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Enhancement
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Resolution: Unresolved
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P4
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fx2.0
Currently the PerspectiveTransform effect is implemented by a shader (or shader-generated software loop) when most of the hardware graphics pipelines could support a perspective texture map behind the scenes to perform the operation directly to the screen. Decora would need to provide a new "helper interface" that the "renderInfo" object could implement to do this operation, but it would reduce the work needed to perform the effect.