If apply 2D operations like clipping or effect on 3D shapes will cause driver crash on ubuntu w/ nvidia driver.
Crash happens on native glDrawElements call inside nDrawIndexedQuads or nRenderMeshView.
OK on Mac or Linux w/ Intel card.
Crash happens on native glDrawElements call inside nDrawIndexedQuads or nRenderMeshView.
OK on Mac or Linux w/ Intel card.
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JDK-8088642 Need a defensive mechanism in the native layer to prevent crashes when 2D/3D state management is conflicted
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