[3D] Optimize mesh update for MeshView that doesn't need bump mapping

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    • Type: Enhancement
    • Resolution: Unresolved
    • Priority: P4
    • tbd
    • Affects Version/s: 8u20
    • Component/s: javafx

      This is a follow up fix to RT-35956. We should exploit case where a mesh is used with a material that doesn't need bump mapping.

            Assignee:
            Unassigned
            Reporter:
            Chien Yang (Inactive)
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              Created:
              Updated:
              Imported: