enable discard of D3D ZBuffer values after Present might increase performance

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    • Type: Sub-task
    • Resolution: Fixed
    • Priority: P4
    • fx2.1
    • Affects Version/s: fx2.1
    • Component/s: javafx

      see DISCARD arg to CreateDepthStencilSurface

            Assignee:
            Kirill.Prazdnikov (Inactive)
            Reporter:
            Kirill.Prazdnikov (Inactive)
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              Updated:
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