3D to 2D coordinates conversion API is needed

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    • Type: Enhancement
    • Resolution: Unresolved
    • Priority: P3
    • tbd
    • Affects Version/s: fx2.0
    • Component/s: javafx

      To support successful position of 3D objects within 2D scene and to support successful mix of 2D and 3D components within a single scene, coordinates conversion API is needed.

      It seems that the minimal necessary amount of methods are these two:
      - PerspectiveCamera.localToScene(Node node, Point2D point) converting 2D point (z = 0) in given node local coordinates into into 2D point on projection plane (z = 0)
      - PerspectiveCamera.SceneToLocal(Node node, Point2D point) converting 2D point on projection plane into 2D point on the z = 0 plane of the given node local coordinates.

            Assignee:
            Nir Lisker
            Reporter:
            Alexander Kuznetcov (Inactive)
            Votes:
            3 Vote for this issue
            Watchers:
            11 Start watching this issue

              Created:
              Updated:
              Imported: