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  1. JDK
  2. JDK-8097143

Runtime is completely broken on beagleboard

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      The runtime on the beagleboard is completely broken right now for eglfb pipeline:

      ejdkJRE/bin/java -Dprism.verbose=true -Djavafx.platform=eglfb -cp ../test/Hello.jar hello.HelloSanity

      java.lang.reflect.InvocationTargetException
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
      at java.lang.reflect.Method.invoke(Unknown Source)
      at com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFactory.java:258)
      at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:227)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:487)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:418)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:351)
      at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:116)
      at com.sun.prism.es2.ES2Graphics.clear(ES2Graphics.java:78)
      at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:457)
      at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:324)
      at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:89)
      at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
      at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
      at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
      at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
      at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
      at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
      at java.lang.Thread.run(Unknown Source)
      Caused by: java.lang.RuntimeException: Error creating shader program
      at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:158)
      at com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:173)
      at com.sun.prism.es2.ES2ResourceFactory.createShader(ES2ResourceFactory.java:173)
      at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47)
      ... 21 more
      java.lang.InternalError: Error loading stock shader Texture_Color
      at com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFactory.java:261)
      at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:227)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:487)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:418)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:351)
      at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:116)
      at com.sun.prism.es2.ES2Graphics.clear(ES2Graphics.java:78)
      at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:457)
      at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:324)
      at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:89)
      at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
      at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
      at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
      at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
      at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
      at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
      at java.lang.Thread.run(Unknown Source)

            kselle Lisa Selle (Inactive)
            kselle Lisa Selle (Inactive)
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              Created:
              Updated:
              Resolved:
              Imported: