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Enhancement
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Resolution: Unresolved
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P5
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None
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6
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x86
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windows_xp
There should be a way for developers to choose the strategy for buffering at the window level:
1. No buffering, draw straight to the screen.
2. Render to offscreen, then copy to screen
3. Buffer specifically for this window.
1. No buffering, draw straight to the screen.
2. Render to offscreen, then copy to screen
3. Buffer specifically for this window.