Uploaded image for project: 'JDK'
  1. JDK
  2. JDK-8092088 Scene graph optimizations
  3. JDK-8092452

Move bounds computation to FX scene graph

XMLWordPrintable

    • Icon: Sub-task Sub-task
    • Resolution: Fixed
    • Icon: P2 P2
    • fx1.3
    • None
    • javafx
    • None

      Currently the state of shapes, etc, is shadowed in the PG scene graph which computes a new bounds in response to changes in the FX scene graph. This is inefficient. Instead, we plan to move the responsibility for bounds computation to the FX scene graph to allow us to be more lazy in computing bounds. We still need utilities in the PG layer to assist with computing the bounds, but calling these utility functions will be under the control of the FX scene graph.

            rbair Richard Bair (Inactive)
            kcr Kevin Rushforth
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:
              Imported: