Threading inconsistency in BufferStrategyPaintManager

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    • Type: Bug
    • Resolution: Not an Issue
    • Priority: P5
    • None
    • Affects Version/s: 6
    • Component/s: client-libs

      BufferStrategyPaintManager uses synchronized blocks when accessing the painting field, with one exeption. In endPaint it reads the field without synchronizing. I don't believe this is a problem as the same thread that invoked beginPaint will invoke endPaint. None-the-less it's inconsistant and should be changed.

            Assignee:
            Unassigned
            Reporter:
            Scott Violet (Inactive)
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