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Bug
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Resolution: Duplicate
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P4
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8
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Windows 8, jdk 1.8.0 b89 x64
background radius don't work in windows 8 on 3D3Pipeline, but it is work on SWPipeline.
Code to reproduce :
@Override
public void start(Stage primaryStage) {
FlowPane node = new FlowPane();
node.setMinSize(100, 100);
node.setStyle("-fx-background-color: green;"
+ "-fx-background-radius: 60px;");
VBox root = new VBox(50);
root.getChildren().add(node);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!" + VersionInfo.getRuntimeVersion());
primaryStage.setScene(scene);
primaryStage.show();
}
Prism verbose ouput :
Prism pipeline init order: d3d sw
Using t2k for text rasterization
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
Maximum supported texture size: 4096
OS Information:
Windows version 6.2 build 9200
D3D Driver Information:
NVIDIA Quadro FX 1400
\\.\DISPLAY2
Driver nvd3dumx.dll, version 9.18.13.745
Pixel Shader version 3.0
Device : ven_10DE, dev_00CE, subsys_024310DE
vsync: true vpipe: true
Code to reproduce :
@Override
public void start(Stage primaryStage) {
FlowPane node = new FlowPane();
node.setMinSize(100, 100);
node.setStyle("-fx-background-color: green;"
+ "-fx-background-radius: 60px;");
VBox root = new VBox(50);
root.getChildren().add(node);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!" + VersionInfo.getRuntimeVersion());
primaryStage.setScene(scene);
primaryStage.show();
}
Prism verbose ouput :
Prism pipeline init order: d3d sw
Using t2k for text rasterization
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
Maximum supported texture size: 4096
OS Information:
Windows version 6.2 build 9200
D3D Driver Information:
NVIDIA Quadro FX 1400
\\.\DISPLAY2
Driver nvd3dumx.dll, version 9.18.13.745
Pixel Shader version 3.0
Device : ven_10DE, dev_00CE, subsys_024310DE
vsync: true vpipe: true
- duplicates
-
JDK-8124375 Rendering artifacts on NVIDIA GeForce 6600
- Resolved