Rendering difference between platforms when specular map is used

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    • Type: Bug
    • Resolution: Fixed
    • Priority: P3
    • 8u20
    • Affects Version/s: 8
    • Component/s: javafx
    • Environment:

      b128

      To reproduce:
      Push PgUp until specularPower is about 70.
      Then you may observe different rendering if you run the sample on different platforms

        1. CaptureOnIntelHD_es2.PNG
          CaptureOnIntelHD_es2.PNG
          37 kB
        2. earth.png
          earth.png
          896 kB
        3. Sphere3DSample.java
          3 kB
        4. Win_8_Ubuntu_12_04.png
          Win_8_Ubuntu_12_04.png
          316 kB

            Assignee:
            Vadim Pakhnushev
            Reporter:
            Dmitry Zinkevich (Inactive)
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              Created:
              Updated:
              Resolved:
              Imported: