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Bug
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Resolution: Fixed
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P1
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8u40
I see the following exception when running the Canvas tests:
java.lang.IllegalStateException: Operation requires resource lock
at com.sun.prism.impl.ManagedResource.assertLocked(ManagedResource.java:392)
at com.sun.prism.impl.BaseTexture.assertLocked(BaseTexture.java:258)
at com.sun.prism.impl.ps.BaseShaderContext.setRenderTarget(BaseShaderContext.java:748)
at com.sun.prism.impl.BaseContext.setRenderTarget(BaseContext.java:101)
at com.sun.prism.impl.ps.BaseShaderContext.checkState(BaseShaderContext.java:616)
at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderContext.java:559)
at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderContext.java:483)
at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:397)
at com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphics.java:139)
at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:378)
at com.sun.javafx.sg.prism.NGCanvas.applyEffectOnAintoC(NGCanvas.java:732)
at com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1012)
at com.sun.javafx.sg.prism.NGCanvas.renderContent(NGCanvas.java:595)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:474)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:327)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:744)
java.lang.IllegalStateException: Operation requires resource lock
at com.sun.prism.impl.ManagedResource.assertLocked(ManagedResource.java:392)
at com.sun.prism.impl.BaseTexture.assertLocked(BaseTexture.java:258)
at com.sun.prism.impl.ps.BaseShaderContext.setRenderTarget(BaseShaderContext.java:748)
at com.sun.prism.impl.BaseContext.setRenderTarget(BaseContext.java:101)
at com.sun.prism.impl.ps.BaseShaderContext.checkState(BaseShaderContext.java:616)
at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderContext.java:559)
at com.sun.prism.impl.ps.BaseShaderContext.validateTextureOp(BaseShaderContext.java:483)
at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:397)
at com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphics.java:139)
at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:378)
at com.sun.javafx.sg.prism.NGCanvas.applyEffectOnAintoC(NGCanvas.java:732)
at com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1012)
at com.sun.javafx.sg.prism.NGCanvas.renderContent(NGCanvas.java:595)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:474)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:327)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:744)
- relates to
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JDK-8097433 Prism texture resource management code reports a non-fatal assertion failure.
- Resolved