OGL: accelerate Linear/RadialGradientPaint using fragment shaders

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    • 2d
    • b10
    • generic
    • generic
    • Verified

        In JDK 6 we added new LinearGradientPaint and RadialGradientPaint implementations
        (see 6296064). We should be able to accelerate these operations via OpenGL just
        as we've already done for GradientPaint and TexturePaint.

              Assignee:
              Christopher Campbell (Inactive)
              Reporter:
              Christopher Campbell (Inactive)
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