[Mac] Glass shouldn't use Prism's context for creating or destroying native rendering resources

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    • Type: Bug
    • Resolution: Fixed
    • Priority: P3
    • 8u60
    • Affects Version/s: 8
    • Component/s: javafx
    • None

      Glass on Mac has broken the contract with Prism in using its context. It shouldn't use Prism's context to create or destroy fbo and texture while Prism is still holding on to it. Glass should have created its own context using the existing shared context. Please see RT-38808 for details.

            Assignee:
            Chien Yang (Inactive)
            Reporter:
            Chien Yang (Inactive)
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