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  1. JDK
  2. JDK-8097647 JavaFX Graphics performance analysis
  3. JDK-8097745

Investigate the reason of so many setTexture calls in a scene with only one texture

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      Here is D3D statistics for Bubblemark test on JavaFX printed by my perf-counter which is being reviewed:

      D3D Statistics per last 1 frame(s) :
          numTrianglesDrawn=84002, numDrawCalls=41372, numBufferLocks=41372
          numTextureLocks=0, numTextureTransferKBytes=0
          numRenderTargetSwitch=2, numSetTexture=3, numSetPixelShader=2

      This numbers are very strange to me and it seems to be a bug.
      We must not have so much drawcalls and buffer locks per frame in a scene with only one texture

            kprazdnikwse Kirill.Prazdnikov (Inactive)
            kprazdnikwse Kirill.Prazdnikov (Inactive)
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