline
is enabled. And now with the gray rect fixes in Mustang, Swing performs
scrolling operations directly on the backbuffer (instead of on the screen as
before), which means scrolling is unusably slow when the OGL pipeline is enabled
on Windows.
###@###.### 2005-07-18 16:13:07 GMT
extremely slow when performed on pbuffers (or more accurately, those with
render-to-texture capabilities). This means that copyArea() operations are
very slow for VolatileImage destinations on Windows when the OGL pipeline
is enabled. And now with the gray rect fixes in Mustang, Swing performs
scrolling operations directly on the backbuffer (instead of on the screen as
before), which means scrolling is unusably slow when the OGL pipeline is enabled
on Windows.
###@###.### 2005-07-18 16:13:07 GMT
- duplicates
-
JDK-6319170 OGL: Scrolling operations on WinXP became very slow with Mustang B32 Build using Nvidia drivers
- Closed