Prism: Add shader-based fastpath for drawEllipse()

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    • Type: Enhancement
    • Resolution: Won't Fix
    • Priority: P4
    • None
    • Affects Version/s: fx1.3
    • Component/s: javafx

      Currently drawEllipse() is going through the software rasterizer, and is therefore slow. Should write a shader-based fastpath for this case.

            Assignee:
            Joe Andresen (Inactive)
            Reporter:
            Christopher Campbell (Inactive)
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