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Sub-task
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Resolution: Fixed
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P4
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None
Here is D3D statistics for Bubblemark test on JavaFX printed by my perf-counter which is being reviewed:
D3D Statistics per last 1 frame(s) :
numTrianglesDrawn=84002, numDrawCalls=41372, numBufferLocks=41372
numTextureLocks=0, numTextureTransferKBytes=0
numRenderTargetSwitch=2, numSetTexture=3, numSetPixelShader=2
This numbers are very strange to me and it seems to be a bug.
We must not have so much drawcalls and buffer locks per frame in a scene with only one texture
D3D Statistics per last 1 frame(s) :
numTrianglesDrawn=84002, numDrawCalls=41372, numBufferLocks=41372
numTextureLocks=0, numTextureTransferKBytes=0
numRenderTargetSwitch=2, numSetTexture=3, numSetPixelShader=2
This numbers are very strange to me and it seems to be a bug.
We must not have so much drawcalls and buffer locks per frame in a scene with only one texture