Details
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Bug
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Resolution: Fixed
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P3
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8u40
Description
I think this is new, looks like a change in the source of one of the shaders ?
root@nitrogen6x:~/sb/insanity/toys/PickTest3D# javafx -jar dist/*.jar
Mar 02, 2014 2:19:03 AM com.sun.prism.es2.ES2PhongMaterial lockTextureMaps
WARNING: Warning: Low on texture resources. Cannot create texture.
Shader compile log: (185:0) : error : function: 'apply_diffuse' hasn't the corresponding declaration
(200:0) : error : undefined identifier: 'diffuse'
(201:0) : error : undefined identifier: 'rez'
(203:0) : error : undefined identifier: 'rez'
(203:0) : error : undefined identifier: 'diffuse'
java.lang.RuntimeException: Error creating fragment shader
at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:141)
at com.sun.prism.es2.ES2PhongShader.getShader(ES2PhongShader.java:177)
at com.sun.prism.es2.ES2Context.getPhongShader(ES2Context.java:130)
at com.sun.prism.es2.ES2Context.renderMeshView(ES2Context.java:476)
at com.sun.prism.es2.ES2MeshView.render(ES2MeshView.java:119)
at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:179)
at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:198)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:474)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:327)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:744)
Attachments
Issue Links
- relates to
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JDK-8098226 Implement auto-mipmap support
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- Resolved
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