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Type:
Bug
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Resolution: Not an Issue
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Priority:
P5
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None
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Affects Version/s: 6
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Component/s: client-libs
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x86
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windows_xp
BufferStrategyPaintManager uses synchronized blocks when accessing the painting field, with one exeption. In endPaint it reads the field without synchronizing. I don't believe this is a problem as the same thread that invoked beginPaint will invoke endPaint. None-the-less it's inconsistant and should be changed.