This is a follow up fix to RT-35956. We should be able to exploit case where a mesh is only used with a material that contains only a selfIlluminationMap. We should remove the -Dprism.experimental.skipMeshNormalComputation property with this fix.
- blocks
-
JDK-8089605 [3D] TriangleMesh/MeshView high memory/CPU usage
-
- Closed
-
-
JDK-8091319 The frame rate decreases by a factor of 4 when one point of a TriangleMesh is changed at every pulse
-
- Open
-
- relates to
-
JDK-8097904 Add a stopgap fix to improve mesh update performance for limited use cases that doesn't do 3d lighting in the scene
-
- Resolved
-
-
JDK-8098122 Add support for vertex normals for meshes, in addition to smoothing groups
-
- Resolved
-