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Bug
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Resolution: Fixed
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P3
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6u5
Initial feedback on the d3d pipeline indicates that we need to improve
the way we handle on-screen rendering.
For application rendering to the screen (without a back-buffer)
100ms update time is too slow.
Also, some apps use BufferedImages as back-buffers. They also
suffer from 100ms delay because we only force onscreen updates
on VI-> screen copes.
See this thread for more:
http://www.javagaming.org/forums/index.php?topic=17491.0
the way we handle on-screen rendering.
For application rendering to the screen (without a back-buffer)
100ms update time is too slow.
Also, some apps use BufferedImages as back-buffers. They also
suffer from 100ms delay because we only force onscreen updates
on VI-> screen copes.
See this thread for more:
http://www.javagaming.org/forums/index.php?topic=17491.0