This is a follow up fix to RT-35956. We should exploit case where a mesh is used with a material that doesn't need bump mapping.
- blocks
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JDK-8089605 [3D] TriangleMesh/MeshView high memory/CPU usage
- Closed
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JDK-8091319 The frame rate decreases by a factor of 4 when one point of a TriangleMesh is changed at every pulse
- Open
- relates to
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JDK-8097904 Add a stopgap fix to improve mesh update performance for limited use cases that doesn't do 3d lighting in the scene
- Resolved