-
Enhancement
-
Resolution: Won't Fix
-
P4
-
8
-
BeagleBoard xM, Raspberry Pi.
Currently we render our scene to a texture and then draw the texture on the underlying framebuffer.
On the BeagleBoard and Raspberry Pi it is much faster to draw directly to the texture.
On the BeagleBoard and Raspberry Pi it is much faster to draw directly to the texture.
- is blocked by
-
JDK-8102891 No rendering after scene graph update due to poor synchronization
-
- Resolved
-
- relates to
-
JDK-8090641 Provide a flag to turn on PRESERVED mode in EGL
-
- Closed
-