I've been modeling new meshes, and I've been discovering in the process that 32 smoothing groups is not enough, to describe the groups of faces that share normals.
Of course, at a theoretical level, its possible to re-use smoothing groups as long as they are not adjacent. However, as I understand it, this basically becomes a 32 color map coloring problem ... certainly not as difficult as the 4 color map coloring problem, but still quite tricky to keep track of and figure out nonetheless.
Is it possible to increase the number of smoothing groups to a higher number, such as (at the very least) 1024 or 1M smoothing groups?
Of course, at a theoretical level, its possible to re-use smoothing groups as long as they are not adjacent. However, as I understand it, this basically becomes a 32 color map coloring problem ... certainly not as difficult as the 4 color map coloring problem, but still quite tricky to keep track of and figure out nonetheless.
Is it possible to increase the number of smoothing groups to a higher number, such as (at the very least) 1024 or 1M smoothing groups?
- relates to
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JDK-8101885 Change face smoothing group semantic from unique integer (0 - 31) to a 32 bit bit-set (with default value = 1)
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- Resolved
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