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Enhancement
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Resolution: Unresolved
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P3
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fx2.0, fx2.1
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None
My 3D modeling study showed that the following transform creation method would be really helpful:
Transform.transform(Point3D p0, Point3D p1, Point3D p2)
where all points specify new location and direction of the coordinate system after transformation. So origin moves to p0, X-axis goes in direction of vector p0p1, Y-axis is chosen so that all three points lay in the XY-plane of the new system and y-coordinate of p2 in local space is positive. Z-axis is chosen so that all axes comply to right-hand rule.
Transform.transform(Point3D p0, Point3D p1, Point3D p2)
where all points specify new location and direction of the coordinate system after transformation. So origin moves to p0, X-axis goes in direction of vector p0p1, Y-axis is chosen so that all three points lay in the XY-plane of the new system and y-coordinate of p2 in local space is positive. Z-axis is chosen so that all axes comply to right-hand rule.
- duplicates
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JDK-8099347 Please provide convenience methods for 3D rotations
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- Closed
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