Add "localToParentTransform" and "localToSceneTransform" variables to Node.fx

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      We don't have a way to get the composite "local-to-parent" transform that will transform a point from a node's local coordinate system to its parent coordinate system. Ditto for local-to-scene transform. We have a way to get the bounds in parent and an arbitrary point in parent, but we can't get the transform itself. Consider adding public-read variables for "localToParentTransform" and "localToSceneTransform".

            Assignee:
            Pavel Ĺ afrata
            Reporter:
            Kevin Rushforth
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