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Enhancement
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Resolution: Won't Fix
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P4
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None
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fx1.0
We should provide hand-tuned software versions of the Gaussian-based effects. Possibilities include:
- simulating a larger Gaussian kernel with multiple passes of a smaller kernel
- simulating a Gaussian kernel with a box blur (for the software implementations mainly)
- simulating a larger Gaussian kernel with multiple passes of a smaller kernel
- simulating a Gaussian kernel with a box blur (for the software implementations mainly)
- duplicates
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JDK-8097799 Optimize blurs in shaders
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- Closed
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- relates to
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JDK-8106145 Hand tune the Java and SSE based Shadow filter implementations
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- Resolved
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JDK-8093185 GaussianBlur always renders at 1:1 scale and may be unnecessarily blurry in a scaled scene
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- Resolved
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JDK-8099811 Add optimized BoxBlur filter effect
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- Resolved
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JDK-8106483 Hand tune the Java and SSE based GaussianBlur filter implementations
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- Resolved
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